Sounds like a Warhammer: Vermintide kind of game, but in a Diablo universe.
I hope not. I haven't played the second one, but really hated the first one. I'd rather they go the Left 4 dead route with starcraft or Overwatch universe. I have never been able to find another game like L4D that I enjoyed even remotely as much. If anyone can pull it off, it would Trion.... lol j/k they're a joke.
Blizzard has not attempted anything robust or close to the effort of Wow so i expect the trend to continue.I suspect the board game is the giveaway,a cheap to design,fast to market game,likely a very small team,maybe even 5-10 people.What type of game to be played on a board,this i can't come up with any ideas just yet but likely has the typical hexagon squares to move around.
Also of note is that Blizzard has been copying game ideas pretty much since Wow but they claim this is a brand new idea,so might give us a hint to their game because i don't believe it will be a new idea.So maybe new as in not rehashing their Diablo or Warcraft themes,so a new IP in other words but not a n new idea.
Never forget 3 mile Island and never trust a government official or company spokesman.
I don't get the impression that they intend to make Monopoly/Mario Party in the Diablo Universe (as hilarious as Diablo Party would be. Damn, I want that now).
It sounds more like they intend to take D&D design philosophies and integrate them into a co-op action game. This is why I think it could be a Diablo take on Breach/Dungeonland with their dungeon master type mechanics.
this game is separate from the Diablo job postings. read the links such as
Awful lot of discussion here about BR games when the job posting specifies "Co-Op". BR and Co-Op are kind of opposites. Unless Co-Op no longer means CoOperative games? Then of course the whole passion for RPG and board games comment. Sounding a lot like anything but another BR game.
like every game they copied, they improved and added new twist to it and then dominate the market. I can't wait for it!
HotS never got close to dominating MOBAs.
Diablo 3 currently is not dominating ARPGs.
Fortnite has made Overwatch a lot less popular - also in terms of total playerbase Blizzard has nothing on Fortnite
Nothing is dominating ARPGs. I love the indies but seriously, nothing is dominating the genre at all. It's almost as stale as MMORPGs.
Action roleplaying games seem to be going away from the isometric. All the better for it in my opinion.
I still like isometric but I agree, especially because I think there are preconceived notions about design weighing isometric presentation down. It's why I think Victor Vran is so clever, because it's "isometric" kind of, but you can rotate the camera fully, it's totally different challenge and progression mechanics. I liked that thinking outside the box.
Shadow of War is a modern ARPG in my opinion. I hope Blizzard steps up with equal or better with their Diablo projects and whatever this is. The PvE Riot thing is a total joke in my opinion. Hopefully Blizzard isn't going to put out a half-assed effort like that.
I haven't played Shadow of War yet, but if it's anything like its predecessor I see it more as an action game. I think Souls series, Nioh, Lords of the Fallen, etc. are better examples of modern ARPG.
I personally am a fan of isometric view. Although I believe RPGs tend to be much better games with that setup (ie Divinity, Wasteland, etc.) and I want those to keep coming.
Interesting take. I see Shadow of War as a great example of an ARPG. You level up, upgrade loot, enchant items, fight waves of baddies. I guess what turns some to the Action game side is the free roam ability in regards to traversal. This, to me, is what is propelling the ARPG genre forward. I like what Victor V did with that as well.
My opinion regarding SoW is only based on my experience with SoM. So if things have changed a lot then I wouldn't know.
But regarding RPG, I guess we're all a bit set in our ways. For me the presence of stats is a key factor here. Stats like Strength, Dexterity, Agility, Intelligence, Stamina, etc. which would get affected by leveling up and items and leveling up alone would make your character stronger separate from your skill, gear and abilities. Also items and gears require minimum stats and such. And the freedom to build your character differently through stats.
Through time stats got simplified in games. In Diablo 1 + 2 you had to level your stats by yourself. Then WoW came along and everyone got the same amount of bump when leveling up so D3 followed that example. Some might argue that there are going to be optimum builds so why bother. Well that's the "action" attitude, not the RPG. I prefer the freedom even if I won't be the most efficient pretty doll out there.
So in general games like Shadow of Mordor (or even War not sure) or God of War are action games with RPG elements in my worldview. And I don't think this is a flaw in any way. It is just a different type of game which I enjoy just the same.
So is it just the ability to allot stats to your character that makes a game an RPG in your eyes? Looking at feature sets the only thing SoW does not have from say a Diablo is assigning stats. Other than that? RPG. imo
No, not just the stats. But it is an important factor. And to be fair, I don't want it in every game. I think SoM and GoW are perfect as they are, and adding stats wouldn't make them better in anyway.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
I told yas of Blizzs BR coming 4 months ago .... And it will effect the market drastically ..Looking at you Fortnite
Like they did with HOTS? They hit the market too late with that game too, plus they dumbed it down too much.
Blizzard releasing a BR next year will not supplant the market.
Well, i never said supplant anything thats your word ..
I said it will effect the market and yes it will very strongly and yes it will effect Fornite ..
and as far as HOTS , is insignifigant here..
Odd tho you did not choose Hearthstone for an example tho , as coming in late, But that would not fit your tranparent agenda ..would it ...
There was not computer CCG dominating the market when hearthstone hit - hence why I didn't include it. Nor was there an existing massive market on the computer. Magic's game had a horrible interface and was not a big seller. There were no fortnite/PUBG or DTOA2/LoL juggernauts in the market. I assume you can see that?
Blizzards physical card game landed late and couldn't compete with the other physical card games either. so they smartly went the digital route where a market hadn't been established.
Blizzard is good at finding untapped markets, players that aren't happy with the current offerings. I don't believe they ever successfully made a real foothold in a saturated one when they entered. And they even had to cancel two games where they tried Starcraft:Ghost and Project:Titan.
lmao such a disgruntled lil Hobbit , tell ya what , you keep counting Blizzs failures on your furry lil fingers ,and ill keep counting the zeros in my stock portfolio ..... Aint that rich (pun intended)
Two of the games I play regularly are Blizzard games, I just don't make shit up about them. And classic WOW will make it three.
I know full well what they are and aren't and don't sugar coat things to fit an agenda. I don't like BS. So if they make a BR it WILL fail due to timing and market saturation. I knew HOTS would not be a real factor in the MOBA market before release, due to the existing market and removing items, and was called a fool by some because it was Blizzard and they "never fail".
I also don't think they will be making a BR game anyway.
When you consider how badly Blizzard has mucked up the last two Wow expansions, throw in Overwatch and Heroes of the Storm, neither are close to a market leader and you have development teams that are using dumbed down design.
I would be shocked if they made something new that was innovative because the innovators have long ago left.
Overwatch technically is a market leader - as I'm only aware of TF2 being in the same exact space. But it's simply not a large market compared to MOBAs and BR's.
Maybe they finally got the Dungeons & Dragons License to create a tactic-shooter based on D&D Franchise where you could challenge as Drow Party in a co-op mission in the Underdark against other species from the Surface trying to capture the flag in the drow main cities, e.g. Chas Nasad or Menzoberranzan. All stats based on D&D tables and improved by accomplished missions/quests.
And everything will presented in a cell-shaded, martial graphic style
Maybe they finally got the Dungeons & Dragons License to create a tactic-shooter based on D&D Franchise where you could challenge as Drow Party in a co-op mission in the Underdark against other species from the Surface trying to capture the flag in the drow main cities, e.g. Chas Nasad or Menzoberranzan. All stats based on D&D tables and improved by accomplished missions/quests.
And everything will presented in a cell-shaded, martial graphic style
Blizzard learned their lesson on licenses decades ago with DC. That was part of why they weren't really gung-ho to grab the Warhammer licenses. In the end they've made a fortune and had complete freedom in their franchises.
The added RPG elements part is interesting to think about though.
like every game they copied, they improved and added new twist to it and then dominate the market. I can't wait for it!
HotS never got close to dominating MOBAs.
Diablo 3 currently is not dominating ARPGs.
Fortnite has made Overwatch a lot less popular - also in terms of total playerbase Blizzard has nothing on Fortnite
Nothing is dominating ARPGs. I love the indies but seriously, nothing is dominating the genre at all. It's almost as stale as MMORPGs.
Action roleplaying games seem to be going away from the isometric. All the better for it in my opinion.
I still like isometric but I agree, especially because I think there are preconceived notions about design weighing isometric presentation down. It's why I think Victor Vran is so clever, because it's "isometric" kind of, but you can rotate the camera fully, it's totally different challenge and progression mechanics. I liked that thinking outside the box.
Shadow of War is a modern ARPG in my opinion. I hope Blizzard steps up with equal or better with their Diablo projects and whatever this is. The PvE Riot thing is a total joke in my opinion. Hopefully Blizzard isn't going to put out a half-assed effort like that.
I haven't played Shadow of War yet, but if it's anything like its predecessor I see it more as an action game. I think Souls series, Nioh, Lords of the Fallen, etc. are better examples of modern ARPG.
I personally am a fan of isometric view. Although I believe RPGs tend to be much better games with that setup (ie Divinity, Wasteland, etc.) and I want those to keep coming.
Interesting take. I see Shadow of War as a great example of an ARPG. You level up, upgrade loot, enchant items, fight waves of baddies. I guess what turns some to the Action game side is the free roam ability in regards to traversal. This, to me, is what is propelling the ARPG genre forward. I like what Victor V did with that as well.
My opinion regarding SoW is only based on my experience with SoM. So if things have changed a lot then I wouldn't know.
But regarding RPG, I guess we're all a bit set in our ways. For me the presence of stats is a key factor here. Stats like Strength, Dexterity, Agility, Intelligence, Stamina, etc. which would get affected by leveling up and items and leveling up alone would make your character stronger separate from your skill, gear and abilities. Also items and gears require minimum stats and such. And the freedom to build your character differently through stats.
Through time stats got simplified in games. In Diablo 1 + 2 you had to level your stats by yourself. Then WoW came along and everyone got the same amount of bump when leveling up so D3 followed that example. Some might argue that there are going to be optimum builds so why bother. Well that's the "action" attitude, not the RPG. I prefer the freedom even if I won't be the most efficient pretty doll out there.
So in general games like Shadow of Mordor (or even War not sure) or God of War are action games with RPG elements in my worldview. And I don't think this is a flaw in any way. It is just a different type of game which I enjoy just the same.
One of the issues that saw choosing your own stats become a moot point is the devs never really gave good enough incentives to stacking any stat other than the traditional "mages stack intelligence, wardiors stack strength, rogues stack agility."
If a stat like strength is essentially useless to a Mage, there's no real reason to give the player the option to raise that stat.
One of the issues that saw choosing your own stats become a moot point is the devs never really gave good enough incentives to stacking any stat other than the traditional "mages stack intelligence, wardiors stack strength, rogues stack agility."
If a stat like strength is essentially useless to a Mage, there's no real reason to give the player the option to raise that stat.
I found it interesting how Obsidian went the opposite way with Pillars - everyone uses all the stats the same. So every stacks strength except your one AoE specialist who stacks Int. Because everyone knows Str is for single target damage and Int is for AoE.... right? /s
They did the same thing from a different angle. Key stat stacking can make a system feel very predictable.
Ideally stat stacking should, in my opinion, help morph your character towards your preferred playstyle. Want a warrior who dual wields with fast attacks? Quickness/Agility is the way to go. Want a tough tank who can dish it out and land large counter-strikes? Stack strength and constitution, but beward that you will take noticeably longer to recover from attacks than the dual-wieldy quickness/agility warrior. Obsidian has recovery time affects in PoE, but it was more so other mechanics that had the significant effect on recovery, not a character stat.
The tough part is balancing those in a way that makes it feel like a spectrum instead of binary switches (i.e., either go full Agi or full Str, anything else is sub-par).
like every game they copied, they improved and added new twist to it and then dominate the market. I can't wait for it!
HotS never got close to dominating MOBAs.
Diablo 3 currently is not dominating ARPGs.
Fortnite has made Overwatch a lot less popular - also in terms of total playerbase Blizzard has nothing on Fortnite
Hence why they ll make something to beat fortnite, it s a no brainer.
That is going to be a really hard thing to do - would love to see a new game from Blizzard hit 125 million users.
I say not a chance as Fortnite is one of those once in a 10-20 year phenomenon.
Blizzard will make something successful but I dont think they will reach 100mil+ fortnite numbers
</blockquoteYou seem smart enough yo realize that if someone will do it, Blizz will, I m willing to bet 50 of my shares they will. Fortnite as much as I love it, can easily be copied and bettered, easily
like every game they copied, they improved and added new twist to it and then dominate the market. I can't wait for it!
HotS never got close to dominating MOBAs.
Diablo 3 currently is not dominating ARPGs.
Fortnite has made Overwatch a lot less popular - also in terms of total playerbase Blizzard has nothing on Fortnite
Hence why they ll make something to beat fortnite, it s a no brainer.
That is going to be a really hard thing to do - would love to see a new game from Blizzard hit 125 million users.
I say not a chance as Fortnite is one of those once in a 10-20 year phenomenon.
Blizzard will make something successful but I dont think they will reach 100mil+ fortnite numbers
You seem smart enough yo realize that if someone will do it, Blizz will, I m willing to bet 50 of my shares they will. Fortnite as much as I love it, can easily be copied and bettered, easily
You seem smart enough yo realize that if someone will do it, Blizz will, I m willing to bet 50 of my shares they will. Fortnite as much as I love it, can easily be copied and bettered, easily
Can Blizzard make a better version of Fortnite - yes.
But can Blizzard pull away tens of millions of players away from Fortnite - hightly doubtful.
Once you have a mega-successful product like LoL, Fortnite, WoW - the players are happy to stay there and keep playing - it is extremely difficult to pull them away even if you make a better game.
And that's why being the first to establish a foothold and massive following means everything.
In the very short term maybe.
Les Paul didn't make the first electric guitar. But when he did, oh boy.
You seem smart enough yo realize that if someone will do it, Blizz will, I m willing to bet 50 of my shares they will. Fortnite as much as I love it, can easily be copied and bettered, easily
Can Blizzard make a better version of Fortnite - yes.
But can Blizzard pull away tens of millions of players away from Fortnite - hightly doubtful.
Once you have a mega-successful product like LoL, Fortnite, WoW - the players are happy to stay there and keep playing - it is extremely difficult to pull them away even if you make a better game.
And that's why being the first to establish a foothold and massive following means everything.
In the very short term maybe.
Les Paul didn't make the first electric guitar. But when he did, oh boy.
He didn't make the Les Paul either, Gibson did
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
like every game they copied, they improved and added new twist to it and then dominate the market. I can't wait for it!
HotS never got close to dominating MOBAs.
Diablo 3 currently is not dominating ARPGs.
Fortnite has made Overwatch a lot less popular - also in terms of total playerbase Blizzard has nothing on Fortnite
Nothing is dominating ARPGs. I love the indies but seriously, nothing is dominating the genre at all. It's almost as stale as MMORPGs.
Action roleplaying games seem to be going away from the isometric. All the better for it in my opinion.
I still like isometric but I agree, especially because I think there are preconceived notions about design weighing isometric presentation down. It's why I think Victor Vran is so clever, because it's "isometric" kind of, but you can rotate the camera fully, it's totally different challenge and progression mechanics. I liked that thinking outside the box.
Shadow of War is a modern ARPG in my opinion. I hope Blizzard steps up with equal or better with their Diablo projects and whatever this is. The PvE Riot thing is a total joke in my opinion. Hopefully Blizzard isn't going to put out a half-assed effort like that.
I haven't played Shadow of War yet, but if it's anything like its predecessor I see it more as an action game. I think Souls series, Nioh, Lords of the Fallen, etc. are better examples of modern ARPG.
I personally am a fan of isometric view. Although I believe RPGs tend to be much better games with that setup (ie Divinity, Wasteland, etc.) and I want those to keep coming.
Interesting take. I see Shadow of War as a great example of an ARPG. You level up, upgrade loot, enchant items, fight waves of baddies. I guess what turns some to the Action game side is the free roam ability in regards to traversal. This, to me, is what is propelling the ARPG genre forward. I like what Victor V did with that as well.
My opinion regarding SoW is only based on my experience with SoM. So if things have changed a lot then I wouldn't know.
But regarding RPG, I guess we're all a bit set in our ways. For me the presence of stats is a key factor here. Stats like Strength, Dexterity, Agility, Intelligence, Stamina, etc. which would get affected by leveling up and items and leveling up alone would make your character stronger separate from your skill, gear and abilities. Also items and gears require minimum stats and such. And the freedom to build your character differently through stats.
Through time stats got simplified in games. In Diablo 1 + 2 you had to level your stats by yourself. Then WoW came along and everyone got the same amount of bump when leveling up so D3 followed that example. Some might argue that there are going to be optimum builds so why bother. Well that's the "action" attitude, not the RPG. I prefer the freedom even if I won't be the most efficient pretty doll out there.
So in general games like Shadow of Mordor (or even War not sure) or God of War are action games with RPG elements in my worldview. And I don't think this is a flaw in any way. It is just a different type of game which I enjoy just the same.
One of the issues that saw choosing your own stats become a moot point is the devs never really gave good enough incentives to stacking any stat other than the traditional "mages stack intelligence, wardiors stack strength, rogues stack agility."
If a stat like strength is essentially useless to a Mage, there's no real reason to give the player the option to raise that stat.
Depends on how you design your game. That's not inevitable. In Diablo 1 you still needed Strength and Dexterity to be able to equip higher tiered armors and still needed Magic to learn new spells as any class.
Also opens the path to create various builds by choosing different combinations. Battle-mage, Blood-knight, Spell-thief, Gay-conservative and so on.
Or in Souls series stats have multiple effects on character's raw power, or required to interact with certain parts of the world or NPCs. And there are also weapons that benefit from multiple stats which aren't even in the same category.
The problem you mentioned is correct. But only if you don't want a complex system. That's the exact reason why I've mentioned certain games are better off without stats because they don't exactly benefit from complexity on this part.
But when it comes down to RPGs, I guess most of us here like this type of complexity. We'd prefer more stats, more freedom, and more complexity. Success of Divinity: Original Sin is a proof of that.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
One of the issues that saw choosing your own stats become a moot point is the devs never really gave good enough incentives to stacking any stat other than the traditional "mages stack intelligence, wardiors stack strength, rogues stack agility."
If a stat like strength is essentially useless to a Mage, there's no real reason to give the player the option to raise that stat.
I found it interesting how Obsidian went the opposite way with Pillars - everyone uses all the stats the same. So every stacks strength except your one AoE specialist who stacks Int. Because everyone knows Str is for single target damage and Int is for AoE.... right? /s
They did the same thing from a different angle. Key stat stacking can make a system feel very predictable.
Ideally stat stacking should, in my opinion, help morph your character towards your preferred playstyle. Want a warrior who dual wields with fast attacks? Quickness/Agility is the way to go. Want a tough tank who can dish it out and land large counter-strikes? Stack strength and constitution, but beward that you will take noticeably longer to recover from attacks than the dual-wieldy quickness/agility warrior. Obsidian has recovery time affects in PoE, but it was more so other mechanics that had the significant effect on recovery, not a character stat.
The tough part is balancing those in a way that makes it feel like a spectrum instead of binary switches (i.e., either go full Agi or full Str, anything else is sub-par).
Well you just answered yourself why did you make me write all that then. I'm on mobile you!! You know baguette, sometimes I feel you just look for trouble!
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
You seem smart enough yo realize that if someone will do it, Blizz will, I m willing to bet 50 of my shares they will. Fortnite as much as I love it, can easily be copied and bettered, easily
Can Blizzard make a better version of Fortnite - yes.
But can Blizzard pull away tens of millions of players away from Fortnite - hightly doubtful.
Once you have a mega-successful product like LoL, Fortnite, WoW - the players are happy to stay there and keep playing - it is extremely difficult to pull them away even if you make a better game.
And that's why being the first to establish a foothold and massive following means everything.
thanks for fixing his broken quotes.
And yeah, Fortnite is the WOW of BR games. It's not getting overthrown. It quickly created a millionaire on Twitch who switched to it. That market is saturated and covered for the forseeable future. I don't even know what the formula is to taking down fortnite, it probably can only take down itself. Although the genre is pretty limited so people will likely tire of it in teh next couple of years.
Anyway, Blizzard isn't dumb enough to make a PC BR game. They take forever to make games, except for Hearthstone, and by the time they launch it would be faaar too late and they would be seen as a copycat. They aren't going to try to fill a hole that's already filled. They also misread the market and made a TF2 clone when they should have made a BR game.
There is room for an ARPG to overtake POE. But I'm not sure Blizzard South has what it takes to do that. They went so far in the wrong direction with D3 that it's hard to imagine them changing philosophies completely and adding the much needed complexity, depth and replayability to their game.
I'd love to see them take on the Total War franchise, but I have a feeling that market just isn't big enough to try and chase.
You seem smart enough yo realize that if someone will do it, Blizz will, I m willing to bet 50 of my shares they will. Fortnite as much as I love it, can easily be copied and bettered, easily
Can Blizzard make a better version of Fortnite - yes.
But can Blizzard pull away tens of millions of players away from Fortnite - hightly doubtful.
Once you have a mega-successful product like LoL, Fortnite, WoW - the players are happy to stay there and keep playing - it is extremely difficult to pull them away even if you make a better game.
And that's why being the first to establish a foothold and massive following means everything.
In the very short term maybe.
Les Paul didn't make the first electric guitar. But when he did, oh boy.
Comments
Also of note is that Blizzard has been copying game ideas pretty much since Wow but they claim this is a brand new idea,so might give us a hint to their game because i don't believe it will be a new idea.So maybe new as in not rehashing their Diablo or Warcraft themes,so a new IP in other words but not a n new idea.
Never forget 3 mile Island and never trust a government official or company spokesman.
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
All stats based on D&D tables and improved by accomplished missions/quests.
And everything will presented in a cell-shaded, martial graphic style
If a stat like strength is essentially useless to a Mage, there's no real reason to give the player the option to raise that stat.
The tough part is balancing those in a way that makes it feel like a spectrum instead of binary switches (i.e., either go full Agi or full Str, anything else is sub-par).
거북이는 목을 내밀 때 안 움직입니다
Les Paul didn't make the first electric guitar. But when he did, oh boy.
I've got the straight edge.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Also opens the path to create various builds by choosing different combinations. Battle-mage, Blood-knight, Spell-thief, Gay-conservative and so on.
Or in Souls series stats have multiple effects on character's raw power, or required to interact with certain parts of the world or NPCs. And there are also weapons that benefit from multiple stats which aren't even in the same category.
The problem you mentioned is correct. But only if you don't want a complex system. That's the exact reason why I've mentioned certain games are better off without stats because they don't exactly benefit from complexity on this part.
But when it comes down to RPGs, I guess most of us here like this type of complexity. We'd prefer more stats, more freedom, and more complexity. Success of Divinity: Original Sin is a proof of that.
I've got the straight edge.