Reading some arguments by some of the players, it seems once you reach end game there is little for most folks to do once they play through expansion content; beyond the regular small updates in content. It seems some state it just becomes a gear treadmill and does not warrant a constant subscription when there are many other games to play. Yeah there are diehards, but most spend time afk in the game. They have tried everything from recruit a friend to 14 day trial, to level 35 trial, and soon it may be rasied to 50. Maybe it's time to just go buy to play and get rid of the restrictions and let the money flow in from new players.
I find myself in this exact predicament with GW2 and end game. I log in just for a few dailies, return hardcore when there is an expansion or content addition, or a random achievement, but if I had to pay monthly for it I wouldn't do it. It's nice to come and go as I choose and buy what I want to buy. I would maybe sub once a year for 1 month just to cram in all the new stuff within a week or two, but I know I wouldn't get a full month of playtime. I feel that's the majority of players in Gw2. Play for 1-2 hours a day or week, or log in every few weeks.
As for FFXIV I think they could add buy to play with little change to what they are doing now. The game is aging and while there is a healthy population of players,
not many new subscribers are being generated, which means less people
buying items from the item store. Going buy to play and keeping the game at it's same price point would still allow a influx of new players who might end up staying and making purchases in their cash shop.
As a trial player there is just no point in making purchases in the cash shop, and why sub to another MMO when you know you will reach the inevitable endgame of nothing to do?
GW2 in my opinion is probably the most fair to play game on the market. It's worth what you pay. Most of the items sold in the BLC store are convenience items like in FFXIV, so the switch to buy to play would understandably be easier. Perhaps they could even add a system where you can purchase cash shop
currency similar to gems in GW2 with ingame money to make a purchase in
their cash shop (someone purchases gems and sells them for ingame gold).
No need for punishing mechanics, just full access to the game you bought, if you want a cash shop item break out the credit card, or get busy making money in the game. If you want a house plot but have little time to make the money ingame to buy one, break out the credit card, purchase some cash shop currency and sell it, win win.
Spam bots- I know this is a concern, but whatever anet is doing I haven't seen bot spam in years. If it does show up the player is gone faster than shit. Botters- I rarely see them, and again they don't last long and most are old stolen accounts which can happen in any game. Whatever anet is doing they are doing it right, maybe it's time SE do the same for FFXIV.
https://www.mmobomb.com/news/yoshida-ffxiv-go-free-play-80-90-players-want/
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Question though. How is going buy to play with a model similar to say GW2 worse than having an unlimited time free trial to level 35 or 50 worse? Seems like having new players with no sub running around would be worse then just gating it with a purchase of the game. If everything in the shop remained the same and priced the same, but the method of buying it was changed, or modified would it effect existing players?
With that said, i am OK with XIV being subscription only. I love the game, but as it is now i will just continue to only subscribe a couple times or less a year, nothing more. I do the same with WoW.
I think it's being held back by the sub model. If nothing in the game was changed, no added fluff beyond you not needing to pay a sub how would it negativity impact you?
You still buy expansions when they are released as you always have, you still buy stuff the same stuff out of their current cash shop as always and people still interact the same as they always have in the game. Unless you feel like paying the sub is putting karma into the universe, there is no reason not to make the switch. Like I said it could be done with no limitations to anyone. If it's just a physiological thing, then I don't know what to say to that.
Subscription based games are dying, and SE has been holding onto them for far, far too long. The fact that FFXI is still a sub game after 15 years is baffling.
With all the crap that happened with FFXIV (complete re-design/re-release of the game), it probably won't go B2P for quite some time.. if ever.
But, if it does, I'd stay logged in and play Tetra Master every day.
With that said FFXIV has a vanity cashshop already, which has no place in a p2p game.
It has a massive lack of relevant endgame, and the patch cycles do not keep up with the fast pace content is cleared.
Should it be B2P? Do not know. Honestly I would not play it if they paid me to play it because of the 2nd issue and the fact it is extremely shallow in terms of guilds, character development, and jobs. That and the game is a repeat every single 6-9months. Content is literally the same thing since 2.0 launched.
Should be p2p? Hell no, there is simply not enough stuff to warrant a subscription. Why would anyone pay a sub to have 5-6hrs worth of progression content a week. Game needs 10xs the current top tier content to validate a sub in my opinion.
The thing is they need to fix it to make p2p worthwhile in my opinion. But as many who quit realized... will never happen with Yoshida at the helm, he is just against that kind of game. Wants to be casual, easy to quit, easy to come back type game.
P2P is great, if the game is worth it. For me ffxiv is just not a mmo worth it and B2P/P2P/F2P/P2W model will not change that fact, because it is still the same game with the same issues.
If this were not a FF game I doubt it would be near as popular as it is.
I'll just say it, all MMOs eventually go free to play to some extent if they are gonna survive. Look at EQ1-2, look at WoW, EVE Online, all sub based games that allow other options. Eventually long term players will begin to drop off, new games, life, ect. Once those paying ones are gone they may remain gone.
You might not see it here on this site, but on other games sites it's obvious with most of the younger millennials 18-29 or even younger, the idea of paying monthly for a game like this is not something they are interested in. The older millennials , gen Xers and younger baby boomers will begin to age out of the market. I know of lots of folks I played games with back in the days who have no time for MMOs. Where does that leave us?
In fact FF already kind of has gone f2p to 35, now they are talking about making it 50 because there isn't enough of the game offered to entice many folks to buy and play, and he's kicking around the idea of going completely F2p. Why would he even mention it if it wasn't on the table? It's obvious they are trying to see what they can get away with by changing up the trial they offer. If you aren't seeing that then I don't know what to say. Just don't act surprised when it happens. I'm just pushing the buy to play option because it's obvious they are going to do something in the next few years, buy to play is the least annoying option. We should at least be able to agree on that.
If Apple sold the same Iphone for 15 years at the same price point with nothing more than maybe adding a few firmware updates, do you think it would bring new people into the fold willing to pay that when they can get something newer and flashier for less or free? Should we all be paying 75 cents a minute to talk on our mobile devices? Would you pay by the minute in this day and age? What about mobile data? Do you still want to pay by the gig? or do you use unlimited?
Simple economics, you have to continue to be flexible in what you offer potential customers. It's not any different with say Comcast, newer customers get the perks current customers have no access to. You paid years of access, and enjoyed it. Time moves on. You have to continue to have new customer flow and change your revenue model to remain viable, it's obvious they are seeing this, otherwise it would never have been up for discussion.
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FFXIV is a game that only appeals to certain tastes (grindy, relatively slow combat, do need to pay attention and know what you are doing at end game, etc.), and the with the current housing system, it's much more a lack of supply than a lack of funds that locks people out. Also, not to sound elitist, but FFXIV doesn't really lend itself well to new players, becoming a lot more enjoyable at higher levels than it is during the initial levelling / MSQ slog (so at a minimum that would need to be fixed).
All that said, the way they have been doing content (basically just a coat of paint every few months), and with most of the new content being hit or miss (and none of it designed to last any length of time), a lot of people play FFXIV in an almost B2P style anyway*
* Unless you own a house you want to keep, in which case you pretty much need to pay a monthly sub just to prevent it from getting knocked down.
FF has not the kind of playerbase who could do that end game content, so it's not a matter of Yoshida or not-Yoshida.
Savage and ultimate fights are a niche content, the real endgame is "show your house" and "cosmetic contests" (it seems a joke, isn't it?)
I liked when wow had skill trees and they fiddled with them and added new systems like glyphs, etc. That gives me a reason to play, a reason to look forward to patches, a reason to do the arena, a reason to level up alts, a reason to want more gear. Without a decent chardev system, there is no carrot, nor stick, nor anything worth considering.
This developing games for kids and a kid's comprehension just isn't a good long term goal for a game, nor for the gaming industry.
I often reinstall ESO and jump back in because it's an option to do that without paying. Every time I've done that I subscribe again for a month or two for the crafting bag, with no regrets. Making a game BTP opens the game up for previous players to get hooked again and it seems to work with me, at least.
I think FFXIV's biggest problem is that the base game is a lot weaker than all the expansions and it takes a looong time to get to the good stuff. I'd guess a lot of people would be more likely to push through to that point casually if there wasn't a monthly fee. I know I'd have preferred to play it that way anyway... instead of feeling like I was trying to get my moneys worth and smashing through the weaker content all at once. A casual approach would make it less painful and less boring, I suppose.
This reads like a veiled subscription whining thread.
First of all. FFXIV has a growing community, not a dying one. You don't ask questions like these until you see a major falloff in players.
Second of all. Regardless of how you feel about the frequency or size of content drops, FFXIV still has the fastest content release schedule. This is in part supported by the subscription model.
Third of all. Is it bad that people find themselves unsubscribing when they have nothing left to do? Naoki Yoshida has stated that he never intended to create a game that made players feel obligated to keep their subscriptions active all year round. While there is plenty to do that has nothing to do with progression or story development, none of it is shoe-horned into your mouth. So yes, subscribe when a content patch drops for a month. Then don't subscribe for two to three months, thats fine.
Fourth, comparisons. Maybe its because most of you have no idea what the FFXIV community is actually like. But as you really should expect, Final Fantasy has a cult following. And a large part of the player base is actually interested in just hanging around the world that has been built for them. Whether its to role play or just hang out with friends. You all might consider FFXIV just another game to play through and then move on, but for a lot of these people it is much more than that. This is especially true considering the extreme amount of feature fetish Square Enix injects into the game with every content patch. Most of it would be irrelevant nonsense to the typical MMORPG progression buff. So trying to compare this game to ESO or GW2 or BDO just doesn't work. Not when for so many players this is actually not just another MMO, but a constantly evolving Final Fantasy game.
This is why FFXI still has a subscription model after 15 years with a player base that's healthy. MMOs with subscription models have come and died. MMOs with subscription models that went buy to play or free to play have come and died. If any of them could even keep a consistent 100k active subscribers all year round their devs would cream their pants. For all the games, music, and other content Square Enix has released over the years, FFXI was the game that earned them the most money... until FFXIV ARR 2015~
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Who is going to pay for the data center upkeep? Who is going to pay for continuing dev costs?
Who is going to pay for the continuing free content updates?
Or you rather have a cash shop that robs you blind every month, by putting paywalls across the game and charge you for every little thing in the game!
Most of us are Legacy members and only pay 9 bucks a month. That's super cheap and excellent value.