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Let’s be honest for a minute. The MMORPG market is pretty stagnant at the moment, we have some new MMORPGs coming out in the near future and far future depending on how you want to look at it. With all the hype surrounding new games coming out and with the market being somewhat boring, what can Elder Scrolls Online do to keep relevant?
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Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
The combat still needs work , it also is stale (or it may just be that the content is so trivialized that the combat is boring ) a catch 22 here .. they need to work thru ..
Better attention to lore would be welcome ..for ex there are over a dozen Khaiit subspecies each with really interesting and deep backgrounds that have neglected for to long in ESO , and would make for some great content ...
ESO will survive of course they have a very good fan base ..
A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?
I think ESO would be a great choice, but bear in mind that the new regions are locked. Mind you there is a ton to do just to get to the point you are thinking about the new areas.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I never enjoyed tiny zones and/or a few new dungeons as content additions. I would have preferred larger overland zones and new/expanded upon content that already existed. Orsinium was the only example of this being done well. I had hoped Morrowind would be a shift in that direction, but it turned out that 2/3 of that chapter's map was a volcano in the middle you couldn't get to. Lastly, I like to have faction pride and loyalty for both giving an incentive to play and increasing my immersion. One Tamriel destroyed that and made both the in game lore and the entire initial stated direction of the game void.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Mediocrity keeps popping in my head.
"Be water my friend" - Bruce Lee
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
At least Rich Lambert had the decency to look half way embarrassed and tentative when he was forced to read from the hype script unlike Hines who is quite comfortable confabulating with a straight face about Vvanderfell size and the so called optional PvP in Fallout 76. Keep that in mind next time you see him promoting something.
I also understand where @alomar is coming from with respect to the watering down of factions being contrary to the initial direction. Faction based PvP games need support from the PvE part of the game in reinforcing the faction separation. The initial segregation of overland PvE and dungeon/trials grouping by faction was part of that original vision.
Those of us who understood and wanted it that way unfortunately were in a minority and it was obvious shortly after launch once they started shutting down some of the Cyrodiil campaigns due to lack of population that they saw their future best interest of the game in backing away from that original vision.
Opening it up everywhere but in Cyrodiil with One Tamriel was just the end of their years long 180 degree turn on that original separate PvE design.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
And there is also the fact that some people like doing anchors. Maybe do them to get gear sets.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
From a hardware point of view this could be done in the background.
The lack of a proper Economy and Auction house is the game's greatest failing to me. I desperately want a game where I have something more to do besides just killing stuff.
I bought the dark brotherhood and thief DLCs hoping they'd offer me something more interesting to do. But you can't really play them until you're maximum level (with a good amount of champion points) and have the right gear. So that means endless, soul destroying dolmen runs to try to level up.
I just couldn't do it! I just wasn't strong enough! The boredom overwhelmed me before I ever reached max level.
Of course, there's always the possibility that I might go back in a year or two and finish leveling my thief (desperation for 'something to play' can make us do crazy things) but for now, the thought of playing ESO leaves me cold.
I need to take a LONG break before I can face that tedium again!