The last time I got hyped by an MMO was during TERA development process until the launch. After that, I learned to never worship an MMO before playing it and look at every new MMO announcement with disbelief until I am proven wrong.
I agree that the world is plain, but that ugliness which was taken as Screenshot, has nothing to do with the beauty of Bless. The game is truly beautiful with the right Settings.
Uhm, I had everything on max/ultra while taking these screens... They show how empty and ugly the world is outside of the main quest areas. And even the livlier places have sometimes not a single NPC in them.
It's a shame too because I like some of those assets. They just haven't finished making the game apparently. At least I can hope that they'll release the assets to the public if and when they shut down...
So many oracles among us, they know exactly how the game will be at launch. Time travelers maybe? Also, some are very good spies , cause they know exactly how much money a big company has in the bank...
I agree that the world is plain, but that ugliness which was taken as Screenshot, has nothing to do with the beauty of Bless. The game is truly beautiful with the right Settings.
Uhm, I had everything on max/ultra while taking these screens... They show how empty and ugly the world is outside of the main quest areas. And even the livlier places have sometimes not a single NPC in them.
It's a shame too because I like some of those assets. They just haven't finished making the game apparently. At least I can hope that they'll release the assets to the public if and when they shut down...
I'm probably in the minority here, but I hope it's like that everywhere.
Too many games have 500 NPCs in an area that are either mostly pointless or if they all have a purpose then it's confusing and annoying when they could have 5 that serve the same function as 500.
It doesn't feel "alive" to me, it feels artificially stuffed with things that are pointless.
I agree that the world is plain, but that ugliness which was taken as Screenshot, has nothing to do with the beauty of Bless. The game is truly beautiful with the right Settings.
Uhm, I had everything on max/ultra while taking these screens... They show how empty and ugly the world is outside of the main quest areas. And even the livlier places have sometimes not a single NPC in them.
It's a shame too because I like some of those assets. They just haven't finished making the game apparently. At least I can hope that they'll release the assets to the public if and when they shut down...
I'm probably in the minority here, but I hope it's like that everywhere.
Too many games have 500 NPCs in an area that are either mostly pointless or if they all have a purpose then it's confusing and annoying when they could have 5 that serve the same function as 500.
It doesn't feel "alive" to me, it feels artificially stuffed with things that are pointless.
I'm sort of like you in that I like swaths of open space or long dark forests where I'm not running into crap every minute.
Having a few npc's is fine. Having said that, the above town should have at least a few people. Then again, maybe they are inside?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
lol - they are not inside - there aren't any NPCs because they haven't added any to that area (sort of middle of the map)
Not to sound like a broken record - but the game map is completely unfinished - it's as plain as day to anyone who has played the game.
The empty areas will be used in expansions or when they put some content there. It would be stupid to wast development time in places that have no content for players. Complaining about these areas in an open world game sounds shady af.
The true question is, there is enough content for a successful launch? And the answer is definitely yes.
Tell me Kano, what is your current level in the JP server? Did you get at least level cap?
lol - they are not inside - there aren't any NPCs because they haven't added any to that area (sort of middle of the map)
Not to sound like a broken record - but the game map is completely unfinished - it's as plain as day to anyone who has played the game.
The empty areas will be used in expansions or when they put some content there. It would be stupid to wast development time in places that have no content for players. Complaining about these areas in an open world game sounds shady af.
The true question is, there is enough content for a successful launch? And the answer is definitely yes.
Tell me Kano, what is your current level in the JP server? Did you get at least level cap?
If there are huge areas with content missing then there is not enough content for a successful launch. Presuming of course that a successful launch is only a prelude to a successful game. Are there not huge open areas that are missing content still or is it designed to be sparse, is the real question.
I've played this on the russian beta i can honestly say Bless is worth it, be patient and you will be glad it didnt get rushed out too soon. I'm hoping that the skills hotbar gets improved, and is a better experience to what already is an awesome game. Best wishes!
I agree that the world is plain, but that ugliness which was taken as Screenshot, has nothing to do with the beauty of Bless. The game is truly beautiful with the right Settings.
Uhm, I had everything on max/ultra while taking these screens... They show how empty and ugly the world is outside of the main quest areas. And even the livlier places have sometimes not a single NPC in them.
It's a shame too because I like some of those assets. They just haven't finished making the game apparently. At least I can hope that they'll release the assets to the public if and when they shut down...
I'm probably in the minority here, but I hope it's like that everywhere.
Too many games have 500 NPCs in an area that are either mostly pointless or if they all have a purpose then it's confusing and annoying when they could have 5 that serve the same function as 500.
It doesn't feel "alive" to me, it feels artificially stuffed with things that are pointless.
I'm sort of like you in that I like swaths of open space or long dark forests where I'm not running into crap every minute.
