The first MMORPG I ever played was Asheron's Call 1 for about 3 years. The second I played was World of Warcraft for about 6 months.
Now I can't stand MMORPG's... They're all shit. In fact pretty much all video games these days are pure shit. The only thing I play is DOTA2.
You mad?
Comments
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MAGA
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Most of my reasons have little to do with games being "crap" and more on my personal preferences which certainly are by no means mainstream.
Games have changed true, as have I so I won't lay all of the blame on devs, though they certainly are responsible for some of the general dissatisfaction some are feeling here these days.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So no real social element, which makes all MMOs pretty much the same to me... online RPGs that are not near as good as offline RPGs.
Fallout76 looks like a shitshow, but if my friends are all playing, could be a lot of fun.
Kind of how things work for me now.
But yeah, playing "modern MMOs" solo isn't very fun for very long for me.
Cater to the Hardcores and alienate the bigger Casual audience.
Cater to the Casuals and it makes the Hardcores want to face dive into a dumpster and shout off the rooftops about your garbage game.
How do you do the beginning/middle/end of a game so that there's enough 'stuff' that all groups of people can do for fun to make them stick around and keep throwing money at you?
How do you make/implement choices that are wanted and will improve the gameplay, instead of making abrupt changes that make your playerbase buttclench and complain and leave you scrambling to clean up the mess you didn't have to even create...
Someone figure this out quick!
Gut Out!
What, me worry?
Probably in terms of a MMORPG in the traditional sense is only really catering for a generation of players that were running PC's in the 90's and early 2000ths .... I have many younger work colleagues who do not play my type of game but are more interested in a Destiny style of franchise who themselves are being diluted by the Fortnight brigade.
I think story and lore is of utmost importance going forward with the MMORPG genre because it is the very best way of making you feel part of something in a world where graphics struggle to suffice. Blizzard are doing a fantastic job of retro fitting lore into WOW, which means for any studio maintaining or making new MMO'S a decent background context is paramount or all you have is a theme-park with dreadful cosmetic options that are totally unsuitable for a linear world immersion .... ie / Black Desert Bunny Girls or Arch-age modern skateboards and Pirate Ship ...total nonsense.
I think Lord of the Rings (Turbine) MMO would have been fantastic if you had two playable factions and Warhammer Online would have been great given the proper funding and time to actually finish the game. Wildstar was a great MMO but the music score was too frantic and made you feel too hurried and on edge .... along with a stupid June launch .... small things that i think effed it up.
The Secret World was also great in theory. The story telling was great ... but you did not feel you were in a world as such and therefore difficult to appreciate differently from a single player game. The combat is better now but again possibly too late to make the game as relevant as it could have been.
The best MMO combat I think was Age of Conan .... fantastic ... Tortage and the games beginning was great ... then ... baron and many loading screens = not a world
Always found it weird when the term WOW clone is used .... if one studio had actually cloned WOW'S online world theory there would have actually been competition, but every single triple A title for some reason decided to have a built in Achilles heal. ......every single one .....
So .... a new successful MMORPG will have to have everything WOW has ... avoid the sandbox / survival fashion, flash in the pan bllx ..... have a great and deep story .... a great game engine with optimized graphics for mass usage ....
SIMPLE ....
That's why I don't really play MMO's. I still play Path of Exile like crazy but that's because they innovate the game greatly every 3 months. (It is a lot easier to innovate than an MMO)
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
It's pretty likely that you don't actually like the mechanic you think you do, especially if it's easier to find ways to disqualify the game than it is to play the first few hours of it.
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IMO I don't think any sane dev would listen to players with that mindset. Since they're likely to never actually buy anything, with how easy it's for the player to disqualify anything.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Bless might be crap because of poor production standards but if someone doesn't enjoy open world PVP it doesn't make the game crap.
Precision in language is so important for effective communication.
My job is done here.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anyhow, since i do have MMORPG i currently enjoy and i have decent memories from other MMORPGs that i have stopped for reasons i think there's plenty of good MMORPGs. You just approach them with the wrong mindset and don't let yourself get hooked into them.
One very important factor is having a community to play with, clan/guild/friends etc. If you find/have that in a game you will be playing it even if it's complete garbage.
Dota best moba btw end the arguing.
Why are we not getting better mmorpg's now,easy>>>>$$$$
The market is flooded with every wannabe developer throwing all kinds of crap out there.People are spread out too thin across many genres.So the possible profit margin is too risky to invest in a HQ game.
What we get now instead is extremely fast game builds,so little risk in losing out and huge profits if it sells via deceptive marketing.
The entire scope of gaming is one of boredom,so many crap games,so much boredom that people are just buying anything and everything but nothing sticks around very long.How could they stick around long when they are designed so cheaply.
Never forget 3 mile Island and never trust a government official or company spokesman.
Why are all MMORPGs crap?
Because NCsoft and EA Games shut down all the good ones.
I've got a feevah, and the only prescription... is more cowbell.
I play games to have fun, I don't seek a second job. Actually, I do have a second job, so my time is severely limited.
This whole old ... go kill 20 in the next zone and walk back to me is really more of a nuissance to me these days. This is why I still keep Gw2 around because it allows for similar non-serious gameplay as I have legendaries which is BiS gear and regardless how much content they pull, I'm solid. Think it cost me like 100$ in gems over time to acquire everything but yeah, just doing w/e I want nowadays. Chill and relax.
I really enjoy EVE Online's progression system, always have, as I can "afk progress" if that makes sense and enjoy the game when I come home with my proper abilities. However it has a sub and with my limited time it just doesn't make sense to pay it and with my limited time I can't grind PLEX either. Yeah I've heard about alpha clones. However with an alpha account I can't fly half of my ships <o>
(but I don't like EVE actually, so let's wait Kyleran's take on it )
For the Overwatch and GW2, all players have different playstyles, and all of those are fine until they're having fun. And I'm pretty sure your style is shared with quite the majority of players, that's why we see more and more games around that mindset.
Mine is different, while I too have only limited time for playing. I prefer the community, the cooperation over competition (pvp) and I like the story/leveling part of the games. Personally I wouldn't call those other games like GW2 crap (in this I disagree with the title), those are simply games which are not for me. And there's nothing wrong with that, diversity is good. But of course it's easy to say for me, I still have games I love to play and fall back to...
So in that matter I can understand OP's position. If someone has no games left to play since finds all of them in the "not for me" category, it's easy to get angry and calling the whole genre as crap. The problem is, it won't solve anything. Actually, players can do almost nothing to change the course. The best you can do is play the games you like, if you find any - and if not, just move ahead and look around in different places, while hoping for a rebound.