My son plays Ark and they have their bases destroyed and dinos killed. These type of things would horrify the average MMORPG player. Full loot, base destroyed and dinos killed is just something to take in stride. This game does have character development and grinding for buildings.
MMORPG players on the hand seem to hate being killed or grieved even they lose very little. Why is there a stark difference?
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For them, there is always another tomorrow, while adults come to understand with each passing year how untrue that really is.
Some adults don't value their time very much either, judging from the many bad games they'll play.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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For example in fps, there is some cases of total oppression, but what are the players actually losing is nothing in really in terms of progress to the character.
Its only an issue of skill.
In an mmo there is a grind, and therefore when a player plays a game of progression, he will feel a lack of accomplishment if they can not progress.
And in some cases, for those that are 'perfectionists', they want to progress very effeciently, which would be strange for them to play in FFA pvp server while questing and having that mentality.
However, griefing is an abuse of a pvp rule set, so its not just about effeciency to a situation that can be considered denial of progress.
So it really depends on the mmo design as well, and how things balance out. Even if its a progression mmo, and there is a feeling of 'grief' it might be part of the deisgn to offer a roller coaster of emotions to the player but there should also be a counter to that as well... and not just griefing that is abused. So the player gets some kind of 'closure' to their experience and its not just an abuse of the system.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Why would I tolerate being griefed by a stranger? Only a very few of my friends are allowed to do that.
It looks to me it's your son who is exceptionally grief tolerant and patient person compared to other people.
I haven't played ARK (and i'm pretty sure i never will after reading this thread), but if there was any chance i could lose Ironfoe in WoW after 100+ BRD runs or someone could destroy my 50+ hour Civilization marathon game or even come and sabotage my car setup in Dirt Rally, i'd seriously question the mental health of people who designed those games.
There is room for a MMORPG that gives the player setbacks, but if it goes too far and players come to think of it as griefing then it is not surprising they react again that.
Edit: Having previously been called a grammar Nazi, I was pulled up for the question mark.
pve and pvp.
arc players obviously prefer pvp... since there isn't much else in arc anyway.
the normal mmo player is a pve player.
ever tried telling a daoc player he does not like killing or being killed? yea, s/he would have laughed at you.
anyway, pvp mmos are a niche game.
"I'll never grow up, never grow up, never grow up! Not me!"
MMORPG things value is real though everything of it is virtual .
don't fly it if you can't afford to lose it
the prob abouts "griefing"? no one likes it. griefers do, and per definition, griefers are assholes
pvp on the other hand? different story.
"I'll never grow up, never grow up, never grow up! Not me!"
It was rather common in Lineage when I played back in 2001. The good thing there was that you actually couldn't see your opponents level so I often pretended to be a noob when I heard someone in my bloodpledge got ganked by a highlevel or 2. Those guys often got a really nasty surprise.
I dunno how much griefing there actually is today in most games though, since they instance PvP there should be a lot less of it.
"I'll never grow up, never grow up, never grow up! Not me!"