Why were there 2 versions of Darkfall? Im guessing the companies are totally unrelated? All taht did was divide the small playerbase as it was.
Two different companies with two different visions.
This.
ROA wanted to keep it as close to original darkfall as possible only changing little things.
New Dawn wanted to tweak bigger parts of the game adding things like auction houses and changing how systems work.
I agree it did split the playerbase quite a bit.
Totally incorrect.
RoA did not want to keep it as close to the original that was new dawn lol
RoA has faster training skill time u can be pvp viable in like a week now.
New Dawn kept the original style game play but only increased skill gain slightly enough to not be a huge huge grind like before. Each game also comes with different quality of life changes and are still both being worked on.
@Kyleran You had like 6 accounts in Eve, how is that casual?
I actually loved mortal online, thought it was a great mmo, had everything i wanted except for the population and good graphics. Really in depth, hardcore as hell, i liked it honestly.
Cona exiles is a good game, i played for awhile as i like the building and thrall system it has, plus completely naked characters.
Tried rise of agon, too low budget, quit for no reason really, maybe the graphics killed it or i just dont like traditional mmos anymore.
EvE is great but path of exiles is better for my adhd and is way more mindless, so i can listen to lectures to improve my work.
Cryomstrix
Casually refers more to in game playing time, couple of hours a night, more on weekends usually.
People often think "casual" players can't be serious or committed which isn't really true, we just lack the free time some other folks do.
Good to see you are more of a hardcore PVPer, you can watch my back in Bless if we ever play it together.
I'll mind the spreadsheets.
Casual means something different on the lips of everyone who says it, and very frequently different things on the same lips when they are speaking of different concepts.
There is the casual vs. hardcore in the context hardcore plays 5+ hours every day and casual plays on weekends.
There is the casual vs. hardcore in the context that one kind of lazily runs through the motions while the other watches more skilled players on YouTube, makes spreadsheets, and has a 10 account system for making the most gold per hour.
And there is the casual vs. hardcore in the context that one prefers to respawn 10 seconds later with all their gear and the other prefers full loot drop and stiff penalties for dying.
@Kyleran You had like 6 accounts in Eve, how is that casual?
I actually loved mortal online, thought it was a great mmo, had everything i wanted except for the population and good graphics. Really in depth, hardcore as hell, i liked it honestly.
Cona exiles is a good game, i played for awhile as i like the building and thrall system it has, plus completely naked characters.
Tried rise of agon, too low budget, quit for no reason really, maybe the graphics killed it or i just dont like traditional mmos anymore.
EvE is great but path of exiles is better for my adhd and is way more mindless, so i can listen to lectures to improve my work.
Cryomstrix
Casually refers more to in game playing time, couple of hours a night, more on weekends usually.
People often think "casual" players can't be serious or committed which isn't really true, we just lack the free time some other folks do.
Good to see you are more of a hardcore PVPer, you can watch my back in Bless if we ever play it together.
I'll mind the spreadsheets.
Casual means something different on the lips of everyone who says it, and very frequently different things on the same lips when they are speaking of different concepts.
There is the casual vs. hardcore in the context hardcore plays 5+ hours every day and casual plays on weekends.
There is the casual vs. hardcore in the context that one kind of lazily runs through the motions while the other watches more skilled players on YouTube, makes spreadsheets, and has a 10 account system for making the most gold per hour.
And there is the casual vs. hardcore in the context that one prefers to respawn 10 seconds later with all their gear and the other prefers full loot drop and stiff penalties for dying.
And probably more I could list.
I'm somewhere in there....I will commit to multiple accounts, theorycraft ship builds with spreadsheets but don't watch nearly enough videos as I should to really get in deep on PVP or ISK generation. (Not enough free time)
So I'm sort of a "committed casual" maybe?
Or a casual who should be commited?
Darn it, there you go, making me want to start playing EVE again.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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hey come play darkfall new dawn its the best mmorpg open world full loot pvp game youtube it or msg me for more info best 2 join a clan and we can help you
hey come play darkfall new dawn its the best mmorpg open world full loot pvp game youtube it or msg me for more info best 2 join a clan and we can help you
That's what he's currently playing but his server seems a bit "lite". What server are you on and do you feel it has a decent population?
