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Shroud of the Avatar Update 59 Launches Today with the Revamped New Player Experience - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2018 in News & Features Discussion

imageShroud of the Avatar Update 59 Launches Today with the Revamped New Player Experience - MMORPG.com

With today's launch of Update 59 in Shroud of the Avatar, players will be able to check out a number of big improvements and the overhauled new player experience. It is, according to Starr Long, the update "in which we focused on the current iteration of our Top 10 Priorities" and one where the dev team made significant progress. The update is slated to go live at approximately 8:30 am Pacific / 11:30 am Eastern.

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Comments

  • KnightFalzKnightFalz Member EpicPosts: 4,522
    It will be interesting to see how much performance is improved. There is plenty of room available for such to be sure, and it remains the main factor that dulls my enjoyment of the game somewhat.
    [Deleted User]VladamirBegemot
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Do they even have 59 people who play?
    LeFantomeJamesGoblin
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Albatroes said:
    Do they even have 59 people who play?
    They do, actually.
    VladamirBegemotJamesGoblin
  • MyardorMyardor Member UncommonPosts: 18

    Albatroes said:

    Do they even have 59 people who play?



    They would have several servers full of players if they had the same amound of players then trolls :p
    KyleranLeFantomeVladamirBegemot
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    I'll check it out. I always want this game to hook me, it just can't.
    d_20SBFord[Deleted User][Deleted User]

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • KyleranKyleran Member LegendaryPosts: 43,975
    Albatroes said:
    Do they even have 59 people who play?
    They do, actually.
    Screenshot or it didn't happen.  

    :)

    Glad to see they keep plugging along.
    d_20

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • HeartfyreHeartfyre Member CommonPosts: 8
    A while back, two or three month ago, I checked back on SOtA. And to be honest, overall I did enjoy it. The reason I left after about two weeks was that in all the time I met 10 people, probably less. I saw them, didn't talk to them. Whenever you see someone, they're in such a hurry. The main cities and capitals were dead!

    Bottom line is - Although I did enjoy it, the more or less dead world is not what I am expecting from an MMORPG. And a game like SOtA only works for me, if I can interact with others. Imagine playing Ultima Online back in the days all alone...

    I guess all the decisions and mistakes from early development until this point, drove most of the players away. And 20 years of MMO experience teach me that most of them won't come back.
    pokrakJamesGoblin
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    It can be a bit of a hard sell. It is more of a slow simmer compared to most games these days, which already limited it's appeal, and likely made the issues with the game stand out all the more to those that gave it a go early on.

    To their credit, they do a lot of work on the game, in both the fixing of bugs and efforts to improve performance, as well as adding quality of life changes and enhancing existing systems, like fishing for example this time around.

    They have been putting out a new build every month, with each quite detailed in their patch notes. Considering the size of the company it is surprising, to me at any rate, just how much they get done with each monthly revision.
    SBFordJamesGoblin
  • ScorchienScorchien Member LegendaryPosts: 8,914
    ill be checking it out later today ..
    SBFord
  • KyleranKyleran Member LegendaryPosts: 43,975
    Scorchien said:
    ill be checking it out later today ..
    I'll be interested in what you think of it.
    [Deleted User]SBFord

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScorchienScorchien Member LegendaryPosts: 8,914
    Kyleran said:
    Scorchien said:
    ill be checking it out later today ..
    I'll be interested in what you think of it.
    Im gonna delete the guy i have , and play thru the weekend , so ill hit this again on Monday

    [Deleted User]
  • GrintchGrintch Member UncommonPosts: 132
    Scorchien said:
    Kyleran said:
    Scorchien said:
    ill be checking it out later today ..
    I'll be interested in what you think of it.
    Im gonna delete the guy i have , and play thru the weekend , so ill hit this again on Monday

    I might be wrong but I don't think they let you delete and restart a character. Please correct me if you can have more than one character.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    As @Kyleran says above it is "good to see them plugging along". 
    [Deleted User]Scot
  • MyardorMyardor Member UncommonPosts: 18

    Grintch said:


    Scorchien said:


    Kyleran said:


    Scorchien said:

    ill be checking it out later today ..


    I'll be interested in what you think of it.


    Im gonna delete the guy i have , and play thru the weekend , so ill hit this again on Monday



    I might be wrong but I don't think they let you delete and restart a character. Please correct me if you can have more than one character.



    You can delete and restart :)
    [Deleted User]
  • ScotScot Member LegendaryPosts: 24,273
    edited October 2018
    Heartfyre said:
    A while back, two or three month ago, I checked back on SOtA. And to be honest, overall I did enjoy it. The reason I left after about two weeks was that in all the time I met 10 people, probably less. I saw them, didn't talk to them. Whenever you see someone, they're in such a hurry. The main cities and capitals were dead!

    Bottom line is - Although I did enjoy it, the more or less dead world is not what I am expecting from an MMORPG. And a game like SOtA only works for me, if I can interact with others. Imagine playing Ultima Online back in the days all alone...

    I guess all the decisions and mistakes from early development until this point, drove most of the players away. And 20 years of MMO experience teach me that most of them won't come back.
    Welcome to the boards! :)

    I was disappointed SotA did not make more of a splash myself, but with continued development it may turn out well worth a go. I say that with more certainty now as it seems anything MMO like that closes or goes into a hiatus comes back warmed up for our consumption. Bless has a lot to answer for, I think it may well be the success of Bless (purely in terms of the cash they wrung out of it) that has led to a wave of necroed games. But SotA is a game I want to see doing well, and besides SotA is still going, it may well just tick along and become the game we wanted it to be all along.
    VladamirBegemot
  • VladamirBegemotVladamirBegemot Member UncommonPosts: 100

    Heartfyre said:

    A while back, two or three month ago, I checked back on SOtA. And to be honest, overall I did enjoy it. The reason I left after about two weeks was that in all the time I met 10 people, probably less. I saw them, didn't talk to them. Whenever you see someone, they're in such a hurry. The main cities and capitals were dead!



    Bottom line is - Although I did enjoy it, the more or less dead world is not what I am expecting from an MMORPG. And a game like SOtA only works for me, if I can interact with others. Imagine playing Ultima Online back in the days all alone...



    I guess all the decisions and mistakes from early development until this point, drove most of the players away. And 20 years of MMO experience teach me that most of them won't come back.



    You should be seeing a lot more people as of today. They changed it so that if you're in a city you are in Open mode, no more private instances.

    Previously people who were in a private Party mode out in the adventure areas usually stayed in them when going into cities, and so you would never see those people.
    KyleranJamesGoblin
  • VladamirBegemotVladamirBegemot Member UncommonPosts: 100

    Scorchien said:


    Kyleran said:


    Scorchien said:

    ill be checking it out later today ..


    I'll be interested in what you think of it.


    Im gonna delete the guy i have , and play thru the weekend , so ill hit this again on Monday




    Throw anything you want to keep in the bank beforehand.

    [Deleted User]
  • KnightFalzKnightFalz Member EpicPosts: 4,522

    TimEisen said:

    He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.



    It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
    GdemamiKyleranbgzgamer
  • DarthBumblebeeDarthBumblebee Member UncommonPosts: 14




    Heartfyre said:


    A while back, two or three month ago, I checked back on SOtA. And to be honest, overall I did enjoy it. The reason I left after about two weeks was that in all the time I met 10 people, probably less. I saw them, didn't talk to them. Whenever you see someone, they're in such a hurry. The main cities and capitals were dead!





    Bottom line is - Although I did enjoy it, the more or less dead world is not what I am expecting from an MMORPG. And a game like SOtA only works for me, if I can interact with others. Imagine playing Ultima Online back in the days all alone...





    I guess all the decisions and mistakes from early development until this point, drove most of the players away. And 20 years of MMO experience teach me that most of them won't come back.






    You should be seeing a lot more people as of today. They changed it so that if you're in a city you are in Open mode, no more private instances.



    Previously people who were in a private Party mode out in the adventure areas usually stayed in them when going into cities, and so you would never see those people.



    Basically they killed the whole inital concept of the game, namely that we would get the freedom to choose the way we want to play. Either alone, with friends or like an MMO. Now it is a MMO. Not what I backed, but I know that backers were just good enough to kickstart them...
    ScotGdemamiEarthgirl
  • KnightFalzKnightFalz Member EpicPosts: 4,522

    Kyleran said:




    Albatroes said:

    Do they even have 59 people who play?


    They do, actually.


    Screenshot or it didn't happen.  

    :)

    Glad to see they keep plugging along.



    Heh, somehow I missed this earlier on. It is nice to see them putting in a good effort. It is a lot easier to just walk away as many companies have done when things don't go smoothly.

    It reminds me a bit of the tenacity of Hello Games in their efforts to bring NMS back from disaster to a much better position today, despite Portalarium not yet having the same degree of success.

    It would be nice if this was a developing trend embraced by other companies.
    Kyleran
  • KnightFalzKnightFalz Member EpicPosts: 4,522









    Heartfyre said:



    A while back, two or three month ago, I checked back on SOtA. And to be honest, overall I did enjoy it. The reason I left after about two weeks was that in all the time I met 10 people, probably less. I saw them, didn't talk to them. Whenever you see someone, they're in such a hurry. The main cities and capitals were dead!







    Bottom line is - Although I did enjoy it, the more or less dead world is not what I am expecting from an MMORPG. And a game like SOtA only works for me, if I can interact with others. Imagine playing Ultima Online back in the days all alone...







    I guess all the decisions and mistakes from early development until this point, drove most of the players away. And 20 years of MMO experience teach me that most of them won't come back.









    You should be seeing a lot more people as of today. They changed it so that if you're in a city you are in Open mode, no more private instances.





    Previously people who were in a private Party mode out in the adventure areas usually stayed in them when going into cities, and so you would never see those people.






    Basically they killed the whole inital concept of the game, namely that we would get the freedom to choose the way we want to play. Either alone, with friends or like an MMO. Now it is a MMO. Not what I backed, but I know that backers were just good enough to kickstart them...



    It was a feature of the game, not the whole initial concept of it.

    They did more to damage the concept of the game when they allowed uncontested overland passage between regions and characters to casually wander through sieges at their whim, and by introducing global banking rather than staying with each bank being isolated.
    Kyleran
  • blorpykinsblorpykins Member RarePosts: 466
    Sota finally is F2P, that's interesting news, I wonder what they will give away next.
    JamesGoblin
  • DarthBumblebeeDarthBumblebee Member UncommonPosts: 14
    edited October 2018
















    Heartfyre said:




    A while back, two or three month ago, I checked back on SOtA. And to be honest, overall I did enjoy it. The reason I left after about two weeks was that in all the time I met 10 people, probably less. I saw them, didn't talk to them. Whenever you see someone, they're in such a hurry. The main cities and capitals were dead!









    Bottom line is - Although I did enjoy it, the more or less dead world is not what I am expecting from an MMORPG. And a game like SOtA only works for me, if I can interact with others. Imagine playing Ultima Online back in the days all alone...









    I guess all the decisions and mistakes from early development until this point, drove most of the players away. And 20 years of MMO experience teach me that most of them won't come back.












    You should be seeing a lot more people as of today. They changed it so that if you're in a city you are in Open mode, no more private instances.







    Previously people who were in a private Party mode out in the adventure areas usually stayed in them when going into cities, and so you would never see those people.









    Basically they killed the whole inital concept of the game, namely that we would get the freedom to choose the way we want to play. Either alone, with friends or like an MMO. Now it is a MMO. Not what I backed, but I know that backers were just good enough to kickstart them...






    It was a feature of the game, not the whole initial concept of it.



    They did more to damage the concept of the game when they allowed uncontested overland passage between regions and characters to casually wander through sieges at their whim, and by introducing global banking rather than staying with each bank being isolated.



    "Shroud of the Avatar is a Selective Multiplayer game, allowing players to choose how they want to play!" That's from the Kickstarter campaign.

    If you create a MMORPG and take away the MMO would it also have been just a feature?

    Garriott wanted to create a new genre, an new type of game. If you call it a feature, then it was THE feature. The thing that would have made SotA stand out from the crowd and make it special.

    But this is how it has always been with the SotA-devs. They don't care what they said yesterday, as long as they got their money for it.
    JamesGoblinEarthgirl
  • ScotScot Member LegendaryPosts: 24,273

    TimEisen said:

    He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.



    It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
    I think I had to promise on here I would not do anymore jokes about the vials of blood, we did have more than our fair share of fun with that. But in the scheme of things when we have very P2W indie MMOs launching and indie MMOs with huge budgets that are taking so long they look like they may never launch, well it all seems a lot of fuss about nothing.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505

    TimEisen said:

    He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.



    It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
    They are going on, but it's not in a positive reflection on the game.

    More of a "a joke of a publicity stunt from a joke of an MMORPG" kind of going on.

    SotA is some of the first proof we got from crowdfunding that publishers aren't, contrary to popular belief, the devil and antithesis to the dev's effort to make the game "good."


    For them to shed that reputation, they'd need a Final Fantasy level relaunch.
    Octagon7711GdemamiJamesGoblinEarthgirl

    image
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