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Long Duration Buffs?

anemoanemo Member RarePosts: 1,903
Every MMO has a few classes that have buffs that last 20 minutes to an hour in time.   In general should they exist? And were they ever a good design in the first place?

Examples being the healer that casts that +% defense, the ranger/bard/hunter that casts the critical % bonus, and similar.

However they don't really ever seem to add that much to the actual "Play space"/"option space" in the game.   There is never going to be a dungeon start where you're like "We need to go now! No time for buffs", their duration in things like PvP just don't matter since before the start of the round there is always enough time to get everyone in the party anyways, their benefits are so "only positive" that there is never a reason to not have them casted, and most of the time even applying the buffs are trival to the point that you're done before the whole party is loaded in.

Practice doesn't make perfect, practice makes permanent.

"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

Comments

  • PhaserlightPhaserlight Member EpicPosts: 3,075
    I used to love handing out hour-long buffs with my troll shadow priest on the barrens to random passers-by.  I used to always appreciate getting long duration buffs in return.

    Of course they should exist; it's kind of a social thing.

    I guess in the MMO I play now days the equivalent is giving a newb a care package of rare-ish items.  Not that much effort on my part, lots of value to the newb.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • Flyte27Flyte27 Member RarePosts: 4,574
    Long duration buffs have mostly been eliminated in modern games period.  If there is a long duration buff it probably doesn't do much.  Buffs in games like EQ could last up to 3 hours and provide a powerful buff to low-level players.  People sit around selling their buffs all day long.  The biggest probably was no that it trivialized content (this was actually making the game more social with high levels giving low levels buffs), but that certain classes were just around to buff the party or raid before combat.  I actually loved the fact that high, low, and mid-level players would interact for things like buffs and teleports.  That was part of the fun of the game.  It was also great when high-level players would pass down old gear randomly to lower levels.  In actuality, neither buffs nor items made a huge difference as low-level content wasn't that hard.  It just made getting through it faster and often times in a solo manner.  Equipment was never very powerful in Vanilla so it didn't matter much.
  • MendelMendel Member LegendaryPosts: 5,609
    I was never a fan of the very long-term buffs.  I think 40-60 minutes is about long enough.  Shorter, and the group was always buffing, not fighting.  And no, I don't consider 'My Clarity is fading' or 'haste plz' as adequate social interaction.  I know your buff is fading, mine faded just a second ago, and I buffed everyone at once, in order, to prevent others from having to ask.  Part of my duty as an organized enchanter, as I saw it.

    The extremely long duration buffs only enable people to operate more easily without a group, which seemed to be behavior that wasn't in line with a group-oriented game philosophy.  All too often, one person dispensing KEI in the Nexus kept lower level enchanters (50-59) from finding a spot in groups.  I'm very curious to see how long independent buffs actually last in some of the upcoming games.

    Logic, my dear, merely enables one to be wrong with great authority.

  • centkincentkin Member RarePosts: 1,527
    The problem is when they balance classes around it.  If it keeps a class out of a party then there is a problem.  I DO like the aspect of being able to give away or sell such buffs AND that they go down when dying (which makes death have a bit more sting for a while).  It also made RARE buffs all the more interesting. 
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    My enchanter was never once refused to a group because everyone already had KEI.....IF you were going to play any length of time you'd need a new one, and you also had haste, slow, and many other useful spells...What drove me nuts was having to haste every 10 minutes at the lower levels.
  • Loke666Loke666 Member EpicPosts: 21,441
    Having buffs lasting really long does just mean you can get it in town and adventure without a buffer. That means people who can cast those buffs have zero extra bonus to be invited to a group but actually can charge for it (I recall that happened in DaoC long ago) earning money standing outside a dungeon or in town with zero risk.

    Not a great idea.

    I like the idea of buffs that instead of being limited by time is used up thoough, like a mage armor that takes 25% of your damage until it absorbed a certain number of HPs. 
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    There is a solution for what people are talking about:

    Long buffs give weaker bonuses than short buffs and shorter buffs give stronger bonuses.

    So 1-2  hour long haste gives 5% to attack speed
    15 minute buff gives 10% to attack speed. You get incentive to travel in groups and you get incentive for social interaction.

    Cryomatrix

    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • SirAgravaineSirAgravaine Member RarePosts: 520
    edited December 2017
    Hmm...buffs encourage player interaction...but make the content easier.

    Firstly, I think buffs are at their best when they have a cost that makes them more significant: components, long cooldowns, etc.

    Secondly, buffs should be balanced in a responsible way to content and between classes/skills/abilities. Not every archetype needs some variant of the same buff or mechanic.

