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Poll: Hunger and Thirst Bars in an MMORPG?

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Comments

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Not sure if it was already mentioned but Echo of Soul published by Aeria already has a system like this, though that has already been mentioned before, you dont die from you, you just get perks.
  • Loke666Loke666 Member EpicPosts: 21,441
    Flyte27 said:
    I don't see why this is any worse than crafting armor in terms of tedium or any less interesting.  Then again I never much liked crafting equipment.  I thought it was more fun to find it.  What exactly is fun anyway?  I think people often say something is not fun to them, but once it's gone from a game it's often not as enjoyable.  I think part of the fun of these types of things is if there is a strong competition that gives it some meaning.  If you aren't gaining some type of fame or fortune with regards to other players these types of things do become a bit tedious.  I feel that way about everything in modern MMOs though.  Too much is accessible to everyone and that devalues everything worth.  I could see someone wanting to become known as the best chef on the server.  I don't think it would be my cup of teas though.  I'm more into adventuring and exploring.
    Crafting wise is it worse, you only need to craft a new armor every 5-10 levels. Yeah, that is usually several parts, around 12 if you count rings and earrings as armor but food you usually consume every 30 minutes or so. You need to craft a lot of the same.

    Also, as a chef you can't really make that best in the game armor at least some games let you craft and that cost plenty.

    So basically do you need a fun crafting mechanics or it will either be tedious or you will need to buy tons of food and unless you let the chef make stuff like health & mana pots it will not be as fun or useful craft as weaponsmith or armorsmith or you have a survival MMO, food and drink are the 2 most important things for survival after all (unless you are in the arctic).

    The usefulness of MMO crafting skills and how much you can earn on them for a set amount of time is usually horrible unbalanced and worth it's own thread.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Well as the idea is done in games ,is just bad,the devs seem to miss an important fact.

    The games might be using day/night cycles,however they run by so fast that your character is constantly needing food/drink.We as players are still playing by real time standards,so it looks fake needing a drink and food every 10-15 minutes real time.

    Yes i like the idea,anything adding plausible realism is good for the ROLE playing game.
    If we are going to start tossing out nonsense like "not necessary"well gaming isn't necessary either,it is a poor excuse to not have role playing elements in a game.


    SovrathSirAgravaine

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • NithirNithir Member UncommonPosts: 74
    As someone that enjoys playing fully featured Rangers in MMO's (and not just Ranger by name Archers) trying out Crowfall with their added hunger system, i gotta say i enjoy it, and wish more MMO's took advantage of systems like this. Ive tried getting into pure survival games like Conan Exiles, and ARK etc, but they all fall flat for some reason (mostly due to real dedicated servers, that won't shut down randomly after months of hard work). 
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    Sovrath said:
    Sovrath said:
    Sovrath said:
    A big fat "NO" from me. 

    Hunger and thirst in games is pointless. You start off normal and then deteriorate, eating and drinking just bring you back to normal. You're entire motivation is to prevent a negative consequence, there is nothing positive about it at all. 

    Beyond that, the typical game loops around eating and drinking are usually boring as fuck. Harvest, craft and eat, most of which is just looking at progress bars. It's not fun. All it does is add an additional chore to a game with no positive outcome. 



    I don't mind food that adds buffs, that's fine, but a simple hunger / thirst mechanic? no thanks
    So why not just add positives as well? And what’s wrong with normal? If normal means tip top fighting shape then that’s a good thing 
    I feel like you've missed the point. 

    If you add positives, it's no longer hunger and thirst mechanics, it's something else. There is nothing wrong with normal, but I was already normal, the game is now just making me worse unless I eat or drink, two things that are boring as fuck in computer games. 


    So, at no point during the hunger and thirst cycle am I doing anything fun. It's boring to do, doesn't enhance my character, doesn't progress anything. It's just a pointless mechanic, so why bother at all?
    That doesn't make any sense. wtf do you eat?

