few comments... 1 get good in a pvp mmorpg..LMAO 2 This game reminds me of that other sort of island game mmorpg was panhandling as good because it was a partnered game but turned out crap and at this point is likely dead or on life support.The game was called SKY something i think,so bad i can't remember the name of it. Devs that have open pvp in a rpg setting "don't get it",i wouldn't bother to play a game by devs that can't think on the simplest level.
Sadly what happens is gamer's only see what they want to see,they see one cool gimmick and think "oh i want to play that" without seeing the bigger picture.Sort of like Bless,oh i like taming,i want to collect all those pets and mounts,seeing only 1% of the actual game but not seeing the actual game is crap or ho hum.
Never forget 3 mile Island and never trust a government official or company spokesman.
Basically you guys love PvE grinding, think daily quests are hot, and think Hearthstone is the epitome of skill. Got it.
Rust is on the Games List here at MMORPG and I don't see you guys posting there about how it's griefing and the dev studio telling people to 'get good' there is a problem.
Worlds Adrift follows in the same trend of a hard game. I compare Worlds Adrift to Rust+EVE in the meaning of combat and scope of combat. It is the appearance of being a softer game than it really is which is throwing you off. You see some casual game and your imagination was swayed by floaty skies and airships and casual exploration without taking into account the hard PvP combat that is also part of the game. This is understandable. Too bad you couldn't see the larger picture of the game.
There is no 'RPG setting' in this game. It's Sky-Rust with EVE features on the horizon (territory control, alliances). You never improve your character's stats, and PvP is very balanced - no one does more damage or is tankier due to any stats they might have. Everyone has the same chance with those who put effort into getting good seeing rewards for doing so.
If you have Rust, ARK, or Conan Exiles in your Steam library but complain about this game and not those, you're a hypocrite.
I have played Worlds Adrift , about 200 hours worth. The is a lot of grief in this game. You have naked players try their best to "sink" your boat for no other reason but to do it. They gain nothing other then the satisfaction of the act, and you lose some time and materials.
I once had a guy destroy more core on my ship while it was docked (you get no warning for this) then destroy the dock itself, I re spawned to the ship in time to see it fall over the side of the island. With nothing to lose at that point I jumped over after it and saved it before it hit the ground. He risked nothing from the act, I was at risk of losing everything I had. some people would see that as grief. Personally I found it kinda exciting.
Generally speaking you cant lose anything but time, your death might lose you a ship but you can just rebuild it, you may lose some resources but they are everywhere.
Some people want to treat this game like Rust, where you just kill everything that moves, other people actually want to explore the islands that make up the world. the 2 don't always mix, its a world of sheep and wolves. Bossa wasn't making Rust Adrift so they find themselves trying to balance the two factions.
Even as a sheep, I find the game fun. I enjoy running from Pirates , losing them in the clouds, hiding in the wind walls. I do not like it when 5 guys jump my ship and kill me and blow it out of the sky (who would?). But that's the game as I know it so you take the good with the bad or you play something else.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
OWPVP games can be great when its done correctly, one person says its stupid, next person loves it. Just depends on who you ask. IMO, games need to stick to pvp and pve servesr, in the end when you mix them, rarely are both sides happy.
Incognito www.incognito-gaming.us "You're either with us or against us"
Basically you guys love PvE grinding, think daily quests are hot, and think Hearthstone is the epitome of skill. Got it.
Rust is on the Games List here at MMORPG and I don't see you guys posting there about how it's griefing and the dev studio telling people to 'get good' there is a problem.
Worlds Adrift follows in the same trend of a hard game. I compare Worlds Adrift to Rust+EVE in the meaning of combat and scope of combat. It is the appearance of being a softer game than it really is which is throwing you off. You see some casual game and your imagination was swayed by floaty skies and airships and casual exploration without taking into account the hard PvP combat that is also part of the game. This is understandable. Too bad you couldn't see the larger picture of the game.
There is no 'RPG setting' in this game. It's Sky-Rust with EVE features on the horizon (territory control, alliances). You never improve your character's stats, and PvP is very balanced - no one does more damage or is tankier due to any stats they might have. Everyone has the same chance with those who put effort into getting good seeing rewards for doing so.
If you have Rust, ARK, or Conan Exiles in your Steam library but complain about this game and not those, you're a hypocrite.
