I am lost here,seems some are calling it a "take their time to get it right" but in the statement they are saying if not for the EU regulations they would have HIT IT ??
There are a LOT of questions that arise from these two statements.
Ok so are they saying that the security reasons behind GDPR,the protection of private information slowed them down?Their ENTIRE team is working on securing private information....umm yeah how about not.
In the video he says the game is FUN,not something you can lay claim to when it is your own product and especially under NDA so that nobody can argue the claim.
There lies another question,in the video he says the game is where they want it aside from crashing too much so why is there an NDA?If this is the final build aside from coding issues crashing,what is there left to hide?
Oh yeah,that way we can make videos that are really there to further promote the game,IT IS FUN,we nailed it,yada yada.I have said this over and over,these delays now a days are just like the many fake BETA's and alphas and build 1.98 and 1.99 etc etc,they are all just reasons to promote the game before it goes live.
This is because once it goes live,everything USUALLY goes downhill from there,less crowd funding,cries of game not being good enough,players either slowly or quickly begin to leave.
Can you point me to a thread where you're not whining about everything and hating everything every game does? This isn't even related to this game because I don't follow it, but man if you don't enjoy MMORPG's, why are you here?
I don't care that it was delayed, but their EU excuse doesn't make sense to me. How did GDPR compliance cause such a delay?
Doesn't the GDPR rules just apply to the collection of personal data and privacy? ...
As an MMO I'd assume they have accounts, which would hold a certain amount of personal information (e-mail, name, DOB, payment data, etc.), and even if they were already treating such things 'securely' (as one would hope), they would still need to at least audit their system(s) to make sure it complied with the regulations...
And if not, even something as ‘small’ as adding an 'opted-in' field to a database means change planning, development, testing, (repeat?) and sign-off, all of which could easily tie up key development staff for several days or weeks.
Agreed. Lots to consider and it takes longer than people realize. I'm also assuming the game itself needed changing to comply with GDPR as well, considering they're connected to your computer every time you log in, so data is obviously collected and transferred in that process. Even if it's just data about your computer, it still likely applies.
"Take your time" until you become the next Star Citizen, then get laughed at.
Of the SC things worth laughing at, delays doesn't even make the top 5.
Back on topic... anyone else see announcing this just a few days before July 4th as a sign that they're in fact very, very close?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I don't care that it was delayed, but their EU excuse doesn't make sense to me. How did GDPR compliance cause such a delay?
Doesn't the GDPR rules just apply to the collection of personal data and privacy? As I understand it, basically consumers have to choose to opt-in for stuff now, rather than the burden of opting-out.
Shouldn't this have just been an update for the website and marketing team? Or Is tracking and selling the personal data of the players somehow part of MMORPG games now?
Its also how the data is stored, and where. I suspect the where is more of an issue than the how, but who knows, the new rules are something that even websites like this have likely had to put some work into, and a website is far less complex than an MMO, although just as widespread globally in terms of the user base.
They can take their sweet time really cuz the game will be DOA regardless. No matter how nice a guy that head Dev is, this game will only be a tiny niche game and will be lucky to last a year after launch. Also, "unchained" is a really dated, stupid name.
This game is attempting to do something no other multiplayer game to date has ever done effectively; large scale battles. If Camelot Unchained can pull off 500 players in the same castle siege, I think it'll be around for a while.
I highly disagree. First of all, those willing to play a game focused ENTIRELY on PvP will be a tiny group in the first place. I think This will be a game for mid to hardcore PvP gamers. You will likely have very few casuals, although they will show up to see what it's like. That small population will only get smaller (as is the case with all MMOs). This game is gonna be so niche that I fear it will alienate itself, especially since PvP is such a niche thing in itself.
I don't hope they fail. All successes in the MMO field are successes for us all (companies will be willing to plop down more money for more games the more successful they are). But I cannot see an RvRvR game, having little to no PvE things to do, holding anyone's attention long.
Don't tell the Fortnite people that, might cause them to make a mistake while counting the bushel baskets of money they are making from their limited PVE, heavily PVP game.
Someone may figure out how to unlock the floodgates in a MMORPG, if they ever do will likely make mega millions.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just another excuse to add onto Camelot Citizen 2.0.
This game won't be releasing until 2020, if not beyond that date...what a cluster f*** of a dev team man.
Evidence?
A few days, or even weeks, more in development hardly constitutes bad development.
What do you expect from the creation of an MMO? A 2 year cycle? It's never been that way, we just didn't have 24/7 access to every pixel drawn in the better old days.
