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The Fractured site has been updated with a lengthy post to lay out the details about how PvE players and PvP players will "coexist in a single massive game server". The discussion begins with how systems currently in use in many MMOs is lacking and do not "manage to strike the right balance".
Comments
The issue is can scripted PVE player-types coexist in environments that require competitive situational awareness. The answer is NO.
The other issue is can situation aware PVP player-types coexist in environments that have flagging and penalty systems that can be abused by their rivals. The answer is NO.
The options aren't content based they're the audience based. I feel that most developers are fearful of picking a market segment and living with the decision, so they try to be all inclusive thus making both player-types miserable.
¯\_(ツ)_/¯
You can see my sci-fi/WW2 book recommendations.
I still like SWG's old flag system. You want to or do certain actions you can get attacked by others. You don't, leave it off and skip conflict missions.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
So sick of these dev's trying to make the impossible happen. The more rules you make to try to protect "good" players, the harder some people try to break them and see how much chaos they can make happen in games.
Fighting human nature will never work, have all the rules and made up crap you want, people will live to find ways to make others miserable if at all possible.
Same with crafting, questing, and everything else. When I don't want to do it, I don't want to do it, and to hell with the game or player that tries to force me to!
And yet, they keep trying to force me to PvP when I don't feel like it. See a problem yet?
I can already think of a dozen ways that this system as currently described will be abused.
Just make it simple so that PvP and PvE can't have non-consensual combat with each other. Additionally, make changing from from one setting to the other a task that takes time instead of just flipping a flag. Especially going from PvP to PvE. That way the PvPers that are afraid of PvErs suddenly switching to ambush them (something I've never seen happen) can't happen. That also means that PvPers can't just go PvE to escape their pursuers either.
That's worked very effectively to have both types in the game at the same time without screwing over anyone. Unless of course you're one of those whiners that gets all pissy when you can't kill someone that's not harming you.
Lost my mind, now trying to lose yours...
Essentially, those folks who are purist PVE players will find themselves with half a game world.
Not only that, of course, but with the discussed system you are still able to be attacked.
While I certainly think there needs to be a form of justice/punishment system for rampant killing/crimes(and it does help a bit), it sort of misses the point when discussing PVE players.
The so-called "PvE community" does not want to get attacked by other players, in the first place.
I mean, they make a big deal out of how "unique" their system is, but it really doesn't sound any different than any other version I've seen aside from tying things to the races/planets.
It sounds as if all the basic rules are the same. The difference is half of your gameplay options are being decided for you and/or removed from your reach.
If I were one of those hardcore PVE folks, I would think this sounds like the worst of both worlds.
I mean, even from a PvP perspective, this sounds like half the real estate will be off-limits to you, based on your race choice.
I'm not really seeing the upside in locking races/planets like that. PvE player can never play a Demon. Hardcore PvP player will never really get to explore the "good world" unless they create some kind of PvE alt, etc.
Summary: Everyone is getting half a game.
I've flown insanely valuable ships and cargo through terribly dangerous space and more often than not pulled it off..... but of course every know and then there were "accidents", usually my own ignorance or stupidity that got me killed.
I"ve laughed at PVPers gleefully rejoicing over their catching my 50M ISK ship not realizing I managed to slip a hauler with 4B ISK right under their noses, and their kill was simply my sacrifice to get the cargo through.
I didn't really get a good sense this game's system is going to provide anything like this, seems like it is just more of a convoluted justice system that Lineage 1 and 2 had many years ago.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Trying to find the excitement in the statement "get the cargo through."