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You’re hanging from a tree. Crucified and left to rot. Punishment for sins? Consequences for crossing powerful enemies? It doesn’t matter now. The hot desert sun burns relentlessly, scorching everything under its broad gaze. The wind slowly peels layers of skin from your body the molten sand biting at your flesh. Soon it will all be over.
Comments
The crafting is the one area I feel needs a rework. It is extremely hard to go in and try to learn what you need to learn to get certain recipes just due to the fact that I feel like sometimes you have all the pre reqs but it still won't go due to level or something. But the thralls really help with being able to make recipes you might not have gone into.
I do like that you can use a yellow lotus potion and relearn everything again, it's a nice way to not have to remake a character if you mess up.
Aloha Mr Hand !
On official servers there seems to be a lot of griefing, which causes the negative reviews. I've played on a couple official servers but never saw any cheaters. But on my own server it's just been a group of friends.
The overall steam score right now is mostly positive, which for how bad the reviews were prior to launch, is extremely good.
Agreed, the game is really bugged and not a word from failcom .
Saying otherwise means , you don't own the game.
It doesn't need anything more. Glimpses behind the curtain are far more interesting than spelling it out.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Funcom does have a history of never fixing everything that needs to be fixed with their games. TSW, SWL, all have problems since launch that were never touched or had some work a rounds added. They are pretty good at putting out expansions and DLC.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I do think game designers sometimes think, "if there are no quests there is no need for lore or story." You can put some lore into a survival game and the players will thank you for it, it creates interest in the world they inhabit. Funcom are very good at lore and story, it seems an obvious way of making a better game.
If you know anything about Funcoms previous history, releasing "buggy messes" are pretty much their "M.O." and they seem largely unable to ever be able to fully resolve such issues.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You are like many others, over rating games without valid reason. Think of it this way, 9.0 means "nearly perfect, with only minor issues or areas of improvement."
A game with regular and noticeable bugs, bad crafting interface, missing story elements could never be as high as you say.
Even if it is the best in its genre, just means its competitors were really inferior products more deserving of much lower scores.
People need to rate games based more on their actual quality on more tangible elements and not "on a curve" just because they personally enjoy it despite its flaws.
7.2 is probably fairly close to reality, especially if it considers both private and official server experience.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But yes, as @Kyleran said.... it’s not perfect... lots of room for improvements. But fun in its current form.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
This permits a game to score high in one area, even "fun" if you like while accurately reflecting where the game has deficiencies.
Average or weighted average the scores into a single score helps to better explain the final result and permits the reader to adjust based on their personal preference.
If PVP on official servers is dragging it down a person planning to play on a private pve server will discount that entirely, giving the game a higher overall score in their eyes.
As we all have different tolerences it explains why scores can vary so widely. I personally heavily penalize games with noticeable bugs, especially if they regularly impact my gameplay.
Which is why I wait until well after launch to try any game now, to give Devs a chance to resolve most of them.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think it's a great game for RP.Especially with how modable it is. The combat could still use an overhaul. Right now an enemy can never catch you while you are moving, and the target lock is horrible is you have any allies around.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Some wonky things happen on bogged down servers, which reading your bug report seems to mostly revolve around, because you don't see those things when server FPS is normal and server ping isn't at 800-1020.... this happens mostly on those servers that exceed the recommended 40 player count and haven't wiped after not enabling decay, making server latency skyrocket and stuff not load properly. But that's essentially a choice based issue to preserve builds rather than promote a stable experience. (avoid Blood and steel rp/pvp horrible server as far as performance goes) you'll see lots of unresponsive NPCS there.
Your description of the world is a bit off as well, it's really not that dangerous to get around even at low levels, you just have to keep moving. Our clan on Launch day after EA wipe went straight to the northern areas as lvl 1's and did fine all the way to 60, you just have to know what fights to avoid. you can also go from the snow regions or volcano regions all the way back to noob river or the jungle in no time at all. It's really not all that big in reality, it just seems like it. I make those treks regularly gathering mats, thralls and rare recipes for the trade shop I run.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For a group of 5... even the highest bosses in the game were ridiculously easy. One guy wasn't on when we hit the Black Keep so he went and soloed it last night...
