I played literally thousands of hours on several early MMORPG's such as Ultima Online, Everquest, etc. I LOVED them! I have concluded that the reason I loved them so was NOT because it was easy to get to the end-game, but because it was HARD! It was hard because if/when I died, there was a consequence...a consequence that I feared. In Ultima Online, death meant anyone could loot your corpse...or at the very least, the monster actually grabbed an item off your body and you had to go kill the monster to get it back. In Everquest, when you died, you had to go do a corpse-run...sometimes at the bottom of a dungeon. I FEARED that!! And it was a rush to play every moment in a dungeon BECAUSE of that fear. To succeed in a dungeon meant a LOT. Nowadays, in almost all MMO's, there is no fear...if I die...bleh...so what...
I miss the fear of death...doesn't have to be perma death...doesn't mean you have to lose all your stuff...but death has to be something I fear for me to stick with a game...otherwise...its all Chutes and Ladders....
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You can see my sci-fi/WW2 book recommendations.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The only other game to inspire an adrenaline rush for me was Everquest, especially on corpse runs in Nektulos Forest, made more difficult by the fact I had died so many times already that even if I found my corpse it might not be the one with my stuff on it. No ingame maps, no corpse markers, scary noises, dark mist and totally lost. Great times.
But, if you want challenge then how about we make every single mob a raid mob that takes 20 to 40 people an hour to defeat and yields .01% experience. Also, if you die your account is deleted.
Would that be enough challenge to make you think what you're doing has "meaning".
Now that I think about it, that's probably what got me in the habit of keeping a laptop as backup.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
No one likes mindless unless your 5.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Not only easy death mechanics but other parts of these modern mmo's spoil players with easy to come by stuff like gear... It's a sad time for MMO's right now. I actually do not envy developers right now in this current state. It goes 1 of 2 ways; Developers make their game with only $$$$$$ in mind or 2. Developers make a game for the spoiled rotten children in mind which results in a game that has zero sense of accomplishment in it because everything is handed to its players on a silver player, so very easily.
The fear of death that you so love caused people to fight the easiest mobs with the most optimal group.
If you wanted to fight mobs off the beaten path then SCREW YOU
Or if you were a class that was deemed non-optimal then SCREW YOU
If you made a mistake, especially at high levels, then SCREW YOU
And people wonder why WoW became so popular
I hardly enjoy stress gameplay when playing MMORPG , prefer something relax with people instead . Something we can laugh it off and continue to playing .
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Anyway, always played MMO for basically 2 things. Experiencing the journey to max level/story, and raiding. I really don't like farming stuff forever, having to do too many chores and penalties for dying (that could cost you your gear? Seriously? No way). Horrible penalties for dying means raiding sucks, as you gonna die hundreds of times. XP loss? No effing way.
MMORPGs are limited in content. After a pretty short while you're left with the endgame, so that needs to be amazing.
If you want danger play a PvP server.
I rather use PK instead of PVP because PVP wasn't only about PK .
You know, make use of improved technology?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I still play UO for 20 years now because it still today offers the best risk/reward and danger of any MMO on the Market ..
How is EVE's PvE? I found it boring as all get out when I tried their 14 day trial. Heck, I didn't even stay logged in. I'd give orders and instead of sitting there watching my skills or whatever go slowly up, I'd log out, play something else , and log back the next day. Not an ounce of fear engaged.
That was just my experience, though. I'm sure EVE's fans have quite a different one.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I agree that you shouldn't loose too much time. Also it shouldn't be a penalty when your group is counting on you to come back to life, this could cause unneeded resentments.
I like the idea that too much injury you would need to see a doctor at some point. (kind of like repair). Infact this could open the doors to a new profession. See a doctor for exhaustion, broken legs, bleeding.... Even HIV, sorry only kidding..... or am I ?
~~ postlarval ~~
To give a historical example defeated knights could lose their armour, but have it back if they gave their word to pay a ransom. This is how many people fought for real in the past.
You mentioned farming spot, well of course you got that, the guy defeated is not there anymore. When it comes to regional conflict that's far more complex, a set up like daoc is my preferred option.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul