It looks like you're new here. If you want to get involved, click one of these buttons!
Fractured News - The latest update on the Fractured site and KickStarter page provide fans with a look at the stretch goals that will be added to the game if the funding initiative completes successfully. Currently, Fracture's KickStarter is at $95k of the proposed $116.5k goal with just under a week to go.
Comments
거북이는 목을 내밀 때 안 움직입니다
The whole premise of KS is that the funding goal is what's needed to complete the project. But 110,000 Euros lasting 3 years of development, that doesn't seem like enough.
all this information is right on their site, with a little digging.
*also, in a stream the CEO actually said their is a small chance, if things go really well during the development stages, we might see a 2020 release.
"It's a modest amount: €100,000 (~$117,000). That's not the total budget required to complete the game, of course. The pledge packs on sale on Kickstarter will be moved to this website once the campaign is over, and funding will continue here."
"Dynamight Studios is a financially stable company. Careful business planning, coupled with backing from the three founders and private investors, make us feel safe about the future of the project. Plus, we are already in touch with a few large game publishers that have shown interest in Fractured."
Source: https://fracturedmmo.com/faq/faq-kickstarter/
As a potential backer, that's not enough info for me to make an informed decision. I still need to know:
1) If €110,000 isn't enough, what is the total budget needed to complete the game?
2) How much do they currently have self-funded and how much are they going to need to raise from the large game publishers?
https://www.mmorpg.com/fractured/interviews/exclusive-interview-fractured-heads-to-kickstarter-and-why-you-should-care-1000012816
MMORPG: You are bringing Fractured to Kickstarter. How much funding are you asking fans to provide and what happens to Fractured if the goal is not met?
The goal of the campaign is quite modest - €100,000. That's not the total budget required to complete the game, of course.
For us, Kickstarter is a way to immediately expand the team, broaden our audience, open a new line of communication with our supporters and receive further feedback on our ideas. The pledge packs on sale on Kickstarter will be moved to fracturedmmo.com once the campaign is over, and monetization will go on from there.
We're obviously going to be disappointed if Kickstarter doesn't work, but it's not the end of the world. Dynamight Studios is a financially stable company. Careful business planning, coupled with backing from the three founders and private investors, make us feel safe about the future of the project. Moreover, we are already in touch with a few large game publishers that have shown interest in Fractured – which clearly speaks against the rhetoric on publishers not being interested in innovation.
MMORPG: We’re sure it’s no secret that there is a lot of Kickstarter “burnout” with many funded projects not reaching the “finish line” or disappearing altogether. What do you say to skeptical readers?
JPG: I absolutely understand skepticism about "yet another crowdfunded MMO". However, I'd like to invite readers to analyze why some projects ended up the way you mentioned (as opposed to the many who reached completion or are progressing well – let's not forget about them!).
In our opinion, projects that have shut down or are years past deadlines are likely hurt by two core mismanagement issues: overly optimistic financial planning and the inability to keep ambition in check. On the other hand, successful ones had realistic designs, focused on building an MVP (Minimum Viable Product) and iterated on top of that.
With Fractured, we don't want to reinvent the wheel. We have identified the biggest issues that plague the word of sandbox MMOs, and we're creating a fun sandbox MMO that fixes them. We're been at it for one year and a half now. Progress is good – and hopefully all the gameplay we're showing proves it. Costs stand below estimates thanks to SpatialOS. We're really excited about how things are going, and I hope I'm able to convey that!
¯\_(ツ)_/¯
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Thanks for proving my point though. You need to have some standards before backing a project. Not every crowdfunded idea / project deserves the benefit of the doubt, as long as they've never failed before.
Furthermore, people learn from failure. So maybe a previous failure should be a requirement? At least then you know they have some experience.
Point being, I don't find @Indigo3x3's failure philosophy to be very universal. Just chosen because it supports his desire to back this game.