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hey come play darkfall new dawn its the best mmorpg open world full loot pvp game youtube it or msg me for more info best 2 join a clan and we can help you
That's what he's currently playing but his server seems a bit "lite". What server are you on and do you feel it has a decent population?
ok im playing new dawn the EU server im from NA but i know certain parts are more populated then other at different times rememebrs its EU/NA and there is no fast travel world is huge but if u want action all the time i suggest u move 2 an area thats more active.
hey come play darkfall new dawn its the best mmorpg open world full loot pvp game youtube it or msg me for more info best 2 join a clan and we can help you
That's what he's currently playing but his server seems a bit "lite". What server are you on and do you feel it has a decent population?
ok im playing new dawn the EU server im from NA but i know certain parts are more populated then other at different times rememebrs its EU/NA and there is no fast travel world is huge but if u want action all the time i suggest u move 2 an area thats more active.
When I was playing the original Darkfall and had command of a group of newbs I know I moved us all from human lands to elven lands and eventually dwarven lands because my members simply didn't have the stats to face the high level griefers plaguing us.
When my members had grown stronger we moved back down to humanlands because we could enjoyably participate in the action there. We also focused a lot of recruitment efforts on humanlands the whole time.
So yeah. You kind of have to know where to go to find the action. The other way to find pretty consistent action is to cap villages and hit people's rare ore mines. Frequently you will run into resistance, and if you don't then you will make a lot of gold. I remember how steaming mad some of the vet groups who screwed with us were when we zerged their rare ore mines right after reset and drained them completely. Priceless.
There will never be a good OW PVP full loot MMORPG. Its been proven time and time again since UO that people dont like these games because who wants to waste hours upon hours of time just to have 10 people come buy and kill you and take your stuff. This is exactly why games like LOA keep driving new players away and they are wondering why the hell NO one is playing their game.
Its because Full Loot PVP does not work. UO's population doubled after Trammel came into play. Can you have some area for full loot PVP, yep but if your full game is like that your population will be in the thousands which is not enough to sustain a MMORPG besides a private UO server.
There's a few points I disagree with him in this video, primarily where he talks about how MMO pvpers want leveling and character progression. I think those are a large part of what is sinking MMOs in general but persistence is something I do desire. The idea that if I take this keep today I'll hold that keep tomorrow. Victories and defeats feed into a grander scheme of things rather than being a one and done sort of deal.
Also he mentions how Crowfall proves factional PvP is better because it's a factional PvP game. It's actually not, it has several types of campaign types and the guild vs. guild / free for all campaign types actually seem to be the two with the most hype surrounding them.
Overall I agree with his general points though. I have played many PvP focused MMOs and the reasons that cause me to leave aren't because they are PvP focused. It's because they are straight bad games with other game breaking issues like ridiculous grind times, horrible combat systems or game breaking bugs.
There is no evidence whatsoever to suggest a well designed PvP focused MMO with a decent budget couldn't do as well or better than a PvE focused MMO because it's frankly something that has never really been done. Even the pretty major success EVE has achieved started with indie game roots.
You guys really need to try games like Overwatch, Fortnite: Battle Royale or even Star Wars Battlefront... you will never want to PvP and be steamrolled for ages before being competitive in a MMORPG ever again.
Or way better designed MMORPGs, like ESO or GW2, where you can participate in PvP without a hard level and gear check.
What is world PvP in a MMORPG generally? Very simple... and that's true since UO 20 years ago:
- You're a level 30 (or skill level 30, same thing) entering an area. A level 40 (or skill level 40) attacks you. You die without a chance in hell to fight back. You just lost 10 to 15 minutes of your gaming time at least in modern games (in older games it could be hours) for no good reason, for no challenge, for just one bored immature kiddie who one hit you. And that's if you're lucky and the asshat doesn't camp your body.