    If I eat an amazing, healthy meal then I feel "amazing and healthy and not bloated down". If I eat a lot of pizza then it's good for a bit but it doesn't make me feel great. If I eat something like Pasta that isn't going to do it for me except stave off hunger.

    So positives such as giving the character added energy completely feeds into (pun intended) a hunger/thirst system.
    I'm purely talking in game mechanics, of course eating and drinking in real life makes sense!


    So, in game. Lets say you don't have hunger and thirst mechanics. My character is always at the same energy levels so I am free to do whatever I want. 

    But, add in hunger and thirst mechanics. I will get a certain amount of time where my character acts normally, then I'll get worse as I run out of energy. So, I'm forced to eat or drink to bring me back to normal. 


    So, a hunger/thirst mechanic is purely negative compared to not having one. It's not making my character any better than it would have been otherwise, it just consumes time and is probably going to be attached to boring gameplay (gathering / cooking). I would actually prefer peeing / pooping mechanics as at least those would result in some jokes!
    But that's my point, there's eating and there's "eating".

    One could have it so if there is a certain type of food you become "normal". If one eats well then one is a bit better than base line. Not "uber powerful" but just a bit better. And if one doesn't eat, doesn't rest then they are subpar.

    I don't really find it boring in the least. I do, per my post above, think it can become interruptive.

    Also, I don't think gathering/cooking is necessarily boring.

    I'm going to assume you don't like survival games!
    You are correct, I don't like survival games, but in fairness I haven't tried many of them. 


    I'm all about the gameplay. In my life, I've never played a game where gathering was fun. I don't think I've ever played a game where crafting was fun either. I've certainly never played a game where eating was fun. 

    I've played games where the end results have been worth it, so I've spent hours being bored gathering and crafting because the end result is a useful item, or something I can sell. But the actual gameplay itself (generally just clicking a button or two with no intellectual stimulation) sucks. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • dougha1dougha1 Member UncommonPosts: 152
    Arg.  Too much like work.  A game should not feel like work.
    This forum is broken. It is time to move to proboards, because they're broken.
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    I can't remember the name of the game, but it had a horrible food/drink mechanic....It took about 5 minutes to make food that lasted less than 10 minutes....You were literally farming/cooking the entire time just to keep from starving.....When your hunger level hit 0, which was often, your hit points were cut in half.
  • SovrathSovrath Member LegendaryPosts: 32,780
    Sovrath said:
    Sovrath said:
    Sovrath said:
    A big fat "NO" from me. 

    Hunger and thirst in games is pointless. You start off normal and then deteriorate, eating and drinking just bring you back to normal. You're entire motivation is to prevent a negative consequence, there is nothing positive about it at all. 

    Beyond that, the typical game loops around eating and drinking are usually boring as fuck. Harvest, craft and eat, most of which is just looking at progress bars. It's not fun. All it does is add an additional chore to a game with no positive outcome. 



    I don't mind food that adds buffs, that's fine, but a simple hunger / thirst mechanic? no thanks
    So why not just add positives as well? And what’s wrong with normal? If normal means tip top fighting shape then that’s a good thing 
    I feel like you've missed the point. 

    If you add positives, it's no longer hunger and thirst mechanics, it's something else. There is nothing wrong with normal, but I was already normal, the game is now just making me worse unless I eat or drink, two things that are boring as fuck in computer games. 


    So, at no point during the hunger and thirst cycle am I doing anything fun. It's boring to do, doesn't enhance my character, doesn't progress anything. It's just a pointless mechanic, so why bother at all?
    That doesn't make any sense. wtf do you eat?

    If I eat an amazing, healthy meal then I feel "amazing and healthy and not bloated down". If I eat a lot of pizza then it's good for a bit but it doesn't make me feel great. If I eat something like Pasta that isn't going to do it for me except stave off hunger.

