I feel like something like this would help make make the player housing feel less of a ghost town or sprawl.
If player towns had preplanned layouts it would look much neater. One of the main things about sprawl and abbandoned buildings is they are clutter haphazardly in every inch of land free land. This is what makes ghost towns look so bad.
I feel like something like this would help make make the player housing feel less of a ghost town or sprawl.
If player towns had preplanned layouts it would look much neater. One of the main things about sprawl and abbandoned buildings is they are clutter haphazardly in every inch of land free land. This is what makes ghost towns look so bad.
The other thing needed is what DAOC does, after a player is absent from the game for about 6 weeks without someone paying house rent their houses are “recovered” and stored should they ever return. Their lots however are put back up for sale which at least helps make more valuable property available and gets rid of the ghost town effect.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
one problem with having housing in the actual World other than urban sprawl is there is typically only three or four locations that are considered really good the others are all just okay or not wanted at all. I would prefer a system with phasing similar to wow. You're just walking along and then you see your house no zoning or anything. But there can be a flagpole or something if you want to see others. If it is a common housing area then you can see others as well. Maybe by a ranking system based on popular votes on decorations or whatever.
Just because you don't like it doesn't mean it is bad.
The only housing I ever enjoyed is Tibia's where it's part of the open world. There are x amount of houses in the world and that's it. Some houses are very valuable due to being on popular streets or makes it possible to show off the most items in the house.
Money, and in today's F2P world there is so little money changing hands. Games cost money to make, and players don't want to pay for their gaming.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
one problem with having housing in the actual World other than urban sprawl is there is typically only three or four locations that are considered really good the others are all just okay or not wanted at all. I would prefer a system with phasing similar to wow. You're just walking along and then you see your house no zoning or anything. But there can be a flagpole or something if you want to see others. If it is a common housing area then you can see others as well. Maybe by a ranking system based on popular votes on decorations or whatever.
I think if you game with a nice frontier and good unique crafting resources players would start towns based around mining or owning those resources. This of course means you need games beyond pushing through levels with fetch and kill quest.
I'm not sure if developers "dislike" housing, just may not see it as "winnable." Of those that desire it, there is no agreement about how to implement it. I can't say as I blame them.
one problem with having housing in the actual World other than urban sprawl is there is typically only three or four locations that are considered really good the others are all just okay or not wanted at all. I would prefer a system with phasing similar to wow. You're just walking along and then you see your house no zoning or anything. But there can be a flagpole or something if you want to see others. If it is a common housing area then you can see others as well. Maybe by a ranking system based on popular votes on decorations or whatever.
I think if you game with a nice frontier and good unique crafting resources players would start towns based around mining or owning those resources. This of course means you need games beyond pushing through levels with fetch and kill quest.
Istaria had that. Housing often near good crafting spots. Today there is tons of spots open. Back in the day those spots were all gone.
Just because you don't like it doesn't mean it is bad.
one problem with having housing in the actual World other than urban sprawl is there is typically only three or four locations that are considered really good the others are all just okay or not wanted at all. I would prefer a system with phasing similar to wow. You're just walking along and then you see your house no zoning or anything. But there can be a flagpole or something if you want to see others. If it is a common housing area then you can see others as well. Maybe by a ranking system based on popular votes on decorations or whatever.
I think if you game with a nice frontier and good unique crafting resources players would start towns based around mining or owning those resources. This of course means you need games beyond pushing through levels with fetch and kill quest.
Istaria had that. Housing often near good crafting spots. Today there is tons of spots open. Back in the day those spots were all gone.
Games simply do not make enough space for building. If are going to make an open
As kids we built tents in the yard, made snow castles in the forest, wood houses on trees. Housing is part of the human nature - everyone wants a safe place to hide from the big world.
Yeah, but why did you build them? For me the snow castles were fortresses to be used as defense for our snowball fights, we pretended the treeforts kept us safe from bears, Indians and bandits, and the tents were just a great excuse to sleep outside and get away from the parents. (And roam the neighborhood at all hours of the night getting into trouble)
Pretty much what housing should be used for in video games, and we certainly spent no time back in the day "decorating" our tents, tree and snow forts, so no desire to do so now.