Having a few npc's is fine. Having said that, the above town should have at least a few people. Then again, maybe they are inside?
lol - they are not inside - there aren't any NPCs because they haven't added any to that area (sort of middle of the map)
Not to sound like a broken record - but the game map is completely unfinished - it's as plain as day to anyone who has played the game.
Yeah, that's going to bite them in the butt for most players.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Mostly nothing, just blank terrain, not even trees or grass. All zones have little quest areas in them, the rest is filled with empty spaces.
A few more screens:
People play zombie survival games with less depth then that.
I am yet to play a survival game where 80% of the map has no trees, grass or anything at all.
Also people that play survival games - completely different motivation - it's to shoot people in the head and steal their shit.
Can't do that in Bless - people that will play Bless are RPG fans that have a thing for immersive worlds full of content - MMORPG players are not going to stand for barren wasteland map without content.
I mean - come on people - stop and think for 1 minute here - consider the type of game Bless is and the type of audience/players it will cater to.
It doesn't take a PhD to see a problem here.
I will take a game that needs some assets added and has good a good gameplay loop/systems over the opposite.
It's why I have no interested in Ashes of Creation yet. So far all I see is a prettier GW2 and a lot of promises.
Granted, I'm not all that excited about BLESS either, just keeping tabs.
The main priority for the game is optimization (not sure you can even call it that - there is nothing to "optimize", the code performs so badly it has to be re-written completely). How a typical Asian primitive F2P game that they create daily be so bad technically is beyond understanding!
That is exactly what optimization is, rewriting things to perform and interop better. What, did you think there is an optimization button in Visual Studio that just makes your code "go faster"?
I always thought you guys just charged us for hanging out and having beers for the said wink wink optimization phase!
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
The main priority for the game is optimization (not sure you can even call it that - there is nothing to "optimize", the code performs so badly it has to be re-written completely). How a typical Asian primitive F2P game that they create daily be so bad technically is beyond understanding!
That is exactly what optimization is, rewriting things to perform and interop better. What, did you think there is an optimization button in Visual Studio that just makes your code "go faster"?
I always thought you guys just charged us for hanging out and having beers for the said wink wink optimization phase!
No, this is the phase right before the developer pulls away in a Ferrari bought from all the P2W cash shop bounty stolen from players. But it comes after the phase where they steal money in a crowdfunding campaign and then hire some random person to make the game for them and pocket the rest.
Good luck to the devs! Seriously, I've been following Bless for about 7 years now, and I want it to be cool. The early trailers they showed off at G-Star years ago were so promising. They showed off so much cool technology like offset world positioning that other games don't have, and I really hope that they are able to keep those moving forward.
Mostly nothing, just blank terrain, not even trees or grass. All zones have little quest areas in them, the rest is filled with empty spaces.
A few more screens:
People play zombie survival games with less depth then that.
I am yet to play a survival game where 80% of the map has no trees, grass or anything at all.
Also people that play survival games - completely different motivation - it's to shoot people in the head and steal their shit.
Can't do that in Bless - people that will play Bless are RPG fans that have a thing for immersive worlds full of content - MMORPG players are not going to stand for barren wasteland map without content.
I mean - come on people - stop and think for 1 minute here - consider the type of game Bless is and the type of audience/players it will cater to.
It doesn't take a PhD to see a problem here.
I will take a game that needs some assets added and has good a good gameplay loop/systems over the opposite.
It's why I have no interested in Ashes of Creation yet. So far all I see is a prettier GW2 and a lot of promises.
Granted, I'm not all that excited about BLESS either, just keeping tabs.
Wait, in another thread you said Ashes is like Albion which is empty and bland. Which is it? Is it a prettier GW2 or is it empty and bland like Albion? You talk a lot about gameplay loops for someone who hasn't played either game and neither of them are released currently.
Wrong. Try again.
I compared the POTENTIAL PVP aspects of Ashes to Albion's current shitshow with a handful of guilds controlling everything. Still stand by that by the way, they need to think of a way to shake things up.
Absolutely NOTHING to do with Albion's world. Talk about reaching.
Bless - not even close, the world is the same, same classes, combat is 90% the same - it's just fixed up with more quests, changes to crafting and some combat skill changes.
Also the biggest difference - FFXIV on launch was FINISHED - Bless in current state is nowhere close to finished.
Night and Day difference
If Square Enix was given Bless - they would put another 2 years of work into it before even considering a beta - which is incidentally what every western publisher told Neowiz back when they were still talking to western publishers.
Since NeoWiz insisted on pushing Bless into western markets ASAP - and western publishers told them they wouldn't publish an unfinished game after so much bad press (failed launch the 1st go around) - this is why they are self publishing now.
