Because they should probably make room for someone more creative and/or talented. I seriously hope this person isn't designing all the classes because thats some of the most copy paste gameplay I've ever seen. If you watch the most recent streams, Pantheon rogues are watered down WoW rogues. They have the fast yellow energy bar, the ranged blind CC and a bunch of typical generic dps buttons that will likely turn into a mindless rotation.
This is a troubling lack of innovation with a game trying to avoid the themepark branding. Yes it's prealpha but that's the direction rogue has been going since their first stream and this is the best time for feedback. Designing a class with that many similarities to WoW shows a serious lack of understanding for the direction of the project or that person just doesn't care nearly enough.
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That's some pretty harsh criticism though. How would you design it better?
I am so good, I backstabbed your face!
Sneaking, stealing, spying, infiltrating, disguising, tricking, picking locks, finding & disarming traps, distracting & debuffing targets: that's what I'd like to see more of.
And I would keep the backstabbing mechanic. They might not need to be topping DPS, but assassinating an occasional debuffed and distracted target would fit.
I do realize it won't happen because it would take a significant game redesign, from the ground up.
My $.02 copper.
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"Ad eundum quo nemo ante iit"
Nope, boring cookie cutter high DPS rogues for me.
I remember when I tried playing a rogue in the early days of EQ. I remember gradually becoming disillusioned because they were just a light armored damage dealer and none of the other thief abilities really mattered. But that's the way it's going to be when a game is focused entirely around combat.
For the other stuff to matter a MMO would need to be more about the adventure of getting from point A to point B and not just about killing as much stuff as possible as quickly as possible.
Logic, my dear, merely enables one to be wrong with great authority.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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Each class is unique. As long as there is one class that you like playing, why try to change the others?
Also, the gameplay footage we've seen so far has been level 20 and below. Way to early to judge any class as the finished product. There are 30 more levels and abilities to be added to make each class more interesting.
Besides, I know Kilsin is a fan of playing rogues. I don't think he'll settle for anything less than the best version for the rogue in Pantheon.
Why?
Because the fantasy have them operating as lone agents for most of the time. Even in a party their role is often that of a urban ranger.. Scouting ahead and securing the way for others or them self. That is a great fatntasy but it does cause some problems when you run them in a MMO. Heck even Nevewinter online that used a magic enfused prestige class to let you play a dragon kin nightcrawler can´t really set a good pace for the fantasy. To fit with the rest of the game systems and not build a class dependancy (sorry guys we can´t go on the raid because Willie Stickyfinger is eating and have homework) it pretty much biols down to the classic glasscannon, the melee version of the spellcaster.
So... There you go.
This have been a good conversation