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The Riddle of The Exiled Lands - Conan Exiles Review - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageThe Riddle of The Exiled Lands - Conan Exiles Review - MMORPG.com

You’re hanging from a tree. Crucified and left to rot. Punishment for sins? Consequences for crossing powerful enemies? It doesn’t matter now. The hot desert sun burns relentlessly, scorching everything under its broad gaze. The wind slowly peels layers of skin from your body the molten sand biting at your flesh. Soon it will all be over.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • Panther2103Panther2103 Member EpicPosts: 5,777
    I agree on all points.

    The crafting is the one area I feel needs a rework. It is extremely hard to go in and try to learn what you need to learn to get certain recipes just due to the fact that I feel like sometimes you have all the pre reqs but it still won't go due to level or something. But the thralls really help with being able to make recipes you might not have gone into.

    I do like that you can use a yellow lotus potion and relearn everything again, it's a nice way to not have to remake a character if you mess up.
    JeffSpicoli[Deleted User]
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    I think you nailed the review but the overall score should be higher IMO. To me this is the best in its genre although as mentioned Crafting interface is among the worst i have ever seen. Game scores a 8.5 to 9.0 from me.
    Alomar[Deleted User]Rorhc
    • Aloha Mr Hand ! 

  • Panther2103Panther2103 Member EpicPosts: 5,777
    review seems off from what I'm readingon the official forums. A lot of broken, a lot of cheating and a lot of request for refunds. my score .
    I don't see much broken with the game. My server gets out of sync sometimes and enemies bug out but that's server side not client side. 

    On official servers there seems to be a lot of griefing, which causes the negative reviews. I've played on a couple official servers but never saw any cheaters. But on my own server it's just been a group of friends.

    The overall steam score right now is mostly positive, which for how bad the reviews were prior to launch, is extremely good. 
    JeffSpicoliLeFantome[Deleted User]
  • LeFantomeLeFantome Member RarePosts: 696


    review seems off from what I'm readingon the official forums. A lot of broken, a lot of cheating and a lot of request for refunds. my score .




    Agreed, the game is really bugged and not a word from failcom .
    Saying otherwise means , you don't own the game.
    JeffSpicoli

    image
  • SovrathSovrath Member LegendaryPosts: 32,780
    I'll have to disagree on the "narrative" part.

    It doesn't need anything more. Glimpses behind the curtain are far more interesting than spelling it out.
    [Deleted User]Panther2103
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • HyperpsycrowHyperpsycrow Member RarePosts: 954
    I played this game over 200 hours and yes the crafting system is a mess and alao the building system..sometimes when you place a wall or a craft bench then something else is overlapsing the place you wanna build..eve if there is nothing there to prevent you frrom placing it..also the character sometimes bugs and you cant controle it very well..because the camera view messed up..and you seems to be better then spiderman at climbing everywhere..even when you go up a small hill that should be a littel jump away..then you start to climb/crawl on the ground..also sometimes you miss click your inventory and throws everything you have on you in to a craft bench or visa versa..clumnky as hell.
    [Deleted User]




  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004


    I thinkany funcom review should be 1 year after launch. when they seemingly forget the game exists and move on to the next honey pot.



    Funcom does have a history of never fixing everything that needs to be fixed with their games. TSW, SWL, all have problems since launch that were never touched or had some work a rounds added. They are pretty good at putting out expansions and DLC.
    [Deleted User]

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ScotScot Member LegendaryPosts: 24,273
    "There is a detailed lush world here that is crying out for interesting story bits to fill it out and give it life."

    I do think game designers sometimes think, "if there are no quests there is no need for lore or story." You can put some lore into a survival game and the players will thank you for it, it creates interest in the world they inhabit. Funcom are very good at lore and story, it seems an obvious way of making a better game.
  • Big.Daddy.SamediBig.Daddy.Samedi Member UncommonPosts: 411
    LeFantome said:


    review seems off from what I'm readingon the official forums. A lot of broken, a lot of cheating and a lot of request for refunds. my score .




