Well coming from the guy who said they don't sell ships for money...
How exactly do you think they get revenue?
No, I said that was not the revenue model of the game, the revenue model of the game is this, currency microtransaction, and the ship starter packages that is how you buy the game.
The concept sale crowdfunding is how they fund the game, this was never meant to be the actual revenue model of it.
I don't know how to tell you this but Star Citizen is making money and thereby gaining revenue by selling space ships.
I can provide dozens of links for proof but I question if they would have any effect since the statements you make are pure fiction.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
The Idris will cost far more than that in game considering what Chris said in 2016 when talking about prices ramping up hard and fast. Remember the Polaris example, a $750 ship costing 30 million UEC in game (a 40x multiplier). That would make the Idris cost the equivalent of $40,000 in game (40 million UEC) so the expediated recall cost using your 25% example would mean $10,000 and that is obviously not going to be the case.
As a side note if they do put ship prices that high it would take someone 1.5 years to earn a Polaris if they played 40 hours a week and were bringing in 10,000 UEC per hour. That is one of the reasons people are so against this pay to win crap.
I mean yeah he mentioned millions of UEC.
If one Idris that on pledge costs 1000$, becomes 40,000$ on buying UEC to buy in-game, the valuation of the UEC against the dollar is enormous, the amount of people that would be capable to even pay that much makes it unlikely of this being capable to cause a dent on the economy.
And is that unfair? I don't think so because then the microtransaction won't be of much influence on the late-game type of stuff, capitals, the best gear, etc...
If they want most of their income to derive from UEC sales then they simply cannot bump in game ship prices and keep the UEC at $1=1000UEC, nobody would buy the stuff which would defeat their whole intentions. So they are either going to keep ship prices lower and leave the UEC conversion close to what it is or they will increase the ship prices and also increase the amount of UEC that can be bought per dollar.
The value of in-game earned UEC can be completely separate again so it's way too early to make any forecasts about how cash bought UEC will not affect the economy.
Exactly... MaxBacon comes from the same crowd that says for example in World of Tanks, buying premium ammo is not P2W. All of this stuff that you can do now for in game advantage later that players won't ever have access too is even worse than P2W. The problem is, everyone has their own definition of P2W. Me, I believe that anything that you can purchase out of a cash shop to give yourself an advantage regardless of the duration is P2W.
Buying premium ammo is paywalled, buying a currency that everyone can earn to buy ammo everyone can buy is not one the same thing.
You just proved my point. In the example above, anyone can eventually earn enough credits in game to buy the same premium ammo that the P2W crowd has no problem throwing their credit card at to get an immediate and decisive in game advantage. Why it is even worse here is that Chris says that items people can buy now will not be available for cash later. That is a permanent P2W feature. If on release day, I get one ship and you have 150 ships because you've been tossing cash at the game for five years, you have a permanent P2W feature over me. As a new player and I figured out there was no server or account wipe at launch, I'd quit the game, pure and simple.
Good thing the game is not a race, with the majority of gameplay is intended as PvE, in a sandbox environment, that will be mostly irrelevant to my gameplay.
I don't play MMO's just on release day to race to the end-game, just like EvE there are already people in all the stages of progression, expecting 1:1 equality is not realistic.
Well according to Chris himself there is no endgame so your point here is irrelevant other than you wont play at the start.
If they want most of their income to derive from UEC sales then they simply cannot bump in game ship prices and keep the UEC at $1=1000UEC, nobody would buy the stuff which would defeat their whole intentions. So they are either going to keep ship prices lower and leave the UEC conversion close to what it is or they will increase the ship prices and also increase the amount of UEC that can be bought per dollar.
The value of in-game earned UEC can be completely separate again so it's way too early to make any forecasts about how cash bought UEC will not affect the economy.
If there is a HUGE gap, from thousands to millions of UEC; they won't balance the valuation based on the end-game earning rates vs prices, they'll base it on that the low-medium tier stuff where the pricing of currency would be more worth it.
