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Fractured Devs Open Up About How PvE & PvP will Co-Exist in a Single Universe - MMORPG.com News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited March 2018 in News & Features Discussion

imageFractured Devs Open Up About How PvE & PvP will Co-Exist in a Single Universe - MMORPG.com News

The Fractured site has been updated with a lengthy post to lay out the details about how PvE players and PvP players will "coexist in a single massive game server". The discussion begins with how systems currently in use in many MMOs is lacking and do not "manage to strike the right balance".

Read the full story here



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Comments

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    PVE & PVP content can always coexist. This is not the issue. It's about the players.

    The issue is can scripted PVE player-types coexist in environments that require competitive situational awareness. The answer is NO.

    The other issue is can situation aware PVP player-types coexist in environments that have flagging and penalty systems that can be abused by their rivals. The answer is NO.

    The options aren't content based they're the audience based. I feel that most developers are fearful of picking a market segment and living with the decision, so they try to be all inclusive thus making both player-types miserable.
    SovrathAlomarGamerKnight303Kyleraninfomatz[Deleted User]Linif
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Seems rather intersting concept
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • NeblessNebless Member RarePosts: 1,871
    So it looks like all pvper's will just go neutral so they can do what they want. Not really seeing how that's going to help. Might confine them to one race, but of the 'what matter's more' items I think being able to pvp at will, will trump any other choice.

    I still like SWG's old flag system. You want to or do certain actions you can get attacked by others. You don't, leave it off and skip conflict missions.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • SandmanjwSandmanjw Member RarePosts: 531
    Another dressed up attempt to hide the fact that they do not want to lose any type of players so they will make it sound like all are welcome.

    So sick of these dev's trying to make the impossible happen. The more rules you make to try to protect "good" players, the harder some people try to break them and see how much chaos they can make happen in games.

    Fighting human nature will never work, have all the rules and made up crap you want, people will live to find ways to make others miserable if at all possible.
    AlomarbarasawaKyleran[Deleted User]
  • Jamar870Jamar870 Member UncommonPosts: 573
    Well I like how Blizzard approaches it on their PvE servers. If I understand right when flag yourself PvP it stays that way till you are out of combat and 5 minute timer starts that will reset if you engage in more PvP.
    SandmanjwOyjordinfomatz
  • barasawabarasawa Member UncommonPosts: 618
    When I don't want to PvP, I don't want to PvP. What is so bloody hard to understand about that?
    Same with crafting, questing, and everything else. When I don't want to do it, I don't want to do it, and to hell with the game or player that tries to force me to!
    And yet, they keep trying to force me to PvP when I don't feel like it. See a problem yet?

    I can already think of a dozen ways that this system as currently described will be abused.

    Just make it simple so that PvP and PvE can't have non-consensual combat with each other. Additionally, make changing from from one setting to the other a task that takes time instead of just flipping a flag. Especially going from PvP to PvE. That way the PvPers that are afraid of PvErs suddenly switching to ambush them (something I've never seen happen) can't happen. That also means that PvPers can't just go PvE to escape their pursuers either.
    That's worked very effectively to have both types in the game at the same time without screwing over anyone. Unless of course you're one of those whiners that gets all pissy when you can't kill someone that's not harming you.
    jusomdudeinfomatz

    Lost my mind, now trying to lose yours...

  • LokeroLokero Member RarePosts: 1,514
    The real issue with a system like this is that you are confining people to certain areas.  That will always be where the issue lies.
    Essentially, those folks who are purist PVE players will find themselves with half a game world.

    Not only that, of course, but with the discussed system you are still able to be attacked.

    While I certainly think there needs to be a form of justice/punishment system for rampant killing/crimes(and it does help a bit), it sort of misses the point when discussing PVE players.
    The so-called "PvE community" does not want to get attacked by other players, in the first place.

    I mean, they make a big deal out of how "unique" their system is, but it really doesn't sound any different than any other version I've seen aside from tying things to the races/planets.

    It sounds as if all the basic rules are the same.  The difference is half of your gameplay options are being decided for you and/or removed from your reach.