    Agreed, the game is really bugged and not a word from failcom .
    Saying otherwise means , you don't own the game.
    I own the game on Xbox and PC, and have since the beginning. Funcom is actually communicating.... We know that they are aware of the issues and they have been working on them. If you are playing the PC version and complaining about bugs... Xbox and PS4 are much worse on that front.

    There is a parity patch coming, and they have been addressing the concerns of players both of facebook and twitter. I am not pleased with Funcom for releasing a buggy mess as a viable product, but they ARE working on it.
    [Deleted User]

  • ShaighShaigh Member EpicPosts: 2,150
    Reading this review it feels safe to say this isn't my kind of game.
    [Deleted User]
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • KyleranKyleran Member LegendaryPosts: 43,975



    LeFantome said:





    review seems off from what I'm readingon the official forums. A lot of broken, a lot of cheating and a lot of request for refunds. my score .








    Agreed, the game is really bugged and not a word from failcom .

    Saying otherwise means , you don't own the game.


    I own the game on Xbox and PC, and have since the beginning. Funcom is actually communicating.... We know that they are aware of the issues and they have been working on them. If you are playing the PC version and complaining about bugs... Xbox and PS4 are much worse on that front.

    There is a parity patch coming, and they have been addressing the concerns of players both of facebook and twitter. I am not pleased with Funcom for releasing a buggy mess as a viable product, but they ARE working on it.



    If you know anything about Funcoms previous history, releasing "buggy messes" are pretty much their "M.O." and they seem largely unable to ever be able to fully resolve such issues.

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  • KyleranKyleran Member LegendaryPosts: 43,975

    thunderC said:

    I think you nailed the review but the overall score should be higher IMO. To me this is the best in its genre although as mentioned Crafting interface is among the worst i have ever seen. Game scores a 8.5 to 9.0 from me.



    You are like many others, over rating games without valid reason. Think of it this way, 9.0 means "nearly perfect, with only minor issues or areas of improvement."

    A game with regular and noticeable bugs, bad crafting interface, missing story elements could never be as high as you say.

    Even if it is the best in its genre, just means its competitors were really inferior products more deserving of much lower scores.

    People need to rate games based more on their actual quality on more tangible elements and not "on a curve" just because they personally enjoy it despite its flaws.

    7.2 is probably fairly close to reality, especially if it considers both private and official server experience.

    [Deleted User]esc-joconnor

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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    Don't just play games, inhabit virtual worlds™

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Still having a ton of fun on our private server.  Just 5 of us but we keep finding things.  Just made our first map room and holy crap does that look awesome!

    But yes, as @Kyleran said.... it’s not perfect... lots of room for improvements.  But fun in its current form.
    [Deleted User]Kyleran

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  • KyleranKyleran Member LegendaryPosts: 43,975
    edited May 2018
    @Torval I like when review scores are broken down into categories such as gameplay, graphics, stability,  and in this case perhaps single player, private and official servers, pve and pvp.

    This permits a game to score high in one area,  even "fun" if you like while accurately reflecting where the game has deficiencies.

    Average or weighted average the scores into a single score helps to better explain the final result and permits the reader to adjust based on their personal preference. 

    If PVP on official servers is dragging it down a person planning to play on a private pve server will discount that entirely, giving the game a higher overall score in their eyes.

    As we all have different tolerences it explains why scores can vary so widely.  I personally heavily penalize games with noticeable bugs, especially if they regularly impact my gameplay.  