    So positives such as giving the character added energy completely feeds into (pun intended) a hunger/thirst system.
    I'm purely talking in game mechanics, of course eating and drinking in real life makes sense!


    So, in game. Lets say you don't have hunger and thirst mechanics. My character is always at the same energy levels so I am free to do whatever I want. 

    But, add in hunger and thirst mechanics. I will get a certain amount of time where my character acts normally, then I'll get worse as I run out of energy. So, I'm forced to eat or drink to bring me back to normal. 


    So, a hunger/thirst mechanic is purely negative compared to not having one. It's not making my character any better than it would have been otherwise, it just consumes time and is probably going to be attached to boring gameplay (gathering / cooking). I would actually prefer peeing / pooping mechanics as at least those would result in some jokes!
    But that's my point, there's eating and there's "eating".

    One could have it so if there is a certain type of food you become "normal". If one eats well then one is a bit better than base line. Not "uber powerful" but just a bit better. And if one doesn't eat, doesn't rest then they are subpar.

    I don't really find it boring in the least. I do, per my post above, think it can become interruptive.

    Also, I don't think gathering/cooking is necessarily boring.

    I'm going to assume you don't like survival games!
    You are correct, I don't like survival games, but in fairness I haven't tried many of them. 


    I'm all about the gameplay. In my life, I've never played a game where gathering was fun. I don't think I've ever played a game where crafting was fun either. I've certainly never played a game where eating was fun. 

    I've played games where the end results have been worth it, so I've spent hours being bored gathering and crafting because the end result is a useful item, or something I can sell. But the actual gameplay itself (generally just clicking a button or two with no intellectual stimulation) sucks. 
    As always, it's eye of the beholder.

    A friend of mine only plays the Elder Scrolls Single player games. He plays them for a while after release and that's it, won't touch another video game until the next Elder Scrolls Release.

    However, after Skyrim he lamented that the elder Scrolls games would be infinitely more interesting if you had to eat, drink, hunt, cook your food, etc. And survive.

    I tend to like worlds so I am more than happy to spend an afternoon gathering and surviving for an end product.

    This is not to say I don't like other games, I do, but I tend to get very engrossed in games like Conan Exiles.
    Panther2103
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Panther2103Panther2103 Member EpicPosts: 5,777
    Sovrath said:
    Sovrath said:
    Sovrath said:
    Sovrath said:
    A big fat "NO" from me. 

    Hunger and thirst in games is pointless. You start off normal and then deteriorate, eating and drinking just bring you back to normal. You're entire motivation is to prevent a negative consequence, there is nothing positive about it at all. 

    Beyond that, the typical game loops around eating and drinking are usually boring as fuck. Harvest, craft and eat, most of which is just looking at progress bars. It's not fun. All it does is add an additional chore to a game with no positive outcome. 



    I don't mind food that adds buffs, that's fine, but a simple hunger / thirst mechanic? no thanks
    So why not just add positives as well? And what’s wrong with normal? If normal means tip top fighting shape then that’s a good thing 
    I feel like you've missed the point. 

    If you add positives, it's no longer hunger and thirst mechanics, it's something else. There is nothing wrong with normal, but I was already normal, the game is now just making me worse unless I eat or drink, two things that are boring as fuck in computer games. 


    So, at no point during the hunger and thirst cycle am I doing anything fun. It's boring to do, doesn't enhance my character, doesn't progress anything. It's just a pointless mechanic, so why bother at all?
    That doesn't make any sense. wtf do you eat?

    If I eat an amazing, healthy meal then I feel "amazing and healthy and not bloated down". If I eat a lot of pizza then it's good for a bit but it doesn't make me feel great. If I eat something like Pasta that isn't going to do it for me except stave off hunger.

    So positives such as giving the character added energy completely feeds into (pun intended) a hunger/thirst system.
    I'm purely talking in game mechanics, of course eating and drinking in real life makes sense!