    If I were one of those hardcore PVE folks, I would think this sounds like the worst of both worlds.

    I mean, even from a PvP perspective, this sounds like half the real estate will be off-limits to you, based on your race choice.

    I'm not really seeing the upside in locking races/planets like that.  PvE player can never play a Demon.  Hardcore PvP player will never really get to explore the "good world" unless they create some kind of PvE alt, etc.

    Summary: Everyone is getting half a game.
    KyleranSteelhelm[Deleted User]
  • AeanderAeander Member LegendaryPosts: 8,028
    Ultimately, no matter what you do, wolves require sheep, but sheep do not need, nor want wolves. That fact is inescapable when it comes to ffa PvP MMOs
    Kyleran[Deleted User]
  • KyleranKyleran Member LegendaryPosts: 43,975
    Aeander said:
    Ultimately, no matter what you do, wolves require sheep, but sheep do not need, nor want wolves. That fact is inescapable when it comes to ffa PvP MMOs
    Which is why as a "sheep" I so enjoyed the way EVE handles it.  I am well able to control my level of risk vs reward and prosper over the long haul at whatever rate I'm willing to strive for.

    I've flown insanely valuable ships and cargo through terribly dangerous space and more often than not pulled it off..... but of course every know and then there were "accidents", usually my own ignorance or stupidity that got me killed.

    I"ve laughed at PVPers gleefully rejoicing over their catching my 50M ISK ship not realizing I managed to slip a hauler with 4B ISK right under their noses, and their kill was simply my sacrifice to get the cargo through.

    I didn't really get a good sense this game's system is going to provide anything like this, seems like it is just more of a convoluted justice system that Lineage 1 and 2 had many years ago.


    BruceYee[Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • meonthissitemeonthissite Member UncommonPosts: 917
    Alignment is great and all but I'm more interested in how they will separate the code on how much damage and the timers interact differently between pve and pvp thus eliminating any chances of their causing a relearning of an entire class every couple of months like all of the other mmos out there.
  • darknagualdarknagual Member UncommonPosts: 19
    I like how darkfall does PVP .....FFA full loot...kill all the nerdy bitches when ever you want and loot all there shit and watch them cry
    KyleranbcbullySteelhelm
  • KyleranKyleran Member LegendaryPosts: 43,975
    I like how darkfall does PVP .....FFA full loot...kill all the nerdy bitches when ever you want and loot all there shit and watch them cry
    Clearly its unparalleled "success" set the PVP standard for other Devs to try and follow.

    ;)
    AeanderLinifSandmanjw

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • HorusraHorusra Member EpicPosts: 4,411
    Kyleran said:
    Aeander said:
    Ultimately, no matter what you do, wolves require sheep, but sheep do not need, nor want wolves. That fact is inescapable when it comes to ffa PvP MMOs
    Which is why as a "sheep" I so enjoyed the way EVE handles it.  I am well able to control my level of risk vs reward and prosper over the long haul at whatever rate I'm willing to strive for.

    I've flown insanely valuable ships and cargo through terribly dangerous space and more often than not pulled it off..... but of course every know and then there were "accidents", usually my own ignorance or stupidity that got me killed.

    I"ve laughed at PVPers gleefully rejoicing over their catching my 50M ISK ship not realizing I managed to slip a hauler with 4B ISK right under their noses, and their kill was simply my sacrifice to get the cargo through.

    I didn't really get a good sense this game's system is going to provide anything like this, seems like it is just more of a convoluted justice system that Lineage 1 and 2 had many years ago.



    Trying to find the excitement in the statement "get the cargo through."  
  • bcbullybcbully Member EpicPosts: 11,843
    edited March 2018
    Sounds really cool. I’m interested. I hope we see more thought and resources go into systems like this in future mmorpgs.
  • SteelhelmSteelhelm Member UncommonPosts: 332
    Im glad some dev's are still trying find a way to unite the pvp and pve crowds in a fantasy sandbox mmorpg, though it might very well easily lead to crash and burn. I'm still interested if it has good arpg combat and systems
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
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