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TheHiveLeader recently hung out with Pantheon: Rise of the Fallen devs to spend time in the game. You'll see a ton of gameplay footage and much more as Hive takes on the Cleric role and "the group once again faces the ever-victorious Fion Iridia.
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
yeah all this is what i loved about eq1/eq2 i m not sure if i can afford the time to camp 5hours for a dungeon boss only to get sniped by another group.but i m for sure gonna buy it and have a look.
Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
Waiting : Star Citizen
Playing : Star Citizen
FPS : Overwatch
Yt chan : https://www.youtube.com/user/raine187
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I suppose it "could" refer to people who have never played the older games but after learning about/experiencing older games, they have come to prefer them.
All the stuff they talk about, non-instanced dungeons, downtime, camping with people is old school and something I am looking forward to. And I would consider myself predominantly a solo player.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I just try to put myself into the category they are talking about in every stream. I remember camping a spot for experience for hours with a gang. I remember when you had to sit down to regain mana between fights. I remember when specific classes were wanted for farm groups not because of damage, healing or tanking but because of buffs and perhaps manasongs. They are often talking about this in their streams. And when I think about those times I remember them fondly. But I take it one step further. I am pretty sure I didn't like them just because I had to sit down between fights or other groups could enter the same dungeon. That is why I posted my opening post. I am one of those people that kind of remember the old days with a big smile. For an example, as soon as someone mention DAOC I get a huge smile on my face. But if I take it one step further I remember the boring things with that game as well (buffbots, balance-issues, expansions that destroyed the game etc). So I don't like everything that the developers for Pantheon consider old school.
I love Hive videos, which is the only reason I tried to watch this, and I admittedly had a crappy sleep... but I literally (and I don't mean figuratively literally) fell asleep watching this.
During the early part when I was awake I kept thinking "These are some intelligent and entertaining people on voice chat talking about the fight and I find it boring. What would this be like playing it with 5 barely articulate and not so entertaining players?"
Surely there must be a happy medium between the hyperactive, effects-crazed MMO fights that can be missed if you blink and this thing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I watch streams of WoW, Archage, Bless online and the combat is identical to each other and isn’t appealing anymore. Spam buttons, zero interaction.
So I look forward to Pantheon.
Then what would old school be if it's not for "old school conventions"?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
거북이는 목을 내밀 때 안 움직입니다
To each their own, right? Luck to you too BlueTurtle.
Played Lineage II (pvp) Daoc (pvp) Daoc was a lot of fun til that expac that turned off most players. First pvp game for me was Meridian 59...now that game was rough when it started out. lol When you died you were fully looted..period, start from scratch. I really doubt many would play a game like that these days. Yes I am old school, got the memories to prove it, Pantheon will be different, absorbing, immersive, community oriented, risk vs reward. It ticks off all the things that count for me. Strategies needed for bringing bosses down..not just run through and aoe everything. Very much looking forward to it. A thinking gamer's game.
It's not an either or kind of thing you know. I've been playing computer games on a home computer longer than many regular posters in this site have been alive. Chris Crawford's Eastern Front on my Atari in 1980 was my first followed by Temple of Apshai, Utima, Bard's Tale and so on. Asheron's Call and DAoC were my first couple of MMOs.
I have played hundreds of computer games. Enough to have seen them evolve over my 38 years of computer gaming sometimes well and sometimes poorly. I too would love to see the fights become tougher to the point that support roles that mez and root and buff become relevant again.
But I still dislike this game intensely. Why? Because I would like to see tougher fights and support class relevance implemented in new, innovative ways that are interesting and fun, not just bringing back the same old boring shit. That is just lazy ass and unimaginative copypasta that looks even goofier today than when we sat down to regen mana while in a fight 20 years ago.
What we actually need to recapture that good ole time feeling is creative, thinking developers not a bunch of goofs trying to cash in on the nostalgia craze by replicating all the warts we put-up with back then.
Is that enough thinking gamer for you?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I didn't play The first Lineage however ...
You did have to sit to regen mana in Lineage 2 as well as health.
You could drop items on death. Because, at the start of the game there were fewer port places one could spend a lot of time making their way to an area (Antharas' cave for example) get killed, drop your gear and have to go and retrieve it before someone else did.
I recall dying and dropping some very expensive gear and I had guildmates rush across the map to get it before someone else did.
Failing enchants destroyed an entire item.
Are these really "fringe" mechanics" or are they mechanics that open up other opportunities that just aren't as tangible as getting gear or leveling up?
I them as mechanics that help promote community; something that is very lacking in these modern games. That's a plus for me.
But now that I think of it, if they are indeed "fringe" mechanics, I'm ok with that and am ok being a fringe player.
I mean, after I do lunch with a friend I'm going to resume playing Morrowind for the rest of the day. Not the online bit but the original game.
Single player game where you have to repair your equipment, you start out running quite slowly and there is limited fast travel, where you have to find a place to sleep in order to level up.
Where the game play is slower and one needs to consider a variety of things such as whether or not I can actually open a chest and if it will be trapped and do I have probes to see if it is indeed trapped or do I want to risk death.
What can I say, I find that fun. I should also add, perhaps this game is more like baseball in that, for many people, it's a lot more fun to play than to watch!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Once upon a time that's all their was. EQ, UO, AC, etc... Not many people multi-gamed. For instance I never played AC or EQ because I was focused on UO and then DAoC. You didn't join a game expecting to hop to a new one in a month or two. You planned to play for years. Some people do that today, but it's just a small fraction of players.
Once F2P hit... it became obvious that most people preferred sampling games, and hoping around. That's fine... people like different things. I still just think there is a market for old-school... long-term gaming and I think that people are even willing to pay a premium for it.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You're going to have to try harder to dismiss the reasons for my boredom.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Pantheon seems to be that wants to recreate 1999. The followers also seem to want that. We've already seen numerous posters on this site that were once fervent supporters now beginning to question if this game will succeed. What is popular now may not be popular when the product is delivered. Just like book publishing, games can't aim for yesterday's targets and hope to be successful. New ideas are what sells, not always regurgitated ideas from days long gone.
At some point, VR is going to need to appeal to a different market. After all, those EQ1 and UO and AC players that abandoned the original old-school games aren't going to come back. They have experienced new things, different things. The light of nostalgia doesn't make the old ideas better, it has always been a short term phenomena.
Besides, what company wants to rely on a core market that has already proven to be so fickle?
Logic, my dear, merely enables one to be wrong with great authority.
So happens i do love camping dungeons and there are reasons.I detest the downgrading of immersion that ? and ! over npc heads does to a game world.I also detest quests because in reality they are ERRANDS and not quests.
Camping allows a COMFORT level ,you have time to chat with others,gain friendships.You see the MMO+game factor is suppose to be about fun playing your class and enjoy doing the combat with others.
The whole premise of a instance type game is to simply facilitate loot runs over and over and over.To me this is like saying,without the loot the game has no substance,nobody wants to play it.This is actually TRUE,if a game relies solely on loot runs,i don't want to play it,i enjoy well designed classes and com,bat depth/systems,NOT loot runs.
Loot runs create a feeling that the game and the world do not matter,only the loot table matters.These designs ALWAYS create lock downs on content as well,get the right gear or you can't play idea.
I don't try to be mean or anything ,i just call it as i see it and to me loot run gaming is VERY shallow,it is NOT RPG nor MMO gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.