You can still speed hack other ways I wont detail out. As well as just teleport around the map
Why not? Nobody here is enticing cheating and hacking. We are discussing the game many issues. You don't need to enter in specifics but saying "there is a thing but I won't say" proves nor adds nothing useful.
For basic "anyone can do it" hacks, cheat engine for starters. Sure it's more easily detected because of how common it is. But it can easily show you what things the client is in control of and it's a lot.
My "friend" was able to movement/attack speed hack(easiest thing to do if you've ever used cheat engine in a game that's client reliant for positioning), teleport hack and negate reloading in about 15 minutes. After I seen that I instantly refunded my Amazon preorder
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Good article G. I've been watching this since someone posted a reddit thread about it in Slack.
This one is on Bethesda to demonstrate the concerns are covered. The people making the claims are modders who play with and test the limits of their engine. If someone has demonstrable proof of concept then Bethesda and ZoS need demonstrate the fix.
The keystone issue here are mods and how the game loads functionality. The TL;DR is that the engine itself is modular so unless they lock out mods completely their game is rife for hacking by an experienced group with lots of source material.
Bethesda could lock out all mods except those explicitly approved. This would allow them to validate file integrity before loading assets. This cannot be done and still allow open modification. This is the route I expect them to take. It will also become a revenue point.
There are still some deep core issues with the engine. It does a lot of client side work. That makes exploitation magnitudes easier. Like Gaz said in the article, they will have to implement server side checks and it doesn't do that now.
Remember those recent MMOs that got fried for launching a PvP game with client side validation? This is doing that same thing, only it's much worse because everyone already knows how to do it and have built mods that leverage those engine traits.
So, there you have it. It will be interesting to see how this plays out. There is a lot going on here.
So from what I gather from the information you shared. The console versions are a much safer bet for less hacking. At least for the first couple of months. Guess we'll find out soon enough.
This could be fixed by not allowing any mods other than approved mods on a mod hub in the client (like World of Tanks is doing).
Or just give us the option to play on private servers or solo.
You can still speed hack other ways I wont detail out. As well as just teleport around the map
Why not? Nobody here is enticing cheating and hacking. We are discussing the game many issues. You don't need to enter in specifics but saying "there is a thing but I won't say" proves nor adds nothing useful.
For basic "anyone can do it" hacks, cheat engine for starters. Sure it's more easily detected because of how common it is. But it can easily show you what things the client is in control of and it's a lot.
My "friend" was able to movement/attack speed hack(easiest thing to do if you've ever used cheat engine in a game that's client reliant for positioning), teleport hack and negate reloading in about 15 minutes. After I seen that I instantly refunded my Amazon preorder
So basically third party softwares that can be tracked, making your Bethesda account, which is tied to all the games you paid for banned.
Ok.
The threat of banning has never been effective in stopping hacking and cheating in any game I know of.
The multitude of paid 3rd-party hacking apps on the market is testament to that.
To me is of their utmost incompetence, the design core on some things does not mind they are wanting to run a persistently online game, easily exposed to exploitation.
They don't know how to create one online game, they are using the same Fallout 4 engine and that's it, if Fallout 76 was one console exclusive then sure they would get away with it, now on PC, online + PvP while having so many bits on the client power (as several tests and vids around shown)...
To me is of their utmost incompetence, the design core on some things does not mind they are wanting to run a persistently online game, easily exposed to exploitation.
They don't know how to create one online game, they are using the same Fallout 4 engine and that's it, if Fallout 76 was one console exclusive then sure they would get away with it, now on PC, online + PvP while having so many bits on the client power (as several tests and vids around shown)...
Yeah... Nope.
In the short term, Bethesda may opt to split between PVP and PVE servers, whilst betting the farm on the "player-run" private servers that are supposedly coming...
That the IP's of players aren't encrypted and can be accessed is pretty disturbing in itself. Bethesda really need to get a new game engine this is just crazy stupid.
That the IP's of players aren't encrypted and can be accessed is pretty disturbing in itself. Bethesda really need to get a new game engine this is just crazy stupid.
To me is of their utmost incompetence, the design core on some things does not mind they are wanting to run a persistently online game, easily exposed to exploitation.
They don't know how to create one online game, they are using the same Fallout 4 engine and that's it, if Fallout 76 was one console exclusive then sure they would get away with it, now on PC, online + PvP while having so many bits on the client power (as several tests and vids around shown)...
Yeah... Nope.
In the short term, Bethesda may opt to split between PVP and PVE servers, whilst betting the farm on the "player-run" private servers that are supposedly coming...
They won't have enough people who want to PvP if they do though.
You can still speed hack other ways I wont detail out. As well as just teleport around the map
Why not? Nobody here is enticing cheating and hacking. We are discussing the game many issues. You don't need to enter in specifics but saying "there is a thing but I won't say" proves nor adds nothing useful.
For basic "anyone can do it" hacks, cheat engine for starters. Sure it's more easily detected because of how common it is. But it can easily show you what things the client is in control of and it's a lot.
My "friend" was able to movement/attack speed hack(easiest thing to do if you've ever used cheat engine in a game that's client reliant for positioning), teleport hack and negate reloading in about 15 minutes. After I seen that I instantly refunded my Amazon preorder
So basically third party softwares that can be tracked, making your Bethesda account, which is tied to all the games you paid for banned.
Ok.
Lol so you think hackers only use easily tracked software? The point is that even easily available software can hack the game. Meaning hacking is even easier than your normal online game, which means widespread hacking.
