Elite was the first game to feature a [3D] procedurally generated world,
while Frontier: Elite II was the first game to feature procedurally
generated star systems. Frontier: First Encounters was the first game to
contain procedurally generated terrain and textures. Procedural
Generation uses random inputs to a computer ‘procedure’ to create
something unique that also adheres to certain rules, such as Elite II’s
star systems. These were generated by the game aggregating the mass of
material within an early solar system into planets and moons that obey
the laws of physics, but which have slightly randomised material
distribution in order to ensure each system’s uniqueness.
Pretty cool.
Comments
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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