It's interesting to me that after 17 years of DAOC being released that there hasn't been a single company/game that has tried to create this experience or game model. Is it because game companies just don't understand it? They don't understand just how different RvR is from PvP? It had a perfect marriage between PvE and RvR and for some reason nobody has tried to emulate or clone it? It just seems odd to me with so many WoW or Korean clones that nobody is willing to take a chance on probably the most dynamic and interesting game play we have ever seen in a MMORPG. What's the disconnect?
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Just without the classes, really.
People who played the heck out of Dark Age of Camelot like to tout "realm pride'. I can assure you, realm pride is sort of dead. At least for the inundation of the new type of player who just doesn't care.
I played Aion thinking "awesome, it's us against them". But in truth my side was just as quick to grief its own members as the other side was to attack us.
Just because there's a faction system doesn't mean that people will sign on whole heartedly. Now, maybe if they made the games where you had to socialize, had to be part of the group otherwise things couldn't get done. That might work but then you get the "it's forced grouping" (which it's not, no one is "forcing them to play the game".)
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think the point is making a game "only" about RvR instead of making a mmorpg which include RvR. I don't know if it'll be successful in the current era.
http://tamrielfoundry.com/2013/02/eso-daoc-legacy/
Sad pvp is so messed up, almost non-playable most of time for a lot of players.
If they couldn't get pvp lag to get better after this long we will never see any game play like we had with DAOC.
They made the big change in world where you can go anywhere also hurt the pvp crowd.
The game could have been so much more. Sad really, I go back every now and then but pvp never seems to get a lot of love.
― George Carlin
I agree the lag is a big issue, though I disagree that "go anywhere" hurt PvP, at least when I last played. When I queued up for RvR, I fought people of other factions, no matter what I did in PvE. Sure, the coordination between factions (Green Alliance, at the time) was annoyance, but that kind of thing also went on in DAoC, just not on such a massive scale.
Also just occurred to me - Camelot Unchained is on it's way too!
To get pvp lag to work great for all may need a new engine under it, and we all know that won't happen.
Thing is no matter how upset I get with game at times, I keep going back.
Sorry for going little off topic. Yes, I still login to DAOC at times and it brings a lot of great memories back.
― George Carlin
Without being familiar with your side, there's no added emotional incentive to defend your side.
And your last paragraph is super apropos. +1
DAOC 2....... with modern engine and graphics.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Heh.. Remember when Mythic trolled us in Warhammer Online, by making that portal that lead to Cotswold in the new game engine?
I'll never forgive them for that
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
Yet these distinct and powerfull class roles made DAoC special...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
By the time Warhammer was released, MMOs had already started the unwinnable graphic arms race with solo games. That race, to make a game that has huge number of people in it also have graphics as good as games that have one player, is at the heart of many of the MMO design issues we have today.
I think there is enough room to make both RvR and the rest of the game top notch.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
MMO's benefit from diversity of gameplay as long as they do not have conflicting systems. But more gameplay equals more development costs. I agree CU will not be DAOC 2, we will have to judge it by its own merits as we should every new release.
I'd certainly like to see them add supporting PvE content once it's released. Something that contributes indirectly to the PvP core. But if they're focused on getting the PvP done right on a large scale, I can accept PvE being left out or cut back. Depends upon how much more enjoyable the RvR will be for the focus they're putting on it.