So often cheap ass devs trying to cash in on known IP's,name brands,it is really pathetic how bad most of those games turn out.
There is some wide open room in a couple areas waiting for a legit non greedy developer to take a hold and send everyone else to the litter box. The TCG genre is one,i am not going to spell it out but what we have been given is total garbage,not even close to 33% of the kind of effort that SHOULD be there.Two very greedy operations,Blizzard and WOTC cashing in on so little competition.
Still lots of room in the MORPG genre as well,again,every dev wants to make cheap ass linear clones ,basically single player games with a login screen,TONS of room for improvement. Moba's just sad what i see right now,this genre could be ramped up 500 fold and begin to be a realistic game genre with MUCH better gameplay and depth.Key target area here would be that A in the ARPG does NOT have to mean SPAM gaming.
Single player games,pick any type,they all share the same slack problem>>>LINEAR instead of wide open game play.So yet again,a genre waiting for a true legit developer to do it MUCH better than the rest.By better,i don't mean just make an open world but the game still sucks...obviously.
Bottom line,these rinky dink operations can all close down for all i care,they make crap games,basically meaning they are trying to rip off customers.Oh LOOK it's a Batman game,it has to be good right...WRONG.
Never forget 3 mile Island and never trust a government official or company spokesman.
The problem with their games was that they lacked any sort of meaningful choices. It didn't matter what path you chose, the story still played out in exactly the same fashion with a few very minor differences........
I'd say the biggest problem with Telltale was that there wasn't an actual game to fall back if the story was not an extremely compelling one. There are a lot of RPGs out there with average stories, but with the gameplay combined make for a great experience.
A single mega-blockbuster product with 120milion+ gamers that's gonna make more than $1 billion this year means - much less money and less time for other studios to shine.
The financial ripple effect goes throughout the entire video game industry and even games that are not direct competitors are feeling the financial strain
Expect to see more mergers, more acquisitions and more shutdowns
It is much healthier for the free market to not be dominated by a few elite products and companies
Just curious, what do players buy to generate all this revenue?
Epic has done something that very few companies has managed to do as far as monetization goes - the only thing you can buy are cosmetics <snip>
They did it via selling "season passes" (cost $10 worth of vbucks - vbucks are virtual currency in Fortnite) - and season passes give you faster "tiering/leveling up" - which really means faster skin/dance/emote unlocks and special season only skins etc... <snip>
And 120M+ x $10 (say) adds up to a lot of money.
It not simply the financial disruption though - after all $10 per player (on average of course) isn't that big a deal. There is the time element.
People wrapped up in playing Fortnite don't have the time / desire / inclination to play e.g. a TT game. Which means they won't be buying e.g. a TT game.
Exactly - my son used to play about a dozen different games before Fortnite - now for about 6 months he has played Fortnite 99% of the time, same with all his friends.
All of his game allowance money goes 100% to Fornite - used to spend it on about 3-4 different games.
Also there are 4 seasons per year - so at minimum Fortnite players that do spend money end up spending at least $40 per year on season passes alone
It's a bit of cycle though, right? I recall my son going through a phase where he played nothing but League of Legends exclusively for about a year, but eventually got past it and now plays a solid mixture of Playstation 4 titles, and buys new ones monthly.
One thing he never plays anymore is LOL..... well, or MMORPG's either..... despite being raised on them from the time he was 8...... things change I guess.
Interesting. I went through the exact same thing as your son. I gave up on MMORPGs, played League of Legends for a couple of years, and now I play a solid mixture of PS4 titles and buy new ones monthly.
So, I guess, there's not much left to say but.. hello father!
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
This is absolute bullshit. I love their games. They are amazing! I got started on TWD, then Wolf, GoT, and many others. It's a crying shame that people have to be such triggtards sometimes, and can't just let a beautiful thing be. Hopefully the core group reunifies, and they bring more awesome titles to the people. I'm really hoping they do a Dexter series.
Meh, that's what you get when you tell people that your choices make a meaningful impact when they actually don't. I enjoyed my time with TWD, but I didn't feel the need to continue the story or play any of their other games due to the lack of choice. I felt I was there just to press a button when the game requested it. The people there had talent for sure, but also a lack of innovation.
More #TelltaleJobs folks -- meet us Monday 9/24 on the patio at BJ’s in San Rafael starting at 4:30PM. Let's talk about job opportunities over some drinks & food, our treat. https://goo.gl/maps/ekef4iH46vq … #UbiSF
Awesome stuff from the gaming community. We have 4 other studios at least step up and offer to meet with those involved.
Oh my, I was praying for an Ubisoft take-over since I've heard the news! I know this ain't exactly that, but could lead into more desirable places rather than total demise of Telltale games.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
The problem with their games was that they lacked any sort of meaningful choices. It didn't matter what path you chose, the story still played out in exactly the same fashion with a few very minor differences........
Oh, sounds like a Bethesda game.
That's actually pretty accurate, sadly. The thing with Bethesda games is that they provide a nice, big world to explore, so you don't mind the poorly conceived main quest line so much. With a Telltale game, that's all you've got. There are no old dungeons or castles to explore, no side quests to do, no books of world lore to read. Just a boring, linear game which occasionally has some interesting characters who inevitably get killed off.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
The problem with their games was that they lacked any sort of meaningful choices. It didn't matter what path you chose, the story still played out in exactly the same fashion with a few very minor differences........
This is absolute bullshit. I love their games. They are amazing! I got started on TWD, then Wolf, GoT, and many others. It's a crying shame that people have to be such triggtards sometimes, and can't just let a beautiful thing be. Hopefully the core group reunifies, and they bring more awesome titles to the people. I'm really hoping they do a Dexter series.
What makes you think that we're a bunch of triggtards? From where I'm standing, we (as in the general gaming audience) absolutely let Telltale be. There was no boycott of their games of which I'm aware. There were no mass death threats to Telltale employees of which I'm aware.
The reason Telltale died is simple. They overestimated the size of their audience based on a single smash-hit (The Walking Dead season 1), and stretched their resources thin to simultaneously produce games across many different licenses. This bled them dry and stagnated their quality, and the sales reflected that stagnant quality. We didn't oversaturate their market and gamble on a deluge of games; that was all Telltale.
It sucks that Telltale is shutting down. It sucks that these employees have lost their job. But the only ones at fault for that are Telltale management.
Not surprising. Their games were known for their stories. Something you can get by watching just about any streamer or youtuber. You could essentially experience the game in full by watching someone else play it, for free.
Streamers are great for bringing attention to games that allow a lot of unique experiences. Games like Warframe, Fortnite, or even Path of Exile. The RNG of these games make you actually want to dive in to the game yourself and it will be a unique experience different from the streams you're watching. The story may be the same but the loot drops and battles will not be.
With Telltale games, and games with a heavy focus on a linear narrative, streamers and youtubers allow you to play the game without ever purchasing anything. Theaters would take a hit as well if, as soon as the film was released, you were able to hop on over to Twitch and watch it with your favorite streamer for free. You would just have to put up with a small bit of commentary.
I think this will have a big impact on what developers focus on in games going forward. Sadly, story focused games will probably be few and far between.
A single mega-blockbuster product with 120milion+ gamers that's gonna make more than $1 billion this year means - much less money and less time for other studios to shine.
The financial ripple effect goes throughout the entire video game industry and even games that are not direct competitors are feeling the financial strain
Expect to see more mergers, more acquisitions and more shutdowns
It is much healthier for the free market to not be dominated by a few elite products and companies
Just curious, what do players buy to generate all this revenue?
Epic has done something that very few companies has managed to do as far as monetization goes - the only thing you can buy are cosmetics - skins, dances, emotes - none of these give any power to the players in Fortnite Battle Royale - they are 100% aesthetics.
Normally these sell worth a crap - and what really sells the best are things that provide direct power benefit to the player - like lootboxes, gear boosts etc...
So why are they selling so well? Because Epic has managed to create the illusion of progression - without any actual power gain whatsoever.
They did it via selling "season passes" (cost $10 worth of vbucks - vbucks are virtual currency in Fortnite) - and season passes give you faster "tiering/leveling up" - which really means faster skin/dance/emote unlocks and special season only skins etc...
So there is a sense of progression - like they put a really sweet tier 100 skin - so everyone is playing like crazy to get enough XP to get to tier 100 to unlock that skin as well as other skins/dances/emotes along the way.
Bottom line - people are buying skins/dances/emotes and that's all.
I am not going to talk about the PvE version because its earnings are so miniscule in comparison to Fortnite Royale that it's not worth even mentioning.
Thanks for the explanation. I don't see the appeal of buying gaming "skins", or have any real desire to buy cosmetics in a game so it's a bit beyond my comprehension, but I do realize big money is spent on this sort of thing.
Remember though that there is no way a MMORPG could be F2P and just have cosmetics in the cash shop, that would be an impossible revenue model.
Sad to hear. The only Telltale game I played was Tales of Monkey Island which I enjoyed thoroughly. Nice addition to the franchise.
Do Telltale games own Monkey Island or is it in Disney's hands?
