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February 9th brought us another Ashes of Creation livestream, giving us a glimpse of the games group content, node events, and more. If you missed it and your curiosity is piqued we got our notes on the hour-long live stream for your reading pleasure!
Comments
They need to present the game to players in a way that will make them love their characters and identify with their goals and ambitions. The ultimate longevity factor will be determined by this. Pretty graphics and malleable world (nodes) will not be enough to keep people playing if there is no background lore and story.
I cannot disagree more. Storytelling is what MMO's like SWTOR and Secret World do best. Hardly the benchmark. This is an MMORPG before anything else, the only thing that keeps MMORPG's relevant is community. Story is for solo games. Community can only be achieved by getting rid of megaservers, and incorporate a reliance on others in all things.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
By storytelling I don't mean a "personal story" that plays like a single player game, with instances just for the player character and whatnot; I mean having all the pieces of the world, the NPCs, quests etc. have some consistency with regards to an overarching background lore. that's what imho makes a fantasy world believable, hence immerses the player.
I want to advance the node for personal reasons, i.e. gear, but that node needs to stand for something in the big picture as well.
It will be similar to Lineage 2 as what I have seen, if you hit someone, you are flagged (ie. Lineage 2 as purple), then if you kill someone without them hitting back , you are flagged "red." If you hit someone and they hit back, both are flagged and if you kill them then you do not acquire "karma" or whatever AoC decides to use but are still flagged for a little bit for others to attack until it fades off. That is my understanding.
~Greatness~
Currently Playing:
Nothing
If you want something you can immerse yourself into, then you need a real multiplayer experience instead.
now because I self identify as a Black Female German from WW2 I only play Battlefield 1 for the multiplayer. . .you know for immersion from the games historical accuracy. . .
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
To me, that looks like you're describing a rich setting, not a story. The setting is very important to any world design because it makes it worth being in. But on the other hand, it isn't crucial to establish it in exhaustive detail this early in development, other than to help unify art direction.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests