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The MMO has come a long way. There have been many iterations over the years and there is no denying the huge influence our genre has had on the industry as a whole. In the early days of trying to build out games like Star Wars Galaxies and City of Heroes we laid the groundwork for the idea that every game will eventually be an MMO. These talks were given as far back as 2006 or 2007. Now here we are in 2018 and E3 showed us that all games will be MMOs... in some way or another.
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Doubt it. Removing NPC’s from a series full of memorable ones is a bad idea. How can you claim your game has a classic Fallout story when there are no NPC’s except for a robot handing out fetch quests? I think chasing after nuclear codes is going to be much more of a focus on 76 than Bethesda is leading on.
https://www.fonline-reloaded.net/
That is a fallout online MMO, an actual MMO...that has all the quests and everything...
And NPCs
And a story
AND PVP
Hmm...wonder why bethesda removed all that, but kept the pvp...but an actual fallout MMO already does all that and vastly more...
very strange decision making by Bethesda. It only tells me they are going after the Battle Royale money
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
RIP Fallout 5.
They said the same about Grand Theft Auto Online. Can't say random players increase my ingame enjoyment in that game. Yet I'm forced to play in public lobbies to do certain content.
I think someone needs to check RPG Watch or something.
MMORPG is doing satire now?
WoW already did this....and it was the beginning of the end of the genre in my opinion. Making MMO's more mainstream will NOT make MMO's better. MMO's were about community quality over quantity when they had a niche audience.
they were also cheaper to make/maintain. Unless they manage to make cheaper mmo that are still high quality enough they will keep targeting the masses to make as much money as they can.
Yeah they are really trying to sell this BS to real Fallout fans. This will be nothing more than a fortnite/cod game in a Fallout skin.
Beth is acting like Apple, thinking there always some sapling will buy into their products without question. With those 2 things it will have negative impact on future Beth games, like spyware, adware, and pictures of you, who knows. So if ppl somehow buy into FO76 it will surely be in all Bethesda future games.
Is Bethesda becoming another EA, Todd and Pete' face sure look that way if you guys watch the interview videos.
No, I never wanted Fallout to be online. Perhaps you should have said, “Fallout 76 will be the online version of Fallout I wanted.” This would have been more accurate.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Its the technology that has come farther.
In the past:
MMOs were about being thrown into a world so dangerous that you were forced to make friends with other players, travel together, and share loot. These games had a lot of grinding, but they carried a lot of moments that just don't exist in games of today.
In the present: We are thrown into a world where monsters are so tame, a solo player can kill an enemy three to five levels higher. If the game is action oriented, have fun leaving out healers and tanks entirely unless its an instance or world boss. Have fun capping in a short time as opposed to months.
Transitions: From P2P to F2P/B2P majority, From Party-Based to Solo-Based players who only enter parties when they need to. From Static-Quest Systems to Dynamic Based Questing and Events. From fresh releases to new releases, especially most localized games look like Alphas or Betas.
Model System: Theme-Park games dominate the genre with few Sandbox games in existence by comparison.
Technology: From having to run servers on many computers, to increased computing power, graphics, allowing more immersive/realistic worlds to be created. Change from 2.5D or Aerial Game views to full 3D games. Some games now being First-Person (VR) games. It takes a lot longer to create a good game world that can have players in it for years to come to the point most MMORPGs do not start to become good until they mature in three to five years after initial release.
Addiction: Definition changed in the mid 2000s to cover anything outside of substance abuse, the loophole behind using games as a gambling element has caused lawmakers and other entities to explore impulse addiction in online games and mobile games especially in lootbox systems. ICD-11 panel has created a proposal to add video game addiction targeting MMOs into the ICD-11 in 2019.
Perception on the definition of "massive" : Arguments have surfaced. Some believe that it refers to the total of number of players logged in simultaneously which share the space. Others like myself believe that "Massive" is the level of activity in which players are able to join together.
Condition: The genre is stale at the moment, and what keeps it alive is that many games have matured or beginning to show maturity. Now is the time to enjoy the maturity and content of some games finally losing their Beta-Feel to them and actually feeling like a completed title. However, many are looking for new MMOs to play just to try something fresh... But Fresh is not what the genre has right now.
Security: Individual freedoms have been exchanged for securities with gamers being forced to run a high performance game alongside in some instances kernel level rootkits. More Gamers question whether games are legitimate or cash-grabs. We are connected today through many outlets like VoIPs and Social Media, not just gaming sites anymore. Its very common for us to hear about scandals and system attacks against companies that produce/develop the games we love. Our identity online is far more connected to our real world selves than ever before, and far more vulnerable that it has ever been before. Globalization and Localization has made the world smaller with a clashing of culture and ideologies within the design of games and how customers are treated, and companies conduct business.
I feel that what has grown the LEAST within MMORPGs are the games themselves when compared to everything else that exists or revolves around the genre to make an MMO come alive. It is those elements in which I feel are responsible for not causing the MMO genre to implode.
The most accurate would be Fallout 76 will be the online version of Fallout that some want, with the composition of that some depending on the details as they are released.
Well apart from the core fans.... Fallout was growing stale. Just more of the same with nothing new so to speak. I heard many more casual gaming friends ask why fallout just did the same thing over and over. I would imagine that Zenimax felt the same way.
Fallout:76 is an attempt to do something new. If it goes well it will give the Fallout team time to work on the next game (and seeing how it is 5-6 years away at least) and a chance to do the more classic game without being called a one-trick pony.
As for the people who want the classic Fallout. There are several total conversion projects in differetn states of done.
This have been a good conversation
In any case, it seems that the next post nuclear apocalyptic game will be the next Metro game. They seem to have nailed the atmosphere and vibe of the setting much better, compared to the repulsive Fortnite vibe Fallout 76 seems to emanate.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
They can have levels, or crafting, or all the bells and whistles they want but if they ain't Massively Multiplayer then they ain't MMO's. It's a pretty simple concept to grasp.