Where did I claim to know better than any one about Bless? What I said is RIGHT there. I talked about people writing off P2W concerns like it's some tin foil hat urban legend and how silly that is given the parameters. Any person who has any OWPVP experience in games like Archeage know what to look for. That's just the truth. Do/Did you play Archeage? What's your experience? Because not to far off in the past Archeage wasn't P2W either.
Here let me help you properly argue me down:
Has Neowiz been releasing information via piece meal and waiting until the last minute? The game early starts in 5 days. YES! <- Refute this
Has Neowiz released any information regarding how the rune RNG will work? Or where they will be available? No. <-Refute this and tell me why I should be hopeful based off the first point.
Neowiz has stated (paraphrase) "We will not sell items that directly increase the power of players". In publisher legal/PR speak that means "We did not say indirectly though". <-Refute this. Tell me how I'm silly for looking at the glass half empty
Archeage pulled this off. Gold > Gamble > Regrades. "Need Gold to gamble? Need items to improve luck. We got you?" <-Refute this and tell me how I'm a P2W whiner because THAT's not an item that directly increases power, but is the #1 source of uncapped power increase in the game.
Conclude with telling me how my skepticism is dumb, and why THIS Korean developer is the snowflake.
Don't tell me how I'm trying to be smarter than people or how I'm "acting" like I know better. That's just telling me you're insulted by what I typed and feel a way. Provide some info or fall back. Your feelings aren't making any points, and I don't go to Bless Hell/Purgatory for not being blindly faithful. I still get to play.
Maybe you haven't been reading or maybe you just don't care, but MMORPG has had some pretty detailed writeups over the past few weeks about Bless NA. The game starts in 5 days, I would recommend for your sake you don't play if you think so poorly of what this game will turn out to be.
They've stated, not just in the press playtest but also in the interview above exactly what will be in the cash shop. You chose not to believe it. That's fine. Quite literally they say that action points will be used for all enhancements which are not part of the Lumena store. And that Lumena cannot be changed to action points, but that's okay.
Nothing they've stated that will be in the cash shop currently specifically mentions items that can be any more construed as P2W than leveling a little faster than others... but you have people who want to attack that as P2W now.... so if you're in that camp, every game is P2W, congratulations.
And again, don't know what you're talking about in terms of gambling with enhancements, yeah it is RNG based, but enhancements are done through action points which again, they said you can't convert lumena to action points, so sounds like if you want to reroll enhancements, upgrade mounts and such with cash, you're SOL.
Just pointing out, all of this information I just mentioned.. yeah it was in the articles already posted, but you probably knew that. You just don't want to believe it. Which makes no sense why you don't trust what they say, think the game is P2W and then still want to play it but... :shrug: not my call. I was just pointing out how silly it was.
In Japanese Version:
In regard to cash shop pet scrolls (the worst offender). "Pet's have a certain amount of slots for stat bonuses that power up your character in different ways. These bonuses can get upgraded depending on the pet's level/grade. For example (not accurate) a 20% exp bonus can get bumped up to 50% with upgrading/leveling up your pet. There are also bonuses for things like attack power, magic defense, defense, etc, you get the picture. Leveling up a pet is easy, you just feed him other monsters you catch with taming scrolls. The P2W comes into play when regrading your pet."
"It is currently possible to dismantle most outfits that can be bought in the Cash Shop in order to create an item that prevents any degrade above 11+. This item is not only available for real currency but also in-game for PvE or PvP currency but it takes the form of an RNG box so you are not even sure to obtain what you want."
Where has Neowiz or an article on MMORPG specifically stated this won't be a carry over? I missed it. If it's not a last minute mystery then I admit my skepticism is an overreaction and I will be chill. "Steam Version is different" is not a sufficient response though.
In the PR event they mentioned Pet Scrolls and Dungeon Reset scrolls would not be available. I think the dungeon reset scrolls might be available for in game gold based on an FAQ answer posted last week but not sure.
Where did I claim to know better than any one about Bless? What I said is RIGHT there. I talked about people writing off P2W concerns like it's some tin foil hat urban legend and how silly that is given the parameters. Any person who has any OWPVP experience in games like Archeage know what to look for. That's just the truth. Do/Did you play Archeage? What's your experience? Because not to far off in the past Archeage wasn't P2W either.
Here let me help you properly argue me down:
Has Neowiz been releasing information via piece meal and waiting until the last minute? The game early starts in 5 days. YES! <- Refute this
Has Neowiz released any information regarding how the rune RNG will work? Or where they will be available? No. <-Refute this and tell me why I should be hopeful based off the first point.
Neowiz has stated (paraphrase) "We will not sell items that directly increase the power of players". In publisher legal/PR speak that means "We did not say indirectly though". <-Refute this. Tell me how I'm silly for looking at the glass half empty
Archeage pulled this off. Gold > Gamble > Regrades. "Need Gold to gamble? Need items to improve luck. We got you?" <-Refute this and tell me how I'm a P2W whiner because THAT's not an item that directly increases power, but is the #1 source of uncapped power increase in the game.
Conclude with telling me how my skepticism is dumb, and why THIS Korean developer is the snowflake.
Don't tell me how I'm trying to be smarter than people or how I'm "acting" like I know better. That's just telling me you're insulted by what I typed and feel a way. Provide some info or fall back. Your feelings aren't making any points, and I don't go to Bless Hell/Purgatory for not being blindly faithful. I still get to play.
Maybe you haven't been reading or maybe you just don't care, but MMORPG has had some pretty detailed writeups over the past few weeks about Bless NA. The game starts in 5 days, I would recommend for your sake you don't play if you think so poorly of what this game will turn out to be.
They've stated, not just in the press playtest but also in the interview above exactly what will be in the cash shop. You chose not to believe it. That's fine. Quite literally they say that action points will be used for all enhancements which are not part of the Lumena store. And that Lumena cannot be changed to action points, but that's okay.
Nothing they've stated that will be in the cash shop currently specifically mentions items that can be any more construed as P2W than leveling a little faster than others... but you have people who want to attack that as P2W now.... so if you're in that camp, every game is P2W, congratulations.
And again, don't know what you're talking about in terms of gambling with enhancements, yeah it is RNG based, but enhancements are done through action points which again, they said you can't convert lumena to action points, so sounds like if you want to reroll enhancements, upgrade mounts and such with cash, you're SOL.
Just pointing out, all of this information I just mentioned.. yeah it was in the articles already posted, but you probably knew that. You just don't want to believe it. Which makes no sense why you don't trust what they say, think the game is P2W and then still want to play it but... :shrug: not my call. I was just pointing out how silly it was.
In Japanese Version:
In regard to cash shop pet scrolls (the worst offender). "Pet's have a certain amount of slots for stat bonuses that power up your character in different ways. These bonuses can get upgraded depending on the pet's level/grade. For example (not accurate) a 20% exp bonus can get bumped up to 50% with upgrading/leveling up your pet. There are also bonuses for things like attack power, magic defense, defense, etc, you get the picture. Leveling up a pet is easy, you just feed him other monsters you catch with taming scrolls. The P2W comes into play when regrading your pet."
"It is currently possible to dismantle most outfits that can be bought in the Cash Shop in order to create an item that prevents any degrade above 11+. This item is not only available for real currency but also in-game for PvE or PvP currency but it takes the form of an RNG box so you are not even sure to obtain what you want."
Where has Neowiz or an article on MMORPG specifically stated this won't be a carry over? I missed it. If it's not a last minute mystery then I admit my skepticism is an overreaction and I will be chill. "Steam Version is different" is not a sufficient response though.
In the PR event they mentioned Pet Scrolls and Dungeon Reset scrolls would not be available. I think the dungeon reset scrolls might be available for in game gold based on an FAQ answer posted last week but not sure.
Thank you, the recent Press Event? Which Emissary posted this? It should be added to the collected info the Bless Online community has compiled. It's very pertinent information and would easily quell some fears.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Well no P2W is a plus at least. I might dabble after a couple months, see how things go with the cash shop. The game itself still seems empty and fairly standard. I'll watch some MMO streams and see how it goes. Good luck to anyone jumping in on launch day!
Only one faction will be pumping money into the P2W coffers, that would be Hieron. If you join the winning side then you won't have to buy the P2W stuff at all. Do your wallet a favor and play Union!
