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Fill the Town (Design fun)

anemoanemo Member RarePosts: 1,903
This is a very open "design fun" challenge, where the only goal is to add as many useful/necessary NPCs to a town as possible.   Basically when a player comes into town they should have "errands" and similar that they need to do before they leave it.

The goal is to obviously add as many useful NPCs as possible.   If you need to add an "otherwise bad mechanic" to do so you're welcome to.

____________My Examples____________

The gate guards.   You are given a short branching QA type interview.   Based on what you are doing and based how you answered you could end up with an entry tax, or further mandatory quests.

Players can't loot in PvE, instead they fill out "ledgers" automatically (that thematically have location of corpses, the path they cleared, and similar).   That are then sold to NPCs for the loot in town.   For instance if you wanted gold you would take it to the bounty office, if you wanted alchemical ingredients you'd bring it to a botanist.  (could easily add 5 to a dozen NPCs to a town).

Coin Changer.   Each town has a different currency, so if you want to trade without a cost penalty with merchants you need to convert.

Healing is hard, especially that last 5%-10% of your missing health.  requiring a combination of NPC medical professionals, and places to stay like an inn.

Adventurers Express.   If you know your endpoint you could pick up some extra coinage by picking up a package here for delivery to your destination.

Practice doesn't make perfect, practice makes permanent.

"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

Comments

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    I think it would be cool to allow player avatars to purchase tickets from, say, a local theatre troupe to watch a play or something while the player is logged off, which provides some kind of morale bonus for a set time during the next play session.

    Player avatars could actually spawn into the audience when the troupe actually performs the play if the player isn't logged in, enriching the world through scheduled events that real player avatars filed into the ampitheatre to see, logged on or otherwise.  The townsfolk would obviously be able to attend too, which would impart a little more liveliness to the world by providing events the NPCs react to instead of just standing in place.
    Mendelanemo

    image
  • ScotScot Member LegendaryPosts: 24,273
    Beggars: they illicit very interesting PC behaviour, will you give the beggar a coin for nothing in return? You can have all sorts of fun with this. Everything from finding out the undertown is run by a beggar king and you have not been paying your dues, maybe the beggars are secretly messengers of the gods who will eventfully reward those who are selfless, or maybe the "messengers" are con artists who when realising they have a good mark pass on classy looking rubbish as gifts of the gods.
    Mendel
  • MendelMendel Member LegendaryPosts: 5,609
    Scot said:
    Beggars: they illicit very interesting PC behaviour, will you give the beggar a coin for nothing in return? You can have all sorts of fun with this. Everything from finding out the undertown is run by a beggar king and you have not been paying your dues, maybe the beggars are secretly messengers of the gods who will eventfully reward those who are selfless, or maybe the "messengers" are con artists who when realising they have a good mark pass on classy looking rubbish as gifts of the gods.
    I won't even draw the obvious parallel here.


    ----------
    I'd put in an undertaker, your first step on the road to the afterlife.  Do you go out in style, or merely scrape by?  Either way, it's gonna cost ya.  (Somebody's got to pay for all those dark suits and stovepipe hats.)




    Scot

    Logic, my dear, merely enables one to be wrong with great authority.

  • ScotScot Member LegendaryPosts: 24,273
    Mendel said:
    Scot said:
    Beggars: they illicit very interesting PC behaviour, will you give the beggar a coin for nothing in return? You can have all sorts of fun with this. Everything from finding out the undertown is run by a beggar king and you have not been paying your dues, maybe the beggars are secretly messengers of the gods who will eventfully reward those who are selfless, or maybe the "messengers" are con artists who when realising they have a good mark pass on classy looking rubbish as gifts of the gods.
    I won't even draw the obvious parallel here.


    ----------
    I'd put in an undertaker, your first step on the road to the afterlife.  Do you go out in style, or merely scrape by?  Either way, it's gonna cost ya.  (Somebody's got to pay for all those dark suits and stovepipe hats.)





