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Shroud of the Avatar News - The launch of the latest patch for Shroud of the Avatar has not come without its problems. After maintenance was complete, developers came back to the official site to announce that it would be rolling servers back to the pre-patch status in order to give it another go. As of this writing, the restart / relaunch of Update 56 is now live.
Comments
Sorry, but neither is the team small (well, it IS now after the game crashed and burned and they fired half of their staff) nor is it's budget small (well, it IS now since they ran out of money and are on the edge of bankrupcy - see previous bracket).
Interesting that they started repeating that "small team, small budget"(!) excuse a lot recently, and we can frequently see it on the official forums, reddits, youtube...this is just another echo.
Say whatever you want. I still have to take a dump everyday. It doesn't make it good or smell good. The fact that they still try to make a good game doesn't mean it's a good game. A pile of shit will always be a pile of shit. Doesn't matter how often you update your shit.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.
you are my favorite. +1 to this, Richard Garriott should be ASHAMED that he released this turd.
Do I think that the same will happen for Shroud? Hell no. Shroud sucks and Richard has shown time and time again that there is reason to doubt his ability to perform in the modern gaming industry. But at the same time, never underestimate the difference that long term updates can have.
Unfortunately, majority - great majority I guess - of these updates were cash shop stuff, and not much was done to improve a steaming pile of...code SotA is, or to work on a wide array of design problems or even direct blunders. Constant milking of customers by cash shop, promisses and more cash shop and promises is what they kept on doing, and that's what killed the project - I dare not using the word game, because what they launched is alpha-level exit strategy (exit from possible obligations and sues that might be "generated" by $20M of money they received to make the game, if they were honest and just announced shutdown / bankrupcy).
Another "detail" is, 56 months ago they had IIRC between 40 and 50 employees, now they have maybe a dozen, possibly less!? - and it keeps on shrinking, nothing strange for a project on the verge of bankrupcy. Their recent updates are just flipping Unity store assets, often cynically without any intervention; Despair can be seen both in their actions and in their words, but only if you know history and can read between their lines heavily filled with spins and wordsmithing.
For anyone interested in financial details, you can check SotA's most recent SEC Filing documents (to their horror, they are forced to make these publicly available), say on Shroud of the Avatar RAW reddit. Many folks there were speculating on a quick shutdown and such (because the company had money for roughly one more month of operation), but I was arguing that no such thing will happen in the foreseable future, but we'll rather withess a silent death - connected to my comment above on trying to avoid legal consequences.
And indeed that's what happened - soon they started firing their staff, reducing it to the current skeleton crew, and became much more aggressive with their telethons (aka "begathons"), doubling the number - but without much effect. Even their most trusted defensive force, their notorious whales, started turning back on them. Say, yesterday on reddit we had sincere confessions of a guy who finally left the game and sold his stuff after spending $16k(!) on SotA.
TL:DR no matter how slim and lacking their "consistent updates" were, they won't be able to keep even that level - I gave the data just to make this different from just another "SotA suxx!" post.
Nonsense. Soon as the millions of UO fans looking to play a new Richard Garriott game finally hear there is one out, they swarm by the tens of thousands and the glory days will return.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
such a disconnect from the gaming community, delusional even.
There will NEVER be a pve only/overcentic game comes near the success of recent pvp games. It’s dead Jim.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
When it comes to MMOs it will always be the PvE one that will be the most successful. People do not like spending hours grinding for materials/gold to have it lost because some guy comes along and wants his stuff. Maybe the guy decides to hang around the area and kill the guy over and over while he's just trying to get to the next town for a quest or meet a friend.
H1Z1, PUBG, Fortnite, CoD, BF, are not a good measure to say that PvP is where it's at. Those are completely different games that foster different mindsets going in.
Next you'll say that Trammel killed UO, even though subscription numbers after trammel was implemented will tell you a different story. It's the design choices that came along after Trammel that changed the game and killed it for many.
and the death of his mom...
What are you even complaining about? Pointing and saying "It's a turd" doesn't actually mean anything.
The fact is, Shroud has a ton of the things that MMO communities have been clamoring for for the last several years.
We've got awesome crafting, towns, the best housing/deco system in MMO's (soon to include player made dungeons), totally customizable combat, a stable player driven economy that you can have a store(s) in, tons of sandbox toys, and a great community.
A tutorial is coming next month or September, so hopefully that early game learning curve will disappear. At that point everything but the story/questing system is solid or stellar, and that's high on the list as well. This game IS going to be huge, they are on a clear trajectory for it.
I would encourage anyone who has never actually played the game to get in a free trial and see for yourself how awesome the game is. If you have never actually worked with game developers to build a game, you'll find this quite an exhilarating experience.
Not to mention the rollback was over before most of us even got the patch installed. And we all got a free day of double XP out of it, so if you DID lose an hour of fighting, it won't take long to get it back.
But hey, always good to have the game mentioned.
Re: the rest of the post, many optimizations this release. And fire arrows and poison arrows. And dagger blades out of Unicorn horns, bowstrings out of Unicorn tail. A creepy little dolly, and so much more.
This is why so many MMOs fail. They make bad content, when all they have to do is throw people together and have them fight. many other genres do this with great success, even fallout is doing it with fallout 76.
But I'm sure MMOs will catch up, remove all the useless crafting, grinding, skills, levels etc...and just focus on the REAL content of the game...PvP
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Thanks! No need to agree with me as we all have different games we like to play and for different reasons. :-) I can appreciate that Shroud of the Avatar isn't everyone's cup of tea. Which is why I believe that the people who don't like SOTA should find a game they do like and talk about how wonderful that game is. Positive energy is a thing of beauty.
We have seen some amazing turn around's in the MMO world, Anarchy Online and FF online being the two biggest I know of. We do hear of players having a great time with friends, it is outside of such groups that most of the criticisms come. But as yet no indie has done such a turn around, so for me SotA is still on a time out.
~~ postlarval ~~