I don't think Pantheon's the type of game for those looking for an immersive plot or even an immersive role-playing experience (for out-of-combat role-playing). It's a game for those looking for a difficult grind that fosters community and social interaction and having distinct combat-roles. Like the original Everquest and other old-school theme parks.
So yea, the game using the typical "You're a legendary hero!" excuse plot should be no surprise.
Honestly I dislike the "returning hero" thing like what they did with Rift and Destiny. Its not my favorite type of "backstory" tbh, much prefer the zero to hero type of plot myself.
Not that it'd ruin a good story or whatever but its better to see a character work his way up to greatness rather than just have him be "chosen" and sort of reclaim some previously achieved status. Probably best served in SP games, IMO, since it does make that whole "everyone is a hero" thing much worse if everyone also just happen to be a "legendary hero who lost relics"
Being a legendary hero does not mean you are alone in that regard, or that you are some King or Demi-god. It just means you have done enough heroic things to garner a reputation.
Maybe you got the local baker's cat down out of a tree. Who knows? It's not hard being a hero in the eyes of the average mmorpg NPC.
Heh, ok. I hereby dub thee----Amathe, Illustrious savior of cats. Champion of the makers of baked goods.
May you be ever vigilante in your duties!
If it comes with unlimited baked goods, I could live with a title like that in real life.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
It bothers me in most MMOs, you are always the hero, if you like it or not, but what bothers me more is, that you have not the possibility to be anything else, in the most games. Maybe i dont want to slaughter a giant dragon, and run a store, or become the greatest chef in history instead.
I enjoyed the original start in EQ2 and still enjoy the start in DDO.
Washed up on shore in rags, a nobody.
Heck, in the original start for EQ2, you did not even get your character class at start. You had to earn it.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
"The player is a legendary hero, stripped of his or her powerful relics"
It's not a big thing but it does rub me the wrong way. How many of you have said in the past that you are annoyed by games that tell you you're a great hero or the chosen one or some crap like that when you know very well that the game is telling everyone else the same thing?
I'm sure this will have very little (if any) impact on day to day gameplay. However, it seems like the wrong tone to take for a game of the type they are making. I think it would be better if they didn't say anything at all about player characters. I have a bigger issue with the game than this, it's just a little thing that seems out of whack to me.
Where have you read this?, never seen it in their website, the lore mostly refers to past events and the current age, never said anything about the player characters?
Read the game description at the top of the first page of the thread. Not my first post the stuff above that.
What bothers me is when people use generic, click-bait type titles for a forum topic.
Topic titles should be specific and have at lease some meaning with no other information. A question such as "Doesn't it bother you?" makes absolutely no sense without the rest of the question.
Forgive me? I don't start very many topics here so if you think I was doing it just to get responses----I wasn't. I don't give a damn at all how many responses I get or how many agrees, lols, or WTFs I get. I think I'm too old to care about that crap.
To me it seems the progeny system would mesh well with a character starting out as a normal person in some humble family setting, yearning for adventure and to make their mark on the world. Over time, as you cycle through various progeny characters, a family history could develop.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I don't think Pantheon's the type of game for those looking for an immersive plot or even an immersive role-playing experience (for out-of-combat role-playing). It's a game for those looking for a difficult grind that fosters community and social interaction and having distinct combat-roles. Like the original Everquest and other old-school theme parks.
So yea, the game using the typical "You're a legendary hero!" excuse plot should be no surprise.
This game will undoubtedly work to accommodate roleplayers, and will likely have a server(s?) for more strict roleplaying. I can tell you they also intend for the story/plot upon which the world is based to be very immersive and detailed.
Now how many people actually pay attention to such details or will engage in roleplay is a different matter. The option and environment should be there at least.
As a lore driven guy, I don't know why game companies are always so invested in telling me where my character came from.
In most pen and paper games, when you make a character, you get starting skills, equipment, and some background about the world you're going into. The rest is on you.
I think if companies just didn't tell us anything about player character stories, it would both accomplish the @DMKano perspective (don't care), and the roleplayer perspective (I'm what I want to be).
I don't think Pantheon's the type of game for those looking for an immersive plot or even an immersive role-playing experience (for out-of-combat role-playing). It's a game for those looking for a difficult grind that fosters community and social interaction and having distinct combat-roles. Like the original Everquest and other old-school theme parks.
So yea, the game using the typical "You're a legendary hero!" excuse plot should be no surprise.