    Which is why I wait until well after launch to try any game now, to give Devs a chance to resolve most of them.
    [Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    Sounds about fair. I also think there is enough lore and other flavour in the game for what it is.
    I think it's a great game for RP.Especially with how modable it is. The combat could still use an overhaul. Right now an enemy can never catch you while you are moving, and the target lock is horrible is you have any allies around.
    [Deleted User]
  • DistopiaDistopia Member EpicPosts: 21,183
    This is by far the most addictive game I've played since SWG pre-cu. and LOl at people who don't play it calling it a buggy mess. The RP community on THoth-amon is great no need for stories when you have that. 500 hours in and only been ganked once, I also really have no issues with building, or the crafting interface, it's not fancy but it's not hard to use. This game is why you no longer see me here, just stopped by to say hi, and laugh a bit at some of these comments.... Ky......
    Sovrath[Deleted User]

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Torval said:

    The modding is something I didn't research at all. If the mod capabilities are as powerful as they suggest it could be a serious contender for Skyrim.

    I hate review scores. My 7.2 isn't anothers. It's a solid 8 on its core loop, but the bugs, falling through the world, and performance issues hit it hard. The crafting and UI mess hit it hard. The depth of crafting component synergy and the detail of the world build bolstered it a lot. The missed potential and just putting out a good survival game when it could have been so much more, that brought it down too. The game deserves revisited in a year and its score reevaluated then.

    .


    Some wonky things happen on bogged down servers, which reading your bug report seems to mostly revolve around, because you don't see those things when server FPS is normal and server ping isn't at 800-1020.... this happens mostly on those servers that exceed the recommended 40 player count and haven't wiped after not enabling decay, making server latency skyrocket and stuff not load properly. But that's essentially a choice based issue to preserve builds rather than promote a stable experience. (avoid Blood and steel rp/pvp horrible server as far as performance goes) you'll see lots of unresponsive NPCS there. 

    Your description of the world is a bit off as well, it's really not that dangerous to get around even at low levels, you just have to keep moving. Our clan on Launch day after EA wipe went straight to the northern areas as lvl 1's and did fine all the way to 60, you just have to know what fights to avoid. you can also go from the snow regions or volcano regions all the way back to noob river or the jungle in no time at all. It's really not all that big in reality, it just seems like it. I make those treks regularly gathering mats, thralls and rare recipes for the trade shop I run. 









     



    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Update-  So my group has now leveled to 60.  We seem to have accomplished most of the game. I guess if there is one thing I would suggest it would be to raise the difficulty level.  It seems as though the game is balanced around single player or assumes there will be some PvP conflict raising the challenge.

    For a group of 5... even the highest bosses in the game were ridiculously easy.  One guy wasn't on when we hit the Black Keep so he went and soloed it last night...

    So over all we had a great time, but it seems like we may have run out of content on the server.  Without other players I'm not sure what else there is to do.  I guess we can each farm all the artifacts needed to end the game but we already killed the bosses.  At this point it's just farming so everyone gets one.


    [Deleted User]

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Torval said:
    You can adjust server settings to increase the difficulty for players. Here are some server settings to consider:




    Hitboxes need work. I do think their ongoing effort for the title is commendable and effective. It strikes me as the kind of game that is perfect for a like-minded group or guild to have around and fiddle with. By fiddle with I mean it's the kind of game where you spend time just being there and doing stuff.

    The limited antagonist content also left me with a bit of a "something's missing". That's also why I think a Shadow of Mordor type of antagonistic AI in the background would work so well. The interesting spots in the game are more like fruit to be plucked rather than pools of darkness that must be purged and eradicated. Okay, I'm playing too much WH40K, but that's the general idea.
    Yeah our server host said he could raise the difficulty but we figured we should play through on the standard setting. 
    I think they need to look at shield blocking.  Pretty much I was sword and board (OK, mace) and the others just used 2 handers.  Very few bosses could get past a shield block.  Didn't matter if it was a Dragon, a Mammoth or a Witch...   I just sat there with shield up and they hammered it from behind.  I guess I could have ditched the shield and just done berzerker on it...
    [Deleted User]

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

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  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    I just got the thread title! I was wondering why there was no riddle being discussed XD
    [Deleted User]
  • hunbadmanhunbadman Newbie CommonPosts: 9
    Ones upon a time a player's base became too big and turn out that's violated some kind of hidden rules therefore got a ban with out any warning. end of tale

    I just want to warn everyone there are some hidden rules what funcom ad-hoc applied and you can get a BAN.

