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Crowfall News - The Crowfall Founders' Update for mid-2018 has been published. In it, backers and fans learn that the soft launch has been pushed back to 2019; that a Russian distributor has been found similar to that for EU with Travian; and that the game's MMO engine (as opposed to a rendering engine) has been licensed to another company "to give them a jump-start on their next big title".
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While you are obviously not wrong, (your SQ42 comment made me LOL for real) I feel that if any other company than Roberts Industries had the financial backing that his game (Star Citizen) does, they could have and most likely would have been a lot closer to a complete game. Compared to SC, Crowfall is on a shoe string budget. I feel if they had the resources we would be seeing a game far closer to completion.
I base this off the fact that Artcraft speaks directly to hiring more people as a result of more income (leasing their Engine). Playing Devils advocate and arguing against myself here, they (Artcraft) might also have been bitten by the "buy stupid shit for the office/Hire family members" bug and been slowed as well. I cannot say for sure either way, but my gut says other game companies would have been a lot further along in production than Star Citizen is at this point with that amount of financial backing.
If you want a new idea, go read an old book.
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I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....
Current game: Pillars of Eternity
Played: UO, AC, Eve, Fallen Earth, Aion, GW, GW2
Tried: WOW, Rift, SWTOR, ESO
Future: Camelot Unchained? Crowfall? Bless?
Or you could actually do what you say you will do in the timeframe you say it will be done. I know that’s a revolutionary concept for some folks but nobody forced developers to post unachievable dates. People should be expected to do what they say, whether it’s Artcraft, CIG, SBS or CSE or anyone.
Now that said, they are mostly getting funding from external sources and not squeezing every last drop from the players. That’s good. Also, having recently logged in, I think it’s definitely good to push it to next year.
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Never really said it's a WoW competitor, but anyone that wants a new MMORPG would be interested in Crowfall and that includes quite a bit of the WoW players. By "a lot of WoW players" I mean exactly what I wrote "a lot" and not "every WoW player will go to this game, just like by "vast majority" that you wrote you mean "vast majority" and not every player right? Just curious for let's say 2 million players what would you consider vast majority and would you consider a 20k-30k-50k WoW players trying out Crowfall "a lot" or that's nothing? I for one think that's a lot, but then again I might be wrong... been to concerts/fests with 30-40k people and felt like a lot, but might be just me.
I personally would play Crowfall if it's not in the middle of a WoW patch, so yeah they will get at least 1 player more if they time their release properly. I've asked the few friends that still play WoW(which are only 5 now) and they have all said the same thing. Would try it if it's not during a patch.
@Albatroes I'd say incorrect as well. Neither I, nor my friends play FF and again a new game is different then an existing game. Any player that likes MMORPG will be tempted to try out a new MMORPG if it's not during a patch season for the game they play. Look at Bless. It got quite a big interest despite all the negative publicity the game had, sadly it didn't deliver. Crowfall however have a lot better reputations, so I'm certain that A LOT more players would be interested in trying it out given they don't have to give up on progressing on the game they main and that's why I mentioned WoW since it has a big player-base and even if it's just 20k people that jump from WoW it would be a big boost for Crowfall, but I'm confident that the number will be a lot higher than just 20k.
When you look at the history of crowdfunding and read about what goes on it's a wonder that any are successful. People are told the odds are against their game succeeding, still they hope for the best.
“It's easier to fool people than to convince them that they have been fooled.” ― Mark Twain
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
¯\_(ツ)_/¯
If anything, I hope that the crowdfunders (i.e., us) are a little more wise and wary with more tempered expectations. I'm not even a barely skilled investor by a long shot, but we've seen that it takes more than a great concept to push out a great product.
Current game: Pillars of Eternity
Played: UO, AC, Eve, Fallen Earth, Aion, GW, GW2
Tried: WOW, Rift, SWTOR, ESO
Future: Camelot Unchained? Crowfall? Bless?
거북이는 목을 내밀 때 안 움직입니다
As far as Artcraft, they get until mid 2019, after that I'm going in my skeptical gamer comedy bag. No exceptions.
¯\_(ツ)_/¯