Bhaa ! no tents, sleeping bag and all of us would bring our Daisy BB guns. We would look for satalights UFO's and shoot our BB guns straight up in the air and see who would pull up there sleeping bag first. WoW that's been awhile ago. Or go down to railroad track and try to put out the train locomotive light .
Growing up in the West sure sounded fun
I did not grow up in the West, Small town in Indiana, time frame was late 50's early 60's. We had a few stop signs but no traffic lights. No one kept there doors locked and the kids ran around till street lights came on. Frankton Indiana. Kyleran I too had a Crossman 22cal. pump up pellet rifle but not until 1964. Lets just say my folks knew I would get into trouble with it before then.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
As kids we built tents in the yard, made snow castles in the forest, wood houses on trees. Housing is part of the human nature - everyone wants a safe place to hide from the big world.
Yeah, but why did you build them? For me the snow castles were fortresses to be used as defense for our snowball fights, we pretended the treeforts kept us safe from bears, Indians and bandits, and the tents were just a great excuse to sleep outside and get away from the parents. (And roam the neighborhood at all hours of the night getting into trouble)
Pretty much what housing should be used for in video games, and we certainly spent no time back in the day "decorating" our tents, tree and snow forts, so no desire to do so now.
Bhaa ! no tents, sleeping bag and all of us would bring our Daisy BB guns. We would look for satalights UFO's and shoot our BB guns straight up in the air and see who would pull up there sleeping bag first. WoW that's been awhile ago. Or go down to railroad track and try to put out the train locomotive light .
Growing up in the West sure sounded fun
I did not grow up in the West, Small town in Indiana, time frame was late 50's early 60's. We had a few stop signs but no traffic lights. No one kept there doors locked and the kids ran around till street lights came on. Frankton Indiana. Kyleran I too had a Crossman 22cal. pump up pellet rifle but not until 1964. Lets just say my folks knew I would get into trouble with it before then.
No I mean in the West. I’m from Korea we had a completely different type of culture than that growing up.
Did you guys play capitalists and commies instead of cowboys and indians?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
As kids we built tents in the yard, made snow castles in the forest, wood houses on trees. Housing is part of the human nature - everyone wants a safe place to hide from the big world.
Yeah, but why did you build them? For me the snow castles were fortresses to be used as defense for our snowball fights, we pretended the treeforts kept us safe from bears, Indians and bandits, and the tents were just a great excuse to sleep outside and get away from the parents. (And roam the neighborhood at all hours of the night getting into trouble)
Pretty much what housing should be used for in video games, and we certainly spent no time back in the day "decorating" our tents, tree and snow forts, so no desire to do so now.
Bhaa ! no tents, sleeping bag and all of us would bring our Daisy BB guns. We would look for satalights UFO's and shoot our BB guns straight up in the air and see who would pull up there sleeping bag first. WoW that's been awhile ago. Or go down to railroad track and try to put out the train locomotive light .
Growing up in the West sure sounded fun
I did not grow up in the West, Small town in Indiana, time frame was late 50's early 60's. We had a few stop signs but no traffic lights. No one kept there doors locked and the kids ran around till street lights came on. Frankton Indiana. Kyleran I too had a Crossman 22cal. pump up pellet rifle but not until 1964. Lets just say my folks knew I would get into trouble with it before then.
No I mean in the West. I’m from Korea we had a completely different type of culture than that growing up.
Ok sorry misunderstood, if my memory serves me, around that time frame we did a lot of bike riding in our little town, swimming in Pipe Creek, a lot of baseball and homerun derby,wiffle ball. and last but not least driving our town marshel Eddie Whitten crazy when on our bikes. Other pretend games we palyed when I got my BB gun was cowboys and Indians or a lot of us liked Audie Murphy. It was a great time to be a kid. One of the reasons later on when I deceided to join the Navy was a movie " Frogmen " staring Richard Widmark ended up staying 20 yrs.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Either housing is too useful and everyone uses it, making dead cities (EQ2 for example is a prime example)
its useless and has no point in being in the game (which tbh is LOTRO despite me liking some parts of it). Even more useless is BDO housing.
It works far better in sandbox MMOs
In UO housing is very useful, but because its a sandbox MMO you still are enticed to go into major cities, if no other because you can have property in a city and with easy access to player merchants.
And like EQ2...no one will ever see your house because its listed amongst 100s of other houses in the same exact spot. Whats the point of a house if no one is gonna see it? Waste of time decorating or doing anything.
UO tons of people will visit your house if close to a city, or if in a rural area still get people to visit. And if really out there in the wilderness, player merchants will bring people to visit your house if only to buy whatever you are selling
I actually disagree with the assertion that it doesn't work with Themeparks. In fact, it could provide multiple things for such, if done right. It also depends on the community, the feel of the game, etc. Take for example FFXIV and how all of the mid-high population realms are completely out of housing and apartments.
The benefits of the system are thusly:
Increase value of crafting (and or add more crafting types) -- with every patch as new stuff / systems are introduced
Increase value of raiding -- with every patch as new stuff / systems are introduced
Increase value of gathering -- with every patch as new stuff / systems are introduced
Add additional economic venue -- with every patch as new stuff / systems are introduced
Add value to Guilds -- Additional systems, benefits, mini-games (Mount storage / training, Guild Storage, Guild NPCs and Merchants, banking, buffs, quality of life features or features in general centrally located in one place, things like potentially making large projects together such as airships and submarines, etc.) that give various things.
Increase community appreciation and togetherness -- Having tags that signify if a house is RP focused, different styles of housing such as looking like Shops, Inns, other themes, adding such things like books to sign, armor stands and NPCs that can sell equipment or just look nice, thousands of pieces of furniture that fit themes (and increase crafting and gathering worth) that are frequently updated and so on and so forth.
"Gold" sinks of varying degrees
Pride in working towards, building and maintaining something that's yours -- and the want to keep it active so you do lose it, like how houses decayed in UO if you weren't subscribed. Make a beloved housing system with a lot to do, and people will stay subbed so they don't lose it -- especially if it's a popular feature to have.
Tout new areas and new houses if it's an insanely popular feature, to get hype up and to get people to subscribe if they were gone for a while.
Add value to other sections of the game by adding unique rewards for housing -- which could encompass the before-mentioned raiding or any section of the game.
In particular, many of those features are great for immersion loving or RP focused communities, and ear vast loyalty for all the work and features implemented for them. If it's a game that solely focuses on raiding and has shitty systems for crafting or gathering and no other redeeming factors or things to do and just has a raiding meta, then maybe housing isn't worth it (especially if their patches only focus on raiding or that expansions new attempt at something). Though the reverse could be true in that it may give them outlets by which to increase nearly aspect of the game and create others that all link to and support each other in some overall or complex way.
Rift Dimensions come to mind. Rift is Theme park and had great fun housing. Too bad the rest of the game was not as fun and became a major grind. Imagine if Rift and Guild Wars 2 had a baby, that shit would be a monster of a MMO.
As kids we built tents in the yard, made snow castles in the forest, wood houses on trees. Housing is part of the human nature - everyone wants a safe place to hide from the big world.
Yeah, but why did you build them? For me the snow castles were fortresses to be used as defense for our snowball fights, we pretended the treeforts kept us safe from bears, Indians and bandits, and the tents were just a great excuse to sleep outside and get away from the parents. (And roam the neighborhood at all hours of the night getting into trouble)
Pretty much what housing should be used for in video games, and we certainly spent no time back in the day "decorating" our tents, tree and snow forts, so no desire to do so now.
Bhaa ! no tents, sleeping bag and all of us would bring our Daisy BB guns. We would look for satalights UFO's and shoot our BB guns straight up in the air and see who would pull up there sleeping bag first. WoW that's been awhile ago. Or go down to railroad track and try to put out the train locomotive light .
