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UPDATE: Devs will be on hand for the "Next Chapter" on March 21st at 1:00 pm Pacific / 4:00 pm Eastern in the ESO Twitch.tv channel.
Elder Scrolls Online News - The Elder Scrolls Online Twitter was updated late Friday with an image of a letter signed by Queen Ayrenn Arana Aldmeri that reads, "Your Queen has exciting news to share as soon as the time is right. I bid you watch and listen for the next herald, who shall present a royal announcement of great significance to us all."
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"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Some will disagree with you, but as a beta player who still plays today I can say eso had come a long way from what it use to be. Many changes for the better some for the worst. Most of the people who are having eso tend to be the pvp groups due to balance issues or dps build changes.
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I'm more curious about what else is coming with it:
I'm guessing the reveal will happen sometime this coming week... based on this latest tweet:
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Will be interesting.
I doubt they will release both Spell Crafting and Jewellery Crafting at the same time though. Not just a case of spreading the "popular" additions out (assume both base game patches) but it will make any balancing issues easier to deal with.
The real problem is that there is a more than 100% difference between the high twitch reflex players and the rest. A typical stamblade is doing pretty well if they hit 20K DPS. This guy is hitting 45K+:
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Jerky/Jumpy =/= Fluid.
He makes bad animations cancel into other bad animations....but the animations are still bad.
THIS is fluid animation. Not a character having a spaz attack.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It still surprises me that WoW has one of the smoothest combats despite it's age.
Let's face it, animation cancelling isn't smooth game play, it's the opposite. Jerky, motion interrupted, stop go visuals, that are basically using flawed programming to get 'look at my dps' figures.
To hear them say that it's part of the game only goes to show their limits in correcting a mechanic which other games have removed.
I've been in favor of getting rid of it all along.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
https://www.elderscrollsonline.com/en-gb/news/post/26339
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
¯\_(ツ)_/¯
That doesn't mean it's a garbage system entirely, not at all. And ESO is a great MMORPG in spite of it, but there's just no way to really sugarcoat things like animation cancelling and swing manipulation. It's an oversight that got in so deep fixing it was not a workable option.
Animation cancelling however is a design decision - its not bad programming. Think of it as a setting the GCD (global cooldown) to zero.
And its a discussion that exists in many games - the gcd is to long, its to short, some powers have finished but you can't cast, all the spells are the same there is no varirty. Over the years I think all shades of opinion have been expressed. Especially when you factor lag in with gcd!
ESO has opted for a particular path. And it does not mean that someone can spam ad infinitum since there is a resource limitation.
Would I prefer it done differently? To be honest I just don't think about it. It is what it is. And for all the negatives there are positives. The discussion about the problems with SWTOR's gcd for example went on and on - just one example, as I said its a recurrent theme.
Generally, games only allow animation cancelling to allow defensive maneuvers (i.e. blocking overriding a backswing in Vermintide 2). That's an intentional tactical option: you lose the benefit of the swing to allow yourself to block. Allowing attacks to continue despite having cancelled said attack seems more like an oversight.
Add in latency, and things only get worse.
Either way, it's not game-breaking, though it is a pet peeve of mine.
There have been so many discussions about global cooldown over the last 2 decades that - whilst possible - I find it unlikely.
The basic discussions go as follows:
Bottomline 1: some people don't like AC.
To avoid AC totally you have to have a GCD equal to the longest power/spell animation. If some abilities have a cast / animation time less than the GCD you end up with people twiddling their thumbs. Cast an instant say then if the GCD is 3 secs you get a forum full of combat is slow and sluggish threads. There are posters in ESO threads who have stated they will not play games which don't have GCD. Bottomline 2: some people want "fast" combat.
Reduce the GCD to less than the max animation time creates a half-way house. This can upset both camps depending how far it is slanted towards one side or the other. And you get lots of threads about the best spell rotations and how if you do this that triggers the GCD etc.
Make all the animations short and snappy, make sure you have no instant cast spells = discussions about how a games animations suck. Bottomline 3: some people want "flashy" non-dull games.
Now you can keep the "pretty graphics" crowd happy by keeping the animations but reducing cast times. Another "mixed" solution. However as GCD is invariably client side and games always have lag this can be a real mess. Usually you get bugs as well. And you end up upsetting not just camps 1, 2 and 3. Something usually gives! This has been discussed at length.
Throw in PvP - another vocal group, the potential for extra lag - since you have more net traffic - and lets not forget hacks .......
I just don't see how the developers - some at least come from games that generated threads and threads about this stuff - could be oblivious to it. Hence: design decision imo probably knowing that no single solution would make everyone happy.
Would e.g. 1.5s - or whatever - have been better? No idea. There would have been threads!
So I just play the game. Its a lot going for it and I agree with you its not game-breaking.
The King is well known and it's not ESO