I loved the MI series, that game was ok, not as epic as MI3, but way better the MI4. Sadly that is a Lucas Arts IP, that of course they are not doing anything with. I was kind of always hoping they would revisit it as I thought Telltale could do the most with a game like that.
As for the rest of Telltale games we all have to admit they kind of lost their touch over the years. It became less about playing a game and more about an interactive story with not enough choices. I felt like some of their games; though lots of work was put in, were rushed and glitchy.
The problem with their games was that they lacked any sort of meaningful choices. It didn't matter what path you chose, the story still played out in exactly the same fashion with a few very minor differences........
Oh, sounds like a Bethesda game.
I lol'ed
Piper: "You want in to Diamond City?" Sole Survivor "What's Diamond City?" Piper: "Play along."
Piper: "You want in to Diamond City?" Sole Survivor "No." Piper: "Play along."
Piper: "You want in to Diamond City?" Sole Survivor "Maybe." Piper: "Play along."
Piper: "You want in to Diamond City?" Sole Survivor "Yes." Piper: "Play along."
Comments
거북이는 목을 내밀 때 안 움직입니다
There is some wide open room in a couple areas waiting for a legit non greedy developer to take a hold and send everyone else to the litter box.
The TCG genre is one,i am not going to spell it out but what we have been given is total garbage,not even close to 33% of the kind of effort that SHOULD be there.Two very greedy operations,Blizzard and WOTC cashing in on so little competition.
Still lots of room in the MORPG genre as well,again,every dev wants to make cheap ass linear clones ,basically single player games with a login screen,TONS of room for improvement.
Moba's just sad what i see right now,this genre could be ramped up 500 fold and begin to be a realistic game genre with MUCH better gameplay and depth.Key target area here would be that A in the ARPG does NOT have to mean SPAM gaming.
Single player games,pick any type,they all share the same slack problem>>>LINEAR instead of wide open game play.So yet again,a genre waiting for a true legit developer to do it MUCH better than the rest.By better,i don't mean just make an open world but the game still sucks...obviously.
Bottom line,these rinky dink operations can all close down for all i care,they make crap games,basically meaning they are trying to rip off customers.Oh LOOK it's a Batman game,it has to be good right...WRONG.
Never forget 3 mile Island and never trust a government official or company spokesman.
거북이는 목을 내밀 때 안 움직입니다
Oh, sounds like a Bethesda game.
So, I guess, there's not much left to say but.. hello father!
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
거북이는 목을 내밀 때 안 움직입니다
The reason Telltale died is simple. They overestimated the size of their audience based on a single smash-hit (The Walking Dead season 1), and stretched their resources thin to simultaneously produce games across many different licenses. This bled them dry and stagnated their quality, and the sales reflected that stagnant quality. We didn't oversaturate their market and gamble on a deluge of games; that was all Telltale.
It sucks that Telltale is shutting down. It sucks that these employees have lost their job. But the only ones at fault for that are Telltale management.
거북이는 목을 내밀 때 안 움직입니다
Streamers are great for bringing attention to games that allow a lot of unique experiences. Games like Warframe, Fortnite, or even Path of Exile. The RNG of these games make you actually want to dive in to the game yourself and it will be a unique experience different from the streams you're watching. The story may be the same but the loot drops and battles will not be.
With Telltale games, and games with a heavy focus on a linear narrative, streamers and youtubers allow you to play the game without ever purchasing anything. Theaters would take a hit as well if, as soon as the film was released, you were able to hop on over to Twitch and watch it with your favorite streamer for free. You would just have to put up with a small bit of commentary.
I think this will have a big impact on what developers focus on in games going forward. Sadly, story focused games will probably be few and far between.
I loved the Borderlands universe and was happy to play the Borderlands Telltale game...
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I loved the MI series, that game was ok, not as epic as MI3, but way better the MI4. Sadly that is a Lucas Arts IP, that of course they are not doing anything with. I was kind of always hoping they would revisit it as I thought Telltale could do the most with a game like that.
As for the rest of Telltale games we all have to admit they kind of lost their touch over the years. It became less about playing a game and more about an interactive story with not enough choices. I felt like some of their games; though lots of work was put in, were rushed and glitchy.
Sole Survivor "What's Diamond City?"
Piper: "Play along."
Piper: "You want in to Diamond City?"
Sole Survivor "No."
Piper: "Play along."
Piper: "You want in to Diamond City?"
Sole Survivor "Maybe."
Piper: "Play along."
Piper: "You want in to Diamond City?"
Sole Survivor "Yes."
Piper: "Play along."