Zenimax was who did ESO online so this means these people don't have any experience with a multiplayer game and the many problems associated with determined players who cheat.
Well even before this, as usual many were saying why play at launch? You want a decent gaming experience give it at least a few months after launch for any game.
awful how ppl cant play without hack, cheat, exploit etc
it may be just a game
One cheat mod I know of was the lockpick one, where it bascally re-enables the dev/debug bar that shows the sweet spot area which is where you need to move the hairpin then turn the screwdriver to successfully unlock it. I'd call it more a less annoyance thing than a real cheat as you still need the required amount of skill to even attempt to unlock it.
I haven't pre-ordered Fo76, nor do I plan to, I am waiting to see how much of a disaster it is going to be at launch, I'm going to get popcorn because its going to be pretty entertaining I bet with all the issues it already has, If its this bad in a beta where you can only play a few hours at a time, imagine how bad it'll be when the servers are open 24/7.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
You can still speed hack other ways I wont detail out. As well as just teleport around the map
Why not? Nobody here is enticing cheating and hacking. We are discussing the game many issues. You don't need to enter in specifics but saying "there is a thing but I won't say" proves nor adds nothing useful.
For basic "anyone can do it" hacks, cheat engine for starters. Sure it's more easily detected because of how common it is. But it can easily show you what things the client is in control of and it's a lot.
My "friend" was able to movement/attack speed hack(easiest thing to do if you've ever used cheat engine in a game that's client reliant for positioning), teleport hack and negate reloading in about 15 minutes. After I seen that I instantly refunded my Amazon preorder
So basically third party softwares that can be tracked, making your Bethesda account, which is tied to all the games you paid for banned.
Ok.
Lol so you think hackers only use easily tracked software? The point is that even easily available software can hack the game. Meaning hacking is even easier than your normal online game, which means widespread hacking.
The problem is alot of "hacking" can be done without any other player even noticing, take the lockpick mod for example, no real way for any player to have any clue that your using it unless you tell them. Same for those hacking minigame mods for fo3/nv/4 where it bascally only has the correct word show up. I still find cheating in a online game lame, but if people can do it, you can bet they will do it. If so much stuff is client side, they could even program hotkeys to turn stuff on/off which makes it even harder to catch them.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
They can put a validation check for accessing the mega server so that a modded client can't log in.
Main issue is real-time manipulation of assets. Trying to validate all the content during active play is exceptionally cumbersome.
Gotta track certain actions that need to be verified against the server like manipulation of environmental assets and flag them so that it can reject/block the action or otherwise disconnects the account from the server.
They don't need to disable modding of the client. They need the right protocols to regulate it within a controlled environment.
Comments
Unlike fortnite, fallout isnt a f2p game and thus most ppl think 10x before using those a 2nd time after an acc was banned.
For basic "anyone can do it" hacks, cheat engine for starters. Sure it's more easily detected because of how common it is. But it can easily show you what things the client is in control of and it's a lot. My "friend" was able to movement/attack speed hack(easiest thing to do if you've ever used cheat engine in a game that's client reliant for positioning), teleport hack and negate reloading in about 15 minutes. After I seen that I instantly refunded my Amazon preorder
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Good to see the FOV auto adjusts to ultra-wide.
As to the Title... Water = Wet.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/So from what I gather from the information you shared. The console versions are a much safer bet for less hacking. At least for the first couple of months. Guess we'll find out soon enough.
Or just give us the option to play on private servers or solo.
The multitude of paid 3rd-party hacking apps on the market is testament to that.
You think that's gonna stop Renoku!?
Hello, Delivery....
Getting owned by PC hackers lol
They don't know how to create one online game, they are using the same Fallout 4 engine and that's it, if Fallout 76 was one console exclusive then sure they would get away with it, now on PC, online + PvP while having so many bits on the client power (as several tests and vids around shown)...
Yeah... Nope.
Very disturbing the IP part.
They won't have enough people who want to PvP if they do though.
"why am i banned? i haven't done anything!"
toooohooootally legit.
"I'll never grow up, never grow up, never grow up! Not me!"
Lol so you think hackers only use easily tracked software? The point is that even easily available software can hack the game. Meaning hacking is even easier than your normal online game, which means widespread hacking.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/One cheat mod I know of was the lockpick one, where it bascally re-enables the dev/debug bar that shows the sweet spot area which is where you need to move the hairpin then turn the screwdriver to successfully unlock it. I'd call it more a less annoyance thing than a real cheat as you still need the required amount of skill to even attempt to unlock it.
I haven't pre-ordered Fo76, nor do I plan to, I am waiting to see how much of a disaster it is going to be at launch, I'm going to get popcorn because its going to be pretty entertaining I bet with all the issues it already has, If its this bad in a beta where you can only play a few hours at a time, imagine how bad it'll be when the servers are open 24/7.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
The problem is alot of "hacking" can be done without any other player even noticing, take the lockpick mod for example, no real way for any player to have any clue that your using it unless you tell them. Same for those hacking minigame mods for fo3/nv/4 where it bascally only has the correct word show up. I still find cheating in a online game lame, but if people can do it, you can bet they will do it. If so much stuff is client side, they could even program hotkeys to turn stuff on/off which makes it even harder to catch them.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Main issue is real-time manipulation of assets. Trying to validate all the content during active play is exceptionally cumbersome.
Gotta track certain actions that need to be verified against the server like manipulation of environmental assets and flag them so that it can reject/block the action or otherwise disconnects the account from the server.
They don't need to disable modding of the client. They need the right protocols to regulate it within a controlled environment.