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We all know what a fickle company EA is when it comes to any non-sports game. Despite this, they have launched a lot of ideas especially through the BioWare brand. Known for top RPGs over decades, the question really is how much of the BioWare-of-old remains?
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If Anthem is not a good game and does not succeed, then Bioware's recent history of mediocrity will end on a whimper and nothing of value will be lost.
As for the game itself, it looks stunning. The one problem I have is the bullet sponge gunplay. Don't give me a game with guns and then make me shoot something 500 times to kill it. That's just BS.
After watching the gameplay demo yesterday I've completely lost interest in Anthem. They've made the same error that The Division made. Any boss needs thousands of rounds aimed at weak spots to have an effect. Piss poor, unimaginative bollocks. Why not require heavy weapons or use the environment in some way, rather than a bullet sponge boss? Very disappointed.
It is not the hardcore Bioware audience they have to win over, most BW fans are not really interested in this sort of game. It is the Monster Hunter, Destiny etc fans they will have to win over, those fans will not be bothered about narrative and will judge it the same way they judge all such games.
Final Fantasy 1 ring a bell?
Hopefully, a company can learn from years of mistakes and lightning can strike twice!
Gut Out!
What, me worry?
But even with such a drastic change they were still uniquely identifiable as Bioware with the focus clearly on RPG and story.
As technically proficient and interesting as Anthem looks so far, I'm having a hard time seeing the Bioware brand in it. This looks like a more generic FPS looter, light on RPG and story and heavy on mindless blow shit up. It could have been done by a host of other studios and if it had been no one would be saying "hmm... this looks like a Bioware game to me."
They will sell buckets of units numbering in the millions but wanting to pull in the traditional Bioware fan base seems delusional to me: this is a Bioware game in brand name only.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
generic boring loot shooter
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It's funny, when I read 'D2' I immediately thought Diablo 2 and not Destiny 2, was a little confused at first. I do have some hope that Anthem will be a fun game, because in the end that's all that matters, whether it's fun or not. Have to agree with most though, it just doesn't seem like a Bioware game. Still, I'll probably pick it up just to give it a shot.
If you are holding out for the perfect game, the only game you play will be the waiting one.
https://wccftech.com/bioware-new-star-wars-unlikely/
That's just life. People move on. Maybe you should too. Instead of crying and whining.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Only 4 suits to start bothers me. I would have liked to see some out of exo-suit gameplay.
Again, I know somewhere Mark Kern and the former Red5 team are like "Hey this is our idea!" If Firefall LOOKED like this, and kept their original open world non-leveled manifesto + all the other cool ideas they started with it would have been pretty awesome. Dah well.
¯\_(ツ)_/¯
It's funny that you mention Firefall. Firefall had a lot of frames to choose from (5 base classes with 2-3 advanced classes each). It was, however, a case of severe quantity over quality, as frame customization was far too lacking, gear variety was low, and the difference in playstyle between frames was not especially meaningful. Among Firefall's many other design issues, its class system was not among its strengths.
What I am hoping for is for each of these Javelins to get something akin to Mass Effect Andromeda's skill trees. There was a great deal of build customization in there with tons of clever synergies between skills and passives located in entirely different trees. It was phenomenally well done and one of Mass Effect Andromeda's few positive qualities.