    Lastly, buffs should not be a burden, but a boon, to the playerbase.
    Loke666
  • ScotScot Member LegendaryPosts: 24,273
    edited December 2017
    I can remember players coming up to me and asking for a buff when I played a class that had some of the best the MMO had. Once a queue formed. :)
    Octagon7711
  • Flyte27Flyte27 Member RarePosts: 4,574
    Making the content easier is dependent on how hard the content is, to begin with.  In Vanilla EQ most classes couldn't solo without high-level buffs.  This made certain buffs and certain classes like Druids very popular with spells like armor buff, health regeneration, damage shield, and movement speed increase.  It was likely still harder to level up in EQ even with buffs due to the artificial strength of mobs, the high-level mobs mixed in with low-level mobs, the wandering mobs, the large aggro radius, the bad pathing, and having to watch out for trains people are constantly bringing along.  Soloing in modern games in generally easier and much faster.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I played a chanter priest class in Aion, a healer that specialized in buffing.  I enjoyed the class a lot and it was pretty strong.  A little complicated to play but worth it for me.  This was also a strong group or solo class.

    I think it depends on how the class is balanced vs the rest of the game.  They did a good job with this IMO.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Scot said:
    I can remember players coming up to me and asking for a buff when I played a class that had some of the best the MMO had. Once a queue formed. :)
    Happened a lot with Dancers and Doctors in SWG.  It worked out well as it contributed to a nice social gathering in the local bar while getting or waiting for your buffs.  Some players had buffing accounts.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • cameltosiscameltosis Member LegendaryPosts: 3,832
    As with all things, implementation is the key. 

    SWG's doctors buffs, for example, were pointless. Apart from newbie grinding, you pretty much had to be buffed permanently, hell, you couldn't even wear proper armour without buffs! So, it added nothing to the gameplay, it was just a requirement. The only positive was it improved the social scene as you'd have a chat with other people whilst waiting for buffs, but more often than not most people were silent and the docs / entertainers were just on macros. 


    LotRO, on the other hand, worked well. I played a captain (buffer) who had a few long duration buffs. One increased health by 10%, the others increased either crit chance, parry/evade or power regen. They lasted 30 minutes iirc. They weren't gamebreaking so you could live without them. 30 minutes wasn't enough to get you through most dungeons, so it still paid to bring your buffer with you. Passers by appreciated the buffs, it was a nice bonus for them without unbalancing anything. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • Kail11Kail11 Member UncommonPosts: 9
    If its an easy self buff you can throw on whenever then no, it should be baked into the character.

    If you can buff others and there is a diversity of classes then they serve a purpose imo
  • EldurianEldurian Member EpicPosts: 2,736
    edited December 2017
    I kind of appreciate Phaserlight's reason. I remember in the early day of MMOs I loved handing out buffs to people. I think it was by the time SWTOR came out that I realized I actually hated these mechanics. Like food buffs they just became tedious to keep up with. One more status effect to remember among the many others floating around games these days.

    Overall I think it's better to replace these abilities with auras that are constantly active and don't need to be refreshed. Abilities that remove such buffs should be replaces with abilities that suppress auras temporarily.

    Just way less tedious that way.

    If we want to go back to the days of handing out long duration buffs we should up them to like three hour buffs for watching a bard play in a tavern or something. Not 20-60min buffs someone slaps on you as you run by. Grab your instrument and head to a tavern if you want to hand out buffs.
  • WarlyxWarlyx Member EpicPosts: 3,367
    edited December 2017
    I played a chanter priest class in Aion, a healer that specialized in buffing.  I enjoyed the class a lot and it was pretty strong.  A little complicated to play but worth it for me.  This was also a strong group or solo class.

    I think it depends on how the class is balanced vs the rest of the game.  They did a good job with this IMO.
    i despised the buffing of changer having to twist buffs and those only lasted a few seconds ugh (kinda like paladin in daoc or shaman in wow ) , is annoying and u are playing the buff game more than anything.

    buffs that last 10s or less and are party wide need TO DIE (outside powerfull CD buffs like 10% more dmg raid wide )

    buffs that are party should be auras (a way to enforce grouping with buffers) , or last 30s+ and be refreshed fighting (Bard in rift)

    buffs that last 1h are ok . Oh and no buffs should cost any item (vanilla wow) it was annoying.
  • RidelynnRidelynn Member EpicPosts: 7,383
    Never really had an issue with the length of buffs.

    The really short duration ones were annoying, very true though.

    What I always have taken issue with, are buffs that are necessary to play the game (actually needed, or just perceived to be needed). 

    Clarity/KEI/whatever for casters and Haste for melee in EQ - great examples. You ~could~ get by without them, but seeing as how it more than drastically cut your downtime, it was more or less needed.

  • TheocritusTheocritus Member LegendaryPosts: 9,976
    I remember some of the early buffs in WoW were extremely short...my pally was having to buff constantly and for me it ruined the fun...I basically got to a point where I just stopped doing it.
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