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Trove Development Will Continue, Though PC / Console Versions will be 'Decoupled' - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited November 2018 in News & Features Discussion

imageTrove Development Will Continue, Though PC / Console Versions will be 'Decoupled' - MMORPG.com

Trove players can relax now that Gamigo, the new owner of the Trove IP, has gone on record saying that the development of the game will continue, though it will be with a smaller dev team than before. According to the letter from the new team, having a smaller dev group will "give us the opportunity to create a more agile development structure and that "by moving away from a massive, monolithic plan" for each update, they allow the team to focus on exciting features.

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Comments

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Kind of a slap at Trion's dev team about the "massive, monolithic plan for each update". LOL -- guess we'll see how "small & agile" development works out. :) Hopefully, it does for fans of the game!
    [Deleted User]craftseekerRain_Deathravenmgilbrtsn


    ¯\_(ツ)_/¯ 


  • ScorchienScorchien Member LegendaryPosts: 8,914
    Translation ..

    Small and Agile

    means Faster Sneakier ways to get in your wallet
    rojoArcueidKylerancraftseekerSpottyGekkoonelesslightAlomarTacticalZombehRain_DeathravenScot
  • SinakuSinaku Member UncommonPosts: 552
    With how Trion and Gamigo have treated their current and ex-employees I would suggest steering clear of any of their products, personally. Supporting them going forward is really supporting the type of behavior that has been allowed to take place in the video game industry where everyone is overworked to the point of breaking (following the carrot on a stick), and then within a day they are jobless. When employees are treated as expendable (especially the ones who have been honest and trying to do what is best for the consumer) you should think twice before opening your wallet.
    jarsku85KylerancraftseekerTheScavengerTacticalZombehScotLiljnaTuor7
  • jarsku85jarsku85 Member UncommonPosts: 84

    Sinaku said:

    With how Trion and Gamigo have treated their current and ex-employees I would suggest steering clear of any of their products, personally. Supporting them going forward is really supporting the type of behavior that has been allowed to take place in the video game industry where everyone is overworked to the point of breaking (following the carrot on a stick), and then within a day they are jobless. When employees are treated as expendable (especially the ones who have been honest and trying to do what is best for the consumer) you should think twice before opening your wallet.



    Yeah, Otherland and Dragon's Prophet aka Savage Hunt are really good examples. SH was supposed to be entirely remastered but nope they just simplified game to make it way much more casual so it became boring. Otherland was big mess and looking at gameplay videos it still is.
    Scot
  • ForgrimmForgrimm Member EpicPosts: 3,069
    I have a feeling that Rift won't be as fortunate.
    craftseekerScotTuor7
  • mandros56mandros56 Member UncommonPosts: 18
    edited November 2018
    Not opening my wallet for this game ever again. That said, I have invested a lot of hours and some money into the game and am on the wire about continuing to play at this point. On Friday they did a stream and said pretty much the same thing this "letter" says except they said there was a letter detailing what the plan going forward would be and it was 90-95% complete and that we'd read it this week. If this is in fact that letter we were promised I see nothing special coming.

    Trove had a small Dev team end of closed beta going into launch and the team grew after the game gained some success. During all of this they released on console and slapped the PC players in the face by making us wait for the consoles to catch up on content which caused a lot of PC players to walk away.

    The real issue was when Andrew (Avarem) left as lead and was replaced with a lead that had no idea how to produce this game and talked to the player base like we were all 3 yr old children when we asked why something was going on. The direction the game went was more mobile game like than anything else and was nothing more than a time-gated mastery sink (the games measure of success for players). In which they added a lot of overpriced packs to the store that had no guarantee of even getting the rare mastery items. Store packs are fine if it's something a players wants to buy, not so much when it's a have to buy to advance. EDIT: We used to get small updates on a weekly basis early in the games life cycle and it may be better to get back to that. It's a wait and see game atm.
    SBFord
  • gervaise1gervaise1 Member EpicPosts: 6,919

    Forgrimm said:

    I have a feeling that Rift won't be as fortunate.



    I see Rift carrying on.

    Unlike AA Rift was developed by Trion - and so going forward is a wholly owned IP of Gamigo. So everything it makes will go to Gamigo; unlike AA which will have had to pay some amount for the IP. Cheaper to run therefore. And Rift is an "expansive" game, had lots of development historically.

    And going forward the "overhead" associated with the game will be less - as a result of only taking on a small number of Trion's staff.

    I could be wrong but I would expect them to be able to run it "at a profit". Its what they have proven to be pretty good at.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited November 2018
    It honestly wasn't never a doubt that Trove and AA would be kept on since they made Trion their most money. All this means is: 1) updates will be at the same pace, just smaller or 2) updates will be the same size just less frequent. I honestly wouldn't be surprised if they brought back marvel heroes since technically Trion owned it. Its highly unlikely that Defiance and Atlas will stay around. Rift's only chance on staying around is via Rift Prime. I seriously doubt they'll develop new content for live Rift since Trion stopped development on the live game for about a year.
  • TarindilTarindil Member UncommonPosts: 31
    A bit funny the talk about Rift, when it was Rift that funded all their other games. Rift at one point was very profitable....until devs started with the other games and neglecting Rift.
    onelesslightAlomar
  • PemminPemmin Member UncommonPosts: 623
    Tarindil said:
    A bit funny the talk about Rift, when it was Rift that funded all their other games. Rift at one point was very profitable....until devs started with the other games and neglecting Rift.
    yup all down hill after the train wreck that was End of Nations started development
  • gervaise1gervaise1 Member EpicPosts: 6,919

    Albatroes said:

    It honestly wasn't never a doubt that Trove and AA would be kept on since they made Trion their most money.

    All this means is: 1) updates will be at the same pace, just smaller or 2) updates will be the same size just less frequent.

    I honestly wouldn't be surprised if they brought back marvel heroes since technically Trion owned it. Its highly unlikely that Defiance and Atlas will stay around. Rift's only chance on staying around is via Rift Prime. I seriously doubt they'll develop new content for live Rift since Trion stopped development on the live game for about a year.



    Marvel Heroes could be tricky. Whilst Trion owned the game they didn't own the IP. So if the IP rights were terminated or have lapsed and simply not been renewed then a new deal would have to be agreed, money paid and so forth. And then there would be the cost of a relaunch.

    However I do agree that they might well do so - just the cost dynamics are not as positive.
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    edited November 2018
    lol weve been having threads on graphics lately, how do people play with those blocky graphics? That looks worse than UO to me.
    Mustikoskitarad
  • zaberfangxzaberfangx Member UncommonPosts: 1,796


    lol weve been having threads on graphics lately, how do people play with those blocky graphics? That looks worse than UO to me.



    People enjoy what they like even if other don't like the graphics.
  • k61977k61977 Member EpicPosts: 1,523
    I can work that down to an easier to understand plan. Here goes. Smaller updates with more micro-transactions all coming soon to a game you play.
  • IselinIselin Member LegendaryPosts: 18,719
    I didn't even know that Trove PC and Trove console were coupling.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • UngoodUngood Member LegendaryPosts: 7,534
    Basically they are cutting the team down.. and trying to make laying people off sound like a good thing.

    No good will come of this.. but we shall see.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • ThaneThane Member EpicPosts: 3,534
    edited November 2018
    hm, any words on the why?

    did the accept they reached everything they could with that engine, and wanna start on something new? or were the out of money? and did they sell any other IPs?

    just curious

    and for the gamigo part (you actually pronounce it ga-mi-go), they are a medium german publisher with a medium game portfolio.
    alot of browser games, even more cash shop games, but that shouldn't be anything to worry trove players i guess. that game always was heavily cash shop focused (after all, you gotta make some money, right?)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • ScotScot Member LegendaryPosts: 24,273
    I comment a lot about what market led design and bad business practices have done to MMOs, but as always it is a direction, we will not reach a final destination. These buy outs are but another indicator of how bad things could get in gaming.
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Trove is a good game and is different than most, so I'm glad it's still gonna be alive. Even with a smaller team. It could have been a lot worse, so good news IMO.
    [Deleted User]

    I self identify as a monkey.