    So, in game. Lets say you don't have hunger and thirst mechanics. My character is always at the same energy levels so I am free to do whatever I want. 

    But, add in hunger and thirst mechanics. I will get a certain amount of time where my character acts normally, then I'll get worse as I run out of energy. So, I'm forced to eat or drink to bring me back to normal. 


    So, a hunger/thirst mechanic is purely negative compared to not having one. It's not making my character any better than it would have been otherwise, it just consumes time and is probably going to be attached to boring gameplay (gathering / cooking). I would actually prefer peeing / pooping mechanics as at least those would result in some jokes!
    But that's my point, there's eating and there's "eating".

    One could have it so if there is a certain type of food you become "normal". If one eats well then one is a bit better than base line. Not "uber powerful" but just a bit better. And if one doesn't eat, doesn't rest then they are subpar.

    I don't really find it boring in the least. I do, per my post above, think it can become interruptive.

    Also, I don't think gathering/cooking is necessarily boring.

    I'm going to assume you don't like survival games!
    You are correct, I don't like survival games, but in fairness I haven't tried many of them. 


    I'm all about the gameplay. In my life, I've never played a game where gathering was fun. I don't think I've ever played a game where crafting was fun either. I've certainly never played a game where eating was fun. 

    I've played games where the end results have been worth it, so I've spent hours being bored gathering and crafting because the end result is a useful item, or something I can sell. But the actual gameplay itself (generally just clicking a button or two with no intellectual stimulation) sucks. 
    As always, it's eye of the beholder.

    A friend of mine only plays the Elder Scrolls Single player games. He plays them for a while after release and that's it, won't touch another video game until the next Elder Scrolls Release.

    However, after Skyrim he lamented that the elder Scrolls games would be infinitely more interesting if you had to eat, drink, hunt, cook your food, etc. And survive.

    I tend to like worlds so I am more than happy to spend an afternoon gathering and surviving for an end product.

    This is not to say I don't like other games, I do, but I tend to get very engrossed in games like Conan Exiles.
    I know people who only craft. They love it. Sometimes they will go and gather all day long and never do anything else. I'm glad there are games to support that mentality. Personally I absolutely hate survival mechanics, or building mechanics. I like crafting if it can progress my character to being more powerful, but I prefer to just go fight to get items. I think a middle ground is nice. Like L2 where you had purely crafting classes that were still useful in groups (spoils and such), or in Darkfall where crafting was a necessity, but the world was still dangerous for crafters. 
  • SovrathSovrath Member LegendaryPosts: 32,780
    Sovrath said:
    Sovrath said:
    Sovrath said:
    Sovrath said:
    A big fat "NO" from me. 

    Hunger and thirst in games is pointless. You start off normal and then deteriorate, eating and drinking just bring you back to normal. You're entire motivation is to prevent a negative consequence, there is nothing positive about it at all. 

    Beyond that, the typical game loops around eating and drinking are usually boring as fuck. Harvest, craft and eat, most of which is just looking at progress bars. It's not fun. All it does is add an additional chore to a game with no positive outcome. 



    I don't mind food that adds buffs, that's fine, but a simple hunger / thirst mechanic? no thanks
    So why not just add positives as well? And what’s wrong with normal? If normal means tip top fighting shape then that’s a good thing 
    I feel like you've missed the point. 

    If you add positives, it's no longer hunger and thirst mechanics, it's something else. There is nothing wrong with normal, but I was already normal, the game is now just making me worse unless I eat or drink, two things that are boring as fuck in computer games. 


    So, at no point during the hunger and thirst cycle am I doing anything fun. It's boring to do, doesn't enhance my character, doesn't progress anything. It's just a pointless mechanic, so why bother at all?
    That doesn't make any sense. wtf do you eat?

    If I eat an amazing, healthy meal then I feel "amazing and healthy and not bloated down". If I eat a lot of pizza then it's good for a bit but it doesn't make me feel great. If I eat something like Pasta that isn't going to do it for me except stave off hunger.

