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Crowfall - 5.5 Milestone Overview

MikehaMikeha Member EpicPosts: 9,196



“Exploration” was our focus for the 5.5 milestone, and we’ve added Adventure Zones to ratchet up the danger and excitement on the new Wrath map. Also included in this milestone are High Elves, the female Centaur, a revamp of the Death & Recovery system and player-owned vendors. "
JamesGoblin

Comments

  • DreadstoneofxevDreadstoneofxev Member CommonPosts: 17
    is this PvP on all the time?
  • MikehaMikeha Member EpicPosts: 9,196
    Crowfall just keeps getting better. Really like the vendor system. 
    JamesGoblin
  • MikehaMikeha Member EpicPosts: 9,196
    is this PvP on all the time?


    Its a PVP mmo so I would think so. 
  • SevalaSevala Member UncommonPosts: 220
    Exploration... but the world feels so empty as is. I've literally wandered through a campaign map for a few hours and there is nothing out there except trees, rocks, ores. Not even junk mobs (except the token 2 zombie), npcs, etc. Nothing really to find out there. Populating existing content with...again, literally anything would seem more "exploratory" imo. 
    JamesGoblin

    ~I am Many~

  • WizardryWizardry Member LegendaryPosts: 19,332
    Sevala said:
    Exploration... but the world feels so empty as is. I've literally wandered through a campaign map for a few hours and there is nothing out there except trees, rocks, ores. Not even junk mobs (except the token 2 zombie), npcs, etc. Nothing really to find out there. Populating existing content with...again, literally anything would seem more "exploratory" imo. 
    Yeah given now a days tech,seems anyone can pretend to make a GAME,generate a simple world of water,rocks and trees and call it a game.Darkfall did it,that game was nowhere near ready for release.Yet i see another lame empty game coming through the mmorpg turnstiles in Guild reigns or whatever it is called,a lot of trash comes through the turnstiles.

    I have a word of advice,when you see ANY game being pretty much pvp,that game has very little content and what is there is likely instanced.

    You will NEVER get a HQ game from a crowd funder,the ideas start TOO SMALL and the game design is unorganized  and sloppy when you have no set large budget.
    pantaro

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Mikeha said:
    is this PvP on all the time?


    Its a PVP mmo so I would think so. 
    Yes, in Campaign worlds - and who can fight whom will vary depending on server rules: guild versus guild, three factions etc. Players will be safe in their guild keeps outside of siege windows; that means all the time but for few sieges per week (? - no detailed info on this timing yet).

    No, in Eternal Kingdoms - here the player ruling it decides on PvP on/off - the biggest kingdoms will likely have PvP off all the time (because of trade/crafting, customer safety, attracting more players to join the server and so on).

    Sevala said:
    Exploration... but the world feels so empty as is. I've literally wandered through a campaign map for a few hours and there is nothing out there except trees, rocks, ores. Not even junk mobs (except the token 2 zombie), npcs, etc. Nothing really to find out there. Populating existing content with...again, literally anything would seem more "exploratory" imo. 
    Yeah, lots of people are saying exactly that, the reason ACE is adding stuff mentioned in the video. But it should be mentioned (again and again) that Crowfall is not a game yet, but a mere testing environment with bugs, lacking lots of content etc.
    Mikeha
     W...aaagh?
  • RenoakuRenoaku Member EpicPosts: 3,157
    Looks great, and looks like a good investment into Crow Fall for $1000 <3...

    Player Driven Economy, is something I miss, and have asked about on Crow Fall, Chronicles OF Elyria, ArcFall, Ashes OF Creation, an important thing is that players will once again be able to freely Gift, Invest, or give away Currency, Resources, or items such as Weapons & Armor to new players or their friends without risk of getting banned from the game just for giving away or accepting items, I brought this up with the developers of each game, because I know EVE Online let me give away free miners, and ORCA's to newbie fleets and stuff before, but it seemed for awhile that some games were getting away from the whole Player Economy but advertising themselves as a sandbox game.

    One of the features that I love about Crow Fall, is the Eternal Kingdoms being able to sell loot directly to others from your own vendor makes it a great experience.
    JamesGoblinMikeha
  • SomethingUnusualSomethingUnusual Member UncommonPosts: 546
    Renoaku said:
    Looks great, and looks like a good investment into Crow Fall for $1000 <3...

    Player Driven Economy, is something I miss, and have asked about on Crow Fall, Chronicles OF Elyria, ArcFall, Ashes OF Creation, an important thing is that players will once again be able to freely Gift, Invest, or give away Currency, Resources, or items such as Weapons & Armor to new players or their friends without risk of getting banned from the game just for giving away or accepting items, I brought this up with the developers of each game, because I know EVE Online let me give away free miners, and ORCA's to newbie fleets and stuff before, but it seemed for awhile that some games were getting away from the whole Player Economy but advertising themselves as a sandbox game.