This game will undoubtedly work to accommodate roleplayers, and will likely have a server(s?) for more strict roleplaying. I can tell you they also intend for the story/plot upon which the world is based to be very immersive and detailed.
Now how many people actually pay attention to such details or will engage in roleplay is a different matter. The option and environment should be there at least.
Dullahan.
You are the legendary hero who will save the world.
AND SO AM I. HUZZAH. High five, eh?
Hey, I think that guy over there is the legendary hero, too. Let's party!
I don't like the whole "You're the epic hero" thing, knowing that the same story is being told of all the other players around you, but it's not enough to chase me away from the game. -- The progeny system really bothers me though.
Yeah op's point is that it is just feeding a load of rubbish,everyone can't be the hero.
As to reading more into the phrase,i sure hope it is not a game where we have a linear goal like a single player game to seek out relics via instance boss fighting,that would ruin it all for me. I get this real bad feeling that Brad just can't shake that EQ desire to yet again make an instance Boss dungeon fighting game.
All i can do is hope not.
That's exactly what it feels like.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I know this is off topic but I just checked the pledge page to see if anything changed I still see they are selling a 10k. no shit a 10k "Pledge Pack".
I wonder who is paying 10k for these things? Anyone here? If so why did you do it?
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I know this is off topic but I just checked the pledge page to see if anything changed I still see they are selling a 10k. no shit a 10k "Pledge Pack".
I wonder who is paying 10k for these things? Anyone here? If so why did you do it?
No kidding .. I couldn't imagine spending 10k on a video game, let alone a video game that may or may not even come out. I guess some people just have a ton of money to burn.
"The player is a legendary hero, stripped of his or her powerful relics"
It's not a big thing but it does rub me the wrong way. How many of you have said in the past that you are annoyed by games that tell you you're a great hero or the chosen one or some crap like that when you know very well that the game is telling everyone else the same thing?
I'm sure this will have very little (if any) impact on day to day gameplay. However, it seems like the wrong tone to take for a game of the type they are making. I think it would be better if they didn't say anything at all about player characters. I have a bigger issue with the game than this, it's just a little thing that seems out of whack to me.
Where have you read this?, never seen it in their website, the lore mostly refers to past events and the current age, never said anything about the player characters?
Read the game description at the top of the first page of the thread. Not my first post the stuff above that.
Isn't that the description written by the MMORPG website managers? I've never seen it in the official Pantheon website.
I agree with O.P., the "chosen resurrected hero" crap bugs the hell out of me, is false, canned, and has no business being in this game.
Completely depends on how it is used. As a background explanation to reason why a character exist it is fine, but if it is used to drive your character through a premade story (aka story driven game) then I have a problem with it. So since no one knows exactly how they are going to use this, it is purely guessing at this point.
As a lore driven guy, I don't know why game companies are always so invested in telling me where my character came from.
In most pen and paper games, when you make a character, you get starting skills, equipment, and some background about the world you're going into. The rest is on you.
Same here. I mean, this particular game is called "Pantheon: Rise of the Fallen" so I guess its inevitable but I hate when they do that. Doesnt really fit well with MMO's since, youll know everyone is also one of them. Sure, there is that whole suspension of disbelief thing, which is reasonable in video games, but IMO it fits and works much better for non-SP RPGs if our characters are a blank slate background who just (for example) happens to have just started Mage training when the player comes in for whatever reason.
Could be s/hes from a wealthy family of talented powerful Mages... or a nobody who managed to learn 2 spells somehow. Up to the player. If 50+ levels later you happen to save the world with a group of the baddest mf'ers in the land then so be it. Its plausible.
Better than knowing everyone else is also a "hero of light" chosen and given a unique gift by the giant talking blue crystal... destined to save the world from Bahamut. *roll eyes*
As a lore driven guy, I don't know why game companies are always so invested in telling me where my character came from.
In most pen and paper games, when you make a character, you get starting skills, equipment, and some background about the world you're going into. The rest is on you.
Same here. I mean, this particular game is called "Pantheon: Rise of the Fallen" so I guess its inevitable but I hate when they do that. Doesnt really fit well with MMO's since, youll know everyone is also one of them. Sure, there is that whole suspension of disbelief thing, which is reasonable in video games, but IMO it fits and works much better for non-SP RPGs if our characters are a blank slate background who just (for example) happens to have just started Mage training when the player comes in for whatever reason.