    So positives such as giving the character added energy completely feeds into (pun intended) a hunger/thirst system.
    I'm purely talking in game mechanics, of course eating and drinking in real life makes sense!


    So, in game. Lets say you don't have hunger and thirst mechanics. My character is always at the same energy levels so I am free to do whatever I want. 

    But, add in hunger and thirst mechanics. I will get a certain amount of time where my character acts normally, then I'll get worse as I run out of energy. So, I'm forced to eat or drink to bring me back to normal. 


    So, a hunger/thirst mechanic is purely negative compared to not having one. It's not making my character any better than it would have been otherwise, it just consumes time and is probably going to be attached to boring gameplay (gathering / cooking). I would actually prefer peeing / pooping mechanics as at least those would result in some jokes!
    But that's my point, there's eating and there's "eating".

    One could have it so if there is a certain type of food you become "normal". If one eats well then one is a bit better than base line. Not "uber powerful" but just a bit better. And if one doesn't eat, doesn't rest then they are subpar.

    I don't really find it boring in the least. I do, per my post above, think it can become interruptive.

    Also, I don't think gathering/cooking is necessarily boring.

    I'm going to assume you don't like survival games!
    You are correct, I don't like survival games, but in fairness I haven't tried many of them. 


    I'm all about the gameplay. In my life, I've never played a game where gathering was fun. I don't think I've ever played a game where crafting was fun either. I've certainly never played a game where eating was fun. 

    I've played games where the end results have been worth it, so I've spent hours being bored gathering and crafting because the end result is a useful item, or something I can sell. But the actual gameplay itself (generally just clicking a button or two with no intellectual stimulation) sucks. 
    As always, it's eye of the beholder.

    A friend of mine only plays the Elder Scrolls Single player games. He plays them for a while after release and that's it, won't touch another video game until the next Elder Scrolls Release.

    However, after Skyrim he lamented that the elder Scrolls games would be infinitely more interesting if you had to eat, drink, hunt, cook your food, etc. And survive.

    I tend to like worlds so I am more than happy to spend an afternoon gathering and surviving for an end product.

    This is not to say I don't like other games, I do, but I tend to get very engrossed in games like Conan Exiles.
    I know people who only craft. They love it. Sometimes they will go and gather all day long and never do anything else. I'm glad there are games to support that mentality. Personally I absolutely hate survival mechanics, or building mechanics. I like crafting if it can progress my character to being more powerful, but I prefer to just go fight to get items. I think a middle ground is nice. Like L2 where you had purely crafting classes that were still useful in groups (spoils and such), or in Darkfall where crafting was a necessity, but the world was still dangerous for crafters. 
    normally I hate crafting and gathering in mmo's. I rarely ever do them and normally prefer buying items from other players.

    But when it comes to building one's own structures I really like it.

    Another outlier there is crafting in Elder Scrolls Online. I like how one can pick any style and then apply one's own preferred bonuses as well as what the item is made out of.

    I tend not to like crafting that requires huge amounts of certain items to make another item that you then need a lot of for your final item.

    Lineage 2 was like that.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Void425Void425 Member UncommonPosts: 170
    Sleep is missing.  Where is the need to put your character in sleep mode.  The bonus given would be based upon the quality of quarters (or campire) and you would have to remain offline the entire 8 hours to get the buff.  

    The could go as far as to making it so if you do not sleep, at the 24 hour mark you would get a debuff, then every 24 hours after that another stacking debuff, until you actually sleep for an 8 hour period.

    This would not only make the game more realistic, it would also be a way to semi combat people from spending crazy amount of time in the game and sacrificing there own real life health to do so.  It would also help prevent those already breaking the TOS by allowing multiple users to use the same account (think gold farmers).

