there is one thing that would bring me back to wow..
and that is if they started bringing back lower level zones as time travel zones.. opening them up vanilla, wotlk, pandaria and all thise others one at a time...
everything at max level, with a minimum of 3 choosable difficulty levels(diablo style) with a system in place for opening up the dungeons and raids in those zones trough questing and stories
its just a pitty so much content is being lost. I do think the current gameplay has a lot more to offer then old vanilla. But there is so much content in those previous expansions... thats why i dont see much good comming from the old vanilla servers/classic
its sad the game currently forces us to play the last chapter over and over...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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People define content differently... some count the number of raids as the amount of content. Some count the number of dungeons... some count the number of quests... some count the number of levels... and some count the time it takes.
Reality is, what these games lack the most these days is player imagination... you know, that role-playing part of the MMORPG. What do I mean? The player that doesn't need a quest to give them a reason to be playing, they come up with their own ideas in game.
The achievement system gave everyone a lobotomy. Instead of using your noggin in a creative way, the game has provided you with a to-do list. So instead of you coming up with the odd idea of grinding rep with some no-name faction for kicks, now there is an achievement for it. No longer are you required to bring a brain.
So content seems to be lacking because they have taken away your ability to create your own content. The more they give you to do, the less there is actually to do. Vanilla had oodles to do because you either found something to do or there was nothing to do. Because so little was spelled out to do, you had so much more to spell out for yourself.
That's what is missing in the new MMOs. Players are so conditioned to be told what to do, they don't bother to try and make their own ideas up. You know, like when you were a kid and made up imaginary things. Imagine if you never did that... oh, how dull life would have been... with so little content.
I do plan to sub Classic for a month tho. I played Aliance since launch so now I'll spend the whole month shitposting in Barrens zone chat.
Maybe WoW2 with some adjustments in design philosophy would bring me back, i don't know.
My focus is on other games .
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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wouldnt it be easier to bring this to the next expansion?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
With either I can come and go as I please. I usually subscribe to games anyway.. but having the freedom to leave whenever I want and the freedom to pop my head back in whenever I want means there is a much MUCH higher chance I'll want to pop my head back in.
Sometimes I think.. hmmm, maybe I'd like to play WoW? Not 100% sure though.. don't want to pay for a whole month when I just want to give it a try. Nah, forget it.
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Cut down the powergap a lot and make low level zones something very easy to do but not autowin for a max level char and I personally would think the game would become more interesting.
The levelsystem and powergap did work fine in vanilla but after this many expansions it doesn't anymore, at least not for me. It is a common MMO problem, when they make the game they don't really plan for what will happen with the progression after a couple of expansions and that makes the game below the endgame rather painful. EQ2 that had more expansions is far worse.
What? You can't afford 10 minutes....
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Much of my bitterness towards WOW is because BCs changes shattered my guild, and invalidated all I had accomplished thus far.
If you've ever seen the movie "the Accountant" you'll understand when I say, "I need to finish."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It would be nice but given their current audience I doubt it. The current wow player since Cataclysm have made themselves clear - they don't like thinking or choices. They want simple, easily understood and formulaic content where you can judge a person with a simple number based on how cookie cutter he or she is.
There would be no greater way to alienate their main user base then to force them to think and try without an addon telling them exactly what to do and how to do it.
Edit:
I remember when cataclysm came out, which was the real end of skill trees and adult rpg systems, regardless of if they claimed to have them, they stated it was better because people coming back to wow had to look up what build to use and that was a hassle. This was back when (and I don't know if it changed) you needed to install 8 billion addons to get the game to function normally. That was the real hassle, and who cares if stupid people have to look something up that actually makes the game better and playable for a large chunk of their audience?
Who was the guy in charge of the kidification on WoW? Ghost something? I really dislike that guy and all his mmo philosophies.
I know this from experience as I played EQ for years before WoW and have very fond memories of that game but even when they had the EQ Classic servers I found it very hard to get back into a game that I had quit because I was basically bored with it. I had a similar experience with Lineage II. You just get to a point where enough is enough and you realize that it's time to walk away.
Bren
while(horse==dead)
{
beat();
}
Tab targeting is fine because action based MMOs usually leave ya five actions - errr.
Challanging combat, similar to 1.12.1 WoW (don't want to be able to aggro everything on the map without repercussions.
Elite roaming the maps like RIFT (again, keeps ya looking over your shoulder).
Graphics similar to FFXIV or SWTOR are fine.
Dungeons like FFXIV are perfect.
Open, none instanced world like WoW is great.
Housing like EQ2, maybe SWTOR is great (like getting rewards from quests, dung, ache, etc)
Should be instanced (open world housing in MMOs doesn't work) example LOTR, FFXIV.
LvL synced lands and Dungeons.
Mentoring.
Crafting that's in between FFXIV and SWG.
Drops from dungeons should be high level mat(s) for high level gear (not actual armour/weps.
This would help (allot) with in-game systems as well as make crafting viable.
Keep talent trees, similar to older WOW. New WoW is to dumbed down and EQ2 to complicated.
Keep attunments, ammo, etc.
Anyway.....
There is nothing in WoW I like: i hate the forced faction system and the themepark model of solo questing to level cap fast just live in instances after that.
Current brewmaster works and can tank well, but I just don't like it. It is one of those stare at your skillbar/procs kind of playstyles now that I hate.
It always bugged me, those pointless changes instead of adding a new spec to a class. On top of that how they render old content obsolete.
Anyway, there are only a few class/race combo's that I like in WoW. And I would level again. But, I just know that Blizzard will do it again next EP. So this is what stops me. It is such a shitty thing to do to your players imo.
EDIT : So yeah, what would bring me back? Make Blizzard to leave my main alone!