It looks like you're new here. If you want to get involved, click one of these buttons!
Today, Shroud of the Avatar: Forsaken Virtues, looks to continue the epic-in-scope tradition of Ultima VII, but the world has changed and many RPGs do the things Ultima once laid claim to. So now, just weeks from launch, how is Portalarium’s MMO/single-player RPG shaping up?
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
My spirit animal is a grumpy old man ...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In my day a mouse had to circle the screen 5 times before a character could equip an item.....damn kids and yer *clickity click clicking*
Dagnabbit!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Double clicking or right clicking items makes even more sense.
Why does it feel "natural"? Because thats how it was done in EQ1?
Also, MMOs that I have played that use right click to equip include drag and drop to equip as well. So, why purposely exclude right clicking if not to just evoke the classic method?
Beta tester maniac
It feels natural because it feels natural. I don't know how it was really done in EQ 1. I do know that it was what was done in Morrowind. What about Baldur's gate? I think it was drag and drop there as well.
These are the early games that not only informed my game play habits but also helped establish my game preferences.
It is what it is. If you want to argue the point have at it but that's like arguing with someone over their favorite color being blue.
edit: I should add, actually grabbing an item and moving it, for me, makes it feel more like an item and less like a stat in a list. It gives it a sense of visual weight and not just "an icon".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Let's call it a terrible minigame, then.
If the game forces you to do extra steps that's either a gameplay to limit how fast and successfully you're able to perform and action or it's an issue. And SotA's decision to add this kind of gameplay to equipping items is a truly terrible minigame.
It could be a way to limit how fast one moves an item (Darkfall does this) or it could be, like I said, a way to make the experience more immersive.
Either way, I have no problem with it. I don't think it's terrible at all. I do think it's different from how current games mostly do things. But I'm never a believer that different is necessarily bad if it accomplishes something, well "different".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
We'r all wired very differently.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
http://store.steampowered.com/app/326160/Shroud_of_the_Avatar_Forsaken_Virtues/
Is this another fast level game where you are getting new weapons/armor every 5 minutes and a level every 10? Basically a game with an appetizer and dessert but no meat?
To answer that...
No.. you dont really change equipment that much...
Additionally, you can save "sets" of skills/decks/gear to go along with it all and swap almost instantly when you want to change gear.
As for upgrading, gear upgrades is actually pretty rare, imo, compared to other mmo's. It actually takes a considerable amount of effort to go from a rusty short sword to a bronze short sword.. and that I actually like.
It's sort of like how the original Final Fantasy 14 implemented their UI. Total mess.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
People drag dozens of abilities to the hotbar in every mmo and nobody complains, and then do it again every time a major class change takes place.
My thoughts. I haven't played the game so i don't know how polished it is.
Why's it feel natural? Because dragging it from your bag to the correct slot is simulating dressing your character. Double clicking or Right clicking is what doesn't make sense or "feel natural". Sure it's convenient but natural? No
Guess I will try Avatar in future, but problem is I'm usually sucked in by Wow and FF14 alternately for nearly whole year. Once there was only one great game for me, Wow. Now Wow and FF14. Years ago on top list were also Swtor, Gw2, Rift, ... where every expansion after original release has worsened game for good. Now barely think of them, last disappointment was Gw2 with boring as hell content.