    While it may seem harsh, spending 8 semi-mandatory hours offline is not a bad thing since people have to sleep anyways.
    Amaranthar4507
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    Sovrath said:
    Sovrath said:
    You are correct, I don't like survival games, but in fairness I haven't tried many of them. 


    I'm all about the gameplay. In my life, I've never played a game where gathering was fun. I don't think I've ever played a game where crafting was fun either. I've certainly never played a game where eating was fun. 

    I've played games where the end results have been worth it, so I've spent hours being bored gathering and crafting because the end result is a useful item, or something I can sell. But the actual gameplay itself (generally just clicking a button or two with no intellectual stimulation) sucks. 
    As always, it's eye of the beholder.

    A friend of mine only plays the Elder Scrolls Single player games. He plays them for a while after release and that's it, won't touch another video game until the next Elder Scrolls Release.

    However, after Skyrim he lamented that the elder Scrolls games would be infinitely more interesting if you had to eat, drink, hunt, cook your food, etc. And survive.

    I tend to like worlds so I am more than happy to spend an afternoon gathering and surviving for an end product.

    This is not to say I don't like other games, I do, but I tend to get very engrossed in games like Conan Exiles.
    I know people who only craft. They love it. Sometimes they will go and gather all day long and never do anything else. I'm glad there are games to support that mentality. Personally I absolutely hate survival mechanics, or building mechanics. I like crafting if it can progress my character to being more powerful, but I prefer to just go fight to get items. I think a middle ground is nice. Like L2 where you had purely crafting classes that were still useful in groups (spoils and such), or in Darkfall where crafting was a necessity, but the world was still dangerous for crafters. 
    normally I hate crafting and gathering in mmo's. I rarely ever do them and normally prefer buying items from other players.

    But when it comes to building one's own structures I really like it.

    Another outlier there is crafting in Elder Scrolls Online. I like how one can pick any style and then apply one's own preferred bonuses as well as what the item is made out of.

    I tend not to like crafting that requires huge amounts of certain items to make another item that you then need a lot of for your final item.

    Lineage 2 was like that.
    For me to enjoy crafting, it has to have at least one of the following:

    • The gameplay loop itself has to be fun - not just once, but at least 20% of the time
    • There should be an element of skill in the actual gameplay, preferably intellectual rather than twitch
    • There should be the ability to express my creativity
    • There should be the ability to distinguish myself from other crafters
    • The end result should be worth the effort

    For most crafting systems, they fail on the first 4 and mostly fail on the last one as well, especially in MMOs. Cooking has always failed all 5 points for me. The closest I got was with Zelda BotW, some of the foods gave some pretty sweet buffs and heals so it almost made it worth the effort. 


    Building your own structures would likely quality, either through expressing creativity or just because the house is useful. I'm actually considering being a crafter in CU for this exact reason - I'd love to design my own structures in CUBE and then actually build them in the game world. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • SovrathSovrath Member LegendaryPosts: 32,780
    Void425 said:
    Sleep is missing.  Where is the need to put your character in sleep mode.  The bonus given would be based upon the quality of quarters (or campire) and you would have to remain offline the entire 8 hours to get the buff.  

    The could go as far as to making it so if you do not sleep, at the 24 hour mark you would get a debuff, then every 24 hours after that another stacking debuff, until you actually sleep for an 8 hour period.

    This would not only make the game more realistic, it would also be a way to semi combat people from spending crazy amount of time in the game and sacrificing there own real life health to do so.  It would also help prevent those already breaking the TOS by allowing multiple users to use the same account (think gold farmers).

    While it may seem harsh, spending 8 semi-mandatory hours offline is not a bad thing since people have to sleep anyways.
    Getting back to my friend who solely plays Elder Scrolls games, one thing he does (and has got me to do as well) is when he logs off he makes sure his character is always in an inn or at a tent or some such thing so "sleep happens".


