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I just now read the Q&A update this morning, and I decided to record my thoughts as I enjoyed some coffee! Unfortunately I had to record the damn thing twice, as somehow Obs switched from my Yeti to default.
So what did we learn with the update?
Major:
This contradicts their statement of only "convenience" coming with Premium. Now is it gamebreaking, or super P2W? No.
Is it unprecedented even in Western games? No.
However, this will allow players to access power faster. You can stack this with an EXP pet, which an Epic pet can get you 150% increased EXP if the RNG gods love you. Then you will have a slight advantage over the non-premium crowd as you rush to cap, gaining your SP Levels "Alternate Advancement", leveling up your guild, and rushing towards the territory land grab.
Again, I am not saying this is hard P2W, but at the same time if you are a super competitive player you will want to have this. And I think it was poor word choice on their point to stress "convenience", they sort of backed themselves into a corner there.
Minor:
Repair fee's add up. Wyvern is expensive for a new player to fly around the world. Pickaxes and gathering bags cost money, take up bag space, and you might even have oh shit moments where you forget to buy. This costs you in the Turbans "Gathering Instance" that you find which has every resource in the game, including a Gold Ore that has a chance to have a Gold Ingot. Gold Ingots sell for 1 gold.
There is something around a 10 item cap on the AH for what you can list, so 5 more allows you to post more obviously. Then you get the reduced market tax rate as well. Then slap on the fact that you get 20% more gold from hunting and all of this starts to add up.
My thoughts are that you will definitely notice these effects on your gold. Individually nothing is too crazy, but all together they will definitely add up.
Again, is this hard P2W? No, probably not. But I can see how some might consider it so. It will definitely help you in optimizing your character faster.
Personal Thoughts: It could have been worse, Bless JP had an atrocious cash shop that was super P2W. So I think that we did still dodge a bullet with this one. But I would still consider this soft-soft-soft P2W at the worst. I can see how some would argue this is still just convenience, just as I can see how some would label it direct P2W. I think they chose poor words in describing the cash shop as only Convenience, and sort of backed themselves into a corner.
Assassin Timeline: I thought this was an interesting part of the update. If you see that they plan to update the game once a month, and have big updates every 3 months. They said the Assassin will be added in the first big update, so it seems we will be getting it 3 months after EA starts. Also they plan to not have any paid DLC for the big content updates that are up ahead, which I think is a good choice.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
then again its nothing out of norm(unfortunately) and yet I find too soon to complain and let the hype to build, best is still wait and see, let it launch see what is offered then see if is worth or not
Also, the cash shop on JP wouldn't be P2W. Because buying access to more Ymir horns and things that allow you to +15 RNG pray much much faster is still just a matter of timing. If you say timing isn't p2w that is a very very slippery slope.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Fee2Play
People would rather know after paying whatever the price is, what they see is what they get across the board. Box price is set up fee for game etc, fine. Subscription is $XX.XX to maintain and play on even plane. Fine. Some will play, some will say "too rich for my blood". A competing publisher might come in at a cheaper price point, fine.
Once the nickel and dime starts on every aspect of the game the game is ruined. It's what is inherently wrong with the F2P model (which I actually used to advocate for because I felt that games that were using sub models weren't fairly adding content). Now we see devs including F2P foolery into B2P + Sub models? Really?
When you have a game that's meant to be an MMO ecosystem, all your players should be on a level playing field, or it isn't a game it's a financial class simulator. I thought most of us play games to relax and escape this.
¯\_(ツ)_/¯
Trying to say it's "soft-soft-soft P2W" is just another way of saying "it's not really pay 2 win, but having a level over another person is an advantage"
It's as much pay 2 win as someone playing for 48 hours straight is. The faster one levels doesn't dictate that you'll win anything in the long term, and whose to say that even if you paid to get those boosts the experience you earn would even out level someone who just has more time on their hands or levels more efficiently?
It's a bad argument.
But, it's certainly "Pay to...."
What subjective noun you put to close out the loop, is just that: subjective.
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Why?
Well ask yourself if every player would want those perks and the answer is YES 100% of the player base would love to have those perks.
So they are VERY much desirabler to the point every single player wants them so yep 100% p2w but then again i would never listen to some BS from any developer/publisher that runs a cash shop.
I thought of a good analogy....
There is this really nice looking car there for sale,you want it,yes of course you want it but wait a car is only a convenience so it is not p2w ..umm yeah right lol.
It is like saying we don't need money,it is only a convenience,we could live off the grid.
If you see a cash shop,then avoid that game.
Never forget 3 mile Island and never trust a government official or company spokesman.
That is a ludicrous statement.
Define advantage.
Stats?
Convenience? (i.e. time saving)
Visual? (Many games now are about bling as much as stat power)
Other?
Jim Sterling did a video related to this, about cosmetics (related to Destiny 2).