    One of the features that I love about Crow Fall, is the Eternal Kingdoms being able to sell loot directly to others from your own vendor makes it a great experience.
    Not sure it's a game I'll drop a big buck on. But even just the alpha, combat is fleshed out really well so far. I'm glad they shot for that first. Race/Class combos took me by surprise, I paid in to test to find it's not race/gender locked as shown in very tech demos and videos. 

    It will certainly be worth a box price and active sub while playing. I dropped 60 on it. I'm glad to see something with a clear vision, and actually doing something with it. A lot of "alpha" out there that don't even have a combat system yet. Released MMO's with abandoned dev teams even. I'd give more just for something to play today a complete game that isn't rampant with exploiting -- I've been burned recently by Wildstar where cheating is the norm and no one doing anything about it. Made p13's a joke when every other fight can be skipped without doing mechanics.  
    JamesGoblin
  • RenoakuRenoaku Member EpicPosts: 3,157
    edited April 2018
    Renoaku said:
    Looks great, and looks like a good investment into Crow Fall for $1000 <3...

    Player Driven Economy, is something I miss, and have asked about on Crow Fall, Chronicles OF Elyria, ArcFall, Ashes OF Creation, an important thing is that players will once again be able to freely Gift, Invest, or give away Currency, Resources, or items such as Weapons & Armor to new players or their friends without risk of getting banned from the game just for giving away or accepting items, I brought this up with the developers of each game, because I know EVE Online let me give away free miners, and ORCA's to newbie fleets and stuff before, but it seemed for awhile that some games were getting away from the whole Player Economy but advertising themselves as a sandbox game.

    One of the features that I love about Crow Fall, is the Eternal Kingdoms being able to sell loot directly to others from your own vendor makes it a great experience.
    Not sure it's a game I'll drop a big buck on. But even just the alpha, combat is fleshed out really well so far. I'm glad they shot for that first. Race/Class combos took me by surprise, I paid in to test to find it's not race/gender locked as shown in very tech demos and videos. 

    It will certainly be worth a box price and active sub while playing. I dropped 60 on it. I'm glad to see something with a clear vision, and actually doing something with it. A lot of "alpha" out there that don't even have a combat system yet. Released MMO's with abandoned dev teams even. I'd give more just for something to play today a complete game that isn't rampant with exploiting -- I've been burned recently by Wildstar where cheating is the norm and no one doing anything about it. Made p13's a joke when every other fight can be skipped without doing mechanics.  
    Well yeah, it's alpha so it's hard for me to say how great the game will be yet, but the only thing  I can do is put faith into the game that it will be great.

    The types of bugs where you describe are "Game Design Bugs, or Exploits" that should never make it into the game and if are found should be fixed, it's kinda like the recent laborer journal thing with Albion where the developers made the mistake but threatened players with bans for doing it, and even banned accounts off steam discussions for letting them know it wasn't players fault that is just bad development.

    I too would love to pay for a game without cheaters of any kind, I hate cheaters in Arche Age for example how people would skip parts of different instances and boss, and I would join a random group and ask them not to do it and they would exploit/bug it anyways...

    In any online game there will always be cheaters so to speak, the question is how the game company will address the issue, they can either "ban all payers on a first strike whom of which they think bought currency or items with real money" which clearly didn't work out for the company that did this, or they can do like what EVE Online does, and make it a true economy based game, and just remove illicit goods as they go along when possible, because obviously sometimes a player can get involved with a person who cheated a game, and not know it.

    I think the biggest problem currently of 2018, is to address "Credit Card Fraud" in online games like World OF Warcraft, where people can buy WOW Tokens, sell it for in-game gold, and then sell it to other players through a 3rd party website which is illegal, or Bots in general like those that run around harvesting and stuff or teleporting around.

    If there is a way to detect and prevent AFK botting, and Fraud, I really wouldn't care, nor should a company what people do with their items thus making a game a (free player economy) but without cheaters, RMT may still exist but who cares as long as both are prevented.

    The one reason I miss playing EVE is actually helping new players and giving away items in it given I used to run multiple accounts and make tons of isk a day.
    JamesGoblinFrykka
  • SomethingUnusualSomethingUnusual Member UncommonPosts: 546
    Renoaku said:
    Renoaku said:
    Looks great, and looks like a good investment into Crow Fall for $1000 <3...

    Player Driven Economy, is something I miss, and have asked about on Crow Fall, Chronicles OF Elyria, ArcFall, Ashes OF Creation, an important thing is that players will once again be able to freely Gift, Invest, or give away Currency, Resources, or items such as Weapons & Armor to new players or their friends without risk of getting banned from the game just for giving away or accepting items, I brought this up with the developers of each game, because I know EVE Online let me give away free miners, and ORCA's to newbie fleets and stuff before, but it seemed for awhile that some games were getting away from the whole Player Economy but advertising themselves as a sandbox game.

    One of the features that I love about Crow Fall, is the Eternal Kingdoms being able to sell loot directly to others from your own vendor makes it a great experience.
    Not sure it's a game I'll drop a big buck on. But even just the alpha, combat is fleshed out really well so far. I'm glad they shot for that first. Race/Class combos took me by surprise, I paid in to test to find it's not race/gender locked as shown in very tech demos and videos. 

    It will certainly be worth a box price and active sub while playing. I dropped 60 on it. I'm glad to see something with a clear vision, and actually doing something with it. A lot of "alpha" out there that don't even have a combat system yet. Released MMO's with abandoned dev teams even. I'd give more just for something to play today a complete game that isn't rampant with exploiting -- I've been burned recently by Wildstar where cheating is the norm and no one doing anything about it. Made p13's a joke when every other fight can be skipped without doing mechanics.  
    Well yeah, it's alpha so it's hard for me to say how great the game will be yet, but the only thing  I can do is put faith into the game that it will be great.

    The types of bugs where you describe are "Game Design Bugs, or Exploits" that should never make it into the game and if are found should be fixed, it's kinda like the recent laborer journal thing with Albion where the developers made the mistake but threatened players with bans for doing it, and even banned accounts off steam discussions for letting them know it wasn't players fault that is just bad development.

    I too would love to pay for a game without cheaters of any kind, I hate cheaters in Arche Age for example how people would skip parts of different instances and boss, and I would join a random group and ask them not to do it and they would exploit/bug it anyways...

    In any online game there will always be cheaters so to speak, the question is how the game company will address the issue, they can either "ban all payers on a first strike whom of which they think bought currency or items with real money" which clearly didn't work out for the company that did this, or they can do like what EVE Online does, and make it a true economy based game, and just remove illicit goods as they go along when possible, because obviously sometimes a player can get involved with a person who cheated a game, and not know it.

    I think the biggest problem currently of 2018, is to address "Credit Card Fraud" in online games like World OF Warcraft, where people can buy WOW Tokens, sell it for in-game gold, and then sell it to other players through a 3rd party website which is illegal, or Bots in general like those that run around harvesting and stuff or teleporting around.

    If there is a way to detect and prevent AFK botting, and Fraud, I really wouldn't care, nor should a company what people do with their items thus making a game a (free player economy) but without cheaters, RMT may still exist but who cares as long as both are prevented.

    The one reason I miss playing EVE is actually helping new players and giving away items in it given I used to run multiple accounts and make tons of isk a day.
    I have good faith in Crowfall for that front. For a small team they've come up with a system that can work well with that small team, giving them time and resources to find and fix exploitation gaps etc. 

    I'd be a hypocrite to comment on real money transfers etc, I'm kind of guilty in a few games. But just as you said, path of least resistance and the human nature. 

    Crowfall will certainly be a good game -- to get back on topic. I've no doubt of bugs in this obvious early stage, but I still look forward to the next map and stuff they add on the 12th. I got stuck on Wrath East. Been a crow for days, just never bothered telling the devs because it amuses me. He's stuck on a rock as a crow and can't move. 
    JamesGoblin
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Sevala said:
    Exploration... but the world feels so empty as is. I've literally wandered through a campaign map for a few hours and there is nothing out there except trees, rocks, ores. Not even junk mobs (except the token 2 zombie), npcs, etc. Nothing really to find out there. Populating existing content with...again, literally anything would seem more "exploratory" imo. 
    Someone didn't watch the video.  Herp Derp.
    JamesGoblin
  • Arkade99Arkade99 Member RarePosts: 538
    Sevala said:
    Exploration... but the world feels so empty as is. I've literally wandered through a campaign map for a few hours and there is nothing out there except trees, rocks, ores. Not even junk mobs (except the token 2 zombie), npcs, etc. Nothing really to find out there. Populating existing content with...again, literally anything would seem more "exploratory" imo. 
    You can't join a pre-alpha and expect it to play like a finished game. 

    Adventure zones were added in 5.5, as shown in the video, and more content is on the way.

    Other players are supposed to be a primary source of content, but the game isn't quite there yet. There are no win conditions in campaigns yet and they are still working on ramping up the number of concurrent players per server and increasing the map sizes. These things will happen step by step as they release each new patch.

    They just did a livestream to talk about what is coming in 5.6:



    That will likely hit the test server by the end of the month, I would guess, and the live server 1 to 3 weeks later depending on how buggy it is.
    JamesGoblinMikehaFrykka
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