what I have noticed is that if a game is a 'sandbox' (and not a marketing termed sandbox but a real one) the expectation is that the game should last for hundreds of hours, and if it doesn't then the game deserves to be flamed.
BUT..if its not a sandbox and its story based, 50-200 hours max is perfectly reasonable.
I think the points here are good ones however the part where I take issue is the idea that a 'sandbox' deserves to be flamed if its anything under 1000 hours of play time
The whole idea of a sandbox is that your are not led by the nose so it may seem there is not a lot to do. But there is so much you can do that if you actually bother to take the time to work out the games capabilities it will last for ages. It does not always work out that way, sandboxes can be as bad as any other type of game, but that's the intention. So yes, they are expected to last longer.
here is an example to explain what I was getting at with my question.
A Ocean Liner is designed to hold thousands of people and ship them in comfort over the seas to great distances. A bicycle is designed to assist one person to move more rapidly.
Should we suggest a bicycle is just as good as an Ocean Liner if the bicycle is more 'complete' as a bicycle is then the Ocean Liner is as an Ocean Liner?
It seems to me when we talk about non-sandbox games we allow for simple design, easy short cuts, less game play...because they are 'designed' to be that way. But if its a sandbox we REQUIRE it to have thousands of hours of game play and if it doesnt it will see the wrath of god!
but we never mention the fact that an Ocean Liner is a bigger deal then a bicycle.
not sure if that will just confuse the point more
Please do not respond to me, even if I ask you a question, its rhetorical.
what I have noticed is that if a game is a 'sandbox' (and not a marketing termed sandbox but a real one) the expectation is that the game should last for hundreds of hours, and if it doesn't then the game deserves to be flamed.
BUT..if its not a sandbox and its story based, 50-200 hours max is perfectly reasonable.
I think the points here are good ones however the part where I take issue is the idea that a 'sandbox' deserves to be flamed if its anything under 1000 hours of play time
The whole idea of a sandbox is that your are not led by the nose so it may seem there is not a lot to do. But there is so much you can do that if you actually bother to take the time to work out the games capabilities it will last for ages. It does not always work out that way, sandboxes can be as bad as any other type of game, but that's the intention. So yes, they are expected to last longer.
here is an example to explain what I was getting at with my question.
A Ocean Liner is designed to hold thousands of people and ship them in comfort over the seas to great distances. A bicycle is designed to assist one person to move more rapidly.
Should we suggest a bicycle is just as good as an Ocean Liner if the bicycle is more 'complete' as a bicycle is then the Ocean Liner is as an Ocean Liner?
It seems to me when we talk about non-sandbox games we allow for simple design, easy short cuts, less game play...because they are 'designed' to be that way. But if its a sandbox we REQUIRE it to have thousands of hours of game play and if it doesnt it will see the wrath of god!
but we never mention the fact that an Ocean Liner is a bigger deal then a bicycle.
not sure if that will just confuse the point more
There is a problem of comparing like with like here, quite so. Sandbox and theme park are quite different in some ways. But most people compare sandbox with sandbox, theme park with theme park. Also there are far fewer sandbox MMOs, it is more a case of the degree of sandbox elements.
what I have noticed is that if a game is a 'sandbox' (and not a marketing termed sandbox but a real one) the expectation is that the game should last for hundreds of hours, and if it doesn't then the game deserves to be flamed.
BUT..if its not a sandbox and its story based, 50-200 hours max is perfectly reasonable.
I think the points here are good ones however the part where I take issue is the idea that a 'sandbox' deserves to be flamed if its anything under 1000 hours of play time
The whole idea of a sandbox is that your are not led by the nose so it may seem there is not a lot to do. But there is so much you can do that if you actually bother to take the time to work out the games capabilities it will last for ages. It does not always work out that way, sandboxes can be as bad as any other type of game, but that's the intention. So yes, they are expected to last longer.
here is an example to explain what I was getting at with my question.
A Ocean Liner is designed to hold thousands of people and ship them in comfort over the seas to great distances. A bicycle is designed to assist one person to move more rapidly.
Should we suggest a bicycle is just as good as an Ocean Liner if the bicycle is more 'complete' as a bicycle is then the Ocean Liner is as an Ocean Liner?
It seems to me when we talk about non-sandbox games we allow for simple design, easy short cuts, less game play...because they are 'designed' to be that way. But if its a sandbox we REQUIRE it to have thousands of hours of game play and if it doesnt it will see the wrath of god!
but we never mention the fact that an Ocean Liner is a bigger deal then a bicycle.
not sure if that will just confuse the point more
There is a problem of comparing like with like here, quite so. Sandbox and theme park are quite different in some ways. But most people compare sandbox with sandbox, theme park with theme park. Also there are far fewer sandbox MMOs, it is more a case of the degree of sandbox elements.
for me its a bit like complaining that the NBA team hasnt won the championships while at the same time praising the high school team for wining a game and giving the high school team more money.
why do we praise short lived, hollow AAA narrative titles but expect so much more out of sandboxes and are so quick to be critical of them just because the two are 'designed to be that way'.
Its exactly the opposite of how it should be. The short lived hollow narrative games are not the NBA but they get the praise as if they were
anyway...I tried to explain twice with two different examples, I admit its not an easy perspective to understand so I will just leave it at those two attempts to explain.
Please do not respond to me, even if I ask you a question, its rhetorical.