    This would be a big spender for the goths, they will pay tons for a big funeral, all the trimmings and a rent a crowd. You could even charge them per month for a shrine where you can visit the open casket of the last avatars body. For a goth, that sort of memorial would be more needed in game than housing. :smiley:
  • 45074507 Member UncommonPosts: 351
    • Photographer: takes a profile picture of your avatar to be displayed when other people add you to their friend list
    • Oracle: gives out predictions on the outcome of certain actions (e.g. "oracle, what will happen if I fight a hellfire demon with this wooden sword?")
    • Dance/drama instructor: teaches the player new emotes, for a fee
    • Witch hunter: tell him your friend is a witch and watch the chaos unfold!
    • Private investigator: hire him to trail other players and give reports of their actions
    • Cannibal: after you die and complete your corpse run, you can bring your old body to this guy for money


  • dougha1dougha1 Member UncommonPosts: 152
    Scot said:
    Beggars: they illicit very interesting PC behaviour, will you give the beggar a coin for nothing in return? You can have all sorts of fun with this. Everything from finding out the undertown is run by a beggar king and you have not been paying your dues, maybe the beggars are secretly messengers of the gods who will eventfully reward those who are selfless, or maybe the "messengers" are con artists who when realising they have a good mark pass on classy looking rubbish as gifts of the gods.

    Hmm. Off-topic to the thread, but this gives me the idea of begger as a playable class, with a corresponding skill-tree and sets of begger-gear (rags with stat-boosts and such?).
    Scot
    This forum is broken. It is time to move to proboards, because they're broken.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    dougha1 said:
    Scot said:
    Beggars: they illicit very interesting PC behaviour, will you give the beggar a coin for nothing in return? You can have all sorts of fun with this. Everything from finding out the undertown is run by a beggar king and you have not been paying your dues, maybe the beggars are secretly messengers of the gods who will eventfully reward those who are selfless, or maybe the "messengers" are con artists who when realising they have a good mark pass on classy looking rubbish as gifts of the gods.

    Hmm. Off-topic to the thread, but this gives me the idea of begger as a playable class, with a corresponding skill-tree and sets of begger-gear (rags with stat-boosts and such?).
    Pretty sure Ultima Online includes begging as a skill tree!
    Scot

    image
  • nightraidernightraider Member UncommonPosts: 33

    So, bad or semi-useless flavor NPCs? let's see...

    Tax Collector - if you enter a town controlled by a guild you must pay a tax! This guy will wonder around looking for those who haven't paid up. The goal is to avoid him. If he finds you you'll get a forced dialogue with the option to (1) pay the tax (2) leave town (3) refuse to pay (in which the town guards will attack you until you either die, escape town, or surrender and go to jail)

    Town Drunk(s) - They might ask you for coin or a drink. Will you get a drunken brawl or useful information from them? Talk to them to find out!

    Fence (buyer of illegal/stolen items) - Have items too hot to sell to legitimate merchants? No problem! this shady individual will gladly provide you with some coin and take them off your hands no questions asked! 

    Landlord - Rents houses and apartments to players.

    Offline Player Characters - town NPCs could even offer part-time jobs to adventurers similar to Age of Wushu (Wulin?.. one of the two). A player's characters become NPCs and perform these jobs while the player is offline. They could be town guards, farmers, blacksmiths, cooks, traders, skill trainers etc. The jobs pay legitimate coin (amount could be based on skill level in the skills relevant to the job) and would allow a player to be an actual resident of a town in a game instead of just being a jobless, homeless bum.  Much more immersive than simply vanishing from the world when not playing. There could be a mobile phone app that lets you track your job progress and even chat with players in the game while you're an "offline" NPC.

    Scot
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Honestly though @nightraider, flavor NPCs are great for making a world feel alive, even if they aren't the most useful NPCs to a player.
    anemo

    image
  • Loke666Loke666 Member EpicPosts: 21,441
    While I like different currencies in pen and paper games but having too many in a MMO just gets confusing. Look on GW2s extra currencies, while you can't exchange them for others in most case they are still an example on how messed up things get if you have too many.

    Now, a couple of them is fine, maybe one for each larger country but one for each city is too much.

    Also, make it so gold coins actually are valuable. Having people only using gold and paying thousands of them for items makes gold feel rather worthless. Copper coins or bronze coins are fine if you want large sums but a gold coin should be rare and worth a lot as it always have been in history (except possibly Spain in the 1500s who kinda got the same problem with economy as most MMOs).

    Otherwise, good idea. :)
  • anemoanemo Member RarePosts: 1,903
    Loke666 said:
    While I like different currencies in pen and paper games but having too many in a MMO just gets confusing. Look on GW2s extra currencies, while you can't exchange them for others in most case they are still an example on how messed up things get if you have too many.

    Now, a couple of them is fine, maybe one for each larger country but one for each city is too much.

    Also, make it so gold coins actually are valuable. Having people only using gold and paying thousands of them for items makes gold feel rather worthless. Copper coins or bronze coins are fine if you want large sums but a gold coin should be rare and worth a lot as it always have been in history (except possibly Spain in the 1500s who kinda got the same problem with economy as most MMOs).

    Otherwise, good idea. :)
    The entire goal is to fill out the town and give ALL NPCs a purpose, and reason to interact with.   Even if it's for that one person that really likes watching plays, or if you need to add mechanics that are normally really bad to make another job go ahead and do it.

    I have a second one to toss on:

    By default the game has no markers.  But talking to a guard in town can give you one to a NPC that has wandered off for whatever reason.   Talking to a cartographer, or in some town's bookseller/mayor's aid/whoever else took on the role does the same to nearby areas.

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • CryomatrixCryomatrix Member EpicPosts: 3,223
    The prostitute: of all races and genders, spend gold for some fun and get a boost, also a small chance of a venereal disease that will have a progressive debuff. 

    Some will do interracial and charge you more, some will do same gender, not all are the same and not all buffs are the same and not all degrees of buffs are the same. You may get buff type A in differing degrees. It lasts for four hours.

    Since prostitutes gossip, the more you use them, the more the other NPC will act different to you, some non prostitute NPC may solicit from you from time to time with specific and special buffs.

    This is completely random as each player made character will have random things happen.

    Cryomatrix 

    4507Scot
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • ScotScot Member LegendaryPosts: 24,273
    The prostitute: of all races and genders, spend gold for some fun and get a boost, also a small chance of a venereal disease that will have a progressive debuff. 

    Some will do interracial and charge you more, some will do same gender, not all are the same and not all buffs are the same and not all degrees of buffs are the same. You may get buff type A in differing degrees. It lasts for four hours.

    Since prostitutes gossip, the more you use them, the more the other NPC will act different to you, some non prostitute NPC may solicit from you from time to time with specific and special buffs.

    This is completely random as each player made character will have random things happen.

    Cryomatrix 


    We all have our expertise when it comes to areas of MMO design, Cyromatrix impressing us all with the depth of his wisdom. ;)
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    @Scot

    It is the oldest profession in the world. 

    Another NPC: the snake-oil salesman, offers you potions that do all sorts of things but it is false. The thing is, it is intermixed with all sorts of regular sales NPC.
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • Loke666Loke666 Member EpicPosts: 21,441
    anemo said:
    The entire goal is to fill out the town and give ALL NPCs a purpose, and reason to interact with.   Even if it's for that one person that really likes watching plays, or if you need to add mechanics that are normally really bad to make another job go ahead and do it.

    I have a second one to toss on:

    By default the game has no markers.  But talking to a guard in town can give you one to a NPC that has wandered off for whatever reason.   Talking to a cartographer, or in some town's bookseller/mayor's aid/whoever else took on the role does the same to nearby areas.
    Yeah, having npcs with some point do make the world seems more alive but I am not sure that tons of currencys is the right way to do it.

    How about adding an illegal casino? A hard place to find where players and NPCs can dice and play other games and maybe pick up a mission or 2 for the local thief or assassin guild.
  • AmatheAmathe Member LegendaryPosts: 7,630
    A fortune teller. She could be the beginning of a quest series. But also she might predict actual things that will happen to you in game. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Gamble machines , and bunny girls around .
    Scot
  • BarrikorBarrikor Member UncommonPosts: 373
    Necromancer: He spends all his time trying to break into the fenced-off cemetery but Mendel's undertaker and 4507's witch hunter always foil his break-in attempts. (He suspects that they are friends with the oracle and fortuneteller since the witch hunter obviously hasn't gotten rid of them). The town guard have been alerted and are posted in front of the cemetery gate. The necromancer is very depressed, because his only magic only works on the dead, so he's just a normal (powerless) person right now and it makes him sad.

    Can you be the hero who helps the necromancer get into the cemetery?
  • ScotScot Member LegendaryPosts: 24,273
    iixviiiix said:
    Gamble machines , and bunny girls around .

    No Ye Old fantasy town is complete without the bunny girls. :)
    iixviiiix
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