Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Was destined to fail as an open world PvP game anyway. They should have focused on the 'survival' game aspects and figured out ways to have Open world, voluntary and safe zones.
Just another example of developers being totally disconnected from the player base. When they offer PvE option and see people make servers and see the populations on those servers and theyre TOTALLY populated on the strict PvE servers that should tell them something. Even servers with 'happy hour'; or whatever it was called when there was no penalty for open PvP on the PvE servers those servers were very lightly populated and most players didnt log on during the fight time, only those that jumped from server to server who are the griefer no life types who infest PvP games in general.
Maybe the best engine and environmental interaction of any game. Where you can dig holes and build mountains if you want to (they could have improved on some of that as well) and a good weather and planting system. BUilding was a little disappointing but placement was free form.
Built as a PvE/RP/PvP hybrid it COULD have been a game changer, but the hard line stance of the developer(s) to refuse any talk of PvE or 'safe' spaces it killed it for a lot of players.
Also as with all these types of game there is no content, other than advancing, and once advancing has ended then all that is left is player interaction which in most cases does in fact involve PvP. But not with a totally griefer set up like this one has.
Who knows, maybe we're all suffering from indie/KS burnout.
It's still ongoing and still going to be the greatest
The fall-off is real though. Hex was one that I backed and never even played because I was excited when I backed it and then just forgot it existed. Grim Dawn is one that I HAD forgotten about completely and then remembered only because people said it was the best ARPG ever. Fallout, I played in Beta extensively and didn't play at all on release. So, yeah, I think that hype does drop off over time. It's why I feel like you need to have SOMETHING when you come to the table. You've got to be able to hit a 1-2 year target. So your systems really need to be almost "there" before a Kickstarter. Unless you're Star Citizen, but there's always one of those in every crowd.
I don't really remember there being a ton of hype. It was a hyper realistic wood chopping sim. With no PVE to speak of really. Just find a ton of like minded people to bang on rocks and trees, build something then wait for someone to come attack you.
You have to make an amazing building crafting game if that's the basis of your gameplay. or having amazing PvP and siege mechanics. As it stands today its a pretty dry experience. I cant imagine the MMO version being much different.
Comments
"It's dead Jim."
Who knows, maybe we're all suffering from indie/KS burnout.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
mmo/mmorpgs/Moba/EA/RPG/ARPG/VR/AR/SIM/Sports/racing..
Just another example of developers being totally disconnected from the player base. When they offer PvE option and see people make servers and see the populations on those servers and theyre TOTALLY populated on the strict PvE servers that should tell them something. Even servers with 'happy hour'; or whatever it was called when there was no penalty for open PvP on the PvE servers those servers were very lightly populated and most players didnt log on during the fight time, only those that jumped from server to server who are the griefer no life types who infest PvP games in general.
Maybe the best engine and environmental interaction of any game. Where you can dig holes and build mountains if you want to (they could have improved on some of that as well) and a good weather and planting system. BUilding was a little disappointing but placement was free form.
Built as a PvE/RP/PvP hybrid it COULD have been a game changer, but the hard line stance of the developer(s) to refuse any talk of PvE or 'safe' spaces it killed it for a lot of players.
Also as with all these types of game there is no content, other than advancing, and once advancing has ended then all that is left is player interaction which in most cases does in fact involve PvP. But not with a totally griefer set up like this one has.
It's still ongoing and still going to be the greatest
The fall-off is real though. Hex was one that I backed and never even played because I was excited when I backed it and then just forgot it existed. Grim Dawn is one that I HAD forgotten about completely and then remembered only because people said it was the best ARPG ever. Fallout, I played in Beta extensively and didn't play at all on release. So, yeah, I think that hype does drop off over time. It's why I feel like you need to have SOMETHING when you come to the table. You've got to be able to hit a 1-2 year target. So your systems really need to be almost "there" before a Kickstarter. Unless you're Star Citizen, but there's always one of those in every crowd.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
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Brindell - 90 Warrior - Emerald Dream - US
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No fate but what we make, so make me a ham sandwich please.
I don't really remember there being a ton of hype. It was a hyper realistic wood chopping sim. With no PVE to speak of really. Just find a ton of like minded people to bang on rocks and trees, build something then wait for someone to come attack you.
You have to make an amazing building crafting game if that's the basis of your gameplay. or having amazing PvP and siege mechanics. As it stands today its a pretty dry experience. I cant imagine the MMO version being much different.
Seems like 'meh whatever, just give me a game where I do nothing other than kill mobs and let me complain about it' build ships? meh who cares
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me