Old school, group play was taken away by FORCE. At what point did people say "I no longer want it". People seem to get mad as hell when I bring this up for some odd reason. It truly is fact, yet it angers people.
- Why are people not playing EverQuest 1 ?..... Simple, it's old and dated !!!
- Why are people not playing EverQuest 2 ?..... Simple, its old and dated and it changed to unplayable !!!
This is so much fact, it should be a sticky on the main page of this site. But instead people get pissed....
If you had apples (good) and Bananas (good), and you take away apples by force, then you only have bananas. Sure people are eating a lot of bananas. But no one ever seems to ask "why did apples go away ?"
Lot's of people would like apples (good)
Lot's of people would like old school (good)
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In the multiplayer version grouping would be needed to do nearly all quests in a group, and maybe even crafting would need more than one player to produce the finished product...some were appalled.
The reason why I saw this as a possible solution is that if you try to make a MMO that appeals to groupers and solos there is going to be an obvious problem, they don't like each others gameplay.
It is the elephant in the room which actually so often gets talked about but is then ignored. There are other possible solutions, have totally divergent progression paths for solo and group play. But I can imagine what they will say there: groupers will just do the solo sections and just get on with it, solo players will whinge endlessly about being "forced" to group.
This would be an extremely popular solution. Proof ?...… World of Warcraft !
Developers will no longer fund a large game.
Infact they will not fun any game, it's now all Asian.
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I miss the old EQ. Progression servers are neat, but they still have people gaining 10 levels a day, which is NOT EQ1 at launch. I get that "forced grouping" is not everyone's cup of tea, but there are literally dozens of MMOs that allow you to be antisocial. This one will eschew the ability to EFFECTIVELY solo (my guess is you CAN solo, but it won't be anywhere NEAR as good as grouping) in favor of fostering a community. And that sounds like heaven to me.
I don't know when the MM in MMO got tossed to the side in favor of "playing a one person RPG with other people around", but it killed a lot of the community who loved this genre.
Any solo player can round up an entire zone and hit the nuke ability
The problem you always have is your narrow focus that you try to force all gamer's into. Gamer's are such a diverse crowd, it is hard to get and keep their attention for long. Same issue Pantheon has...can they take a narrow focus game, and try to attract enough of that small demo of players that they need to be profitable and continue to develop. We will see. I hope so, even though i never thought that the game would make it, or have a big enough following. Game is not for me. But EQ is still going...small in scope, but must be profitable. So may be a future for it there.
Games that shoot for the group play do not seem to connect with a large enough group to do what most dev's want, most importantly, make nice profit margins. So not as many are looking to try anymore.
The way people play games are totally different from the way they did back when UO and EQ and such were first coming out. Having an hour to play and deciding on if you want to try to find group, and maybe run one dungeon or such, or just get into a game like WOW or Black Desert and run around doing 5-6 different things in that hour..seems most people rather choose the latter any more.
Short bursts of time filled with lots to do and lots of accomplishments. That would be my prescription for success if i had to place a bet with my money.
The problem with Pantheon, which I've pointed out before, is that it isn't really targeting the group play demographic. It's targeting the multi-group, no-life raiding demographic.
People who prefer solo play are most numerous but I believe there are enough people who like small group play to make a game viable if it focused on that. However, there are not enough people who like so called "hardcore" raiding to make a game successful if it centers around that. But that's what Pantheon is doing.
I mean, they might be able to keep the game running but after the first year the population will have fallen off hard and there will only be a tiny number of people left. But that's the way it is. The Pantheon devs refuse to understand this and are stubbornly committed to going down that path.
A fact is undeniable under any circumstance. As in, you shoot your cat dead. The cat is dead. This is a fact.
The reasons why MMORPGs have changed is NOT A FACT, it is merely a supposition. The 'facts" as you call them can be interpreted in a myriad of ways, therefore they are not facts.
You go round and round trying to beat a dead horse thinking that today somehow people will see your point of view. The truth is, even if WE ALL AGREED with you, it still wouldn't change a damn thing NOR would it be a fact.
What is a fact is that it is NOT 2004 anymore... it is 2018. There are people playing these games that WEREN'T EVEN BORN when you started playing them. These people neither know nor care about what games were like before they even existed. You're not going to convince them to put down their smart phones any more than you are going to convince them to embrace a game style that's over 12 years old.
Instead of trying to make new games like those of old, how about trying to find a new game to play that you like without comparing it to what you used to play. There are plenty of private servers out there attempting to run the old games still. If you can't find a home on one of them, then perhaps that utopia you speak of doesn't really exist and the only thing you have is bitterness to perpetuate and nothing more.
If I have to group up for everything, to do anything, then the dependency on others becomes so great that when you want to play may not necessarily be the best time to group up with others.
Granted, I don't know a lot about Pantheon. Most of my knowledge, if I have any substantiated information, comes from what others tell me about the game.
World of Warcraft came out with the cross server thing that had major negative effects. No one beyond ever gave alternatives a second look and LFG became the norm.
You know their are ways !.... Maybe better social panels, message boards within the game itself. Or simply make that boring under powered Tank and Healer classes more appealing to play
But no, Old school just stopped without even a vote !
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It severely penalizes people who come back after several years of not playing vs those who stuck around for the long haul. Hence people don't come back.
The vet rewards are just so powerful -- I mean look:
Just try taking your old time character with say 18 active months or 2 or even 3 years on it and try to join a raid guild. Watch as everyone in the guild does throne of heroes and you have to run. Big raid fail? Everyone but you uses Expedient recovery. Want to tank a raid, oh you don't have Armor of Experience... No we will use one who does. You mean you don't have infusion of the faithful? You won't even get to go on some raids. Don't have intensity of the resolute? Why would a raid group want you in it?
(the rewards were cut/pasted from fanra.info)
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Of course EVE is the game infamous for a heavy central focus on massively multiplayer PVP, having been the setting of all of the biggest MMO battles of all time.
The move to make solo PVE content though doesn't seem at all out of place. EVE has always provided many styles of content for many playstyles, and they can do that because 100% of their content is optional (other than the threat of scammers and suicide gankers).
So who cares if they don't like eachother's gameplay? I like both solo and group based gameplay. Give me options for each and I will use each depending on my mood. Allow them to opt out of the other's playstyle and both sides will be fine.