Wait, why do you say this?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
if the enchant fails and thats just it, losing only the enchant u have used, not losing enchant lvl or break the whole item, im ok with it. its not that bad, not bad at all. but if an enchant fails and u lose ur item completely that u have farmed for days... then fuck this game. asians might like 24/7 grind of the same thing(hello bd) and RNG in everything but thats a western version so please... adjust it. if they play their cards right, then maybe it will be worth to buy an expensive founder pack.
I think you have to buy something for enchant protection from the Action Points store, I don't think you can lose the item but I think you can decrease its durability and stats if the enchant "fails" which, if you buy enchant protection it won't decrease, only increase if it's successful.
if the enchant fails and thats just it, losing only the enchant u have used, not losing enchant lvl or break the whole item, im ok with it. its not that bad, not bad at all. but if an enchant fails and u lose ur item completely that u have farmed for days... then fuck this game. asians might like 24/7 grind of the same thing(hello bd) and RNG in everything but thats a western version so please... adjust it. if they play their cards right, then maybe it will be worth to buy an expensive founder pack.
It's terrible in every way, because we know how it's gonna be: the last 5 levels or so of enchanting have 1% chance or less, you need items from the store for success. I expect the guaranteed success item which can be bought with adventure points to comes in a random box which has other crap too. On the other hand, if you buy costumes from the shop and disenchant them, you'll get the item (that's how it works now in JP).
About the pet scrolls, they are not in JP and i'm almost 100% we won't get them in the cash shop.
My real problem with Cash Shops deal with competitive nature and spirit to gaming.
If a cash shop item exists granting +20% EXP and better recovery, it does mean that parties/guilds of players will be using them systematically and religiously to advance as far as possible. Its not just a strategy, but a way of life. More Experience means that one can get deeper into a game a lot sooner..
This means that the group using them gets the following over players who do not buy them:
1) First Clears
These become very important in being able to establish dominance and prestige. Especially when those runs are recorded and uploaded on youtube. Those players gain popularity and fame, thus making it easier for them to recruit for guilds (where they will get both type of players... those who want to advance and progress through the game, as well as those who wish to be carried through the content).
2) Accumulation of Wealth
Those who can advance the farthest and be the among the first to break into a new area easily have access to its resources for total exploitation. Wealth comes from being the first to take advantage of any legitimate system in-game.
3) Endgame Guilds.
For better or for worse....
Endgame Guilds pride themselves on having wealth, power, prestige. However, in order to get there, they have to compete against others who are after the same thing. This means speed is important.
...and we get that speed by having all the players subscribe within said guild (representing such a venture), organize them through VoIP and use boosters together to maximize whatever planned progression is planned.
"You don't pay, you can't play with us...." attitude.
Unless of course you have a skill or ability that can be exploited at our own will.
Trust me. It happens.
My last four MMOs have had guilds who totally established themselves on these three principles and were dependent on the idea that they had money while others didn't collectively. Amazing that these guilds become in-game corporations who give their money to the developer/publisher to retain their dominance.
...but I am smart enough to know that these systems are designed to make sure that in an MMORPG the only winners are the developer/publisher, while all the players are the losers. Too much Dev-First/Player-Last mentality...
Member when MMORPGs didn't have threads about monetization?
Back in the day when it was about gameplay...
Funny thing is, there were 3 bless posts after the playtest, 2 were about gameplay 1 about monetization, guess which one took off? Seems more people are opinionated about monetization these days than just gameplay.
Member when MMORPGs didn't have threads about monetization?
Back in the day when it was about gameplay...
Actually, no really. As far back as I can recall people used to complain about how unfair it was MMORPGs charged for a box price and then expected players to pay a monthly sub for continued access to the "game they paid for."
Some still make this argument to justify why they prefer todays monetization alternatives, but for me it seems like we took a big step in the wrong direction and this hasn't been for the better overall.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Member when MMORPGs didn't have threads about monetization?
Back in the day when it was about gameplay...
Actually, no really. As far back as I can recall people used to complain about how unfair it was MMORPGs charged for a box price and then expected players to pay a monthly sub for continued access to the "game they paid for."
Some still make this argument to justify why they prefer todays monetization alternatives, but for me it seems like we took a big step in the wrong direction and this hasn't been for the better overall.
Just my opinion however...
