I know a lot of the people looking forward to this game also played EQ.
Early EQ had lots of bugs. Some that I still remember to this day.
I am sure I missed a lot of them but I though I list some of the ones I saw and remember.
(1) I played a woodelf bard and once in I think it was greater faydark, he went into this building with some NPCs and
somehow I lost control of him. He became well another NPC in that building. I ended up in email contact with someone at
verant and they keep on emailing me files and such to try and it took almost a week before I got control back. I also could not login
at all during this time. I did get lots of email from other players telling me he was still there and doing well as a NPC.
(2) Another one I still remember was once my guild did a raid in Hate right after an update. Well the story I heard was that they got decimal point off on something in the bard apparently related to aggro. Anyway we go on this raid and they pull the mobs and everyone of them head straight to my bard and kill him. Next pull the same thing and no one could pull agro off of me. They finally had to leave me dead and drag my corpse around to res if any bard loot drop as it was not possible to keep me alive.
(3) Of course I got the falling through the world bug usually when I went up over a zone wall. At first a GM had to pull you out but they quickly made it so that you automatically reset to a safe spot.
(4) I think every bard did this but you could get up on top of buildings in freeport and qeynos using bard skills but you could not get down. So you had to called a GM. They would get you down but they were not happy about it.
Comments
Sorry , but thats the kind of person that intentionally does something like that ..
I was pretty lucky with actual bugs. I don't recall many, but the one I remember most was the recipe for Ball of Dough. I got in several arguments with CS over that one. I had all the ingredients, but the recipe would not work. Turned out, that the patch that installed a fix to this recipe didn't get propagated from the test/development server correctly. CS was confirming that the recipe worked on the Test Server, but it did not work on the Rodcet Nife server. After a week of two of submitting bug reports, I finally got a CS supervisor to log onto the Rodcet Nife server and try the problem. Emergency patch a day later.
Logic, my dear, merely enables one to be wrong with great authority.
I was invisible and running through the Karanas one day when I noticed a young gnome near the gypsy camp. He was fighting a lion and though it looked like he would win the battle, being a fellow gnome, I decided to help the guy out.
I targeted the lion, clicked on my mesmerize spell, then *started* to type: "I'm mesmerizing the lion for you." I got as far as: "I'm " when I remembered that I had replaced my mesmerize spell with an Area of Effect mesmerize spell... and that I was standing next to an NPC enchantress. Gulp.
My movement keys are mapped to "w a s d" so I frantically stabbed at my keyboard, trying to MOVE and interrupt the spell.
I forgot that I was in typing mode.
The gypsy enchantress didn't like my attempt to mezz her so she promptly charmed me and made me go after the gnome I had been trying to *save*. I watched in horror as my peace-loving character, knife flailing like a crazed sushi chef, chased the little guy down and stabbed him to death.
I found my victim later and apologized profusely... I even gave him a nice weapon and a piece of armor. He was great about it, and laughed when I told him what happened.
He said he didn't know WHAT was going on. One minute he was fighting a lion, the next minute a strange gnome appeared out of NOWHERE, announced: "I'm wwwaaaddd", then sliced him up like Freddy Krueger.
This is one story that has always stuck in my mind over the years.
Just popped into EQ1 for first time in years and had a quick peek on the US and EU servers for EQ2 aswell, EQ1 has more players by a long shot than Eq2 as 12.02 am 5/4/2018 was very surprised EQ2 is just deserted starter areas and lvl 90 to 100 areas, just had an expac and its tumbleweed.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
In vanguard they have a call of the hero spell that works cross world since there arent traditional zone lines. You get a summon and a window pops up and you accept it. Now even though there arent zone lines, there are still chunk lines that you can run to to lose agro. We were fighting a difficult name somewhat near the chunkline. Things fell apart and we made a run for it. Just across the line my buddy disappears. The mob had summoned him. He said he even got a accept/reject window but he hadnt read it he just accepted.
I was part of the early level 50's in EQ so we got to see lots of bugs that were fixed fairly early on.
I remember when my bard got to level 50, close to half his skills did not even work or do anything.
Anyway on an early raid ( I don't remember where) our warrior had some uber sword that was supposed to have an AOE proc but it was bugged and didn't work or so we though. He ended getting charmed by some mob and then of course the proc worked and he wiped out the whole raid before we realized what was happening.
Seems like it was 30 and 45 or something, took like 2-3 times the XP as normal levels for no rational reason.
I guess it is possible since player movement was affected by weight, but since the boat was clearly faster than a player, they had other ways of playing with speed, why do it with weight. Wierd and unlikely, but maybe.
There was a couple of places like that, some raid bosses places to, you could camp out at a certain spot, come back and be behind all the trash mobs, pointless really but worked for small raid targets on a tight time line, ie main healer needing to go to work in 2 hours as been up all night, AHHHH those crazy crazy days, how I didn't die in real life is a wonder.
We used to hold guild meetings there as no one would bother us and mobs couldn't path there.
Oh it was most definitely real. They basically coded the boat to be encumbered by the weight of the money. Same way a player would slow gradually to a standstill the more weight they carried over encumbrance level. They had the ability for things to move faster or slow, just look at the speed buff SOW. So its not like everything had to move at one speed. My best guess as a former software dev, they coded it like that initially for alpha/beta etc just to get it up and running, then forgot about it. Its so obscure who would have thought, but it most definitely happened. We repeatedly did it, I even rolled a rogue to see if it would work. It most definitely did and like I said it was changed within a few weeks, but I was always disappointed when a rogue wasn't waiting on the docks for the boat with me whenever I had to cross an ocean lol.