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Elder Scrolls Online - Staying Relevant - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2018 in News & Features Discussion

imageElder Scrolls Online - Staying Relevant - MMORPG.com

Let’s be honest for a minute. The MMORPG market is pretty stagnant at the moment, we have some new MMORPGs coming out in the near future and far future depending on how you want to look at it. With all the hype surrounding new games coming out and with the market being somewhat boring, what can Elder Scrolls Online do to keep relevant?

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Comments

  • nolic1nolic1 Member UncommonPosts: 716
    I agree alot with what is said but the last part about listening to the community but they already have something in play for that called the class rep system. Other then that the game has become stale do to the fact of the progression system they have in play and how it effects the play of ones character.
    Alomar

    Sherman's Gaming

    Youtube Content creator for The Elder Scrolls Online

    Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw

  • ScorchienScorchien Member LegendaryPosts: 8,914
    The Exploration in ESO has always been top notch and is its best feature imo ... Where this falls flat on its face is there is no overland challenges , 93% of the overland can be soloed by Helen Keller ..SO including more difficult and interesting encounters would be huge as the combat and encounters Overland have grown very very stale ..imo ..

    The combat still needs work , it also is stale (or it may just be that the content is so trivialized that the combat is boring ) a catch 22 here .. they need to work thru ..

    Better attention to lore would be welcome ..for ex there are over a dozen Khaiit subspecies each with really interesting and deep backgrounds that have neglected for to long in ESO , and would make for some great content ...

    ESO will survive of course they have a very good fan base ..
    Alomar
  • etharnetharn Member UncommonPosts: 152
    I got a bunch of relatives that stopped playing ESO due to all the dlc/locked content. Obviously a easy solution to this is to just subscribe but they dont want to haha. They think its not worth it. (I think crafting bag alone is worth it but whatever) I wont put words into their mouth, but simply put make some new content for those that have base game it might get some that hate dlc/locked content come back. Just a thought.

    A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?

  • AlverantAlverant Member RarePosts: 1,347
    Is this game still newbie friendly? With Wildstar closing ::( I'm considering a new MMO when I build a new rig later this year. I haven't really played an MMO in a long time so I'd basically be coming in fresh.
  • OzmodanOzmodan Member EpicPosts: 9,726
    Far more to do in this MMO than any other I play.  I don't find it stale at all.  
    RemyVorender
  • SlyLoKSlyLoK Member RarePosts: 2,698
    Honestly outside of all the areas they have left to add... I want to see them kill off the original main story and do something else. Possibly remove the anchors anda user something more random and dynamic and then add a PvE cyrodil..
  • HarikenHariken Member EpicPosts: 2,680
    edited September 2018
    Combat is boring as hell. Character creation is boring as hell. You either are magic based or stamina not both. To much meta build elitism and no real auction house. For an elderscrolls game the freedom to build the kind of character you want is missing. Its lame as hell having to carry magic and stamina gear if you want to switch up. The limited skill bar proves the game was made for console not pc. The housing is the worse i've ever seen. The game is fun until you hit max lvl then you grind champion points forever.
    OzmodanAlomarKaliGoldPesky
  • ScotScot Member LegendaryPosts: 24,273

    Alverant said:

    Is this game still newbie friendly? With Wildstar closing ::( I'm considering a new MMO when I build a new rig later this year. I haven't really played an MMO in a long time so I'd basically be coming in fresh.



    I think ESO would be a great choice, but bear in mind that the new regions are locked. Mind you there is a ton to do just to get to the point you are thinking about the new areas.
    OzmodanAlverant
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    I'll try it when it goes F2P for all but the latest expac. Let me level for free and decide to spend after that :)
    Ozmodan
  • RemyVorenderRemyVorender Member RarePosts: 4,005
    I love the game. My wife's biggest complaint is the auction house system.
    [Deleted User]Pesky

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • SovrathSovrath Member LegendaryPosts: 32,780
    SlyLoK said:
    Honestly outside of all the areas they have left to add... I want to see them kill off the original main story and do something else. Possibly remove the anchors anda user something more random and dynamic and then add a PvE cyrodil..
    I'm still not clear why there are still anchors when, once you finish the main story, they should be gone.

    Other than the obvious "it's something to do."
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AlomarAlomar Member RarePosts: 1,299
    edited September 2018
    While I understand many people enjoy the current ESO, and it's change of direction post-launch; I do not. I always found the instanced overland zones too small and extremely too easy. As stated above you could have no idea how to play and solo 90%+ of the overland zone's content. Meanwhile, once the cash shop was added the entire game's direction shifted to taking advantage of it with content/additions in mind to capitalize off of it. Which imo has not been good, the housing and costume addition was/is a joke just to get you to spend money.

    I never enjoyed tiny zones and/or a few new dungeons as content additions. I would have preferred larger overland zones and new/expanded upon content that already existed. Orsinium was the only example of this being done well. I had hoped Morrowind would be a shift in that direction, but it turned out that 2/3 of that chapter's map was a volcano in the middle you couldn't get to. Lastly, I like to have faction pride and loyalty for both giving an incentive to play and increasing my immersion. One Tamriel destroyed that and made both the in game lore and the entire initial stated direction of the game void.
    Gobstopper3D
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  • laseritlaserit Member LegendaryPosts: 7,591
    For me the game feels too manufactured. It lacks something, something I just can't put my finger on... A certain touch or flair...

    Mediocrity keeps popping in my head.
    KaliGold

    "Be water my friend" - Bruce Lee

  • SovrathSovrath Member LegendaryPosts: 32,780
    Alomar said:
    I had hoped Morrowind would be a shift in that direction, but it turned out that 2/3 of that chapter's map was a volcano in the middle you couldn't get to. Lastly, I like to have faction pride and loyalty for both giving an incentive to play and increasing my immersion. One Tamriel destroyed that and made both the in game lore and the entire initial stated direction of the game void.
    I have to admit, I wrongly thought they were going to take the original Morrowind map/size and build on that.

    However, "Factions" were never really part of Elder Scrolls Lore as far as I can remember. They were an addition with this game to justify the pvp.
    [Deleted User]Iselingervaise1
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    One thing about the series is it's ability to having players add quests. STO, Neverwinter, and probably a few other MMO's allow players to create and submit player created quests for additional content. Some of the ones I've played in other games were pretty good and were right up there with the games regular content. So a DLC that allowed players to create and submit quests for addition to the game would be a good next move, imo.
    [Deleted User]

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SovrathSovrath Member LegendaryPosts: 32,780
    One thing about the series is it's ability to having players add quests. STO, Neverwinter, and probably a few other MMO's allow players to create and submit player created quests for additional content. Some of the ones I've played in other games were pretty good and were right up there with the games regular content. So a DLC that allowed players to create and submit quests for addition to the game would be a good next move, imo.
    Like a construction kit with some limitatations. That would work.
    [Deleted User]Octagon7711
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • [Deleted User][Deleted User] Posts: 0
    edited September 2018
    The user and all related content has been deleted.
  • IselinIselin Member LegendaryPosts: 18,719
    I'm sorry but compared to games like FFXIV, GW2...hell lately even BDO ESO isn't relevant,their last expansion was basically forcing you despite your characters belief systems to be a bitch for an SJW, it was like being led around by the hand while some hipster whispered: "See what here saying here? Do you get the message? "

    And ZoS lost a couple good employees over that, as one explained it to me.....Sure TES has always been political, but it never played identity politics, we were told to get on board or leave so now I work for CD Projekt RED.

    Given that, and the fact that there non existent auction house and predatory cash shop....well lets just say you aren't going to hear them touting their player base numbers anytime soon.
    You're going to have to explain that SJW part of Summerset to me... take your time.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    Sovrath said:
    Alomar said:
    I had hoped Morrowind would be a shift in that direction, but it turned out that 2/3 of that chapter's map was a volcano in the middle you couldn't get to. Lastly, I like to have faction pride and loyalty for both giving an incentive to play and increasing my immersion. One Tamriel destroyed that and made both the in game lore and the entire initial stated direction of the game void.
    I have to admit, I wrongly thought they were going to take the original Morrowind map/size and build on that.

    However, "Factions" were never really part of Elder Scrolls Lore as far as I can remember. They were an addition with this game to justify the pvp.
    That whole Morrowind size hype and the companion (oft quoted by some writers...cough... Murphy...cough :)) hype that also spoke to size and content quantity, namely that you could level to 50 just in Vvanderfell, should really wake people up to what Pete Hines, the master spin doctor, is all about.

    At least Rich Lambert had the decency to look half way embarrassed and tentative when he was forced to read from the hype script unlike Hines who is quite comfortable confabulating with a straight face about Vvanderfell size and the so called optional PvP in Fallout 76. Keep that in mind next time you see him promoting something.

    I also understand where @alomar is coming from with respect to the watering down of factions being contrary to the initial direction. Faction based PvP games need support from the PvE part of the game in reinforcing the faction separation. The initial segregation of overland PvE and dungeon/trials grouping by faction was part of that original vision.

    Those of us who understood and wanted it that way unfortunately were in a minority and it was obvious shortly after launch once they started shutting down some of the Cyrodiil campaigns due to lack of population that they saw their future best interest of the game in backing away from that original vision.

    Opening it up everywhere but in Cyrodiil with One Tamriel was just the end of their years long 180 degree turn on that original separate PvE design.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Sovrath said:
    <snip>
    I'm still not clear why there are still anchors when, once you finish the main story, they should be gone.

    If you have finished the main story and no longer have access to anchors and group with someone who hasn't finished the main story ....... the game launched with this type of system (albeit not with anchors). Led to lots of "wah wah what a stupid system, I'm grouped with someone and they can't do the same content, they can't even see it. This is rubbish ......" So they changed it. Put gameplay ahead of strict "story".

    And there is also the fact that some people like doing anchors. Maybe do them to get gear sets.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I'm sorry but compared to games like FFXIV, GW2...hell lately even BDO ESO isn't relevant,their last expansion was basically forcing you despite your characters belief systems to be a bitch for an SJW, it was like being led around by the hand while some hipster whispered: "See what here saying here? Do you get the message? "

    And ZoS lost a couple good employees over that, as one explained it to me.....Sure TES has always been political, but it never played identity politics, we were told to get on board or leave so now I work for CD Projekt RED.

    Given that, and the fact that there non existent auction house and predatory cash shop....well lets just say you aren't going to hear them touting their player base numbers anytime soon.
    Actually a standard auction house would be another good move at this point.
    [Deleted User]Pesky

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    gervaise1 said:
    Sovrath said:
    <snip>
    I'm still not clear why there are still anchors when, once you finish the main story, they should be gone.

    If you have finished the main story and no longer have access to anchors and group with someone who hasn't finished the main story ....... the game launched with this type of system (albeit not with anchors). Led to lots of "wah wah what a stupid system, I'm grouped with someone and they can't do the same content, they can't even see it. This is rubbish ......" So they changed it. Put gameplay ahead of strict "story".

    And there is also the fact that some people like doing anchors. Maybe do them to get gear sets.
    Yeah, I love anchors and could do them all day.  Takes me back to my old days of zen grinding.
    [Deleted User]

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Elidien said:
    I love the game. My wife's biggest complaint is the auction house system.
    I agree. I wish ZOS would improve it mainly by making more centralized. I do not mind traveling to go find a vendor but searching individual vendors drives me crazy. I know there are mods that will but I wish ZOS would develop something.
    My suggestion would be to allow your character to have a "buyer" who would trawl the AH vendors. Tell it what you want and they will look; for a "low" fee they will check the best vendors, search a given number of items maybe, for higher fees they will search vendors further away and check more items. 

    From a hardware point of view this could be done in the background.
  • PeskyPesky Member UncommonPosts: 157
    I've stopped playing ESO because I'm bored out of my mind. All there is for a PvE player to do is kill monsters and quest. That gets old really fast.

    The lack of a proper Economy and Auction house is the game's greatest failing to me. I desperately want a game where I have something more to do besides just killing stuff.

    I bought the dark brotherhood and thief DLCs hoping they'd offer me something more interesting to do. But you can't really play them until you're maximum level (with a good amount of champion points) and have the right gear. So that means endless, soul destroying dolmen runs to try to level up.

    I just couldn't do it! I just wasn't strong enough! The boredom overwhelmed me before I ever reached max level.

    Of course, there's always the possibility that I might go back in a year or two and finish leveling my thief (desperation for 'something to play' can make us do crazy things) but for now, the thought of playing ESO leaves me cold.

    I need to take a LONG break before I can face that tedium again!
    Phry
  • PhryPhry Member LegendaryPosts: 11,004
    Pesky said:
    I've stopped playing ESO because I'm bored out of my mind. All there is for a PvE player to do is kill monsters and quest. That gets old really fast.

    The lack of a proper Economy and Auction house is the game's greatest failing to me. I desperately want a game where I have something more to do besides just killing stuff.

    I bought the dark brotherhood and thief DLCs hoping they'd offer me something more interesting to do. But you can't really play them until you're maximum level (with a good amount of champion points) and have the right gear. So that means endless, soul destroying dolmen runs to try to level up.

    I just couldn't do it! I just wasn't strong enough! The boredom overwhelmed me before I ever reached max level.

    Of course, there's always the possibility that I might go back in a year or two and finish leveling my thief (desperation for 'something to play' can make us do crazy things) but for now, the thought of playing ESO leaves me cold.

    I need to take a LONG break before I can face that tedium again!
    I think thats one of the reasons why ESO isn't a 'main game' but a game you play sometimes when your 'on a break' :/
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