It's due to them running out of money to properly finish it, that's the ultimate reason why NeoWiz is self publishing as no western publisher would touch it in current state with already bad baggage - so I say - buyer beware
As far as the unfinished part, you couldn't be more wrong. Even the Japanese beta could compare in amounts of content to other games, but the old version of Bless in Korea has a lot more content. There is a full capitol siege system, 100v100 battleground, 3v3 arena, world pvp with incentives to do so, a taming system with a very large scope, crazy layering of gear progression, a lot of dungeons with easy & hard mode versions, and multiple raids.
The problem wasn't content amount, the problem with the original was that a lot of the core features were just terrible. Character progression was incredibly dull, the combat was slow and felt terrible, and the game suffered from performance issues.
In the version that is live in JPN, the game still has a lot of issues. Some of the issues are big enough, that if they don't change I will probably abandon the title after 3 months "Gear Scaling." However, it has improved a lot from where it started.
Have you seen the huge empty world? Have you seen a single fish, heck a single plant or coral underwater?
The game world is 80% empty.
The western playerbase will have zero tolerance for this
thats what happen when you launch the game that it not finish even for a close beta test
As long as they pull off a Realm Reborn only to the extent that it's successful... good on 'em. I hope they don't follow in XIV's footsteps with all the other stuff, though.
The horizontal progression that the director keeps talking about is the skill system. You unlock them as you lvl up. But once you hit endgame you have to keep grinding to upgrade them.
It literally takes billions of xp get all your actives + passives at max level. When you grind on elite monsters at end game you only get a couple thousand xp a kill. The don't call Korean mmo's grind fests for nothing..lol
9Dragons had the exact same type of progression system. It was garbage. This one is sounding the same.
I'd sort of written this game off as just another generic asian MMO.
But, having seen this interview, they specifically say they'll have horizontal progression at endgame! That one feature alone makes the game worth some of my time to investigate. Horizontal progression is, in my opinion, the future of MMORPGs so I'm very happy to see it being implemented, especially in an asian MMO where the culture loves massive vertical progression.
Here's hoping it's not F2P....or action combat.....or full of androgynous men......or jailbait......
This game looks like a far, far, FAR less polished Guild Wars 2. It even looks like it plays a kin to GW2, except it has a bigger focus on individual skills, where as GW2 has a bigger focus on your gear set and traits define your playstyle.
And horizontal progression isn't all it's crack up to be. The average gamer wants to see their character grow stronger and stronger. Gear treadmills give that experience easily, with increases to level caps and item levels, i.e. FF14. GW2 has a horizontal progression system. With the last two expansions, the cap lvl stayed at 80, and gear level haven't moved any higher than Ascended gear, which was first added back in 2013. More gear sets(stats and attributes) have been added, build diversity is always growing, but what I've notice is alot of people find this approach boring. People want to see they character grown, not sit stagnant.
Comments
if this fails for me, there is nothing left except those 2025 "mmos",lost ark and LE.
Can any of you give me the next lottery number?
I'm probably in the minority here, but I hope it's like that everywhere.
Too many games have 500 NPCs in an area that are either mostly pointless or if they all have a purpose then it's confusing and annoying when they could have 5 that serve the same function as 500.
It doesn't feel "alive" to me, it feels artificially stuffed with things that are pointless.
Having a few npc's is fine. Having said that, the above town should have at least a few people. Then again, maybe they are inside?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The true question is, there is enough content for a successful launch? And the answer is definitely yes.
Tell me Kano, what is your current level in the JP server? Did you get at least level cap?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
People play zombie survival games with less depth then that.
I will take a game that needs some assets added and has good a good gameplay loop/systems over the opposite.
It's why I have no interested in Ashes of Creation yet. So far all I see is a prettier GW2 and a lot of promises.
Granted, I'm not all that excited about BLESS either, just keeping tabs.
I compared the POTENTIAL PVP aspects of Ashes to Albion's current shitshow with a handful of guilds controlling everything. Still stand by that by the way, they need to think of a way to shake things up.
Absolutely NOTHING to do with Albion's world. Talk about reaching.
Best joke of day maybe if the 2 games swich dev that can happen
I agree with that geat potencial to fail again
thats what happen when you launch the game that it not finish even for a close beta test
9Dragons had the exact same type of progression system. It was garbage. This one is sounding the same.
This game looks like a far, far, FAR less polished Guild Wars 2. It even looks like it plays a kin to GW2, except it has a bigger focus on individual skills, where as GW2 has a bigger focus on your gear set and traits define your playstyle.
And horizontal progression isn't all it's crack up to be. The average gamer wants to see their character grow stronger and stronger. Gear treadmills give that experience easily, with increases to level caps and item levels, i.e. FF14. GW2 has a horizontal progression system. With the last two expansions, the cap lvl stayed at 80, and gear level haven't moved any higher than Ascended gear, which was first added back in 2013. More gear sets(stats and attributes) have been added, build diversity is always growing, but what I've notice is alot of people find this approach boring. People want to see they character grown, not sit stagnant.