  • kitaradkitarad Member LegendaryPosts: 8,164
    lol weve been having threads on graphics lately, how do people play with those blocky graphics? That looks worse than UO to me.
    It's an art style not the fault of poor graphics. It is quite crisp and vibrant when playing.
    [Deleted User]

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430

    gervaise1 said:



    Forgrimm said:


    I have a feeling that Rift won't be as fortunate.






    I see Rift carrying on.



    Unlike AA Rift was developed by Trion - and so going forward is a wholly owned IP of Gamigo. So everything it makes will go to Gamigo; unlike AA which will have had to pay some amount for the IP. Cheaper to run therefore. And Rift is an "expansive" game, had lots of development historically.



    And going forward the "overhead" associated with the game will be less - as a result of only taking on a small number of Trion's staff.



    I could be wrong but I would expect them to be able to run it "at a profit". Its what they have proven to be pretty good at.



    I think Rift is in the 50/50 category. It could go either way very easily. My guess is that it will continue, but if it doesn't, I wouldn't be surprised. It's been past its shelf life for some time now. I don't think it was ever able to recapture the enthusiasm it had when if first came on scene.

    I self identify as a monkey.

  • kitaradkitarad Member LegendaryPosts: 8,164
    mgilbrtsn said:

    gervaise1 said:



    Forgrimm said:


    I have a feeling that Rift won't be as fortunate.






    I see Rift carrying on.



    Unlike AA Rift was developed by Trion - and so going forward is a wholly owned IP of Gamigo. So everything it makes will go to Gamigo; unlike AA which will have had to pay some amount for the IP. Cheaper to run therefore. And Rift is an "expansive" game, had lots of development historically.



    And going forward the "overhead" associated with the game will be less - as a result of only taking on a small number of Trion's staff.



    I could be wrong but I would expect them to be able to run it "at a profit". Its what they have proven to be pretty good at.



    I think Rift is in the 50/50 category. It could go either way very easily. My guess is that it will continue, but if it doesn't, I wouldn't be surprised. It's been past its shelf life for some time now. I don't think it was ever able to recapture the enthusiasm it had when if first came on scene.
    It's funny you should mention the shelf life of Rift when WoW that had come before would not be a likely candidate for that same comment. It's a testament to how enduring WoW is.

  • cylon8cylon8 Member UncommonPosts: 362
    i'm amazed trion held on this long they have been in dire straights for about 4 years

    so say we all

  • IselinIselin Member LegendaryPosts: 18,719
    kitarad said:
    mgilbrtsn said:

    gervaise1 said:



    Forgrimm said:


    I have a feeling that Rift won't be as fortunate.






    I see Rift carrying on.



    Unlike AA Rift was developed by Trion - and so going forward is a wholly owned IP of Gamigo. So everything it makes will go to Gamigo; unlike AA which will have had to pay some amount for the IP. Cheaper to run therefore. And Rift is an "expansive" game, had lots of development historically.



    And going forward the "overhead" associated with the game will be less - as a result of only taking on a small number of Trion's staff.



    I could be wrong but I would expect them to be able to run it "at a profit". Its what they have proven to be pretty good at.



    I think Rift is in the 50/50 category. It could go either way very easily. My guess is that it will continue, but if it doesn't, I wouldn't be surprised. It's been past its shelf life for some time now. I don't think it was ever able to recapture the enthusiasm it had when if first came on scene.
    It's funny you should mention the shelf life of Rift when WoW that had come before would not be a likely candidate for that same comment. It's a testament to how enduring WoW is.
    WOW is also a pop culture phenomenom similar to the way Fortnite is now on top of whatever it is as a game. People that don't even play games have heard of WOW and Fortnite. Rift not so much. That more than anything else prolongs its life.

    In my opinion as someone who has played both, Rift is a better MMO if for no other reason than the fact they created casual grouping game play with their zone rift attacks. That's the kind of game play that makes MMOs feel like MMOs instead of single player games with others around you.
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • kitaradkitarad Member LegendaryPosts: 8,164
    I do agree the rifts did promote a lot of socializing. On the fly raids and rushing about trying to stem the rifts and then completing the events and the bosses. I had loads of fun doing it when the game launched.

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