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I never thought voxel MMO Trove could get anymore brighter or cuter but Trion Worlds has proven me wrong announcing Trove Geode and Bomber Royale last month, releasing both updates on the Public Test Shard shortly after. Yours truly has been on there taking it all in and this is what I have discovered.
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However, its still fun for a little, its the only game would allow you to build anything on your cornerstone aka you own plot of land. On that note in order to get any real or serious loads of mat to get REAL important items that ppl really want, you might have to grind really long time or "PAY" lots.
Or other wise its locked behind a pay wall if you ask me personally. Sure it wasn't like this in the beginning but that time had sailed and now Trove is more of a MTX with RnG hell IMO, but still fun little world to explore in small bust, just like them voxels.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
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Isn't P2W but you have to farm a lot to progress, there are a tons of lootboxes and RNG, for classes you must pay real money to get all of them from what i remember(at first you could get them by playing the game for free), you can get some for free though, there are players that use multi-accounts to make the farm easier too.
The thing is that after a while the game gets boring.
The entire game is designed around the cash shop. You can buy progression to max power rank if you spend hundreds/thousands in the cash shop and have good RNG luck. You can buy any tradable in-game item in the game by buying credit pouches in the cash shop for real money then sell it for in-game currency in the market. Before they nerfed the leader board rewards I considered the game p2w cause the rewards every week for top spots got you millions of flux but not anymore. Now there are no real rewards that can be labelled as p2w for having highest power rank so it's just a e-peen contest.
Considering my recent discussion about infantilization and gaming turning into a kiddies playground I can only sigh.
While I personally cant stand Trove's particular style, theres nothing wrong with 'cute' games. I'm glad for variety.
Indeed, but in that appeal to the masses so much is lost as I am sure you are aware. Not just in the issue I am talking about, by catering for all you exclude so many. I am not going to go into the MacDonald's analogies or the like we have seen so many times on here before.
But unless AA and AAA MMOs are doing something to put more than a piece of paper between their gameplay, MMOs become a generic blob. This is why I think so many complain about levelling in subsequent MMOs after their first, it all seems so similar.
It is not that suddenly over night every game will look like a cartoony game for children, it is the slow absorption of such values by gaming. How long will CoD get made in its current format if Fortnite goes on making so much more? If baseball caps are fine in TERRA, how long before they break lore and are fine in a MMO you play? But yes, there will always be studios looking to make the sort of games you mention.
43 here and wife is 45. We enjoy more colorful and cartoony games than we do "realistic" ones. We're definitely not alone in this.
Go to an art museum and it will be full of vibrantly colorful pieces. Adults buy vibrantly colored vehicles. Adults buy vibrantly colored decorations. Vibrantly colored flowers. There are plenty of animated shows made for adults, not children. Go to super hero movies (look at all the colorful costumes!) and a vast majority of the attendees are adults. We just went to a Comic Con jam packed with adults buying various products more often than not of a cartoon-ish look. Etc etc. Why is it you think adults can only enjoy dull "realistic" games full of browns?
I self identify as a monkey.
You said "only enjoy", I am for a diverse as possible range of gameplay and graphics. My concern is the creeping effect of the sort of games you mention on all gaming. For example I don't think baseball caps in TERRA is anything to do with the influence of games like CoD, it is due to the influence of games like Fortnite.
I think the systems in Trove are directed at adults, there are so many things to consider that your everyday child doesn't care about but the art style can not be mistaken as to what/who it aims at. What I was referring to as far as the cuter part goes in this article is the new companions you get in Geode. They have this Ooblets cuteness about them (if you haven't heard of that game feel free to google.)
Games of certain kinds (like voxels) should always be directed at children first imho because that's who they are most likely created for, adults have a ton of other choices.
You can also tell when a game is centered around being cute as its main draw card. Maple Story 2 is my first dive into a chibi style game which I thought I would hate. I did not, its a ton of fun and once I accept cuteness is what I am signing in for I let go of my need to want more from it than what it offers ( I wrote a review for it on here if you's like to hunt for it.)
TLDR: I get what you're saying to an extent but I don't think every kind of game needs to consider balancing cuteness so they stay adult prioritized.