Totally agree, if PvP is your thing, MOBA's are where it is at.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
You guys really need to try games like Overwatch, Fortnite: Battle Royale or even Star Wars Battlefront... you will never want to PvP and be steamrolled for ages before being competitive in a MMORPG ever again.
Or way better designed MMORPGs, like ESO or GW2, where you can participate in PvP without a hard level and gear check.
What is world PvP in a MMORPG generally? Very simple... and that's true since UO 20 years ago:
- You're a level 30 (or skill level 30, same thing) entering an area. A level 40 (or skill level 40) attacks you. You die without a chance in hell to fight back. You just lost 10 to 15 minutes of your gaming time at least in modern games (in older games it could be hours) for no good reason, for no challenge, for just one bored immature kiddie who one hit you. And that's if you're lucky and the asshat doesn't camp your body.
Not sure I agree. Trying to emulate small group PvP games means you'll always feel like a poor man's version of those titles. Better to leverage the unique features of the genre, in my opinion.
That said, ganking lowbies hardly qualifies as PvP to me. When there's no chance to fight back, there's really no fight at all.
You guys really need to try games like Overwatch, Fortnite: Battle Royale or even Star Wars Battlefront... you will never want to PvP and be steamrolled for ages before being competitive in a MMORPG ever again.
Or way better designed MMORPGs, like ESO or GW2, where you can participate in PvP without a hard level and gear check.
What is world PvP in a MMORPG generally? Very simple... and that's true since UO 20 years ago:
- You're a level 30 (or skill level 30, same thing) entering an area. A level 40 (or skill level 40) attacks you. You die without a chance in hell to fight back. You just lost 10 to 15 minutes of your gaming time at least in modern games (in older games it could be hours) for no good reason, for no challenge, for just one bored immature kiddie who one hit you. And that's if you're lucky and the asshat doesn't camp your body.
You aren't being factually honest. More often than not, you as a level 30 enters an area, and group of 5 level 40's kills you without a chance in hell to fight back.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Lol, sadly I believe it's true. Too many in Open World PVP don't want a fair fight. They to overwhelm you and basically one-shot you.
I love a fair fight; it's just that a lot of new players fly like absolute lambs regardless of the gear they are kitted with.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Lol, sadly I believe it's true. Too many in Open World PVP don't want a fair fight. They to overwhelm you and basically one-shot you.
I love a fair fight; it's just that a lot of new players fly like absolute lambs regardless of the gear they are kitted with.
Maybe you ought to not pick on the new players and face the veterans.. or do they kick your ass too fast?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
You guys really need to try games like Overwatch, Fortnite: Battle Royale or even Star Wars Battlefront... you will never want to PvP and be steamrolled for ages before being competitive in a MMORPG ever again.
Or way better designed MMORPGs, like ESO or GW2, where you can participate in PvP without a hard level and gear check.
What is world PvP in a MMORPG generally? Very simple... and that's true since UO 20 years ago:
- You're a level 30 (or skill level 30, same thing) entering an area. A level 40 (or skill level 40) attacks you. You die without a chance in hell to fight back. You just lost 10 to 15 minutes of your gaming time at least in modern games (in older games it could be hours) for no good reason, for no challenge, for just one bored immature kiddie who one hit you. And that's if you're lucky and the asshat doesn't camp your body.
Overwatch, Fortnight, Battlefront, PUBG, SMITE, Starcraft II and even ESO and GW2 are completely different games than good PVP MMOs.
In a good PvP MMO it's about territorial control. Build and defending, forts, villages and nations. Building guilds and alliances. Defeating other guilds and alliances.
You cannot play a game like Darkfall and tell me a one and done match will ever satisfy the desire to play a game like that. Fortunately there are games on the horizon like Crowfall and Star Citizen that seem to understand what we want and are trying to deliver it to us without the grind. Or with much smaller / more reasonable grinds like Life is Feudal.
Since you didn't precise "MMO" in the title (albeit in your text afterwards), I will suggest Fortnite: Battle Royale. Fun PvP, no grind, and no gear/level gap crap, only skill and map knowledge.
And it's free, so you risk nothing in trying it.
Oh, and I forgot to mention... it's full loot AND perma death. Good luck to the badasses
I think you need mainly skill for that game so doubt anyone interested in games like darkfall will be that interested.
A lot of the players that would be playing full loot mmorpgs moved to games like Ark, Conan Exiles etc... and I thought that the player base to support a single Darkfall reboot would of been too small, yet there is two /shrug
Oh, and I forgot to mention... it's full loot AND perma death. Good luck to the badasses
I think you need mainly skill for that game so doubt anyone interested in games like darkfall will be that interested.
I cannot name a single game in the entire MMO sphere that takes more skill than the original Darkfall. To the point of it's detriment, it's manual aim game with over 100 abilities to manage. It's the game where not only did I start using a proper gaming mouse but I started programing macros because they were a near requirement to accomplish certain tasks efficiently.
Absolutely skill grinding was a factor and it heavily detracted from the skill based aspects of the game but if you're telling me Darkfall didn't take skill, you clearly are absolutely ignorant of the game and really should keep your uninformed and frankly useless opinion to yourself.
Well you could do world PvP with level scaling so everyone was effectively at the same level. That would actually be like what happens in a proper shooter, its skill not level that counts. The only issue with that is MMO combat seems often designed to remove skill, but we have all seen games where melee combat is balanced against ranged. It can be done.
Well you could do world PvP with level scaling so everyone was effectively at the same level. That would actually be like what happens in a proper shooter, its skill not level that counts. The only issue with that is MMO combat seems often designed to remove skill, but we have all seen games where melee combat is balanced against ranged. It can be done.
You are completely missing the point. It is not about the fight. If a player wants to fight he can play FPS, moba, battleground game. It is about the politics, the economy, the impact and the reasons for PvP. That makes the MMORPG.
This first part nails it perfectly. MMORPGs are all about progression, whether it be on a player's character, on their gear, on their wealth or the territory they and their allies control.
They are rewarded for achieving this progression by being stronger than others and dominating them in game.
To me, this is actually a far more realistic form of "combat" than the simple "fighting" found in games such as BRs and the like.
It really isn't about the fight, its about winning the war, especially if the cost of losing can mean seeing the assets you worked hard to obtain can be destoyed or taken away.
When there is some tangible on the line to lose, then the regular "rules" of fair combat no longer apply.
In fact, it really comes down to one of my favorite EVE sayings, "If you ever find yourself in a fair fight, someone has done something terribly wrong."
If you are at my doorstep trying to take my stuff, I don't if I have to beat you with better gear, higher levels, more friends or whatever advantage I'm permitted to use, as long as you end up dead and I don't, its all good.
After all, this isn't really just a game, it's a war simulator and crushing others totally is all that matters, at least to me.
I've heard it said by others such combat isn't very "fun" to them to which all I can say is, it isn't supposed to be.
It's a fight for survival, which I enjoy immensely, but often find isn't very "fun."
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I don't think there is one, and I doubt there ever will be one that will last for very long. Too niche. I wish a really spectacular and long lasting one would come out so that all of the pvpers would flock to it and stop ruining pve games though
Well you could do world PvP with level scaling so everyone was effectively at the same level. That would actually be like what happens in a proper shooter, its skill not level that counts. The only issue with that is MMO combat seems often designed to remove skill, but we have all seen games where melee combat is balanced against ranged. It can be done.
You are completely missing the point. It is not about the fight. If a player wants to fight he can play FPS, moba, battleground game. It is about the politics, the economy, the impact and the reasons for PvP. That makes the MMORPG.
This first part nails it perfectly. MMORPGs are all about progression, whether it be on a player's character, on their gear, on their wealth or the territory they and their allies control.
They are rewarded for achieving this progression by being stronger than others and dominating them in game.
To me, this is actually a far more realistic form of "combat" than the simple "fighting" found in games such as BRs and the like.
It really isn't about the fight, its about winning the war, especially if the cost of losing can mean seeing the assets you worked hard to obtain can be destoyed or taken away.
When there is some tangible on the line to lose, then the regular "rules" of fair combat no longer apply.
In fact, it really comes down to one of my favorite EVE sayings, "If you ever find yourself in a fair fight, someone has done something terribly wrong."
If you are at my doorstep trying to take my stuff, I don't if I have to beat you with better gear, higher levels, more friends or whatever advantage I'm permitted to use, as long as you end up dead and I don't, its all good.
After all, this isn't really just a game, it's a war simulator and crushing others totally is all that matters, at least to me.
I've heard it said by others such combat isn't very "fun" to them to which all I can say is, it isn't supposed to be.
It's a fight for survival, which I enjoy immensely, but often find isn't very "fun."
Well you can still fight for domains, housing, cities even if you are all the same "level". That's a "rewarded for achieving this progression by being stronger than others and dominating them in game". Progression for domination of realm, rather than self progression, of course you could still have different levels scaling against mobs. Or giving you realm defence trees like inspiring the builders to rebuild a castle portcullis in half the time.
As to what the OP wants, come on guys, you get pvp xp from downing another player, you often get gold and you want to nick something from his bag?
What is this meant to be a 'Mugging Simulator Online' or a MMORPG?
What is this meant to be a 'Mugging Simulator Online' or a MMORPG?
It's easy to be a bully online. You just need a few more levels than your victim and you can make his life miserable without risking anything. When you are too much of a coward to be an asshole in real life, that's the ideal hideout to do it without any risk of retaliation.
You forgot to add "in a poorly-designed game"...
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
What is this meant to be a 'Mugging Simulator Online' or a MMORPG?
It's easy to be a bully online. You just need a few more levels than your victim and you can make his life miserable without risking anything. When you are too much of a coward to be an asshole in real life, that's the ideal hideout to do it without any risk of retaliation.
You forgot to add "in a poorly-designed game"...
It was implied. There has been not a single decently designed FFA full loot PvP MMORPG as of today, except maybe EvE... and even that game has flaws, but it manages them much better than all the others.
All those games fail because of one, single reason. Most players don't give a shit about "RP". If they can grief, they will, they don't need a reason for it, just to be assholes. That's what the Internet turns people into, nothing new.
Vendetta Online, for another, if you count PvP with consequence as "Free For All".
It has "full loot" but you cannot "make [someone's] life miserable without risking anything"; if you blow up an innocent newbie who is in good standing while the proverbial authorities are watching, entire swaths of the game world may suddenly become hostile to you.
Player guilds also tend to offer protection to their players; these guilds will also form alliances. There is that old saying 'what goes around comes around'. Quite mafioso, actually, but the name of the game is "Vendetta"...
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Comments
RoA did not want to keep it as close to the original that was new dawn lol
RoA has faster training skill time u can be pvp viable in like a week now.
New Dawn kept the original style game play but only increased skill gain slightly enough to not be a huge huge grind like before. Each game also comes with different quality of life changes and are still both being worked on.
I know as I play both versions.
There is the casual vs. hardcore in the context hardcore plays 5+ hours every day and casual plays on weekends.
There is the casual vs. hardcore in the context that one kind of lazily runs through the motions while the other watches more skilled players on YouTube, makes spreadsheets, and has a 10 account system for making the most gold per hour.
And there is the casual vs. hardcore in the context that one prefers to respawn 10 seconds later with all their gear and the other prefers full loot drop and stiff penalties for dying.
And probably more I could list.
So I'm sort of a "committed casual" maybe?
Or a casual who should be commited?
Darn it, there you go, making me want to start playing EVE again.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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When my members had grown stronger we moved back down to humanlands because we could enjoyably participate in the action there. We also focused a lot of recruitment efforts on humanlands the whole time.
So yeah. You kind of have to know where to go to find the action. The other way to find pretty consistent action is to cap villages and hit people's rare ore mines. Frequently you will run into resistance, and if you don't then you will make a lot of gold. I remember how steaming mad some of the vet groups who screwed with us were when we zerged their rare ore mines right after reset and drained them completely. Priceless.
