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Monster Hunter World - The List - 5 Things MMOs Can Learn From Monster Hunter World - MMORPG.com

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  • ElandrialElandrial Member UncommonPosts: 179
    skill=controller gymnastics.i played the beta,was bored,i no longer buy games with no beta,or not available in redbox.i am tired of forking over 60 bucks for a piece of crap. here is a hint that the games sucks,the graphics are awesome.i rented shadow of colossus,another 'skill' game,yes it was a controller gymnastic game,yes it sucked.
  • ElandrialElandrial Member UncommonPosts: 179

    3dom said:

    What most people keep forgetting when they see a good game - how many attempts it took to actually create this specific game - and how it will be absolutely impossible for other devs to replicate this functionality during 4-5 years of typical MMO development time (and how costly it will be).



    Examples: Ultima Online was 8th game in the series - it used mechanics, created and polished during a decade. Dark Age of Camelot was 14th game for the company. World of Warcaft was practically "just" a single-unit Warcraft game (i.e. devs have used an experience collected during ten years, 5+ game releases and multiple expansions). No wonder that attempts to replicate these games from scratch - failed miserably.



    And MHW itself is 13th iteration of the game + Capcom used similar boss fighting mechanics in other games (like Dragon's Dogma).



    TL;DR replication of a game isn't easy - if possible at all.



    uo,a great game?really?i loved the ultima series,till this disaster.yes maybe if you got in early it was great,but if you got in later.it was horrible.i spent more time installing than i did playing in fact it took longer to delete than i did playing.create character go on quest get killed lose equipment.
    loads of fun.wow again was horrible,i quit that after 6 months.i played everquest for 3 years,far netter game than wow.
    so this was the 13th try?and they still failed.maybe they need to get new developers.
    Tsiya
  • jonp200jonp200 Member UncommonPosts: 457
    Just a great game and I agree, the combat shines

    Seaspite
    Playing ESO on my X-Box


  • maxlancemaxlance Member UncommonPosts: 35
    edited February 2018
    I'm going to sound naieve and maybe only a MMORPG blogmaster would really know, but just why after all these many years, haven't MMOs embodied at least two of these almost obvious demanded concepts mentioned here? Thanks for the input!
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    Elandrial said:

    3dom said:

    What most people keep forgetting when they see a good game - how many attempts it took to actually create this specific game - and how it will be absolutely impossible for other devs to replicate this functionality during 4-5 years of typical MMO development time (and how costly it will be).



    Examples: Ultima Online was 8th game in the series - it used mechanics, created and polished during a decade. Dark Age of Camelot was 14th game for the company. World of Warcaft was practically "just" a single-unit Warcraft game (i.e. devs have used an experience collected during ten years, 5+ game releases and multiple expansions). No wonder that attempts to replicate these games from scratch - failed miserably.



    And MHW itself is 13th iteration of the game + Capcom used similar boss fighting mechanics in other games (like Dragon's Dogma).



    TL;DR replication of a game isn't easy - if possible at all.



    uo,a great game?really?i loved the ultima series,till this disaster.yes maybe if you got in early it was great,but if you got in later.it was horrible.i spent more time installing than i did playing in fact it took longer to delete than i did playing.create character go on quest get killed lose equipment.
    loads of fun.wow again was horrible,i quit that after 6 months.i played everquest for 3 years,far netter game than wow.
    so this was the 13th try?and they still failed.maybe they need to get new developers.
    It seems that you don't like highly rated, quality games. That doesn't make them bad, it makes you special. 

    In the case of MHW, it hasn't failed on any level and is a massive succes. Unless with fail you mean 'I didn't like it' which of course is completely uninteresting to anyone except yourself. Especially since you gave no reasons why you thought so.

    /Cheers,
    Lahnmir
    MrMelGibsonTsiya
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • esc-joconnoresc-joconnor Member RarePosts: 1,097

    Medown said:

    How is Destiny 2 in the top 10 MMOs of 2017 while this game is "not not quite an mmo"



    Maybe because you can actually randomly run into thousands of other players while playing D2? Not at the same time of course . . . and not recently XD
    MHW is 100% group instanced I believe.
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