What it makes is, if you're trying to buy the "top-gear" the game has to offer with UEC it will be extremely expensive and most likely what you can achieve there is reduce the amount of grind until you actually achieve it.
Well according to Chris himself there is no endgame so your point here is irrelevant other than you wont play at the start.
When I mean end-game is more of, playing with "the most expensive stuff", that is what will be harder to achieve, either that is a capital ship, the best cargo hauler or the best mining ship, or upgrading your ship, or hiring the best crew, you name it.
For me, Star Citizen began as me drooling over the hype & all their mentioned plans for SC's future. Then, still keeping hope about SC but hearing/reading about RSI's marketing ploys while cringing a bit. Learning about some of SC's ups & downs, which is normal, throughout the development process but still being optimistic about SC's future. Nowadays though, I'm more questioning will this game ever be released & do I want to buy it instead of when this releases I'll buy it. I won't invest in a game unless it releases, but at this point I wonder if SC would be worth such an investment. I'd probably need a new computer for SC, will it be worth splurging for VR, how else will RSI monetize SC to earn revenue in the future, & how many years & outrageous pledges does a company need to finish a game unless it's just being used to finance a treadmill of employment?
For now, I'll try to enjoy Elite Dangerous which is a good game but too much simulator aspects & not enough gaming aspects. EVE is fine but I don't invest real-money into PvP. So my fingers are crossed that Bethesda's Starfield will be the shining beacon on the horizon & the next tier up of space games released. I'll definitely continue to enjoy reading about SC, but I won't seek it out anymore since it's prospect of being the end-all be-all might end-up being a continual almost ready for released story.
Well coming from the guy who said they don't sell ships for money...
How exactly do you think they get revenue?
No, I said that was not the revenue model of the game, the revenue model of the game is this, currency microtransaction, and the ship starter packages that is how you buy the game.
The concept sale crowdfunding is how they fund the game, this was never meant to be the actual revenue model of it.
I don't know how to tell you this but Star Citizen is making money and thereby gaining revenue by selling space ships.
I can provide dozens of links for proof but I question if they would have any effect since the statements you make are pure fiction.
And the fundamental problem here is... they shouldn't be in MAKING MONEY mode, they should be in game development mode to release what they promised at the start of their kick starter. No, instead they keep coming up with more ships to buy out of their cash shop and feature creeping indefinitely so we'll never see a released game at their current rate of development.
This may come as a bit of a shock to you but if they don't make money they can't pay the staff to develop the game. Now an argument can be made that its now fully funded so they should sell "pre-orders" as opposed to "crowd-funding packages" but ..... and have you any examples of recent "feature creep" btw. Pretty sure its been quite some time since anything that has been planned for the game has been added. Not talking possible future after it has been released stuff but actually planned to be included. Rhetorical question I know.
It is only FAIR that Robert's is allowed to respond however why would anyone trust anything a businessman is trying to sell? I would only trust outside non biased comments and from knowledgeable people not some fly by night person who spends 24/7 playing LOL. YES the last poster has it pretty much correct,they have WAY more than enough money,UNLESS they are totally incompetent.However imo the cash shop shoudl have NEVER been there,this is SUPPOSE to be a game sold on trust,you people that claim this is going to work should NEVER need ANY incentive from perks to fund this game. As is,NOBODY is funding this game with trust ,they are simply BUYING IN with purchases/perks.
Never forget 3 mile Island and never trust a government official or company spokesman.
You don't remember them adding toilets and bio the need to use the facilities as a feature they were adding? Didn't they just recently discuss changing development tools because what they were using wasn't giving them the results they wanted? Don't you think $200 million is enough already? Granted, I don't want any feature creep at all. All I want is the game as originally promised. I believe $200 million is more than enough to deliver the original game design which they are now three years behind on delivering.
That was part of it, in fact, I think there was one animation for them originally and got removed later. The actual ability to use them was planned, the only thing is either that is just a "roleplaying optional thing" or required part of the gameplay itself.
Oh, please guys continue, i'm enjoying every minute of it.
This types of pointless discussions just brings my inner troll out, crawling from below a bridge and all it wants to do is post cheap memes from movies of the 90s.
Both sides are locked in their respective arguments and i doubt anything will change that until then.
Ship packages - essentially the same as class packages in some other crowdfunding games - is the primary source of development funding.
Post-launch ....?
Packages, presumably, will stil be sold (assuming it doesn't go f2p). And as it stands the intent is to offer credits for sale as an alternative to earning them in-game. Credits to do "stuff". Now whether people feel they have to buy credits or whether they feel that earning them in game is fast enough ......... we won't know until the game has launched.
Games - SC and others - if they manage to be made just via crowdfunding won't have to operate a "deliver x% funancial return or lose y% of staff" policy. Which could offer a flexible approach.
I would like some actual facts about the process and especially how long it will take to acquire ships. If it takes a month of grinding to get one ship or only a couple days, that will really put into perspective how P2W this game is. At least for me personally.
I also believe it is P2W, but for some people they either don't care or hold a different definition of P2W. So it's obviously subjective .
Well coming from the guy who said they don't sell ships for money...
How exactly do you think they get revenue?
No, I said that was not the revenue model of the game, the revenue model of the game is this, currency microtransaction, and the ship starter packages that is how you buy the game.
The concept sale crowdfunding is how they fund the game, this was never meant to be the actual revenue model of it, neither is the microtransaction model implemented in-game yet (hence why they couldn't have funded the game with it, get it?).
No, that's not what you said. You said that you can't buy ships, credits or land with RL money, which is absolutely 100% false as they're all either available for sale now or will be.
Well coming from the guy who said they don't sell ships for money...
How exactly do you think they get revenue?
No, I said that was not the revenue model of the game, the revenue model of the game is this, currency microtransaction, and the ship starter packages that is how you buy the game.
The concept sale crowdfunding is how they fund the game, this was never meant to be the actual revenue model of it, neither is the microtransaction model implemented in-game yet (hence why they couldn't have funded the game with it, get it?).
No, that's not what you said. You said that you can't buy ships, credits or land with RL money, which is absolutely 100% false as they're all either available for sale now or will be.
Stop and think for a minute. If we didn't care, we wouldn't waste our time posting. While I have no faith that Chris and Sandy will ever deliver, I do have hope. While I hate P2W, I want to see what shakes out.
If and when Chris and Sandy shut the doors on the project, guess what remains? Us, the mmorpg community. We should all hold these developers to a higher standard as they are the ones making promises and moving goal posts, not us.
Excuse me, this forum is full of haters on all the different games, they do NOT care, they do not play them, they do not have interest on playing them, yet there they are always having a go at X or Y game, everyone grinding their axes.
If people truly cared then they would level the criticism at CIG itself, not posting on random forums on the internet like that means or will do anything else but noise. --'
I haven't been a fan of Chris Roberts, and I didn't think he'd deliver what was proposed and his supporters would end up disappointed - but now I don't care. I really like him because when all is said and done, he will have reamed his fans so hard and it's absolutely delicious watching people defend this game while he does it.
Stop and think for a minute. If we didn't care, we wouldn't waste our time posting. While I have no faith that Chris and Sandy will ever deliver, I do have hope. While I hate P2W, I want to see what shakes out.
If and when Chris and Sandy shut the doors on the project, guess what remains? Us, the mmorpg community. We should all hold these developers to a higher standard as they are the ones making promises and moving goal posts, not us.
Excuse me, this forum is full of haters on all the different games, they do NOT care, they do not play them, they do not have interest on playing them, yet there they are always having a go at X or Y game, everyone grinding their axes.
If people truly cared then they would level the criticism at CIG itself, not posting on random forums on the internet like that means or will do anything else but noise. --'
I don't understand why you are so emotionally invested in SC. Is it because you've "invested" so much RL money at this point that you need this succeed to justify the amount of money you've spent? It's the only logical explanation as to why you're always ready to jump to SC's and Chris Roberts' defence each and every time a thread pops up where people criticize them and in such a hostile manner. This isn't world peace we're talking about here, it's a video game. Calm your tits.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
I don't understand why you are so emotionally invested in SC. Is it because you've "invested" so much RL money at this point that you need this succeed to justify the amount of money you've spent? It's the only logical explanation as to why you're always ready to jump to SC's and Chris Roberts' defence each and every time a thread pops up where people criticize them and in such a hostile manner. This isn't world peace we're talking about here, it's a video game. Calm your tits.