Its because Full Loot PVP does not work. UO's population doubled after Trammel came into play. Can you have some area for full loot PVP, yep but if your full game is like that your population will be in the thousands which is not enough to sustain a MMORPG besides a private UO server.
There's a few points I disagree with him in this video, primarily where he talks about how MMO pvpers want leveling and character progression. I think those are a large part of what is sinking MMOs in general but persistence is something I do desire. The idea that if I take this keep today I'll hold that keep tomorrow. Victories and defeats feed into a grander scheme of things rather than being a one and done sort of deal.
Also he mentions how Crowfall proves factional PvP is better because it's a factional PvP game. It's actually not, it has several types of campaign types and the guild vs. guild / free for all campaign types actually seem to be the two with the most hype surrounding them.
Overall I agree with his general points though. I have played many PvP focused MMOs and the reasons that cause me to leave aren't because they are PvP focused. It's because they are straight bad games with other game breaking issues like ridiculous grind times, horrible combat systems or game breaking bugs.
There is no evidence whatsoever to suggest a well designed PvP focused MMO with a decent budget couldn't do as well or better than a PvE focused MMO because it's frankly something that has never really been done. Even the pretty major success EVE has achieved started with indie game roots.
That said, ganking lowbies hardly qualifies as PvP to me. When there's no chance to fight back, there's really no fight at all.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
In a good PvP MMO it's about territorial control. Build and defending, forts, villages and nations. Building guilds and alliances. Defeating other guilds and alliances.
You cannot play a game like Darkfall and tell me a one and done match will ever satisfy the desire to play a game like that. Fortunately there are games on the horizon like Crowfall and Star Citizen that seem to understand what we want and are trying to deliver it to us without the grind. Or with much smaller / more reasonable grinds like Life is Feudal.
Absolutely skill grinding was a factor and it heavily detracted from the skill based aspects of the game but if you're telling me Darkfall didn't take skill, you clearly are absolutely ignorant of the game and really should keep your uninformed and frankly useless opinion to yourself.
They are rewarded for achieving this progression by being stronger than others and dominating them in game.
To me, this is actually a far more realistic form of "combat" than the simple "fighting" found in games such as BRs and the like.
It really isn't about the fight, its about winning the war, especially if the cost of losing can mean seeing the assets you worked hard to obtain can be destoyed or taken away.
When there is some tangible on the line to lose, then the regular "rules" of fair combat no longer apply.
In fact, it really comes down to one of my favorite EVE sayings, "If you ever find yourself in a fair fight, someone has done something terribly wrong."
If you are at my doorstep trying to take my stuff, I don't if I have to beat you with better gear, higher levels, more friends or whatever advantage I'm permitted to use, as long as you end up dead and I don't, its all good.
After all, this isn't really just a game, it's a war simulator and crushing others totally is all that matters, at least to me.
I've heard it said by others such combat isn't very "fun" to them to which all I can say is, it isn't supposed to be.
It's a fight for survival, which I enjoy immensely, but often find isn't very "fun."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well you can still fight for domains, housing, cities even if you are all the same "level". That's a "rewarded for achieving this progression by being stronger than others and dominating them in game". Progression for domination of realm, rather than self progression, of course you could still have different levels scaling against mobs. Or giving you realm defence trees like inspiring the builders to rebuild a castle portcullis in half the time.
As to what the OP wants, come on guys, you get pvp xp from downing another player, you often get gold and you want to nick something from his bag?
What is this meant to be a 'Mugging Simulator Online' or a MMORPG?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
It has "full loot" but you cannot "make [someone's] life miserable without risking anything"; if you blow up an innocent newbie who is in good standing while the proverbial authorities are watching, entire swaths of the game world may suddenly become hostile to you.
Player guilds also tend to offer protection to their players; these guilds will also form alliances. There is that old saying 'what goes around comes around'. Quite mafioso, actually, but the name of the game is "Vendetta"...
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance