By traditional I guess I mean WoW/EQ2 type for the PC with quests. Something like Ship of Heroes, not crafting focused like Conan Exiles, or MOBA, Battle Royal, etc.
For some reason I used to have a handle of what actual mmorpgs I would be interested in were being developed and a general idea of when they'd be released. Now, I know almost nothing and anything even though I try. I'll find a game I have interest in and look up release date and see 2015 and it isn't even in alpha in 2018.
Anyone have a better grasp on things than I do? Crowfall isn't a traditional mmorpg like WoW, but is Shadowbane like enough where I will check it out. That's the only one I think I know when it will "soft" release in Q1 2019?
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"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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Pantheon - not anytime soon - 2020/2021?
What about Camelot Unchained, the two super hero games, Chronicles of Elyria? Other traditional mmorpgs being developed I can't think of at the moment or know about?
Another UO/Shadowbane-like would be Legends of Aria which is going to steam EA within the next year (I'm assuming, based on what they said they needed to do before EA).
Edit - the Wow classic server isn't really new gameplay, but will be a new game to play so there is that too.
COE, perma death, pre selling entire kingdoms and nobility before launch, a depth to every possible system that likely can never be realized, wouldnt call it very traditional either.
I never thought of COH / COV as a traditional MMORPG, and actually dont follow the progress of the super hero sub genre.
Legends of Aria is going to be a smoking pile for the most part and UO was certainly nothing like your first examples of WOW/ EQ2.
Guess I need more clarity as what you consider "traditional" to be.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I didn't play CoX until the last expansion, but you created a character, got quests, did the quests, turned them in, rinse repeat. How is that not like WoW? Same for DCUO and Champions Online.
Why would you not consider them traditional in the WoW/EQ2 mold?
But I thank you for pointing out the other games being made are not theme parks.
Yes to GW2, no to Trove. My daughter did play Trove a little and I checked it out. If I am remembering correctly it was extremely rpg lite and had very little going on character development wise.
I play, or at least try, every mmorpg that comes out that can be considered an mmorpg and isn't focused on crafting. I don't stick to any for long stretches but I used to have a new mmorpg once in a while to look forward to. Now with Wildstar closing, Funcom banning me for buying something from their store in AoC (causing me to also access to AO), my pool of older mmorpgs I can return to is shrinking quickly with nothing to new replace them.