So over all we had a great time, but it seems like we may have run out of content on the server. Without other players I'm not sure what else there is to do. I guess we can each farm all the artifacts needed to end the game but we already killed the bosses. At this point it's just farming so everyone gets one.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I think they need to look at shield blocking. Pretty much I was sword and board (OK, mace) and the others just used 2 handers. Very few bosses could get past a shield block. Didn't matter if it was a Dragon, a Mammoth or a Witch... I just sat there with shield up and they hammered it from behind. I guess I could have ditched the shield and just done berzerker on it...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I just want to warn everyone there are some hidden rules what funcom ad-hoc applied and you can get a BAN.
I just want to warn every player who are same enthusiastic for build things as I am before they have the same experience as I had (I would emphasize it I did not block anything , I did not walled around any obelisk, and other players could used my maprooms , roads, etc)
Do not build too much buildings in this game believe me it's not worth spend your free time for this game (i do not have to waste any word for that fact Funcom has worst user support in the history)
Funcom advertised and promoted this game : "build a home and kingdom" so they encouraged you to build as much you want but when you did then they suddenly just wiped out all of your buildings and ban out you from official servers without any warring
because you violated some kind of hidden rules
FUNCOM:
"it was determined that excessive amounts of structures and placeables were being used to intentionally have a negative impact on the server’s performance."
"Your structures were built in such a way to have a negative impact not only on player’s experiences and performance, but also on the server performance."
Develop better game? NO
Fix game's engine problem? NO
Limit palcabels or building pieces? NO
BAN out that player? right that is their solution for a game's engine problem.
and If you told the ugly truth at FUNCOM forum then you could get a Final Suspension!
So definitely this game is not worth it to spend you expensive free!!! It's definitely a waste of your time to play with this game as they can destroy everything what you created!
If you wanted to play that kind of game where there are some hidden rules and one of them is violated by you and they reward you with ban out from official game servers then is definitely a game for you.
and this is the funcom admins explanation (I put it mine after the dash):
Community Support:
1. Even though freedom of expression through building is encouraged via the sandbox and building system of the game, deliberate use and abuse of known exploits to not only negatively impact the rest of the players in the server, but the server itself, is not something we can let go.
- that is the first problem if more than one players are gaming on an official server then that has already negatively impact the server performance.
Otherwise I was not aware I am have been using known exploits (so they should not have called Known exploits because very few people aware of that fact) and if they are aware about that known exploits then they should have fix that instead of BAN out players. Moreover that could be a big problem if someone use too much from a building pieces then that could become an exploit... I would emphasize it again: only one player was able to cause that problem on that server where 40 player supposed to play.
If that game's engine is so bad then they should have limit palcabels or building pieces because that is a solution (or at least create some public rule) and ad hoc ban out players is not a solution.
2. In your case in particular, we found you abused this exploit in large numbers, very close together, in baffling ways. Impact on the server was miserable.
-there is building freedom which is not freedom at all because if a player violate some kind of hidden rules then awarded with a ban , very good solution as usual which typical at funcom. I would emphasize it again: only one player was able to cause that problem on that server where 40 player supposed to play.
that behavior can cause so huge server problem then they should have limit palcabels or building pieces or at least create some public rule.
3. On top of that, your clan deliberately found amusing to build all over the map in a structure that would go from the starter river up to the volcano. A single structure to basically control and gate access to many of the map locations, spawns and resources.
-(other fact another player has a foundation wall all around the map which is starter river up to the volcano (that wall was double long as mien high road) but it seems that very very very long wall did not blocked anything just mine, very interesting attitude ))
So basically a Player can get a BAN if player is wearing hat and even then not wearing as well
- So building freedom and build your kingdom is a big lie because if player's kingdom is too big then give a ban for that player of course without any warning - very good solution! For Your Information: if anyone build something then that is inevitable block something and there is only one building rule : do not block the starter area but it seems there is some ad hoc hidden rules and if a player violate then that can lead to Ban of course without any warning - very good solution keep up the good work!
4. Combine 1, 2 and 3 and we definitely had a problem there.
- So basically 1,2 and 3 is about the same fact I built too much and they rewarded with a big BAN.