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With today's launch of Update 59 in Shroud of the Avatar, players will be able to check out a number of big improvements and the overhauled new player experience. It is, according to Starr Long, the update "in which we focused on the current iteration of our Top 10 Priorities" and one where the dev team made significant progress. The update is slated to go live at approximately 8:30 am Pacific / 11:30 am Eastern.
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They would have several servers full of players if they had the same amound of players then trolls
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Glad to see they keep plugging along.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Bottom line is - Although I did enjoy it, the more or less dead world is not what I am expecting from an MMORPG. And a game like SOtA only works for me, if I can interact with others. Imagine playing Ultima Online back in the days all alone...
I guess all the decisions and mistakes from early development until this point, drove most of the players away. And 20 years of MMO experience teach me that most of them won't come back.
To their credit, they do a lot of work on the game, in both the fixing of bugs and efforts to improve performance, as well as adding quality of life changes and enhancing existing systems, like fishing for example this time around.
They have been putting out a new build every month, with each quite detailed in their patch notes. Considering the size of the company it is surprising, to me at any rate, just how much they get done with each monthly revision.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You can delete and restart
I was disappointed SotA did not make more of a splash myself, but with continued development it may turn out well worth a go. I say that with more certainty now as it seems anything MMO like that closes or goes into a hiatus comes back warmed up for our consumption. Bless has a lot to answer for, I think it may well be the success of Bless (purely in terms of the cash they wrung out of it) that has led to a wave of necroed games. But SotA is a game I want to see doing well, and besides SotA is still going, it may well just tick along and become the game we wanted it to be all along.
You should be seeing a lot more people as of today. They changed it so that if you're in a city you are in Open mode, no more private instances.
Previously people who were in a private Party mode out in the adventure areas usually stayed in them when going into cities, and so you would never see those people.
Throw anything you want to keep in the bank beforehand.
It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
Basically they killed the whole inital concept of the game, namely that we would get the freedom to choose the way we want to play. Either alone, with friends or like an MMO. Now it is a MMO. Not what I backed, but I know that backers were just good enough to kickstart them...
Heh, somehow I missed this earlier on. It is nice to see them putting in a good effort. It is a lot easier to just walk away as many companies have done when things don't go smoothly.
It reminds me a bit of the tenacity of Hello Games in their efforts to bring NMS back from disaster to a much better position today, despite Portalarium not yet having the same degree of success.
It would be nice if this was a developing trend embraced by other companies.
It was a feature of the game, not the whole initial concept of it.
They did more to damage the concept of the game when they allowed uncontested overland passage between regions and characters to casually wander through sieges at their whim, and by introducing global banking rather than staying with each bank being isolated.
"Shroud of the Avatar is a Selective Multiplayer game, allowing players to choose how they want to play!" That's from the Kickstarter campaign.
If you create a MMORPG and take away the MMO would it also have been just a feature?
Garriott wanted to create a new genre, an new type of game. If you call it a feature, then it was THE feature. The thing that would have made SotA stand out from the crowd and make it special.
But this is how it has always been with the SotA-devs. They don't care what they said yesterday, as long as they got their money for it.
More of a "a joke of a publicity stunt from a joke of an MMORPG" kind of going on.
SotA is some of the first proof we got from crowdfunding that publishers aren't, contrary to popular belief, the devil and antithesis to the dev's effort to make the game "good."
For them to shed that reputation, they'd need a Final Fantasy level relaunch.