Growing up in the West sure sounded fun
I did not grow up in the West, Small town in Indiana, time frame was late 50's early 60's. We had a few stop signs but no traffic lights. No one kept there doors locked and the kids ran around till street lights came on. Frankton Indiana. Kyleran I too had a Crossman 22cal. pump up pellet rifle but not until 1964. Lets just say my folks knew I would get into trouble with it before then.
Pretty much the same for me, but in Iowa instead of Indiana. Also, my hometown was about 80,000 people, so we had a few stoplights
Many of the houses on my street had kids my age and families. Lots of outdoor playing was enjoyed by all. This was in the 60's through the 80's. Doors unlocked, no fear for children simply walking home from school (yes, I walked 6 blocks to my schools), helpful neighbors, and people knew each other in the neighborhood.
Such a simple and safe time... ::sigh::
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I can't speak for devs but for me player housing is one of those things that sounds great on paper but then when you actually have it its like , ok now what. I never really know what do with them at the end of the day. Ok , here is my house, its furnished, now what ? Maybe Devs are using some sort of data "as another person pointed out to me last week" that says players simply dont spend enough time in their homes to justify wasting resources and development time on it ?
I can't speak for devs but for me player housing is one of those things that sounds great on paper but then when you actually have it its like , ok now what. I never really know what do with them at the end of the day. Ok , here is my house, its furnished, now what ? Maybe Devs are using some sort of data "as another person pointed out to me last week" that says players simply dont spend enough time in their homes to justify wasting resources and development time on it ?
yeah for sure.. it's pretty fun when you get a lot of stuff to work with and all that but once it's finished all i ever felt was "now what?" i got a nice home that i may visit on occasion if it's somewhat useful like in swtor and wildstar. housing fans may just want to seek out games that cater to that niche instead of trying to get it in other games.
As kids we built tents in the yard, made snow castles in the forest, wood houses on trees. Housing is part of the human nature - everyone wants a safe place to hide from the big world.
Yeah, but why did you build them? For me the snow castles were fortresses to be used as defense for our snowball fights, we pretended the treeforts kept us safe from bears, Indians and bandits, and the tents were just a great excuse to sleep outside and get away from the parents. (And roam the neighborhood at all hours of the night getting into trouble)
Pretty much what housing should be used for in video games, and we certainly spent no time back in the day "decorating" our tents, tree and snow forts, so no desire to do so now.
I am not sure how developers feel about player housing. But I am pretty sure that they don't like players.......
Just a vocal minority giving the illusion.
Same way a vocal minority of gamers giving a similar illusion.
Then you go to twitter and the first thing that comes to mind is "who thought it was a good idea to give the megaphone to the village idiot" and "why am I bother reading all this crap?"
hallucigenocide said: housing fans may just want to seek out games that cater to that niche instead of trying to get it in other games.
This.. so much this!
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I am not sure how developers feel about player housing. But I am pretty sure that they don't like players.......
I think it's more a matter of just dealing with too many jerks that makes them apprehensive. I mean lets be honest, gamers as a general whole are legendary for being entitled crybaby assholes.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I do think they hate it. I say this because it sucks in most MMO's if they have it in the first place. MMO devs seem to make games they want to play, not games that fans want to play.
Comments
If player towns had preplanned layouts it would look much neater. One of the main things about sprawl and abbandoned buildings is they are clutter haphazardly in every inch of land free land. This is what makes ghost towns look so bad.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
VG
MAGA
거북이는 목을 내밀 때 안 움직입니다
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
MAGA
My parents kept it locked away from me, but I never told them I knew where Mom hid the key.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Philosophy of MMO Game Design
Many of the houses on my street had kids my age and families. Lots of outdoor playing was enjoyed by all. This was in the 60's through the 80's. Doors unlocked, no fear for children simply walking home from school (yes, I walked 6 blocks to my schools), helpful neighbors, and people knew each other in the neighborhood.
Such a simple and safe time... ::sigh::
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Aloha Mr Hand !
I had fun once, it was terrible.
But I am pretty sure that they don't like players.......