Rust, Ark and Conan Exiles aren't MMO's. Besides, with Ark and Conan Exiles (not sure about Rust) you can have private servers where you don't have to worry about pvp, like the one I play on in CE. Oh, and do you know most EVE players spend the majority of their time in Hi Sec (meaning fairly safe) space? Open world gankfests attract a very particular audience, which you seem to be a member of judging by your aggressive tone. Other than EVE, which has safe-ish areas, name one modern MMO that has been successful with this type of game play model. And no, Darkfall, whatever version it's on now, doesn't count.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
OWPVP games can be great when its done correctly, one person says its stupid, next person loves it. Just depends on who you ask. IMO, games need to stick to pvp and pve servesr, in the end when you mix them, rarely are both sides happy.
Totally agree and I would rather those with the mind set of "I WANT so that justifies any behavior I might exhibit" remain segregated in their own realms or games. Unfortunately we are seeing more of this mind set represented in the real world as well....too bad we have nowhere to send them just yet !
Sounds like the Devs are hard core PvPers and wouldn't change a thing if people didn't complain about new players getting blown out the skys. Even in the video the guys answer seemed mostly in reference to game play mechanics abuse.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
No, they won't learn, because too many devs see their idea for such OWPvP games as "special" enough to prevent players from acting the way they always do. It's hilarious to watch these games float into obscurity, though. /waves
Before I was ever killed by an opposing faction in any OWPVP setting I was exposed to PVE elitism. Gear scores, DPS meters, build meta, all types of goofy extra nerd sh!#. Don't talk about PVE players "don't drive others away".
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Before I was ever killed by an opposing faction in any OWPVP setting I was exposed to PVE elitism. Gear scores, DPS meters, build meta, all types of goofy extra nerd sh!#. Don't talk about PVE players "don't drive others away".
Yes but.... it's elitism promoted by the game itself. If the game wouldn't solely require gear score in order to have a "nice dungeon run" it wouldn't be a thing to begin with.
That's all ties to power creep and is a way bigger discuss than the one here.
Their point is: On PVE you either help or don't participate where in owPvP you are literally taking a player away from the map where he/she is - and there is nothing there saying that player was there to pvp and not to do quests in peace.
PvP is very much a one-sided action. If player A wants to PvE, player B has to cooperate for PvE to occur. If player A wants to PvP, player B can only defend. PvP takes one player's choice away from them (and their time).
Yes, PvE players can fall into the elitism camp and drive others away. Generally not as bad as the PvP player who dictates their style of play on someone else. I think the 'donation for funding' model may actually create a third type of player, those that donated. I hope there won't be much gloating over 'I donated at tier 3', but there are signs that that is already starting to happen on forums like this one and in social media. How annoying that will be is yet to be determined.
Logic, my dear, merely enables one to be wrong with great authority.
When you play an OWPVP game you know what you're getting into. Period. How many times have we seen emotionally damaged people play OWPVP games and force PVE, and then accuse people of "ganking" them and ranting. There's gotta be a psychological term for people who put themselves in harms way on purpose so they can play victim and garner sympathy. Help me out local smart people.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
When you play an OWPVP game you know what you're getting into. Period. How many times have we seen emotionally damaged people play OWPVP games and force PVE, and then accuse people of "ganking" them and ranting. There's gotta be a psychological term for people who put themselves in harms way on purpose so they can play victim and garner sympathy. Help me out local smart people.
Ok I will help you out here, but don't expect it all the time. Its called game will go free to play. No thank you needed.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
When you play an OWPVP game you know what you're getting into. Period. How many times have we seen emotionally damaged people play OWPVP games and force PVE, and then accuse people of "ganking" them and ranting. There's gotta be a psychological term for people who put themselves in harms way on purpose so they can play victim and garner sympathy. Help me out local smart people.
Ok I will help you out here, but don't expect it all the time. Its called game will go free to play. No thank you needed.
I learned how to do quotes.
You're welcome and we're even.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Scenario A: attacker lies in wait, preferably in stealth, until a single lowbie or undergeared victim walks past. Pounce. Kill. Hide. Repeat.
Scenario B: attacker is actually a group of (typical group size in area) *2 who attack anything that moves and is lower level or lower geared than they are. Pounce. Kill. Keep cruising. Repeat.
I can count on my two nuts the times I have been engaged in a "fair" open world PvP fight.
And people wonder why there are few people liking this mode of play.
But, yea, if a game advertises itself as open world PvP and you go in there, you can't complain how it sucks. You were warned. Just leave the game to the griefers, they're the ones most p'd off by getting ganked by other griefers, and everyone will bail from the game in a few weeks. Then just wait for them to make a game that actually works for both PvP and PvE, i.e. separate zones, desirable rewards in each mode, and skills modified, so they are useful in one mode, but not OP in the other.
At some point, someone has to make a game like that, right? Right?
I'm just not enough of a psychopath to enjoy open world slaughter of helpless players. It's disturbing to see how many out there do.
I think it's just a lot of "kids." I went to high school in the early 1980s, so we only had Atari back then. If we had games like this, I'm sure there would have been packs of us roaming around killing anything that moved and laughing about it. I don't think they're psychopaths, just the target audience of 14-24 year-old males.
But I missed that boat and now I'm an old solo player with no friends who enjoy my hobby. So I just avoid these types of games. I don't think they're designed for us. We just have to make do, or play EVE as you do, which is definitely suited for older people -- though that game is famous for griefing, is it not?
Probably better that we didn't have games like this back then or I wouldn't have spent as much time outdoors at the beach, hiking, playing sports.
and here is a great example of what the OP is talking about
lol I mostly said that because there are so many people out there that are so spineless that they cant EVER handle losing, and it's a perfect example of the current snowflake generation. That said I do think pvp games need some controls. Faction based pvp is usually enough controls for me, where you know at least some people nearby might have your back. Worlds Adrift is one that for sure could use some more controls.
It's rediculous though how upset some people get at being killed once or twice in most pvp games where you really lose nothing but a tiny bit of time. They are usually the ones not smart enough to be able to avoid it at least the 2nd or 3rd time, which is generally easy to do, only requiring a bit of common sense.
PVP when done well, and not just in BG arenas etc, adds so much flavor to almost any game.
I'm just not enough of a psychopath to enjoy open world slaughter of helpless players. It's disturbing to see how many out there do.
I think it's just a lot of "kids." I went to high school in the early 1980s, so we only had Atari back then. If we had games like this, I'm sure there would have been packs of us roaming around killing anything that moved and laughing about it. I don't think they're psychopaths, just the target audience of 14-24 year-old males.
But I missed that boat and now I'm an old solo player with no friends who enjoy my hobby. So I just avoid these types of games. I don't think they're designed for us. We just have to make do, or play EVE as you do, which is definitely suited for older people -- though that game is famous for griefing, is it not?
Probably better that we didn't have games like this back then or I wouldn't have spent as much time outdoors at the beach, hiking, playing sports.
LOL, very likely I would have never graduated college. Heavy drinking every night I could handle, (45 days in a row once) but MMORPGs would have been the end of me.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's crazy how many of these D type personality people are still flinging names at people who just play games as they're meant to be played. How raw butt hurt do you have to be to call somebody a "sociopath" or "psychopath" because YOU picked up a game with a big giant OWPVP sticker on the front and can't deal?
I mean, it's one thing to complain about the mechanics or balance (as the majority of OWPVP MMORPGs have crap mechanics/balance) it's another to be complaining about OWPVP in 2018 like some some effeminate docile 24/7 victimized villager NPC.
It's clear these damaged folks have played at least one game w/ OWPVP in it. They got killed trying to ignore how the game was made, I get it. What happened after that? There are plenty of games with 0 OWPVP. Why are these nutters always campaigning around like the politicians used to against rap and heavy metal?
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Comments
''The studio advised those struggling with griefing to “use your belt and random revivers.” So, you know, get good.''
How about players just dumping your game huh.
Someone else used this and since I love Casablanca here..
1 get good in a pvp mmorpg..LMAO
2 This game reminds me of that other sort of island game mmorpg was panhandling as good because it was a partnered game but turned out crap and at this point is likely dead or on life support.The game was called SKY something i think,so bad i can't remember the name of it.
Devs that have open pvp in a rpg setting "don't get it",i wouldn't bother to play a game by devs that can't think on the simplest level.
Sadly what happens is gamer's only see what they want to see,they see one cool gimmick and think "oh i want to play that" without seeing the bigger picture.Sort of like Bless,oh i like taming,i want to collect all those pets and mounts,seeing only 1% of the actual game but not seeing the actual game is crap or ho hum.
Never forget 3 mile Island and never trust a government official or company spokesman.
Rust is on the Games List here at MMORPG and I don't see you guys posting there about how it's griefing and the dev studio telling people to 'get good' there is a problem.