Could be s/hes from a wealthy family of talented powerful Mages... or a nobody who managed to learn 2 spells somehow. Up to the player. If 50+ levels later you happen to save the world with a group of the baddest mf'ers in the land then so be it. Its plausible.
Better than knowing everyone else is also a "hero of light" chosen and given a unique gift by the giant talking blue crystal... destined to save the world from Bahamut. *roll eyes*
This Hero-of-Light agrees you with you, Hero-of-Light.
I guess this is something that just sort of came around naturally when they started designing MMOs to be soloable.
It's definitely one of the things I hate most about the genre. A single-player narrative being delivered to thousands of people 10 feet away from one another just does not fit or make any sense in a multiplayer genre.
Not only is it just completely silly and awkward, but it just throws in your face how unimportant your actions truly are within the world.
Is that how you start off in Pantheon? I had no idea I thought you might start off as a generic adventurer.
Let's hope you are right, Savior-of-the-Universe.
Hopefully, like others have mentioned, that's just some random little tidbit in the outside writing and has no impact within the game. This is one area I'd give McQuaid the benefit of the doubt on. I don't recall any of his work ever focusing in on individuals in such a way as to paint them the unique "be all, end all". Though, admittedly, I didn't play Vanguard outside of a short beta stint.
Comments
So yea, the game using the typical "You're a legendary hero!" excuse plot should be no surprise.
Its not my favorite type of "backstory" tbh, much prefer the zero to hero type of plot myself.
Not that it'd ruin a good story or whatever but its better to see a character work his way up to greatness rather than just have him be "chosen" and sort of reclaim some previously achieved status. Probably best served in SP games, IMO, since it does make that whole "everyone is a hero" thing much worse if everyone also just happen to be a "legendary hero who lost relics"
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
I enjoyed the original start in EQ2 and still enjoy the start in DDO.
Washed up on shore in rags, a nobody.
Heck, in the original start for EQ2, you did not even get your character class at start. You had to earn it.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
https://us.battle.net/forums/en/wow/topic/3123032383
If that doesn't make you feel like a World's Savior Hero, I don't know what will.
Read the game description at the top of the first page of the thread. Not my first post the stuff above that.
Forgive me? I don't start very many topics here so if you think I was doing it just to get responses----I wasn't. I don't give a damn at all how many responses I get or how many agrees, lols, or WTFs I get. I think I'm too old to care about that crap.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Now how many people actually pay attention to such details or will engage in roleplay is a different matter. The option and environment should be there at least.
In most pen and paper games, when you make a character, you get starting skills, equipment, and some background about the world you're going into. The rest is on you.
I think if companies just didn't tell us anything about player character stories, it would both accomplish the @DMKano perspective (don't care), and the roleplayer perspective (I'm what I want to be).
You are the legendary hero who will save the world.
AND SO AM I. HUZZAH. High five, eh?
Hey, I think that guy over there is the legendary hero, too. Let's party!
You dont become great you are born great.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I wonder who is paying 10k for these things? Anyone here? If so why did you do it?
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
No kidding .. I couldn't imagine spending 10k on a video game, let alone a video game that may or may not even come out. I guess some people just have a ton of money to burn.
*doesnt give it*
Uh, whatever. Dont care if they come up with the chosen storyline again or not. Thats just irrelevant.
Just as long as the game is fun to play.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Could be s/hes from a wealthy family of talented powerful Mages... or a nobody who managed to learn 2 spells somehow. Up to the player. If 50+ levels later you happen to save the world with a group of the baddest mf'ers in the land then so be it. Its plausible.
Better than knowing everyone else is also a "hero of light" chosen and given a unique gift by the giant talking blue crystal... destined to save the world from Bahamut. *roll eyes*
I guess this is something that just sort of came around naturally when they started designing MMOs to be soloable.
It's definitely one of the things I hate most about the genre. A single-player narrative being delivered to thousands of people 10 feet away from one another just does not fit or make any sense in a multiplayer genre.
Not only is it just completely silly and awkward, but it just throws in your face how unimportant your actions truly are within the world.
Let's hope you are right, Savior-of-the-Universe.
Hopefully, like others have mentioned, that's just some random little tidbit in the outside writing and has no impact within the game.
This is one area I'd give McQuaid the benefit of the doubt on. I don't recall any of his work ever focusing in on individuals in such a way as to paint them the unique "be all, end all".
Though, admittedly, I didn't play Vanguard outside of a short beta stint.