I could easily see myself spending 500 hrs or more on my current play through and am probably going to try it with a non violent, heavy trading, high charisma build to see how much I can negotiate through.
Which definitely speaks to the players who have played Skyrim (or Morrowind, Oblvion, etc) for Thousands of hours. While those games might not have kept you they did keep some people (geezer and myself included).
This is not to say games like Skyrim couldn't have used "more". They could have. Maybe I should try Fallout 4 as 3 didn't really reel me in.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
How many hours of play time should a game have before it starts to feel like the game play is exhausted
Ok, I changed it. In the ideal game I would never feel like the gameplay is exhausted. Good example would be chess. Easy concept, great gameplay for a lifetime.
How many hours of play time should a game have before it starts to feel like the game play is exhausted
and why should one type of game maybe have more re-playability then another.
Well, you know you've been playing for quite some time now because things listed below in this post are stuff gamers should have definitely done... LOL.
First up, pressing the buttons harder while playing any video game that involves races, or fights! You know it gets pretty intense when you really want to win that match. And... You pretty well know that pressing the buttons harder won't let you win. LOL.
Another thing that gamers have done is leaning in real life to look through corners to see if there will be any enemies, or zombies coming their way! It's funny when you think about it, eh?
Here's one more thing about racing games... It is not just about pressing the buttons harder, it is also about how gamers tilt their controllers when the vehicle is tilting too!
Oh oops, hold on, a little discussion about basketball is coming up... However, it is related to gaming! LOL gotcha! Anyway, during times when gamers would play video games like basketball, or football, best believe it, you guys have World War II going on inside the room! All the screams, foul words, and even physical hits with one another! You know everything is all well and good... Until one of those hot-headed gamers gets annoyed—and so yes, you guessed it right, game's over for everyone.
This next "game life" habit is how gamers would hit the X button several times when the game is loading. Come on, gamers! You all know better that pressing the X button won't make the game load any faster. LOL.
Sixth "game life" behavior is how gamers do not realize they're holding their breath in real life while doing underwater sequences.
Gamers tend to close their eyes while playing horror games!
...and they scream (and sometimes even run) when a scary creature pops out! LOL.
Gamers go sad for about a week and a half when their favorite game ends, or when a beloved character is killed just like these guys below.
Last but not the least, gamers go on a rage when they don't get to level up or pass through tough enemies!
Comments
A Ocean Liner is designed to hold thousands of people and ship them in comfort over the seas to great distances.
A bicycle is designed to assist one person to move more rapidly.
Should we suggest a bicycle is just as good as an Ocean Liner if the bicycle is more 'complete' as a bicycle is then the Ocean Liner is as an Ocean Liner?
It seems to me when we talk about non-sandbox games we allow for simple design, easy short cuts, less game play...because they are 'designed' to be that way. But if its a sandbox we REQUIRE it to have thousands of hours of game play and if it doesnt it will see the wrath of god!
but we never mention the fact that an Ocean Liner is a bigger deal then a bicycle.
not sure if that will just confuse the point more
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I had fun once, it was terrible.
why do we praise short lived, hollow AAA narrative titles but expect so much more out of sandboxes and are so quick to be critical of them just because the two are 'designed to be that way'.
Its exactly the opposite of how it should be. The short lived hollow narrative games are not the NBA but they get the praise as if they were
anyway...I tried to explain twice with two different examples, I admit its not an easy perspective to understand so I will just leave it at those two attempts to explain.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
So a kids book should be short, and we can praise to the ends of the earth how wonderful this book is that took the author 1 week to write.
but the novel that other person is working on is not as good because its not yet as long as war and peace...
my point exactly.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
This is not to say games like Skyrim couldn't have used "more". They could have. Maybe I should try Fallout 4 as 3 didn't really reel me in.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Well, you know you've been playing for quite some time now because things listed below in this post are stuff gamers should have definitely done... LOL.
First up, pressing the buttons harder while playing any video game that involves races, or fights! You know it gets pretty intense when you really want to win that match. And... You pretty well know that pressing the buttons harder won't let you win. LOL.
Another thing that gamers have done is leaning in real life to look through corners to see if there will be any enemies, or zombies coming their way! It's funny when you think about it, eh?
Here's one more thing about racing games... It is not just about pressing the buttons harder, it is also about how gamers tilt their controllers when the vehicle is tilting too!
Oh oops, hold on, a little discussion about basketball is coming up... However, it is related to gaming! LOL gotcha! Anyway, during times when gamers would play video games like basketball, or football, best believe it, you guys have World War II going on inside the room! All the screams, foul words, and even physical hits with one another! You know everything is all well and good... Until one of those hot-headed gamers gets annoyed—and so yes, you guessed it right, game's over for everyone.
This next "game life" habit is how gamers would hit the X button several times when the game is loading. Come on, gamers! You all know better that pressing the X button won't make the game load any faster. LOL.
Sixth "game life" behavior is how gamers do not realize they're holding their breath in real life while doing underwater sequences.
Gamers tend to close their eyes while playing horror games!
...and they scream (and sometimes even run) when a scary creature pops out! LOL.
Gamers go sad for about a week and a half when their favorite game ends, or when a beloved character is killed just like these guys below.
Last but not the least, gamers go on a rage when they don't get to level up or pass through tough enemies!
If you find this post funny, check this out http://trafalgarsoft.com/.