No I have one of the low tier packages. I like to come here because the more people that are hating the game, the more time I can burn at work. I tend to respond to posts full of hyperbole like that, I'm more than willing to have middle-grounded debates, but won't be with "90% Hyperbole 10% Content" type of posters.
Comments
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/If they want most of their income to derive from UEC sales then they simply cannot bump in game ship prices and keep the UEC at $1=1000UEC, nobody would buy the stuff which would defeat their whole intentions.
So they are either going to keep ship prices lower and leave the UEC conversion close to what it is or they will increase the ship prices and also increase the amount of UEC that can be bought per dollar.
The value of in-game earned UEC can be completely separate again so it's way too early to make any forecasts about how cash bought UEC will not affect the economy.
If you like SC, and plan on playing it, you will, regardless of UEC cap or not, P2W or not.
If you do not like SC, and have no plan or desire to play it, none of this matters to you anyway.
Me, I do not care either way, I just want Squadron 42 to be fun, and released while I am young enough to play and enjoy it.
We had Empires run by Emperors, we had Kingdoms run by Kings, now we have Countries...
What it makes is, if you're trying to buy the "top-gear" the game has to offer with UEC it will be extremely expensive and most likely what you can achieve there is reduce the amount of grind until you actually achieve it.
When I mean end-game is more of, playing with "the most expensive stuff", that is what will be harder to achieve, either that is a capital ship, the best cargo hauler or the best mining ship, or upgrading your ship, or hiring the best crew, you name it.
No fate but what we make, so make me a ham sandwich please.
Too much defend0ring starts to affect ze brain.
..Cake..
For now, I'll try to enjoy Elite Dangerous which is a good game but too much simulator aspects & not enough gaming aspects. EVE is fine but I don't invest real-money into PvP. So my fingers are crossed that Bethesda's Starfield will be the shining beacon on the horizon & the next tier up of space games released. I'll definitely continue to enjoy reading about SC, but I won't seek it out anymore since it's prospect of being the end-all be-all might end-up being a continual almost ready for released story.
I would only trust outside non biased comments and from knowledgeable people not some fly by night person who spends 24/7 playing LOL.
YES the last poster has it pretty much correct,they have WAY more than enough money,UNLESS they are totally incompetent.However imo the cash shop shoudl have NEVER been there,this is SUPPOSE to be a game sold on trust,you people that claim this is going to work should NEVER need ANY incentive from perks to fund this game.
As is,NOBODY is funding this game with trust ,they are simply BUYING IN with purchases/perks.
Never forget 3 mile Island and never trust a government official or company spokesman.
This types of pointless discussions just brings my inner troll out, crawling from below a bridge and all it wants to do is post cheap memes from movies of the 90s.
Both sides are locked in their respective arguments and i doubt anything will change that until then.
Ship packages - essentially the same as class packages in some other crowdfunding games - is the primary source of development funding.
Post-launch ....?
Packages, presumably, will stil be sold (assuming it doesn't go f2p). And as it stands the intent is to offer credits for sale as an alternative to earning them in-game. Credits to do "stuff". Now whether people feel they have to buy credits or whether they feel that earning them in game is fast enough ......... we won't know until the game has launched.
Games - SC and others - if they manage to be made just via crowdfunding won't have to operate a "deliver x% funancial return or lose y% of staff" policy. Which could offer a flexible approach.
I also believe it is P2W, but for some people they either don't care or hold a different definition of P2W. So it's obviously subjective .
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
cultists be cultists
If people truly cared then they would level the criticism at CIG itself, not posting on random forums on the internet like that means or will do anything else but noise. --'
Get them Chris. Get all their money.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
You cray man.