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AmarantharAmaranthar Member EpicPosts: 5,851
    Sovrath said:
    Void425 said:
    Sleep is missing.  Where is the need to put your character in sleep mode.  The bonus given would be based upon the quality of quarters (or campire) and you would have to remain offline the entire 8 hours to get the buff.  

    The could go as far as to making it so if you do not sleep, at the 24 hour mark you would get a debuff, then every 24 hours after that another stacking debuff, until you actually sleep for an 8 hour period.

    This would not only make the game more realistic, it would also be a way to semi combat people from spending crazy amount of time in the game and sacrificing there own real life health to do so.  It would also help prevent those already breaking the TOS by allowing multiple users to use the same account (think gold farmers).

    While it may seem harsh, spending 8 semi-mandatory hours offline is not a bad thing since people have to sleep anyways.
    Getting back to my friend who solely plays Elder Scrolls games, one thing he does (and has got me to do as well) is when he logs off he makes sure his character is always in an inn or at a tent or some such thing so "sleep happens".


    Yes, I like the idea of adding "sleep" into game management.
    Just like with food, I wouldn't want it to have a very large effect on normal game play until it goes to an extreme.
    And just like dried foods could offer a lesser benefit to fresh foods, rest could to sleep also.

    Void, think also of macro's/scripts to build skills or craft items and that sort of thing.

    Ya know, what if food affected physical based effects,
    while sleep affected mental based effects?
    Or better, they both affect all but each having a larger effect for their sphere of influence?

    Once upon a time....

  • AmarantharAmaranthar Member EpicPosts: 5,851
    Sovrath said:
    Sovrath said:
    Sovrath said:
    Sovrath said:
    Sovrath said:
    A big fat "NO" from me. 

    Hunger and thirst in games is pointless. You start off normal and then deteriorate, eating and drinking just bring you back to normal. You're entire motivation is to prevent a negative consequence, there is nothing positive about it at all. 

    Beyond that, the typical game loops around eating and drinking are usually boring as fuck. Harvest, craft and eat, most of which is just looking at progress bars. It's not fun. All it does is add an additional chore to a game with no positive outcome. 



    I don't mind food that adds buffs, that's fine, but a simple hunger / thirst mechanic? no thanks
    So why not just add positives as well? And what’s wrong with normal? If normal means tip top fighting shape then that’s a good thing 
    I feel like you've missed the point. 

    If you add positives, it's no longer hunger and thirst mechanics, it's something else. There is nothing wrong with normal, but I was already normal, the game is now just making me worse unless I eat or drink, two things that are boring as fuck in computer games. 


    So, at no point during the hunger and thirst cycle am I doing anything fun. It's boring to do, doesn't enhance my character, doesn't progress anything. It's just a pointless mechanic, so why bother at all?
    That doesn't make any sense. wtf do you eat?

    If I eat an amazing, healthy meal then I feel "amazing and healthy and not bloated down". If I eat a lot of pizza then it's good for a bit but it doesn't make me feel great. If I eat something like Pasta that isn't going to do it for me except stave off hunger.

    So positives such as giving the character added energy completely feeds into (pun intended) a hunger/thirst system.
    I'm purely talking in game mechanics, of course eating and drinking in real life makes sense!


    So, in game. Lets say you don't have hunger and thirst mechanics. My character is always at the same energy levels so I am free to do whatever I want. 

    But, add in hunger and thirst mechanics. I will get a certain amount of time where my character acts normally, then I'll get worse as I run out of energy. So, I'm forced to eat or drink to bring me back to normal. 


    So, a hunger/thirst mechanic is purely negative compared to not having one. It's not making my character any better than it would have been otherwise, it just consumes time and is probably going to be attached to boring gameplay (gathering / cooking). I would actually prefer peeing / pooping mechanics as at least those would result in some jokes!
    But that's my point, there's eating and there's "eating".

    One could have it so if there is a certain type of food you become "normal". If one eats well then one is a bit better than base line. Not "uber powerful" but just a bit better. And if one doesn't eat, doesn't rest then they are subpar.

    I don't really find it boring in the least. I do, per my post above, think it can become interruptive.

    Also, I don't think gathering/cooking is necessarily boring.

    I'm going to assume you don't like survival games!
    You are correct, I don't like survival games, but in fairness I haven't tried many of them. 


    I'm all about the gameplay. In my life, I've never played a game where gathering was fun. I don't think I've ever played a game where crafting was fun either. I've certainly never played a game where eating was fun. 

    I've played games where the end results have been worth it, so I've spent hours being bored gathering and crafting because the end result is a useful item, or something I can sell. But the actual gameplay itself (generally just clicking a button or two with no intellectual stimulation) sucks. 
    As always, it's eye of the beholder.

    A friend of mine only plays the Elder Scrolls Single player games. He plays them for a while after release and that's it, won't touch another video game until the next Elder Scrolls Release.

    However, after Skyrim he lamented that the elder Scrolls games would be infinitely more interesting if you had to eat, drink, hunt, cook your food, etc. And survive.

    I tend to like worlds so I am more than happy to spend an afternoon gathering and surviving for an end product.

    This is not to say I don't like other games, I do, but I tend to get very engrossed in games like Conan Exiles.
    I know people who only craft. They love it. Sometimes they will go and gather all day long and never do anything else. I'm glad there are games to support that mentality. Personally I absolutely hate survival mechanics, or building mechanics. I like crafting if it can progress my character to being more powerful, but I prefer to just go fight to get items. I think a middle ground is nice. Like L2 where you had purely crafting classes that were still useful in groups (spoils and such), or in Darkfall where crafting was a necessity, but the world was still dangerous for crafters. 
    normally I hate crafting and gathering in mmo's. I rarely ever do them and normally prefer buying items from other players.

    But when it comes to building one's own structures I really like it.

    Another outlier there is crafting in Elder Scrolls Online. I like how one can pick any style and then apply one's own preferred bonuses as well as what the item is made out of.

    I tend not to like crafting that requires huge amounts of certain items to make another item that you then need a lot of for your final item.

    Lineage 2 was like that.
    I always thought the best games should offer these play styles (and more) so as to attract all sort of gamers.
    Interdependence between players is a good thing. Not often in a time consuming way, just buy that gear and your done. But sometimes, like:
    "I need a couple of miners to clear a tunnel, I think there's more tunnel behind it."

    Once upon a time....

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    I tend to favor the give me a bonus for doing it rather than punish me for not doing it outlook.
    Just because you don't like it doesn't mean it is bad.
  • Loke666Loke666 Member EpicPosts: 21,441
    Wizardry said:
    Well as the idea is done in games ,is just bad,the devs seem to miss an important fact.

    The games might be using day/night cycles,however they run by so fast that your character is constantly needing food/drink.We as players are still playing by real time standards,so it looks fake needing a drink and food every 10-15 minutes real time.

    Yes i like the idea,anything adding plausible realism is good for the ROLE playing game.
    If we are going to start tossing out nonsense like "not necessary"well gaming isn't necessary either,it is a poor excuse to not have role playing elements in a game.
    Yeah, but do we really need 2 hours daycycles?

    They are in there so people only playing a short time each day at about the same time gets both day and night but nothing really happens only at day or night anymore.

    With a 5 hours cycle the daytime would shift slowly during the week and 3 meals in 5 hours seems rather plausable compared to 3 in 2 hours.

    It also time to use day and night again. Take a game like GW2, it certainly would add some variation into it if undead DEs happens during the night (besides in Orr of course).

    Not to mention that it would add a bit of mystery if certain herbs only flowered in moonlight while most do it during the day. Yeah, closing stores and traders might be to annoying for the average gamers today but certain stuff should only happen during a "dark and stormy night". :)
    4507Amaranthar
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