It's gone boys , from my pov anyway , i got the 5 day trial thingy on my wow account , logged in for 1hour and i couldn't anymore...feelt like i was going around a loop but not a good loop , a painful loop... lot's of other good games out there might have something to do whit that! rip
I think the story telling in bfa is the best it's ever been, at least on the alliance side. In-game cinematics are very well done. the game play is probably the worst I have ever seen it. It's so bad, I only bothered to take one horde and one alliance toon to max level and then unsubbed. I won't come back until the next story content drops.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
I think the story telling in bfa is the best it's ever been, at least on the alliance side. In-game cinematics are very well done. the game play is probably the worst I have ever seen it. It's so bad, I only bothered to take one horde and one alliance toon to max level and then unsubbed. I won't come back until the next story content drops.
You'll notice Blizzard doesn't brag about its sub numbers anymore.....Rumors are they may even be below 4 million total now and well under 2 million in NA/EU.
I hit Cutting Edge on Argus last tier and left this sinking boat. Couldn't even stand to clear whole HC this x-pac, coz the game is so terrible on so many levels right now.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Blizz needs to go back to its roots. Let players actually customize their builds again. BRING BACK TALENT TREES! No more of these crappy gimmicks like artifact weapons or azerite armor. Get rid of spec locking and let players make their own builds again.
The fact most of you are reminiscing about Legion tells me both how clueless the playerbase is and how fruitless this survey will be. Legion was just as terrible as BfA and for similar reason, the loot system. Before that we got an expansion with zero endgame, an expansion with a laughable panda setting and an expansion that was half the size of the previous.
The sooner you acknowledge WoW has been in the steep decline, gameplay wise for going on 5 expansions, the sooner they can begin to repair this mess of a game.
The art and world design made the game better. The endgame content design, Azerite armor, GCD and secondary trait changes made the game worse.
I have to say, it's telling not that Blizzard is starting an initiative to gather feedback... It's telling that they're aiming that initiative directly at folks that have literally tried and already quit the expansion. That seems to indicate the number of folks who have done so is significant.
I don't think it matters. What matters is that it didn't really shake anything up. The game is old, but they are really on a cycle where things get really stale and they do almost nothing to really shake it up.
On top of that, there is no reason to play the game over a long period of time, or invest lots of hours into it; due to gear resets, constant crafting system revamps, nerfing of older items when the new content releases/level cap raises, etc.
I want EQ-style multi-expansion progression... Where an expansion release doesn't make all previous content useless, except for transmog and mount farming, and where you can start a new guild and not feel like you have to start brute forcing your way through the latest content.
This game lacks all sense of character progression, right now... Characters are completely disposable. It's the complete opposite of what an RPG is supposed to be. It is starting to feel very much like a MOBA.
Comments
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Player numbers - nope.
Revenue - nope.
Subscribers - probably but what matters to Activision Blizzard is money.
WoW used to be one of AB's billion dollar a year franchises. Past tense.
Still making decent money for sure but its not a "king" earner.
And the question AB will ask is can it be again? Especially since vanilla will have an impact.
What if ......
Blizzard announce that the new/old WoW will become the "main" WoW and that "current" WoW will continue in but with no further expansions planned.
Existing content could be released on day 1 with the new/old ruleset - OR - be released in a progression server type manner.
And:
The next expansion would be based off the new/old vanilla.
I don't think it matters. What matters is that it didn't really shake anything up. The game is old, but they are really on a cycle where things get really stale and they do almost nothing to really shake it up.
On top of that, there is no reason to play the game over a long period of time, or invest lots of hours into it; due to gear resets, constant crafting system revamps, nerfing of older items when the new content releases/level cap raises, etc.
I want EQ-style multi-expansion progression... Where an expansion release doesn't make all previous content useless, except for transmog and mount farming, and where you can start a new guild and not feel like you have to start brute forcing your way through the latest content.
This game lacks all sense of character progression, right now... Characters are completely disposable. It's the complete opposite of what an RPG is supposed to be. It is starting to feel very much like a MOBA.