Well the evidence is that they use the GDPR as excuse for a new delay.
It's not like the GDPR was announced yesterday, it was known to go into effect years ago!
At this point in time, after the GDPR is already in effect, this is a very poor excuse.
They can take their sweet time really cuz the game will be DOA regardless. No matter how nice a guy that head Dev is, this game will only be a tiny niche game and will be lucky to last a year after launch. Also, "unchained" is a really dated, stupid name.
This game is attempting to do something no other multiplayer game to date has ever done effectively; large scale battles. If Camelot Unchained can pull off 500 players in the same castle siege, I think it'll be around for a while.
I highly disagree. First of all, those willing to play a game focused ENTIRELY on PvP will be a tiny group in the first place. I think This will be a game for mid to hardcore PvP gamers. You will likely have very few casuals, although they will show up to see what it's like. That small population will only get smaller (as is the case with all MMOs). This game is gonna be so niche that I fear it will alienate itself, especially since PvP is such a niche thing in itself.
I don't hope they fail. All successes in the MMO field are successes for us all (companies will be willing to plop down more money for more games the more successful they are). But I cannot see an RvRvR game, having little to no PvE things to do, holding anyone's attention long.
The most popular game on the planet is League of Legends. There's not much PvE in League of Legends and it seems to do just fine.
Maybe you're right, but I doubt it.
1). Camelot will have a monthly subscription. Funny you overlooked that. That's a deal breaker for a lot of people when it comes to mmo's. If you don't believe that then maybe you should suggest to Riot Games that LOL have a monthly sub and not be a free to play game. Let me know what they tell you.
Just another excuse to add onto Camelot Citizen 2.0.
This game won't be releasing until 2020, if not beyond that date...what a cluster f*** of a dev team man.
Evidence?
A few days, or even weeks, more in development hardly constitutes bad development.
What do you expect from the creation of an MMO? A 2 year cycle? It's never been that way, we just didn't have 24/7 access to every pixel drawn in the better old days.
Well the evidence is that they use the GDPR as excuse for a new delay.
It's not like the GDPR was announced yesterday, it was known to go into effect years ago!
At this point in time, after the GDPR is already in effect, this is a very poor excuse.
And may have been modified again before the game launched, there was nothing to be gained by making the changes until it was certain that there would be no further modifications to the legislation closer to launch, to do so before hand would risk having to redo the work all over again, this is true not just for games but for any Corporate IT development.
Just another excuse to add onto Camelot Citizen 2.0.
This game won't be releasing until 2020, if not beyond that date...what a cluster f*** of a dev team man.
Evidence?
A few days, or even weeks, more in development hardly constitutes bad development.
What do you expect from the creation of an MMO? A 2 year cycle? It's never been that way, we just didn't have 24/7 access to every pixel drawn in the better old days.
Well the evidence is that they use the GDPR as excuse for a new delay.
It's not like the GDPR was announced yesterday, it was known to go into effect years ago!
At this point in time, after the GDPR is already in effect, this is a very poor excuse.
And may have been modified again before the game launched, there was nothing to be gained by making the changes until it was certain that there would be no further modifications to the legislation closer to launch, to do so before hand would risk having to redo the work all over again, this is true not just for games but for any Corporate IT development.
I work in the IT and nothing has changed for a long time now. It's not that complicated of a regulation.
In TDLR; - Protect (sensitive) user data via proper encryption. - Right to be forgotten. User data must be completely deleted at user's request. (Hence why Facebook pulled all it's data from the Ireland data center and transferred it to Canada)
That is the core principles of the GDPR regulation and has been known for several years.
According to MJ we are still getting the beta 1 build, but they aren't quite ready to call it Beta 1, yesterday we did 9 hours of testing, and crashes were happening a lot, basically every time you changed zones it would crash and you'd have to restart the game, MJ did approve of us talking about the game generally, even though there was a lot of crashing we were able to get right back in.
If they released it as a Beta 1 in that state people would be furious. However we were only supposed to do testing for beta 1 on the weekends, that changed too now as we get to test every day.
I can say without question, that those who loved DAoC, will not be disappointed with the game, considering they are going from 32 bit to 64 bit. There is no question in my mind the game is on track for triple A status, the reason being is when you're there pvping and you hearing arrows whizzing by, and weapons clashing and the general overall feeling, that despite all the crashing, people were still having a lot of fun, and fun factor is the most important part of a game.
I think this week testers and devs alike will be working extra hard this next week or so (they were fixing things while we were in the process of pvping), to put the finishing touches on Beta 1 phase. I have waited this long for beta 1 I can wait a little longer, for a more improved beta 1 launch, it is definitely worth the wait.
They can take their sweet time really cuz the game will be DOA regardless. No matter how nice a guy that head Dev is, this game will only be a tiny niche game and will be lucky to last a year after launch. Also, "unchained" is a really dated, stupid name.
This game is attempting to do something no other multiplayer game to date has ever done effectively; large scale battles. If Camelot Unchained can pull off 500 players in the same castle siege, I think it'll be around for a while.
I highly disagree. First of all, those willing to play a game focused ENTIRELY on PvP will be a tiny group in the first place. I think This will be a game for mid to hardcore PvP gamers. You will likely have very few casuals, although they will show up to see what it's like. That small population will only get smaller (as is the case with all MMOs). This game is gonna be so niche that I fear it will alienate itself, especially since PvP is such a niche thing in itself.
I don't hope they fail. All successes in the MMO field are successes for us all (companies will be willing to plop down more money for more games the more successful they are). But I cannot see an RvRvR game, having little to no PvE things to do, holding anyone's attention long.
Wait, I have to ask if you actually read your second sentence before hitting post. You really don't think there's a large audience of gamers who will play a game that's focused entirely on PvP? Have you not heard of this new genre called MOBAs?
You might wanna be more specific, because saying PvP is niche is ignoring some of the most popular games on the market right now.
So yeah, this guy was talking about how a game focused entirely on PvP has a niche audience. PvP focused games are obviously extremely popular. But are RvR only games extremely popular? I feel like the person that keeps getting raked over the coals was referring to PvP only MMORPGs, as that is really what we are discussing in general here. And I don't think he is too far off the mark in saying that.
They can take their sweet time really cuz the game will be DOA regardless. No matter how nice a guy that head Dev is, this game will only be a tiny niche game and will be lucky to last a year after launch. Also, "unchained" is a really dated, stupid name.
This game is attempting to do something no other multiplayer game to date has ever done effectively; large scale battles. If Camelot Unchained can pull off 500 players in the same castle siege, I think it'll be around for a while.
I highly disagree. First of all, those willing to play a game focused ENTIRELY on PvP will be a tiny group in the first place. I think This will be a game for mid to hardcore PvP gamers. You will likely have very few casuals, although they will show up to see what it's like. That small population will only get smaller (as is the case with all MMOs). This game is gonna be so niche that I fear it will alienate itself, especially since PvP is such a niche thing in itself.
I don't hope they fail. All successes in the MMO field are successes for us all (companies will be willing to plop down more money for more games the more successful they are). But I cannot see an RvRvR game, having little to no PvE things to do, holding anyone's attention long.
The most popular game on the planet is League of Legends. There's not much PvE in League of Legends and it seems to do just fine.
Maybe you're right, but I doubt it.
1). Camelot will have a monthly subscription. Funny you overlooked that. That's a deal breaker for a lot of people when it comes to mmo's. If you don't believe that then maybe you should suggest to Riot Games that LOL have a monthly sub and not be a free to play game. Let me know what they tell you.
2). So you admit LOL has PVE.
CU will have about the same numbers and same names as GW2 when it released years ago. Most of the gw2 pvp guilds are already pledged. Even though I see PvE players staying away from this game, dont forget about the builder-part of the game, which I know attracts a lot of players not very interested in pvp, but very interested in building and constructing in an evolving world. For PvP players this is THE game to look forward to (in the mmorpg-genre) unless I missed some. Now what it cooks down to is what can be defined as a successful game. In this genre I believe a sub-crowd somewhere around the 100k is good enough.
They can take their sweet time really cuz the game will be DOA regardless. No matter how nice a guy that head Dev is, this game will only be a tiny niche game and will be lucky to last a year after launch. Also, "unchained" is a really dated, stupid name.
This game is attempting to do something no other multiplayer game to date has ever done effectively; large scale battles. If Camelot Unchained can pull off 500 players in the same castle siege, I think it'll be around for a while.
I highly disagree. First of all, those willing to play a game focused ENTIRELY on PvP will be a tiny group in the first place. I think This will be a game for mid to hardcore PvP gamers. You will likely have very few casuals, although they will show up to see what it's like. That small population will only get smaller (as is the case with all MMOs). This game is gonna be so niche that I fear it will alienate itself, especially since PvP is such a niche thing in itself.
I don't hope they fail. All successes in the MMO field are successes for us all (companies will be willing to plop down more money for more games the more successful they are). But I cannot see an RvRvR game, having little to no PvE things to do, holding anyone's attention long.
The most popular game on the planet is League of Legends. There's not much PvE in League of Legends and it seems to do just fine.
Maybe you're right, but I doubt it.
1). Camelot will have a monthly subscription. Funny you overlooked that. That's a deal breaker for a lot of people when it comes to mmo's. If you don't believe that then maybe you should suggest to Riot Games that LOL have a monthly sub and not be a free to play game. Let me know what they tell you.
2). So you admit LOL has PVE.
CU will have about the same numbers and same names as GW2 when it released years ago. Most of the gw2 pvp guilds are already pledged. Even though I see PvE players staying away from this game, dont forget about the builder-part of the game, which I know attracts a lot of players not very interested in pvp, but very interested in building and constructing in an evolving world. For PvP players this is THE game to look forward to (in the mmorpg-genre) unless I missed some. Now what it cooks down to is what can be defined as a successful game. In this genre I believe a sub-crowd somewhere around the 100k is good enough.
See, I'm a PvP player. And I am not looking forward to it at all. People keep talking about how awesome it would be if they were to be able to accomplish like 500 person battles without lag or whatever. But in my opinion, that would be the worst and least challenging version of PvP that I could imagine.
It is certainly not a PvP dream to me to have structured, massive matches against a couple of other factions. I'm willing to bet there are a lot of PvPers that feel the same way. On the other hand, I think that these types of battles are absolutely perfect for the more casual PvPer.
Well to make another point, MJ and company were there from 9 am until 9 pm, working on the game, 9 hours of the time we were pvping until our hearts content, however when MJ said it was time to shutdown for the night, so they could home and eat dinner, most of us were like aww NOOOO!, more please LOL, can't for today's test.
So yeah, this guy was talking about how a game focused entirely on PvP has a niche audience. PvP focused games are obviously extremely popular. But are RvR only games extremely popular? I feel like the person that keeps getting raked over the coals was referring to PvP only MMORPGs, as that is really what we are discussing in general here. And I don't think he is too far off the mark in saying that.
That was why I mentioned he should've been a little more specific ha. It came off as a very strange post.
We shall see. I would love to participate in 500 player battles, so long as it wasn't a matter of death ball vs. death ball, who wins the race to zero.
The TTK in the game will need to be relatively longer, while healing relatively weaker. That way you can't depend on full heals every 5 seconds, but you won't have half your raid group go down in that same amount of time. More like a mini-war of attrition. That would be fun.
So yeah, this guy was talking about how a game focused entirely on PvP has a niche audience. PvP focused games are obviously extremely popular. But are RvR only games extremely popular? I feel like the person that keeps getting raked over the coals was referring to PvP only MMORPGs, as that is really what we are discussing in general here. And I don't think he is too far off the mark in saying that.
That was why I mentioned he should've been a little more specific ha. It came off as a very strange post.
We shall see. I would love to participate in 500 player battles, so long as it wasn't a matter of death ball vs. death ball, who wins the race to zero.
The TTK in the game will need to be relatively longer, while healing relatively weaker. That way you can't depend on full heals every 5 seconds, but you won't have half your raid group go down in that same amount of time. More like a mini-war of attrition. That would be fun.
Yeah, you were absolutely open to him amending his position. There were others that were not so much like that.
Anyway, I'm super curious to see what they pull off and am definitely going to play it. I just have doubts about all the popularity talk being tossed around. Someone said 100k earlier and I could see that 4 months after an initial 300 - 500k. Sometimes I get the feeling people think this is going to be the greatest PvP game ever devised. But I think it really is more niche. Just an opinion though.
So yeah, this guy was talking about how a game focused entirely on PvP has a niche audience. PvP focused games are obviously extremely popular. But are RvR only games extremely popular? I feel like the person that keeps getting raked over the coals was referring to PvP only MMORPGs, as that is really what we are discussing in general here. And I don't think he is too far off the mark in saying that.
That was why I mentioned he should've been a little more specific ha. It came off as a very strange post.
We shall see. I would love to participate in 500 player battles, so long as it wasn't a matter of death ball vs. death ball, who wins the race to zero.
The TTK in the game will need to be relatively longer, while healing relatively weaker. That way you can't depend on full heals every 5 seconds, but you won't have half your raid group go down in that same amount of time. More like a mini-war of attrition. That would be fun.
Well have you read the information on classes in the game? How each healer heals and how everything in combat comes with a price. Take for example: http://camelotunchained.com/v3/realms/vikings/stonehealer/ We were able to destroy those stones that were on the ground.
If you go through and read each of the classes and their abilities, you will see the brilliance of the class balancing. Unfortunately a few people in the testing were complaining about balancing the preset classes we are testing with, kind of an eye rolling thing that happened there.
In this video there is a lil bit of gameplay footage from CSE livestream, from yesterdays testing gameplay starts at 2 minutes.
The bloody E.U. isn't happy banning cucumbers and sending jihadis to decapitate people in the street, oh no, now they've delayed my Camelot Unchained beta!
Well, up yours Junker, up yours Barnier, up yours Merkle, keep calm and carry on MJ but most of all God save the Queen!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
Just another excuse to add onto Camelot Citizen 2.0.
This game won't be releasing until 2020, if not beyond that date...what a cluster f*** of a dev team man.
Evidence?
A few days, or even weeks, more in development hardly constitutes bad development.
What do you expect from the creation of an MMO? A 2 year cycle? It's never been that way, we just didn't have 24/7 access to every pixel drawn in the better old days.
Well the evidence is that they use the GDPR as excuse for a new delay.
It's not like the GDPR was announced yesterday, it was known to go into effect years ago!
At this point in time, after the GDPR is already in effect, this is a very poor excuse.
The relevance of the GDPR is not nearly as great here in the US, and in fact a case can be made that firms located outside of the EU probably risk little if they ignore it. (Especially considering the current administration.)
Same for compliance, not well understood here and not surprising they put it off until the last minute.
They were not alone, many companies reached out to me at the last minute back in May to update their privacy policies.
Considering their heads down focus on the July beta, not surprising this new regulation caught them a bit unaware and caused some delay.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just another excuse to add onto Camelot Citizen 2.0.
This game won't be releasing until 2020, if not beyond that date...what a cluster f*** of a dev team man.
Evidence?
A few days, or even weeks, more in development hardly constitutes bad development.
What do you expect from the creation of an MMO? A 2 year cycle? It's never been that way, we just didn't have 24/7 access to every pixel drawn in the better old days.
Well the evidence is that they use the GDPR as excuse for a new delay.
It's not like the GDPR was announced yesterday, it was known to go into effect years ago!
At this point in time, after the GDPR is already in effect, this is a very poor excuse.
And may have been modified again before the game launched, there was nothing to be gained by making the changes until it was certain that there would be no further modifications to the legislation closer to launch, to do so before hand would risk having to redo the work all over again, this is true not just for games but for any Corporate IT development.
I work in the IT and nothing has changed for a long time now. It's not that complicated of a regulation.
In TDLR; - Protect (sensitive) user data via proper encryption. - Right to be forgotten. User data must be completely deleted at user's request. (Hence why Facebook pulled all it's data from the Ireland data center and transferred it to Canada)
That is the core principles of the GDPR regulation and has been known for several years.
Er, Facebook moved its data to Canada so they could better evade compliance should they so chose, though that of course is not the stated reason.
Compliance is much more than what you stated, the big challenge is that companies have to not only comply with requests to delete user data, but determine which data falls under the regulation and under what circumstances it can or must be deleted.
User consent to use data must be documented, stored, recalled and easily changed should the user request it.
Last but not least, companies have to be able to provide users proof they have complied and actually deleted the data from any system it might reside on, including login, billing, game databases, test systems. marketing or any data shared with 3rd party affilates.
There's more to it, and I'd venture to say if you are unaware your firm is likely not compliant yet.
Oh yes, I work for a major financial institution in the Compliance Technology group and love discussing data regulation....but this isn't really the place for it.
I had a couple of threads running back in May which were more appropriate for this conversation.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They can take their sweet time really cuz the game will be DOA regardless. No matter how nice a guy that head Dev is, this game will only be a tiny niche game and will be lucky to last a year after launch. Also, "unchained" is a really dated, stupid name.
This game is attempting to do something no other multiplayer game to date has ever done effectively; large scale battles. If Camelot Unchained can pull off 500 players in the same castle siege, I think it'll be around for a while.
especially since PvP is such a niche thing in itself.
Comments
Mend and Defend
Back on topic... anyone else see announcing this just a few days before July 4th as a sign that they're in fact very, very close?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Someone may figure out how to unlock the floodgates in a MMORPG, if they ever do will likely make mega millions.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well the evidence is that they use the GDPR as excuse for a new delay.
It's not like the GDPR was announced yesterday, it was known to go into effect years ago!
At this point in time, after the GDPR is already in effect, this is a very poor excuse.
1). Camelot will have a monthly subscription. Funny you overlooked that. That's a deal breaker for a lot of people when it comes to mmo's. If you don't believe that then maybe you should suggest to Riot Games that LOL have a monthly sub and not be a free to play game. Let me know what they tell you.
2). So you admit LOL has PVE.
In TDLR;
- Protect (sensitive) user data via proper encryption.
- Right to be forgotten. User data must be completely deleted at user's request.
(Hence why Facebook pulled all it's data from the Ireland data center and transferred it to Canada)
That is the core principles of the GDPR regulation and has been known for several years.
If they released it as a Beta 1 in that state people would be furious. However we were only supposed to do testing for beta 1 on the weekends, that changed too now as we get to test every day.
I can say without question, that those who loved DAoC, will not be disappointed with the game, considering they are going from 32 bit to 64 bit. There is no question in my mind the game is on track for triple A status, the reason being is when you're there pvping and you hearing arrows whizzing by, and weapons clashing and the general overall feeling, that despite all the crashing, people were still having a lot of fun, and fun factor is the most important part of a game.
I think this week testers and devs alike will be working extra hard this next week or so (they were fixing things while we were in the process of pvping), to put the finishing touches on Beta 1 phase. I have waited this long for beta 1 I can wait a little longer, for a more improved beta 1 launch, it is definitely worth the wait.
You might wanna be more specific, because saying PvP is niche is ignoring some of the most popular games on the market right now.
Now what it cooks down to is what can be defined as a successful game. In this genre I believe a sub-crowd somewhere around the 100k is good enough.
It is certainly not a PvP dream to me to have structured, massive matches against a couple of other factions. I'm willing to bet there are a lot of PvPers that feel the same way. On the other hand, I think that these types of battles are absolutely perfect for the more casual PvPer.
We shall see. I would love to participate in 500 player battles, so long as it wasn't a matter of death ball vs. death ball, who wins the race to zero.
The TTK in the game will need to be relatively longer, while healing relatively weaker. That way you can't depend on full heals every 5 seconds, but you won't have half your raid group go down in that same amount of time. More like a mini-war of attrition. That would be fun.
Anyway, I'm super curious to see what they pull off and am definitely going to play it. I just have doubts about all the popularity talk being tossed around. Someone said 100k earlier and I could see that 4 months after an initial 300 - 500k. Sometimes I get the feeling people think this is going to be the greatest PvP game ever devised. But I think it really is more niche. Just an opinion though.
Well have you read the information on classes in the game? How each healer heals and how everything in combat comes with a price. Take for example: http://camelotunchained.com/v3/realms/vikings/stonehealer/ We were able to destroy those stones that were on the ground.
This healer's healing comes at a price too http://camelotunchained.com/v3/realms/tuatha-de-danann/empath/ , their own health.
If you go through and read each of the classes and their abilities, you will see the brilliance of the class balancing. Unfortunately a few people in the testing were complaining about balancing the preset classes we are testing with, kind of an eye rolling thing that happened there. In this video there is a lil bit of gameplay footage from CSE livestream, from yesterdays testing gameplay starts at 2 minutes.
The bloody E.U. isn't happy banning cucumbers and sending jihadis to decapitate people in the street, oh no, now they've delayed my Camelot Unchained beta!
Well, up yours Junker, up yours Barnier, up yours Merkle, keep calm and carry on MJ but most of all God save the Queen!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Same for compliance, not well understood here and not surprising they put it off until the last minute.
They were not alone, many companies reached out to me at the last minute back in May to update their privacy policies.
Considering their heads down focus on the July beta, not surprising this new regulation caught them a bit unaware and caused some delay.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Compliance is much more than what you stated, the big challenge is that companies have to not only comply with requests to delete user data, but determine which data falls under the regulation and under what circumstances it can or must be deleted.
User consent to use data must be documented, stored, recalled and easily changed should the user request it.
Last but not least, companies have to be able to provide users proof they have complied and actually deleted the data from any system it might reside on, including login, billing, game databases, test systems. marketing or any data shared with 3rd party affilates.
There's more to it, and I'd venture to say if you are unaware your firm is likely not compliant yet.
Oh yes, I work for a major financial institution in the Compliance Technology group and love discussing data regulation....but this isn't really the place for it.
I had a couple of threads running back in May which were more appropriate for this conversation.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon