Apparently Red Dead Redemption has been released without multiplayer, I find this rather odd but maybe this is a console norm? I think it is fair to say that until a feature has been launched it cannot be judged for that feature? But the reviews seem to take no account of this, the multiplayer could be awful but Metacritic gives it a 97. Now I doubt Rockstar would drop the ball like that, but giving something a 97 without even seeing such an important feature does strike me as presumptive. Maybe it gets that score as a solo player game alone? But if that's the case then the possibility of it getting a lower score when the multiplayer is taken into account still rears its horse head.
We have seen so many examples of games being launched before they were really ready to do so. I do wonder if this is yet another way of raking the cash in before the game is truly finished.
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We have GTA V and GTA Online. And Red Dead Redemption 2 and Read Dead Online.
I really don't see the problem here. It is up to the critics to review the games separately.
I also don't see the game as an unfinished title. It is complete and almost flawless. They decided to add the online part later. What good not releasing the single-player part would do for anyone?
I think we shouldn't be judging everything in black and white.
VG
This is not a special case, it is an example of releasing a game that is unfinished, to a certain extent a free pass is being given because the solo part is so good. But we know how the gaming industry works, once someone introduces a bad practice they all follow it. I expect this to become the norm, 'we will have multiplayer but buy the game first or you won't see it.'. Well for the big names anyway, gaming studios that do not have a track record will find it hard to pull that one.
The second part of my concern is will RDR get a second multiplayer review? We have all seen how some sort of multiplayer is becoming part of every release, if this becomes the norm I don't see gaming magazines doing two reviews for every game. But the onus here was on the reviewers to point out this had no multiplayer and the game was judged without it, which I hardly saw mentioned.
I can certainly see how with multiplayer not being a main feature of the game this is seen as a secondary issue. Sure, but it is still an issue and as we have seen so many times before such practise gets passed on.
https://www.gamespot.com/articles/heres-why-red-dead-redemption-2s-online-mode-relea/1100-6461897/
Rockstar is launching a singleplayer game called Read Dead Redemption 2 - it is finished, polished, and it has more available contents than Witcher 3 or Skyrim including all of their DLCs at launch. Later on they are going to release Read Dead Online - which is a free expansion that adds online multiplayer game. What is wrong with this, really?
Here's a quote from Rockstar:
"Rockstar developers have said they consider "Red Dead Online" and "Red Dead Redemption 2" to be two different games. Players will be able to explore the open-world environment of "Red Dead Online" alone or with friends, and the online mode will have its own narrative storyline."
They did the same with GTA V.
Yes, you are right about the awfulness of the practices you have mentioned, but I fail to see how those would apply to this title.
Regarding the second part of your concern; reviewers have been reviewing expansions, DLCs and different game modes for years now. But, let's say they won't in this case. What goes wrong exactly? We've seen games getting an initial awful score, then later on through patches they have actually fixed all of their issues. So should we go back and review them again? Because in all fairness, the initial launch score is no longer valid. Reviews do have a date and that date matters.
It is easy to see how many won't see this as a big issue because from everything I read the game is excellent, and if you put monetarization to one side I am a huge Rockstar fan, they make games that others would not even try to do.
The history of gaming has been one of gaming companies forever pushing what a launch means, what is appropriate as DLC, what can be sold in a cash shop. Has that made me a cynic? Yes, but with reasons longer than my arm.
When looking at how the gaming industry is going to push bad practise next, never look for something big, always look for something small which becomes bigger. If cash shops did not teach us that, they taught us nothing. You said you could not see how the likes of awful EA issues could apply to this, these issues always start as stepping stones. And I am certainly not saying this is going to be as big a game changer as loot boxes or anything like that.
My concern here is not primarily with Rockstar, they usually deliver. It is with the precedent this sets for how games are released in the future and what gaming companies think they can get away with.
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I think it is fine and have no issue with it because they never misrepresented it.
No Man Sky on the other hand did.
Just a reminder here that people seem to have overestimated the importance that I see this as having, this is not a small stepping stone to the next loot box, it is rather more like the way EA stretches out getting the complete game, but with RDR a solid solo game release.
K61977, well I to don't see why every solo game needs multiplayer, indeed it was with some irony that I noticed this happened as MMORPG's were becoming less multiplayer and totally soloable to top level. I see this yet another example of the one size fits all approach to maximise the player base, here the amount of multiplayer is being standardised.
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One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
But now when the latest installment of a traditionally single player franchise from a studio that has until very recently done nothing but single player titles releases a single player game with news that they will be releasing a multiplayer mode later we call them out for releasing an unfinished game?
This is frigging hilarious.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
And for that matter why have they learned that they can deliberately break out features or content not to be relased as part of the complete game for a later release and charge even more money for it and call it "DLC"? (Hint: why charge $60 when you can charge $90 for the same game?)
Impatient gamers can't stop throwing their money fast enough at these shady practices.
But as for this game........is it really incomplete though?
GTA V's multiplayer when released was buggy as hell. Now its a slice of interactive artwork. Plus lets be real. Console Red Dead Redemption is just a beta for PC and I just shot a guy in the face with a double barrel and took half his head off. So I'm quite satisfied.
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