This comes from a guy that has very little experience with first generation mmorpg's.
Non-hand-holding does not have to be thought of as old school......That's something that you guys had made up !......I don't believe in any of this newer generation players wouldn't put up with it !!
A <quote> from Gyva02:
"Sadly for most MMORPG players nowadays its not an adventure for them. Its a checklist of things to do and complete and they want anything that allows them to complete that checklist quicker."
This is very powerful stuff here. This comes from a guy that hates me, yet I agree with him "its not an adventure for them". My opinion, checklist games were forced on the population.
It's absolutely no different than inventing a new flavor of coffee that everyone hates and wiping out all other flavors. What will people do ?........they'll drink the new flavor anyway, MILLIONS.
The only difference between old and new generation. New generation will not put up with broken and I don't blame them !!!..... At times I worry about Pantheon.
Some things are not quite right with the game....... I think I know what it is !...... We need a good gameplay trailer that shows players in a city forging things at a work bench, talking with NPC's, a few people chatting together and forming a group, all with a good sound track. Something to show a natural life that players will experience.
Sooo many questions:
How are groups formed ?
Why ?... what are the goals ?
Where are they going ?
Where did they come from ?
What does prepping your character look like ?
What do venders have ?
What does the auction look like?
I think Pantheon is in pre-pre-pre-alpha. I guess that's OK too.
My bitter cold statement, and most will hate me for this:
They're F%$#ing around too long with strange graphics and character models !!
Blizzard, ArenaNet and Square Enix can slap a game together so fast your head would spin.
Comments
This one likely has years to go before full launch, 2020 would be an optimistic projection at this point.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
When it comes to what is old school I am not too bothered about how much of this or that type of gameplay there was back then. All that really matters is what elements of old school do we want to combine with new school to make a solid modern MMORPG.
I guess you can say I'm totally on board with the game play, not the ultra high graphics that I find strange.
It's like having a "great" cup of coffee, but putting a few drops of vinegar in it
I like games with quests that can get me started on the path. Like holding the hand of a child, showing them the world, what the possibilities are then letting go so they can continue their journey freely. That's all I want, to be pushed in the right direction at the beginning with some information so I have purpose.
If I can just get a little of that to start with, I can handle the "Old School" concept.
Agree, Older games were both
1) Old school
2) Not well thought out
I vote for getting rid of the "not well though out"
Will Pantheon release ever or even be fun ? Who knows. But we don't loose anything if we hope.
As long as you don't become a $1000 backer you won't lose anything.
I did notice he once thought one of my posts was against him instead of for him, I think its a language thing.
Remember, when you are at the forefront of "anything" and there aren't examples of what they could/should look like, you have to experiment.
I bet most of their systems were well thought out as much as they could be.
It's like early attempts at flight. Inventors didn't know what a viable flying machine "looked like" let alone required so they experimented.
They thought things out, tried things, noted what worked (if they lived) and what didn't.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Good point too... experimentation !
In my very brief time with P1999, I would think what is the goal here of what to achieve? It seemed to come down to their is none, "do as you feel". In all reality that was good too, it took the pressure off....... However I could be wrong, didn't play very long .
Sorry Gyva02,
So many people hate me it's hard to keep track
I think you are wrong, most MMOs takes 5-6 years to make. Sure, Cryptic seems to throw out MMOs fast like STO and CO but you can see that the quality suffered hard. so hard that PWE forked in a lot of money and asked them to delay NW 1 1/2 years.
There are a few successful exception, Guildwars is probably the best one (with Factions and Nighfall made extremely fast) but that is due to the very simple engine and the genius of Jeff Strain, boss and lead programmer of the game.
Pantheon does not have WoWs, GW2s or FF XIV budget either, it have a far smaller team and that means it will take time. And frankly, I rather have it take time and be a good game then a quickly made piece of crap like Champions online.
I don't however hate you for saying that, I just don't agree with you in this case.
I nearly choked on my coffee when I read that.
You just don't hear official talk about games they develop until very far down the development path ... but even small companies can pump out games fast with pre-existing tools and engine. Blizzard also has all the money in the world to develop brand new state of the art technologies but doesn't (they polish convention).
The only thing I care about regarding "old fashioned" MMORPGs is if they stay old school after release. So far, this is a very rare occurrence.
You stay sassy!
It goes on to include the wildly counter-factual assertion that Blizzard makes games quickly.
And then my favorite, the trademark invalid analogy which is compete gibberish:
"It's absolutely no different than inventing a new flavor of coffee that everyone hates and wiping out all other flavors. What will people do ?........they'll drink the new flavor anyway, MILLIONS."
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
This is one of the two real bad haters but I really don't care for both of them.
Stop going on about haters, not everything is hate and love. There are degrees in-between.
example ..A <quote> from Gyva02:
This is so true it isn't funny.That is why in the past and a few times i claim that the majority of people playing mmorpg's do not belong in a mmorpg,they belong in some other game that just gives them a checklist of things to do.
I have also stated that the best ever content idea was done YEARS ago in FFXI with besieged.Now Blizzard is doing Warfronts which is a nice larger scale idea but implemented poorly and not all pve like besieged is.
Point for mentioning Besieged?Well there is no checklist,there is no rewards other than some xp,we did it because it was FUN,another word the newer generation seems to not understand one bit.When i mention i play for fun,i ALWAYS get a immature response like,WINNING is fun,you say fun because you suck.
So i just shake my head at how dumb and naive a lot of modern gamer's really are,they often do not understand the two terms MMO and RPG nor the term FUN.
Never forget 3 mile Island and never trust a government official or company spokesman.
You know why we see so much of it,well just like when you see little kids together,they mimic and copy what others say,so when someone of popular note starts tossing around terms,all the immature people start copying them.
"feelsbadman" "monkas" sound familiar?
Yeah a lot of people truly act the way we see children act,then they have the nerve to flame everyone else while of course using those terms like troll etc etc.
GAMING doesn't mean people have to act like children,it can be an adult hobby and guess what...it can also be for FUN.
Never forget 3 mile Island and never trust a government official or company spokesman.
I remember some dungeons where groups would be setup in each room, maybe 4 -5 groups all pulling mobs into their room. Once the Main group in the Boss area died, groups would rotate into that room. This is where the TRAINING to zone became real, and also deadly for established groups.
Old school type of games build a very deep community feel, and a need to make friends and work together.
Ticking something as a form of reply is a crass simplification, but some are worse than others. Our forums are more nuanced than any big social media platform I have heard of because they have several tick options. That said we need to get away from this tick box approach, it kills sensible debate.
Edit: I buy into it myself, I gave you an Agree after all, it becomes a reflex reaction which actually adds nothing to what you said.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests