First, I'm not doing this to be sarcastic.
- Please just take it as a way to have some fun, reminisce, or simply daydream
- Let the community know what your mmorpg style is so we can know you better
- It's NOT a post to argue, contradict, or ride others opinions, then voicing your own
Give us details of features, payment models, how difficult. How much time would you like to invest, the community you would like to see and your overall feelings and perceptions.
FUN STUFF, be yourself and let everyone be their own individual, best of all... be selfish
Comments
An example would be a MODERN EverQuest 1 and Vanilla World of Warcraft and all the features of both.
It would be a difficult game from the start, about 30% more so than Vanilla WoW.
It would have:
-A huge amount of solo content for when I'm in the mood or all the way to end game.
-A huge amount of duo content so I'll need help now and then.
-A huge amount of Five man content for both open world and dungeons.
The game graphics would be good cartoon quality so it will be optimized easily, and play on EVERYONES COMPUTER. That way lots of friends !
It would be open world no zoning, yet instanced like WoW for dungeons and raids.
NEVER Videos, and no personal story quest. That's for single player games, It's frustrating when everyone has to do forced solo grinding all because exp demands it.
Something that really grinds my gears are Chain Quest, this leaves duo's having a hard time coordinating and a lot of frustration. So none of that in my dream game.
Speaking of quest. Question marks don't bother me. But I would love if developers could be really smart and have EXTREME adventure quest, where you travel across the map. Games like WoW had this, such as finding "the Mallet of Zul'farrak". I had some great times with full coordinated groups to acquire this thing. Infact it's not even a quest, you either wanted it or not depending on If you wanted to do that part of the dungeon. Lots and Lots of this.
One thing about first generation games, word-of-mouth and finding special abilities around the world. Sure your class gets abilities and talents but, more to make yourself unique is having things other's don't. So you can be that special snowflake.
Leveling SLOW. 60 levels should take "ME how I play" 6 month to a year.
This insures a lot of things not found in mmorpg's any more:
- I want to get to know zones well, I want to spend weeks in a zone, I would like choices much like Vanilla Wow so the game has to be large.
- I want to get to know players, much like a neighborhood with familiar faces.
- Longevity gives replay value, it makes you want to create that tank and start over.
Crafting, often people say they want meaningful crafting. Well you need slow leveling for this, something you don't see in games anymore. What good is an out-leveled axe ?...… Vanguard had forges with quality and chance to break features, I want that !
PvP ?... I don't really care. BUT again Vanilla World of Warcraft nailed it. The world would have to be large. Soooo large, people will gravitate to known hot spots, by word-of-mouth. Or quietly find less known PvP areas, your choice,your mood.
What I want:
I want the ability to be moody and PICK what I feel like and when I want to do it.
Intrigue and mystery (yes I'm taking into account the power of the web).
Creativity so I can dey dream at work, come home and execute my intentions.
What do you want ?
Type: Theme park. PvE only.
Controls: Tab-targetting only.
Class choice would be at players expense too: heavy class is really cool for tanking. Well, this class is slow to move, cannot swim and due to heavy helmets may have poor visibility. Take mage class: so cool from distance, healing allies or burning enemies! So good they move quickly, have superb visibility...at the cost at their clothing has too little armour value.
PvP: does not exist at all. "PvP full loot no safe zone" crowd, go to EVE.
I would take some nice things other players missed or mocked. Imagine town in the middle of land. Town burned by enemy, citizens ran away. Server may take hard task to rebuild town. Gather materials, tens of thousands of then, then build structures, then guard citizens back home, defend against monsters...and enjoy the town you just build with quests, deeds, lots of NPCs and alike. Like Istaria, some lands/races could be unlocked only by server population working on some project. Wanna Trollrat race - oh good for you, just build this Mystic bridge that needs, say, 99 million Special lumber.
Pets: yes, of course. Decorative, maybe - harvesting helpers (think of istaria's cargo disks and some spiders), fighting helpers. Player may ride some - most likely horses.
Transportation: except roads - milestones, teleporters. Sea travel is provided by NPCs only from point A to point B.
Maybe that is. If I forgot something-would add *evil grin*
http://www.mmoblogg.wordpress.com
It would have an ECO system,certain mobs would attack others it desires as food,weather would matter,under water physics would matter,the entire game would make sense,nothing stupid looking like somersaults or do a flip and it auto heals your party etc etc.
I guess my game would be an adult,grown up game,no childish stuff,NO automation stuff like dungeon finders or bot fishing.
You would live within the game world much like you would expect your life to be in the game world,that means NO end game crap,no 24/7 dungeon loot runs,as i said the design would make sense and not be some superficial gaming ideas.
Never forget 3 mile Island and never trust a government official or company spokesman.
Love it
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Plus, ALL Factions are given entirely equal representation, instead of making the Romulans and Jem'Hadar a watered down joke of a faction.
Invite friends and have a coffee while you take them places.
In other words can I go to that tree in the bottom left corner if I would like ?
The tutorial would show you how to do mission on planets and in space. Combat would take place in both area's. The game would have many factions you could join. Planets and space stations would have social zones and would feature using them to make friends and to just hang out after a long day of doing missions.
The game would have many options for customization of your character and ship load outs. Missions can be either combat/Trade and explore. You get to chose what you want to do. The higher you get in a profession the more fame and titles you get. Say you what to focus on trade your reward would be a bigger cargo hold for your ship changing its look or for combat extra weapon slots on your ship.
The game would have equal amounts of solo and group content. You chose how to play. The game would be the first mmo with zero PVP. The game at launch would be the first to open with a massive amount of content and would grow as time goes by. Advertising the game would match anything Blizzard has done for Wow. The business model would be B2P with a cosmetic cash shop and other goodies. Since the game has zero PVP it wont be P2W.
The game would also have an interactive website. You would have a ingame browser so you can use it on those long trade runs. You would also be able to post on forums from ingame. Social zones on stations and planets would have many events held such as world bosses to take down or city invasions. This is my dream mmo that will never happen.
Maybe keep it to land vechicles to begin with in order to not have to develop to many different physics models but seeing as PS/2 did it maybe it is not entierly of the table to have planes and boats added later.
I would love for it to have a more CoH style character builder, as in you have everything you need to make a cool charatcer right of the bat but you can earn faction specific stuff and ceartin styles from doing content.
Not really sure how to make money form it. I am not sure it would be enough with just box sales, so maybe a system of DLC expansion where everyone can play but in order to earn rewards you need to actually buy it.
Would have a webisode show as a companion if catch a big investor.
This have been a good conversation
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
In the past, SWG was the best ever awesome classes skills crafting housing along with spaceship fighting.
City of Heroes (as it was)
SWG, as it originally was, with some graphical improvements
Any one of those will do.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I realize what a massive undertaking and how unrealstic it would be to employ that many live actors/Gm's but hey, OP Asked.
Aloha Mr Hand !
I would love a sci fi themed MMOFPS. Kind of like Planetside 2, but only in tone. Open world, relatively large world, lots of customization options. Clan warfare, owning territories maybe similar to Planetside but actually meaningful. Quests, leveling, gear.
We have a severe lack of Sci Fi games that aren't slow plodding boring games. Even games that have action combat, are trying so hard to be realistic that it takes all of the fun out like in elite dangerous.
I really liked the idea of Tabula Rasa back in the day, it might be similar to that but as an FPS with PvP.