People who play OWPVP RVR or Faction warfare MMOs know what it means when a guild steam rolls to max and start camping world bosses and content choke points. We'll see where the tears will flow then. Not saying this couldn't happen without the boosts, but at least you'd know it's based on the focus of the guild and not a CC swipe.
¯\_(ツ)_/¯
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You guys don't understand the systems in Bless. Whether this is slight or severe is something that can be debated, but it is pretty hard to say it isn't P2W. The degree of severity doesn't change the definition, but it does decide whether it is tolerable or not.
Here's the thing, there is a huge power curve in this game. Racing to 45 is huge, getting into the dungeons faster is huge, keeping more gold and progressing crafting faster is all very big. Getting into dungeons and getting BiS gear isn't super cut and dry.
There is heavy RNG involved. Getting a drop even for your class can get you 1 of 15 Rune slots on your gear. Only 1 Rune is optimal for almost every class, and then there is a pretty big drop off to the next best options, and then a steep drop off to the rest. You then need to upgrade your gear and get it to +15 in order to get double rune slots which is then super RNG too. Then you need to go to +15 again in order to get it to Legendary.
Or in the 10 man Raid and "rumored" off of World Bosses you have a CHANCE to get Legendary gear. That then shrinks the time to making that gear the best if you get the right Rune Slots.
None of this mentions the speed of leveling your guild, which directly impacts population cap on your guild, and directly impacts when you can start the race to bidding for territories and getting a leg up on your opponents. Nor does that directly mention crafting it's impact, and the pet system which is super RNG, grindy, and impactful on the power curve as well.
Getting momentum is a huge advantage. 20% isn't the biggest advantage in the world, and I still label it as minor. However, I can also see it compound. Yes there is a point to where the non-premium member will catch up. But how long do we last in MMO's these days? We might only enjoy 2-3 months of the game, because of other unforeseen reasons. If we only are there to enjoy those 2-3 months, then doesn't that make it even worse?
TLDR; there is a lot of indirect power through EXP and currency to be gained here that will impact your race up the steep power curve.
Anytime you can pay for an advantage in Power Progression. That is by definition of the words in the phrase pay to win.
I will say that they saw the feedback regarding the $199 package and lowered it to $149 and took off the controversial premium customer service point. So they aren't putting their fingers to their ears and seem to be trying as best as they're able to satiate a never ending stream of people with opinions. If something is fixed, then something else will pop up.
Pay to dominate faster
Pay to dominate.
Dominate:
have a commanding influence on; exercise control over.
be the most important or conspicuous person or thing in.
(of something tall or high) have a commanding position over; overlook.
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Not going to go into personal opinions on this (that is, what I consider to be P2W or not), but I'd just like to quote and analyze the above as I have seen a lot of the same from many over the years regarding various games.
I've heard "Pay to advance" to describe PvE only games. Though the term "Pay to Dominate" does seem more apt when it comes to PvP, and I'm not sure people are reading what they write when they use it as an excuse to say it's not... well, paying to dominate. As far as I'm concerned, winning and dominating are synonyms.
That said, I can see how someone simply wouldn't care. In addition, there may be ways to make it irrelevant. Such as if PvP is only active at max level. In addition if dungeon points or the like make you more powerful as a whole. If something gives you a legitimate advantage in PvP such as the before mentioned dungeon points (which, again, I know nothing of and if they really do offer better equipment), then it's a matter of personal opinion if that helps you win. If it pushes two people of equal skill and level to the point where they win most of the time because of it, then it seems pretty straightforward to a lot of people.
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I generally don't want to say what I think is definitively "P2W" as a whole... As premium is supposed to be attractive to try and sell subscriptions.
What I am personally appalled by is this supposed "Pay for PvE" item that only lasts 10 minutes according to what I read someone else say. I've not confirmed the time, but another site did say that it was confirmed as an item.
Though before I speak more of it, is anyone able to confirm it themselves? I'd rather not just rely on a site and my own glimpsing by themselves and make a jerk of myself by talking about a game I haven't played.
I have wrote before (on this site no less) that I think a game should have "the balls" to be 100% pvp without selling PVE items if they don't want PvE in the game. Don't try to make someone's preferred playstyle cost them more after they already paid a box price. Or force them to do additional things. Stick to what you've made without trying to appease both sides -- you'll just make an ass of yourself by splitting resources when the foundation wasn't built as such. And people with associate you with failure if you then try to nickel and dime the group you tricked into playing thinking they could find a way to play how they want to play.
If you want PvE money, then make a PvE server. Simple as that. If it doesn't fit, then don't implement "PvP can't attack you" items to sell. Period.
But that's just my own thoughts and morals on the subject. It just screams red flag to me. That matched with their last couple markets not working out with the same things implemented.
This topic is very reminiscent to on and off again girl/boy friend.
Talk about a terrible fucking break up.
What would take for you to pick up or not pick up a new video game?