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Ashes of Creation - February Live Stream: What We Learned - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2018 in News & Features Discussion

imageAshes of Creation - February Live Stream: What We Learned - MMORPG.com

February 9th brought us another Ashes of Creation livestream, giving us a glimpse of the games group content, node events, and more. If you missed it and your curiosity is piqued we got our notes on the hour-long live stream for your reading pleasure!

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    It has potentialy, but then again I said that about Revelations Online and look how it turned out, so this will honestly be a wait-and-see thing.
  • GaladournGaladourn Member RarePosts: 1,813
    edited February 2018
    the progress made so far, on the technical side at least, is nothing short of amazing. Having said that, however, I urge the team at Intrepid studios to focus on the one thing that will make or break this game: storytelling.

    They need to present the game to players in a way that will make them love their characters and identify with their goals and ambitions. The ultimate longevity factor will be determined by this. Pretty graphics and malleable world (nodes) will not be enough to keep people playing if there is no background lore and story.
    Octagon7711[Deleted User]OyjordtirwenqomaAngreeegamer
  • Viper482Viper482 Member LegendaryPosts: 4,099

    Galadourn said:

    the progress made so far, on the technical side at least, is nothing short of amazing. Having said that, however, I urge the team at Intrepid studios to focus on the one thing that will make or break this game: storytelling.



    They need to present the game to players in a way that will make them love their characters and identify with their goals and ambitions. The ultimate longevity factor will be determined by this. Pretty graphics and malleable world (nodes) will not be enough to keep people playing if there is no background lore and story.



    I cannot disagree more. Storytelling is what MMO's like SWTOR and Secret World do best. Hardly the benchmark. This is an MMORPG before anything else, the only thing that keeps MMORPG's relevant is community. Story is for solo games. Community can only be achieved by getting rid of megaservers, and incorporate a reliance on others in all things.
    KyleranThreatlevel0OyjordMitaraConstantineMeruscjmarshThunder073
    Make MMORPG's Great Again!
  • KyleranKyleran Member LegendaryPosts: 43,975
    They continue to show solid progress, a good sign for a game so recently started.
    OyjordConstantineMeruscjmarsh

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    A good story keeps me immersed in the game.  Most popular MMO's have a strong story line that supports them.  Only those survival games just turn people loose to do their own thing.
    GaladournOyjord

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • GaladournGaladourn Member RarePosts: 1,813

    Viper482 said:



    Galadourn said:


    the progress made so far, on the technical side at least, is nothing short of amazing. Having said that, however, I urge the team at Intrepid studios to focus on the one thing that will make or break this game: storytelling.





    They need to present the game to players in a way that will make them love their characters and identify with their goals and ambitions. The ultimate longevity factor will be determined by this. Pretty graphics and malleable world (nodes) will not be enough to keep people playing if there is no background lore and story.






    I cannot disagree more. Storytelling is what MMO's like SWTOR and Secret World do best. Hardly the benchmark. This is an MMORPG before anything else, the only thing that keeps MMORPG's relevant is community. Story is for solo games. Community can only be achieved by getting rid of megaservers, and incorporate a reliance on others in all things.




    By storytelling I don't mean a "personal story" that plays like a single player game, with instances just for the player character and whatnot; I mean having all the pieces of the world, the NPCs, quests etc. have some consistency with regards to an overarching background lore. that's what imho makes a fantasy world believable, hence immerses the player.



    Octagon7711Kyleran[Deleted User]OyjordThunder073
  • TsiyaTsiya Member UncommonPosts: 280

    Galadourn said:



    Viper482 said:





    Galadourn said:



    the progress made so far, on the technical side at least, is nothing short of amazing. Having said that, however, I urge the team at Intrepid studios to focus on the one thing that will make or break this game: storytelling.







    They need to present the game to players in a way that will make them love their characters and identify with their goals and ambitions. The ultimate longevity factor will be determined by this. Pretty graphics and malleable world (nodes) will not be enough to keep people playing if there is no background lore and story.









    I cannot disagree more. Storytelling is what MMO's like SWTOR and Secret World do best. Hardly the benchmark. This is an MMORPG before anything else, the only thing that keeps MMORPG's relevant is community. Story is for solo games. Community can only be achieved by getting rid of megaservers, and incorporate a reliance on others in all things.








    By storytelling I don't mean a "personal story" that plays like a single player game, with instances just for the player character and whatnot; I mean having all the pieces of the world, the NPCs, quests etc. have some consistency with regards to an overarching background lore. that's what imho makes a fantasy world believable, hence immerses the player.










    I want to advance the node for personal reasons, i.e. gear, but that node needs to stand for something in the big picture as well.
    Galadourn

    image

  • MikehaMikeha Member EpicPosts: 9,196
    edited February 2018
    This game is Open PVP?
  • GreatnessGreatness Member UncommonPosts: 2,188

    Mikeha said:

    This game is Open PVP?



    It will be similar to Lineage 2 as what I have seen, if you hit someone, you are flagged (ie. Lineage 2 as purple), then if you kill someone without them hitting back , you are flagged "red." If you hit someone and they hit back, both are flagged and if you kill them then you do not acquire "karma" or whatever AoC decides to use but are still flagged for a little bit for others to attack until it fades off. That is my understanding.
    Mikeha

    ~Greatness~

    Currently Playing:
    Nothing

  • ElderknightElderknight Member UncommonPosts: 322
    Love open world non instance dungeons takes me back to the old eq1 dungeons.
  • MitaraMitara Member UncommonPosts: 755
    If you want a story, go play SWTOR, which more than naything is singleplayer.
    If you want something you can immerse yourself into, then you need a real multiplayer experience instead.
  • sayuusayuu Member RarePosts: 766
    Mitara said:
    If you want a story, go play SWTOR, which more than naything is singleplayer.
    If you want something you can immerse yourself into, then you need a real multiplayer experience instead.
    cause only multiplayer games can be immersive. . .


    now because I self identify as a Black Female German from WW2 I only play Battlefield 1 for the multiplayer. . .you know for immersion from the games historical accuracy. . .
  • vladko92vladko92 Member UncommonPosts: 42
    So far looks good. As far as I understood the game will be with monthly subscription (which means you have to pay 15$ or 13€ to play). And that why I am looking forward to it. I hope it will prove to be good MMO if it has monthly subscription.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    I mean, in terms of what we learned....absolutely nothing.  Everything that was shown/talked about had been shown/talked about before this video?
  • KyleranKyleran Member LegendaryPosts: 43,975
    Torval said:
    I mean, in terms of what we learned....absolutely nothing.  Everything that was shown/talked about had been shown/talked about before this video?
    Really, those two dungeons were shown before? I must have missed them, which streams were they shown on?
    Aw, there you go again, asking for a "proof of life. "

    ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • cjmarshcjmarsh Member UncommonPosts: 299

    Galadourn said:



    Viper482 said:





    Galadourn said:



    the progress made so far, on the technical side at least, is nothing short of amazing. Having said that, however, I urge the team at Intrepid studios to focus on the one thing that will make or break this game: storytelling.







    They need to present the game to players in a way that will make them love their characters and identify with their goals and ambitions. The ultimate longevity factor will be determined by this. Pretty graphics and malleable world (nodes) will not be enough to keep people playing if there is no background lore and story.









    I cannot disagree more. Storytelling is what MMO's like SWTOR and Secret World do best. Hardly the benchmark. This is an MMORPG before anything else, the only thing that keeps MMORPG's relevant is community. Story is for solo games. Community can only be achieved by getting rid of megaservers, and incorporate a reliance on others in all things.








    By storytelling I don't mean a "personal story" that plays like a single player game, with instances just for the player character and whatnot; I mean having all the pieces of the world, the NPCs, quests etc. have some consistency with regards to an overarching background lore. that's what imho makes a fantasy world believable, hence immerses the player.










    To me, that looks like you're describing a rich setting, not a story. The setting is very important to any world design because it makes it worth being in. But on the other hand, it isn't crucial to establish it in exhaustive detail this early in development, other than to help unify art direction.
  • AmatheAmathe Member LegendaryPosts: 7,630
    Good article. This game is definitely worth following.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

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