I wish we could go back to idiots complaining about subscriptions.
Nobody was using the term monetization back when it was a subscription, they didn't have pay 2 everything cash shops, loot boxes, etc etc... and the extent of what you could explore in monetization was the box and sub.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
So i have a fat wallet i log into the game and buy all the equipment enchanting helping items and not carrying about the cash i spend i can have the best weapons upgraded day one and dominate PVP - hrm doesn't sound like pay2 win to me at all - i am in
So i have a fat wallet i log into the game and buy all the equipment enchanting helping items and not carrying about the cash i spend i can have the best weapons upgraded day one and dominate PVP - hrm doesn't sound like pay2 win to me at all - i am in
if the enchant fails and thats just it, losing only the enchant u have used, not losing enchant lvl or break the whole item, im ok with it. its not that bad, not bad at all. but if an enchant fails and u lose ur item completely that u have farmed for days... then fuck this game. asians might like 24/7 grind of the same thing(hello bd) and RNG in everything but thats a western version so please... adjust it. if they play their cards right, then maybe it will be worth to buy an expensive founder pack.
It's terrible in every way, because we know how it's gonna be: the last 5 levels or so of enchanting have 1% chance or less, you need items from the store for success. I expect the guaranteed success item which can be bought with adventure points to comes in a random box which has other crap too. On the other hand, if you buy costumes from the shop and disenchant them, you'll get the item (that's how it works now in JP).
About the pet scrolls, they are not in JP and i'm almost 100% we won't get them in the cash shop.
The costume thing we're not getting in NA/EU so stop talking about it. We also don't have any enchanting related items in our cash shop. Have you even read the article? Nothing you've been talking about is relevant and if you hate the game so much, why are you even here? Either play and look forward to it, or quit bitching about a game you aren't playing anyway. The fact of the matter is, all we know is what they've told us and shown us so far, none of which is worrysome. Until their actions prove otherwise, I'm going to give them a chance. Everyone deserves that.
In the hypothetical case of the game being fairer than other MMO's with the cash shop, will people that state this a scam come here and say "Sorry, I was mistaken"?
An advise from an avid korean MMORPG player, stay away from this one as far as you can. The money grab in this one is very strong. The game is almost failing in previous released regions, they spent a ton of money in the game already and the game has worst gameplay than gw2 and tera, then they waste more money before they release it on NA.
Gotta recuperate that money somehow, what better than do it with NA.
Reading about this game and its history, this is my feeling. I think it will fail from what I've seen. The animations are average, the game offers nothing else new or innovative and it has already failed in two other regions.
Now if you want to throw down $40 for 10-100 hours of entertainment, it is still a better deal than almost any other form of entertainment, but do people actually think the game will succeed? And if so, why?
Cryomatrix
New and innovative has destroyed the genre... Most just want to enjoy the same MMO experience they have a dozen times in the past without pay to win influencing game play.
Every PVP game for the past 3 years has encouraged whales to spend to their hearts content in order to be #1. Well that is great for them, but its a hollow victory. And servers quickly dwindle away with that kind of mentality and monetization.
Now don't get me wrong, I don't believe for a second that NeoWiz is telling us everything. This is the same song and dance we have heard time and time again from MMO developers. And they always start with good intentions but it all goes out the window the second they start heading towards that red line.
In reality we are all just in for the ride. What we want matters little. Will the game succeed?
Who the hell knows. The ball is in NeoWiz's court. This will either be the final nail in the coffin.
Or an opportunity to continue development with a possibly steady income entirely depending on the state of the game when they hand it over to us.
An advise from an avid korean MMORPG player, stay away from this one as far as you can. The money grab in this one is very strong. The game is almost failing in previous released regions, they spent a ton of money in the game already and the game has worst gameplay than gw2 and tera, then they waste more money before they release it on NA.
Gotta recuperate that money somehow, what better than do it with NA.
Reading about this game and its history, this is my feeling. I think it will fail from what I've seen. The animations are average, the game offers nothing else new or innovative and it has already failed in two other regions.
Now if you want to throw down $40 for 10-100 hours of entertainment, it is still a better deal than almost any other form of entertainment, but do people actually think the game will succeed? And if so, why?
Cryomatrix
New and innovative has destroyed the genre... Most just want to enjoy the same MMO experience they have a dozen times in the past without pay to win influencing game play.
Every PVP game for the past 3 years has encouraged whales to spend to their hearts content in order to be #1. Well that is great for them, but its a hollow victory. And servers quickly dwindle away with that kind of mentality and monetization.
Now don't get me wrong, I don't believe for a second that NeoWiz is telling us everything. This is the same song and dance we have heard time and time again from MMO developers. And they always start with good intentions but it all goes out the window the second they start heading towards that red line.
In reality we are all just in for the ride. What we want matters little. Will the game succeed?
Who the hell knows. The ball is in NeoWiz's court. This will either be the final nail in the coffin.
Or an opportunity to continue development with a possibly steady income entirely depending on the state of the game when they hand it over to us.
The first two sentences of the last paragraph is why this new wave of monetization is much worse than previous methods.
Companies don't need the method to be popular. In fact, they know it won't be. They just need to attract enough whales to make the ridiculously easy to implement cash shop items a money-maker.
p2w bs , in 2018 are they seriously restricting bag access behind a paywall? not going to touch this even if my isp bugs out and i can only play this game's ip... way better games out there.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No store, , NO Loot Boxes, NO sub, NO MONITIZATION!
Sounds good, but you also won't be playing a MMORPG, which people interested in trying out Bless are looking to do.
Thanks for checking in though.
Not that far off, in fact it's pretty darn close, and this comes from some1 who started MMORPGs in 03 with SWG.
I've got my own cluster, set up like a MMORPG. Starting/leveling planet, intermediate map, and adventure planets (X10 official difficulty) and we change maps as easily as we changed planets back in SWG. Pure sandbox. Doesn't even resemble a survival game any longer with how modded and changed in the settings I've done. WildCard gave me the ability to pull that one off. Been working on this for over a year. Players tell me, I've come pretty close. Only real drawback is 60 players per cluster/server but that's upgradeable also.
Multi-player is set up via difficulty and mods with world bosses/ instanced bosses, etc etc etc, same as a MMORPG. PVE/PVP cluster so PVP is by consent only so not all that much "ganking" going on there either. (Guild Wars with bases VERY hard to destroy via settings and no off line at all)
Also, not all that expensive either. Look for sales on STEAM. I believe I still paid more for the SWG collector's edition back in 03 that the advertised price for ARK now. I know I paid more for the 2 TOR collector's editions I have gathering dust (wife's and mine). And then there was the sub, TCG, expansions, the other editions that came out with extra items, and that was back pretty much before monetization and stores for SWG, etc.
When monetization is so rampant and dev companies can't quite deliver, make your own and like it, I guess.
The costume thing we're not getting in NA/EU so stop talking about it. We also don't have any enchanting related items in our cash shop. Have you even read the article? Nothing you've been talking about is relevant and if you hate the game so much, why are you even here? Either play and look forward to it, or quit bitching about a game you aren't playing anyway. The fact of the matter is, all we know is what they've told us and shown us so far, none of which is worrysome. Until their actions prove otherwise, I'm going to give them a chance. Everyone deserves that.
No, you're right and I'm sorry. The asian enchanting system is actually a great one, everyone should enjoy enchanting gear to +15, then awaken, then enchanting gear to +15 again. That is nice and easy to do, because the game is full of content and not a crappy korean grinder. Also, this practice with no public test, hiding the cash shop 'till the last moment, no pre-download, all that confusing info with how many servers etc., all of this is great and suspenseful, keeps you wondering, which is, in the end, a great thing, and it should definitely be encouraged. I wish all devs act like this from now.
Yea, I missed the section where they wrote black on white that costumes will not be disenchantable, I'm sorry, happy for you that you found it. Also, I'm 100% sure the cash shop is gonna stay the same for years, without any p2w elements, because that's what happened in all the imported asian gems, which btw are thriving here in the West.
In fact, you know, you're right, it's a completely different game so people who play it in JP don't know what they're talking about. Hope you enjoy it and hope you got the 150 previously 200$ pack, as they deserve it, because what these people are doing with the launch in the West should be an example to follow for all companies from now on.
Comments
¯\_(ツ)_/¯
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/If a cash shop item exists granting +20% EXP and better recovery, it does mean that parties/guilds of players will be using them systematically and religiously to advance as far as possible. Its not just a strategy, but a way of life. More Experience means that one can get deeper into a game a lot sooner..
This means that the group using them gets the following over players who do not buy them:
1) First Clears
These become very important in being able to establish dominance and prestige. Especially when those runs are recorded and uploaded on youtube. Those players gain popularity and fame, thus making it easier for them to recruit for guilds (where they will get both type of players... those who want to advance and progress through the game, as well as those who wish to be carried through the content).
2) Accumulation of Wealth
Those who can advance the farthest and be the among the first to break into a new area easily have access to its resources for total exploitation. Wealth comes from being the first to take advantage of any legitimate system in-game.
3) Endgame Guilds.
For better or for worse....
Endgame Guilds pride themselves on having wealth, power, prestige. However, in order to get there, they have to compete against others who are after the same thing. This means speed is important.
...and we get that speed by having all the players subscribe within said guild (representing such a venture), organize them through VoIP and use boosters together to maximize whatever planned progression is planned.
"You don't pay, you can't play with us...." attitude.
Unless of course you have a skill or ability that can be exploited at our own will.
Trust me. It happens.
My last four MMOs have had guilds who totally established themselves on these three principles and were dependent on the idea that they had money while others didn't collectively. Amazing that these guilds become in-game corporations who give their money to the developer/publisher to retain their dominance.
...but I am smart enough to know that these systems are designed to make sure that in an MMORPG the only winners are the developer/publisher, while all the players are the losers. Too much Dev-First/Player-Last mentality...
Some still make this argument to justify why they prefer todays monetization alternatives, but for me it seems like we took a big step in the wrong direction and this hasn't been for the better overall.
Just my opinion however...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/In the hypothetical case of the game being fairer than other MMO's with the cash shop, will people that state this a scam come here and say "Sorry, I was mistaken"?
No xD.
New and innovative has destroyed the genre... Most just want to enjoy the same MMO experience they have a dozen times in the past without pay to win influencing game play.
Every PVP game for the past 3 years has encouraged whales to spend to their hearts content in order to be #1. Well that is great for them, but its a hollow victory. And servers quickly dwindle away with that kind of mentality and monetization.
Now don't get me wrong, I don't believe for a second that NeoWiz is telling us everything. This is the same song and dance we have heard time and time again from MMO developers. And they always start with good intentions but it all goes out the window the second they start heading towards that red line.
In reality we are all just in for the ride. What we want matters little. Will the game succeed?
Who the hell knows. The ball is in NeoWiz's court. This will either be the final nail in the coffin.
Or an opportunity to continue development with a possibly steady income entirely depending on the state of the game when they hand it over to us.
Companies don't need the method to be popular. In fact, they know it won't be. They just need to attract enough whales to make the ridiculously easy to implement cash shop items a money-maker.
Cosmetics are the one and only acceptable item in shops for game that have any remotely competitive aspect.
No store, , NO Loot Boxes, NO sub, NO MONITIZATION!
Thanks for checking in though.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've got my own cluster, set up like a MMORPG. Starting/leveling planet, intermediate map, and adventure planets (X10 official difficulty) and we change maps as easily as we changed planets back in SWG. Pure sandbox. Doesn't even resemble a survival game any longer with how modded and changed in the settings I've done. WildCard gave me the ability to pull that one off. Been working on this for over a year. Players tell me, I've come pretty close. Only real drawback is 60 players per cluster/server but that's upgradeable also.
Multi-player is set up via difficulty and mods with world bosses/ instanced bosses, etc etc etc, same as a MMORPG. PVE/PVP cluster so PVP is by consent only so not all that much "ganking" going on there either. (Guild Wars with bases VERY hard to destroy via settings and no off line at all)
Also, not all that expensive either. Look for sales on STEAM. I believe I still paid more for the SWG collector's edition back in 03 that the advertised price for ARK now. I know I paid more for the 2 TOR collector's editions I have gathering dust (wife's and mine). And then there was the sub, TCG, expansions, the other editions that came out with extra items, and that was back pretty much before monetization and stores for SWG, etc.
When monetization is so rampant and dev companies can't quite deliver, make your own and like it, I guess.