    I just want to warn every player who are same enthusiastic for build things as I am before they have the same experience as I had (I would emphasize it I did not block anything , I did not walled around any obelisk, and other players could used my maprooms , roads, etc)

    Do not build too much buildings in this game believe me it's not worth spend your free time for this game (i do not have to waste any word for that fact Funcom has worst user support in the history)

    Funcom advertised and promoted this game : "build a home and kingdom" so they encouraged you to build as much you want but when you did then they suddenly just wiped out all of your buildings and ban out you from official servers without any warring

    because you violated some kind of hidden rules

    FUNCOM:

    "it was determined that excessive amounts of structures and placeables were being used to intentionally have a negative impact on the server’s performance."
    "Your structures were built in such a way to have a negative impact not only on player’s experiences and performance, but also on the server performance."

    Develop better game? NO
    Fix game's engine problem? NO
    Limit palcabels or building pieces? NO

    BAN out that player? right that is their solution for a game's engine problem.
    and If you told the ugly truth at FUNCOM forum then you could get a Final Suspension!

    So definitely this game is not worth it to spend you expensive free!!! It's definitely a waste of your time to play with this game as they can destroy everything what you created!

    If you wanted to play that kind of game where there are some hidden rules and one of them is violated by you and they reward you with ban out from official game servers then is definitely a game for you.

    and this is the funcom admins explanation (I put it mine after the dash):

    Community Support:

    1. Even though freedom of expression through building is encouraged via the sandbox and building system of the game, deliberate use and abuse of known exploits to not only negatively impact the rest of the players in the server, but the server itself, is not something we can let go.

    - that is the first problem if more than one players are gaming on an official server then that has already negatively impact the server performance.
    Otherwise I was not aware I am have been using known exploits (so they should not have called Known exploits because very few people aware of that fact) and if they are aware about that known exploits then they should have fix that instead of BAN out players. Moreover that could be a big problem if someone use too much from a building pieces then that could become an exploit... I would emphasize it again: only one player was able to cause that problem on that server where 40 player supposed to play.
    If that game's engine is so bad then they should have limit palcabels or building pieces because that is a solution (or at least create some public rule) and ad hoc ban out players is not a solution.

    2. In your case in particular, we found you abused this exploit in large numbers, very close together, in baffling ways. Impact on the server was miserable.

    -there is building freedom which is not freedom at all because if a player violate some kind of hidden rules then awarded with a ban , very good solution as usual which typical at funcom. I would emphasize it again: only one player was able to cause that problem on that server where 40 player supposed to play.
    that behavior can cause so huge server problem then they should have limit palcabels or building pieces or at least create some public rule.

    3. On top of that, your clan deliberately found amusing to build all over the map in a structure that would go from the starter river up to the volcano. A single structure to basically control and gate access to many of the map locations, spawns and resources.

    -(other fact another player has a foundation wall all around the map which is starter river up to the volcano (that wall was double long as mien high road) but it seems that very very very long wall did not blocked anything just mine, very interesting attitude ))
    So basically a Player can get a BAN if player is wearing hat and even then not wearing as well

    - So building freedom and build your kingdom is a big lie because if player's kingdom is too big then give a ban for that player of course without any warning - very good solution! For Your Information: if anyone build something then that is inevitable block something and there is only one building rule : do not block the starter area but it seems there is some ad hoc hidden rules and if a player violate then that can lead to Ban of course without any warning - very good solution keep up the good work!

    4. Combine 1, 2 and 3 and we definitely had a problem there.

    - So basically 1,2 and 3 is about the same fact I built too much and they rewarded with a big BAN.
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