Nothing in particular, but I'm finding it's just a great game because of the whole package. It's not perfect, but it's very affordable, not P2W, and has a lot to like about it.
It's traditional, so some won't like it, but I do in a sense that I enjoyed Aion and Vanilla wow and I don't need action combat or "dynamic quests" to enjoy a game.
Combat is good, and fun, with the new system you need to fast decisions while not being "twitchy" or requiring insane reflexes.
I really think they did a good job with crafting, gear enhancing, and the market. It's not as "immersive" as BDO, or as in-depth as Archeage, but it's just as important. very useful to make money (which is important) and makes you go back to old areas for certain ingredients which is a nice. Nowhere near as frustrating as BDO's failstacking or Archeage's regrades, which is a HUGE plus for me. Still very RNG though, bear that in mind.
No loading screens, the world is open and that's something I always appreciate, along with a day/night cycle.
Optimization is still bad, but there is a fix on reddit that really helps a lot.
They are patching it quickly, added Pvp balancing today and a new battleground that changes depending on "season". I haven't even come close to level cap yet.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Does the combat have Animation locks like Aion and GW1 had? I hate that so much. I hate when my skills lock up my movement and control my movement with flashy animations.
Comments
UI not Optimized either.
Founders Items on one character.
Pay 2 Enjoy Customization System unlike BDO customization for flat $15.
It's traditional, so some won't like it, but I do in a sense that I enjoyed Aion and Vanilla wow and I don't need action combat or "dynamic quests" to enjoy a game.
Combat is good, and fun, with the new system you need to fast decisions while not being "twitchy" or requiring insane reflexes.
I really think they did a good job with crafting, gear enhancing, and the market. It's not as "immersive" as BDO, or as in-depth as Archeage, but it's just as important. very useful to make money (which is important) and makes you go back to old areas for certain ingredients which is a nice. Nowhere near as frustrating as BDO's failstacking or Archeage's regrades, which is a HUGE plus for me. Still very RNG though, bear that in mind.
No loading screens, the world is open and that's something I always appreciate, along with a day/night cycle.
Optimization is still bad, but there is a fix on reddit that really helps a lot.
They are patching it quickly, added Pvp balancing today and a new battleground that changes depending on "season". I haven't even come close to level cap yet.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Philosophy of MMO Game Design