Worlds Adrift follows in the same trend of a hard game. I compare Worlds Adrift to Rust+EVE in the meaning of combat and scope of combat. It is the appearance of being a softer game than it really is which is throwing you off. You see some casual game and your imagination was swayed by floaty skies and airships and casual exploration without taking into account the hard PvP combat that is also part of the game. This is understandable. Too bad you couldn't see the larger picture of the game.
There is no 'RPG setting' in this game. It's Sky-Rust with EVE features on the horizon (territory control, alliances). You never improve your character's stats, and PvP is very balanced - no one does more damage or is tankier due to any stats they might have. Everyone has the same chance with those who put effort into getting good seeing rewards for doing so.
If you have Rust, ARK, or Conan Exiles in your Steam library but complain about this game and not those, you're a hypocrite.
The difference is that pve players don't drive others away, whilst the opposite is true for the pvp 'hardcore me' player.
I once had a guy destroy more core on my ship while it was docked (you get no warning for this) then destroy the dock itself, I re spawned to the ship in time to see it fall over the side of the island. With nothing to lose at that point I jumped over after it and saved it before it hit the ground. He risked nothing from the act, I was at risk of losing everything I had. some people would see that as grief. Personally I found it kinda exciting.
Generally speaking you cant lose anything but time, your death might lose you a ship but you can just rebuild it, you may lose some resources but they are everywhere.
Some people want to treat this game like Rust, where you just kill everything that moves, other people actually want to explore the islands that make up the world. the 2 don't always mix, its a world of sheep and wolves. Bossa wasn't making Rust Adrift so they find themselves trying to balance the two factions.
Even as a sheep, I find the game fun. I enjoy running from Pirates , losing them in the clouds, hiding in the wind walls. I do not like it when 5 guys jump my ship and kill me and blow it out of the sky (who would?). But that's the game as I know it so you take the good with the bad or you play something else.
As soon as any game is compared to Rust off the list it goes. (One reason FO76 will likely be the first title in the series I never play)
Aggressive PVP is fine, as long as a game has proper controls and oppotunities to avoid such as EVE.
I'm just not enough of a psychopath to enjoy open world slaughter of helpless players. It's disturbing to see how many out there do.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Incognito
www.incognito-gaming.us
"You're either with us or against us"
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
¯\_(ツ)_/¯
Yes, PvE players can fall into the elitism camp and drive others away. Generally not as bad as the PvP player who dictates their style of play on someone else. I think the 'donation for funding' model may actually create a third type of player, those that donated. I hope there won't be much gloating over 'I donated at tier 3', but there are signs that that is already starting to happen on forums like this one and in social media. How annoying that will be is yet to be determined.
Logic, my dear, merely enables one to be wrong with great authority.
"OH OH that's due to the gameplay mechanics".
When you play an OWPVP game you know what you're getting into. Period. How many times have we seen emotionally damaged people play OWPVP games and force PVE, and then accuse people of "ganking" them and ranting. There's gotta be a psychological term for people who put themselves in harms way on purpose so they can play victim and garner sympathy. Help me out local smart people.
¯\_(ツ)_/¯
MAGA
¯\_(ツ)_/¯
But I missed that boat and now I'm an old solo player with no friends who enjoy my hobby. So I just avoid these types of games. I don't think they're designed for us. We just have to make do, or play EVE as you do, which is definitely suited for older people -- though that game is famous for griefing, is it not?
Probably better that we didn't have games like this back then or I wouldn't have spent as much time outdoors at the beach, hiking, playing sports.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
It's rediculous though how upset some people get at being killed once or twice in most pvp games where you really lose nothing but a tiny bit of time. They are usually the ones not smart enough to be able to avoid it at least the 2nd or 3rd time, which is generally easy to do, only requiring a bit of common sense.
PVP when done well, and not just in BG arenas etc, adds so much flavor to almost any game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I mean, it's one thing to complain about the mechanics or balance (as the majority of OWPVP MMORPGs have crap mechanics/balance) it's another to be complaining about OWPVP in 2018 like some some effeminate docile 24/7 victimized villager NPC.
It's clear these damaged folks have played at least one game w/ OWPVP in it. They got killed trying to ignore how the game was made, I get it. What happened after that? There are plenty of games with 0 OWPVP. Why are these nutters always campaigning around like the politicians used to against rap and heavy metal?
¯\_(ツ)_/¯